Sonic Poke
Smash Lord
Mega Sceptile
HOEN CONFIRMED LADIES AND GENTLEMEN!
Overview
Sceptile is the fully envolved form of one of the Hoen starters, Treecko.
"Sceptile is a reptilian, bipedal Pokémon. It has semicircular, yellow eyes with red rims. Its lower jaw and a belt-like band across its waist are also red. Along its back, it has two lines running down the middle and two rows of yellow nodules that are described as seeds. Its tail is shaped similar to that of a palm tree's branch. Both of its long arms have two sharp, elongated leaves and three claws. These leaves allow it to use its former signature move, Leaf Blade.
Sceptile is a jungle Pokémon. The seeds contain nutrients, which are said to be able to revitalizing trees. It is capable of leaping freely from branch to branch. While it has the ability to slice down thick trees, it is known to care lovingly for the plants in the forest. This Pokémon regulates its body temperature by basking in sunlight."-Bulbapedia
Sceptile is the fastest non legendary Grass type pokémon, and have the hightest base stat total of all grass starter.
Possibilities
Movesets
B: Leaf Blade
Sceptile's Leaf Blades glow, as he pulls his arms back and twists. This will charge until you hear a *clink*. You can still hold the attack afterwards, This attack when released will cut through all projectiles like a knife on butter making this a very good defensive move. This move, as the name implies, is also an above average attack move. This attack will do 7-19% and high KO power. This attack also does elemental damage, grass to be specific.
Side B: Quick Attack
Sceptile twists back before dashing 2 stagebuilder blocks at Fox Illusion speed. It is an extraordinary recovery move as it can be used rapidly and has universally no ending lag. Also, what would be an attack without damage? The attack does 4% and semi-spike knockback. While it is a terrible ground move, off stage is where this move comes alive. Combining the knockback factors with the rapid play makes this a part of Sceptile's air game.
Up B: Slam
Sceptile does not have the best vertical recovery, though. Sceptile jumps 2 stagebuilder blocks in the air, before falling at Toon Link Dair speed. Of course this is not at all a stellar recovery, but if he hits the ground on the fall, he makes a small quake. The jump does 7%, and the quake would do 12%. Always stick to Quick Attack for recovery.
Down B: Grass Pledge of Allegiance
Sceptile places his palms on the ground. It creates to pillars of grass energy. It'll do 3% per second you are hit by it. You can keep it on for as long as you wish and it does flinching knockback. The great thing about this move is that it has no ending and starting lag, meaning this is an amazing combo starter and useful mid-combo.
Side B: Quick Attack
Sceptile twists back before dashing 2 stagebuilder blocks at Fox Illusion speed. It is an extraordinary recovery move as it can be used rapidly and has universally no ending lag. Also, what would be an attack without damage? The attack does 4% and semi-spike knockback. While it is a terrible ground move, off stage is where this move comes alive. Combining the knockback factors with the rapid play makes this a part of Sceptile's air game.
Up B: Slam
Sceptile does not have the best vertical recovery, though. Sceptile jumps 2 stagebuilder blocks in the air, before falling at Toon Link Dair speed. Of course this is not at all a stellar recovery, but if he hits the ground on the fall, he makes a small quake. The jump does 7%, and the quake would do 12%. Always stick to Quick Attack for recovery.
Down B: Grass Pledge of Allegiance
Sceptile places his palms on the ground. It creates to pillars of grass energy. It'll do 3% per second you are hit by it. You can keep it on for as long as you wish and it does flinching knockback. The great thing about this move is that it has no ending and starting lag, meaning this is an amazing combo starter and useful mid-combo.
Special: Energy Ball
A ball of green light grows in Sceptile's mouth. Much like Samus' Charge Beam, it can be stored for later. The difference is that it can leave a Flower on the opponents head if charged enough.
Side Special: Leaf Blade
Hold the button to charge up the attack. The leaves on Sceptile's arms get bigger and brighter as he leans forward. Let go of the button and Sceptile will dash forward slicing with his leaves. The longer you charge, the farther the attack will go and the stronger it will be. Also can be a recovery move.
Down Special: Absorb
Sceptile holds the leafs on his arms in front like a shield ready for an attack. The leaves glow bright. Any physical attack that hits them will not only counter but recover some damage. Projectiles or energy attacks will not work.
Up Special: Leaf Storm
Sceptile spins upwards in a tornado of leaves that can suck up opponents nearby. Great for vertical distance but bad for horizontal distance.
Final Smash: Frenzy Plant
Covers the stage with swishing swinging prickly brambles that hurt to touch. Many heavier foes will have a hard time avoiding this.
Side Special: Leaf Blade
Hold the button to charge up the attack. The leaves on Sceptile's arms get bigger and brighter as he leans forward. Let go of the button and Sceptile will dash forward slicing with his leaves. The longer you charge, the farther the attack will go and the stronger it will be. Also can be a recovery move.
Down Special: Absorb
Sceptile holds the leafs on his arms in front like a shield ready for an attack. The leaves glow bright. Any physical attack that hits them will not only counter but recover some damage. Projectiles or energy attacks will not work.
Up Special: Leaf Storm
Sceptile spins upwards in a tornado of leaves that can suck up opponents nearby. Great for vertical distance but bad for horizontal distance.
Final Smash: Frenzy Plant
Covers the stage with swishing swinging prickly brambles that hurt to touch. Many heavier foes will have a hard time avoiding this.
Speed: Fast
Fall: Medium-Slow
Size: Medium-Tall
Weight: Medium-Low
Reach: Disjointed Medium-Long (Leaf Blades) no short hitbox.
Jumps: 2, medium-high.
A - Fury Cutter (mashable slashes with his leaves, a bigger flash as a finisher)
Dash- Slash (slashes through the enemy samurai movie stylee, knocks the target backwards, end lag)
FTilt - Leaf Blade (longer range than jab)
UTilt - Leaf Blade 2 (slashes upwards with his leaf blade as an uppercut)
DTilt - Slam (slams his tail into the ground, can meteor smash)
FSmash - X-Scissor (attacking with both blades to the side for greater knockback)
USmash - X-Scissor 2 (attacks with both blades upwards, much like above)
DSmash - Grassy Terrain? (leaves, grass and vines erupt from the ground around Sceptile, wide AOE but low damage and knock-back at edges)
NAir - Quickly brings both blades from behind himself hitting both infront and behind.
FAir - Spins in the air and slashes his blades downwards
BAir - Turns and slashes his blades upwards behind himself
UAir - Slashes upwards and spins in the air
DAir - Slams down with his tail, meteor smash if correctly spaced
Grab - short-ish range
Run Grab - slower shortish range
Pivot Grab - longer range
Pummel - Absorb (slow-ish does 1%, heals Sceptile of 1%)
UThrow - Throws the user upwards and slightly forwards, not very far but near no end lag for using pursuit.
FThrow - False Swipe (slashes with the other blade with no knock back and then follows with a Pound throwing him forwards.)
BThrow - Fling (Spins and throws the enemy behind you, fairly poor knock back and damage)
DThrow - Grass Knot (creates a knot of grass and pushes the user to trip on it; do more damage to heavier enemies. Grass Knot will trip you if you try and pursuit, but leaves them quite close.)
NB - Bullet Seed (works similarly to Sheik's Needle Storm but with seeds)
SB - Pursuit (a homing attack that chases down a target, great for continuing a combo, but uses up all jumps on it's use, so punishable if you're not careful.)
UB - Acrobatics (Shuttle Loop, Sweetspot at the top has good knockback, the rest does not)
DB - Grass Knot (Creates a knot of grass on the floor that trips anyone that walk over it, does damage too. Can only have a few on the field; DThrow does the same thing)
Edge <100 - Gets up and makes a leaping blade slash
Edge >100 - Gets up and bursts forwards with both blades making an X-Scissor again
Final Smash - Leaf Storm (Sprays out leaves in a 90 degree arc infront, medium-long range and very powerful.)
Size: Medium-Tall
Weight: Medium-Low
Reach: Disjointed Medium-Long (Leaf Blades) no short hitbox.
Jumps: 2, medium-high.
A - Fury Cutter (mashable slashes with his leaves, a bigger flash as a finisher)
Dash- Slash (slashes through the enemy samurai movie stylee, knocks the target backwards, end lag)
FTilt - Leaf Blade (longer range than jab)
UTilt - Leaf Blade 2 (slashes upwards with his leaf blade as an uppercut)
DTilt - Slam (slams his tail into the ground, can meteor smash)
FSmash - X-Scissor (attacking with both blades to the side for greater knockback)
USmash - X-Scissor 2 (attacks with both blades upwards, much like above)
DSmash - Grassy Terrain? (leaves, grass and vines erupt from the ground around Sceptile, wide AOE but low damage and knock-back at edges)
NAir - Quickly brings both blades from behind himself hitting both infront and behind.
FAir - Spins in the air and slashes his blades downwards
BAir - Turns and slashes his blades upwards behind himself
UAir - Slashes upwards and spins in the air
DAir - Slams down with his tail, meteor smash if correctly spaced
Grab - short-ish range
Run Grab - slower shortish range
Pivot Grab - longer range
Pummel - Absorb (slow-ish does 1%, heals Sceptile of 1%)
UThrow - Throws the user upwards and slightly forwards, not very far but near no end lag for using pursuit.
FThrow - False Swipe (slashes with the other blade with no knock back and then follows with a Pound throwing him forwards.)
BThrow - Fling (Spins and throws the enemy behind you, fairly poor knock back and damage)
DThrow - Grass Knot (creates a knot of grass and pushes the user to trip on it; do more damage to heavier enemies. Grass Knot will trip you if you try and pursuit, but leaves them quite close.)
NB - Bullet Seed (works similarly to Sheik's Needle Storm but with seeds)
SB - Pursuit (a homing attack that chases down a target, great for continuing a combo, but uses up all jumps on it's use, so punishable if you're not careful.)
UB - Acrobatics (Shuttle Loop, Sweetspot at the top has good knockback, the rest does not)
DB - Grass Knot (Creates a knot of grass on the floor that trips anyone that walk over it, does damage too. Can only have a few on the field; DThrow does the same thing)
Edge <100 - Gets up and makes a leaping blade slash
Edge >100 - Gets up and bursts forwards with both blades making an X-Scissor again
Final Smash - Leaf Storm (Sprays out leaves in a 90 degree arc infront, medium-long range and very powerful.)
B:Bullet Seed. Sceptile shoots smalls seeds a short distance in front of him, similar to Ivysaur's b move from brawl.
Side B: Leaf Blade. Sceptile's signature move is a quick attack that sends Sceptile forwards, with a powerful slash.
Up B: Leaf Tornado. A tornado of leafs appears underneath Sceptile and launches it into the air. Using it on the ground doesn't launch Sceptile and leaves the tornado on the stage like sonic's spring. Before you say it, I know Sceptile can't learn this in a pokemon game but it's a grass move that I think would suit it well.
Down B: Grass knot. Small vines appear in a small area around Sceptile that grab any opponent who touches them before disappearing. Sceptile can plant up to three on the stage at once.
Final Smash: Overgrow.(or Mega Sceptile if it becomes a thing) Sceptile glows with a green aura and the blades on its arms grow long give him a large power boost and longer range with all attacks.
Sceptile's other moves would focus on using its arms and tail to attack.
Up B: Leaf Tornado. A tornado of leafs appears underneath Sceptile and launches it into the air. Using it on the ground doesn't launch Sceptile and leaves the tornado on the stage like sonic's spring. Before you say it, I know Sceptile can't learn this in a pokemon game but it's a grass move that I think would suit it well.
Down B: Grass knot. Small vines appear in a small area around Sceptile that grab any opponent who touches them before disappearing. Sceptile can plant up to three on the stage at once.
Final Smash: Overgrow.(or Mega Sceptile if it becomes a thing) Sceptile glows with a green aura and the blades on its arms grow long give him a large power boost and longer range with all attacks.
Sceptile's other moves would focus on using its arms and tail to attack.
Standard B: Bullet Seed (a sideways version of Ivysaur's)
Side B: Leaf Blade (side swipe using green glowing arm blades, can be charged for more damage)
Up B: Aerial Ace (similar to Pika's Quick Attack except can't be redirected, Sceptile is surrounded with motion lines, like seen in the anime)
Down B: Leaf Storm (if on the ground sends an outward blast of leaves on both sides, if in the air, leaves surround Sceptile and he dives downward)
Final Smash: Mega Sceptile (hopefully to be announce at E3 preceding Sceptile's Smash announcement!) or Frenzy Plant (spiked vines randomly erupt and then retreat back into the ground all over the stage for a set period of time)
Side B: Leaf Blade (side swipe using green glowing arm blades, can be charged for more damage)
Up B: Aerial Ace (similar to Pika's Quick Attack except can't be redirected, Sceptile is surrounded with motion lines, like seen in the anime)
Down B: Leaf Storm (if on the ground sends an outward blast of leaves on both sides, if in the air, leaves surround Sceptile and he dives downward)
Final Smash: Mega Sceptile (hopefully to be announce at E3 preceding Sceptile's Smash announcement!) or Frenzy Plant (spiked vines randomly erupt and then retreat back into the ground all over the stage for a set period of time)
-Side Smash: X-Scizor- An X shaped attack with the blades in Sceptile's arm. The blades glow green. High Knockback, damage around of 10-12%.
-Down Smash: Iron Tail- In this attack his tail glow white and its heavily hammered in the ground. Only attacks in front. High Damge, around of 18-20%. Horizontal and low knockback.
-Up Smash: Rock Climb- An horizontal jump followed by an X like cut upward. The blades glow beige. The jump is slightly high, and just after that jump, stones appear and raise upward, these stones push the foe up, to get the hit. A shock wave also hits in both sides of the lizard. The complete hit, stones plus X cut, lands High Damage (15%) and Knockback. The shock wave can trip the foe and land low damege, around of 3%. High shield damage.
-Neutral Special: Solar Beam- A chargeable projectile. This projectile is really different of Aura Sphere and Shadow Ball, it acts like R.O.B neutral, but can be charged. The charging time is slow, to fully charge it, is spent around of 20 seconds, but both damage (30%) and knockback are high. When in charging, the blades of Sceptile's arm, and the cottons of his back glow yellow while it moves rhythmically. These last ones keep glowing if the beam is fully charged.
-Side Special: Magical Leaf- Acts like Ivysaur side special, but never misses if the target is near, even if the target dodge, the leaf returns as a boomerang and hits. Low shield damage. 5% of damage. The blades glow pink.
-Up Special: Acrobatics- Jump, kick, kick, punch, slash. Meteor Smash effect. 15% of damage. If an item is hold, the jump is lower and the damage too. Also, it does not meteor smashes. The blades glow blue.
-Down Special: Well... it can be...
Grass Whistle- A bamboo whistle appears as the blades glow lilac. The enemy sleeps if it is hit by the musical notes that goes horizontally in a short range.
Seed Bomb- Sceptile buries a seed in de ground as its blades glow orange. Works as Snake down special.
-Down Smash: Iron Tail- In this attack his tail glow white and its heavily hammered in the ground. Only attacks in front. High Damge, around of 18-20%. Horizontal and low knockback.
-Up Smash: Rock Climb- An horizontal jump followed by an X like cut upward. The blades glow beige. The jump is slightly high, and just after that jump, stones appear and raise upward, these stones push the foe up, to get the hit. A shock wave also hits in both sides of the lizard. The complete hit, stones plus X cut, lands High Damage (15%) and Knockback. The shock wave can trip the foe and land low damege, around of 3%. High shield damage.
-Neutral Special: Solar Beam- A chargeable projectile. This projectile is really different of Aura Sphere and Shadow Ball, it acts like R.O.B neutral, but can be charged. The charging time is slow, to fully charge it, is spent around of 20 seconds, but both damage (30%) and knockback are high. When in charging, the blades of Sceptile's arm, and the cottons of his back glow yellow while it moves rhythmically. These last ones keep glowing if the beam is fully charged.
-Side Special: Magical Leaf- Acts like Ivysaur side special, but never misses if the target is near, even if the target dodge, the leaf returns as a boomerang and hits. Low shield damage. 5% of damage. The blades glow pink.
-Up Special: Acrobatics- Jump, kick, kick, punch, slash. Meteor Smash effect. 15% of damage. If an item is hold, the jump is lower and the damage too. Also, it does not meteor smashes. The blades glow blue.
-Down Special: Well... it can be...
Grass Whistle- A bamboo whistle appears as the blades glow lilac. The enemy sleeps if it is hit by the musical notes that goes horizontally in a short range.
Seed Bomb- Sceptile buries a seed in de ground as its blades glow orange. Works as Snake down special.
Possible Moveset: (Not doing percentages because that's overkill, IMO.)
B-Standard: Bullet Seed (Chargeable. Kind of like Shiek's Needles, fast and hits two to five times depending on the time it was charged.)Side-B: Brick Break (Also chargeable. A forward lunge that when fully charged breaks through shields.)
Down-B: Synthesis (Sceptile heals itself while holding, but makes himself vulnerable while doing so.)
Up-B: Leaf Storm (Sceptile spins around in a tornado of leaves that thrust him upward. Does heavy damage, but lowers attack power for a short time.)
A:Leaf Blade
AA:Leaf Blade Twice
AAA: Leaf Blade Thrice (Simple, I know.)
Forward-Tilt: Pounds opponent with its tail.
Up tilt: A weak headbutt.
Down Tilt: Low kick.
Forward Smash: A longer, stronger Leaf Blade with the ability to hit twice.
Up Smash: Leaf Blade with an Uppercut
Down Smash: Sceptile jumos and stomps the ground.
Nair: Uses Leaf Blades to Spin.
Fair: A forward punch with Leaf Blades.
Bair: Tail Whip with a Meteor effect.
Dair: Shoots Bullet Seeds downwards.
Up-Air: Swipes its tail upwards.
B-Standard: Bullet Seed (Chargeable. Kind of like Shiek's Needles, fast and hits two to five times depending on the time it was charged.)Side-B: Brick Break (Also chargeable. A forward lunge that when fully charged breaks through shields.)
Down-B: Synthesis (Sceptile heals itself while holding, but makes himself vulnerable while doing so.)
Up-B: Leaf Storm (Sceptile spins around in a tornado of leaves that thrust him upward. Does heavy damage, but lowers attack power for a short time.)
A:Leaf Blade
AA:Leaf Blade Twice
AAA: Leaf Blade Thrice (Simple, I know.)
Forward-Tilt: Pounds opponent with its tail.
Up tilt: A weak headbutt.
Down Tilt: Low kick.
Forward Smash: A longer, stronger Leaf Blade with the ability to hit twice.
Up Smash: Leaf Blade with an Uppercut
Down Smash: Sceptile jumos and stomps the ground.
Nair: Uses Leaf Blades to Spin.
Fair: A forward punch with Leaf Blades.
Bair: Tail Whip with a Meteor effect.
Dair: Shoots Bullet Seeds downwards.
Up-Air: Swipes its tail upwards.
Okay guys. My post for my Sceptile4Smash4 page is COMPLETE. Spoilers provide the good stuff enjoy~.
Assumed past smash mechanics examples:
Damage & Knockback, Stale Move Negation, Normal Priority, Aerial Priority, Transcendescent Priority, Prat Falling, Share Stock, Dash-Canceling, Dash-Dancing, Ledge-Hogging, Short Hop, Fast Falling, Wall Jump, LCanceling, Teching, Meteor Smash, Meteor Recovery, Wavedashing, Directional Influence, Chain Throwing, Double Jump Cancel, Jump-canceling, Pivot, Powershielding / Shield Reflecting, Projectile Sliding, Sex Kick, Wallteching, Foxtrot, Dash skidding, wall-jumping, wall-clinging, shield-dropping, Dash Grab, Pivot Grab, DACUS, Landing Lag, RCO Lag, Wave-bounces, Momentum canceling, Air Walking, Dash cancel into Shield, Shield DI, OoS options including Out of Shield Jump Canceled moves such as U-smash or UpB.
Sceptile Mechanics:
Solar-powered?
Grass Hazards
Medium-level damage racking
Moderately fast in all movement and maneuverability
Little lacking in killing potential with several KO options
Very reliant on grass moves, usage of tail and Leaf Blade for finishing combos
Healing while dealing ; hence grass mechanic
Vine Tether
Crawling / Wall-Crawling*NEW*
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Sceptile Battle Appearance - As the countdown starts, camera zooms into characters which Sceptile will suddenly appear from his pokeball with leaves floating around him falling to the ground.
Sceptile Idle animation - Standing up with tail keeping in neutral position until moving with it's leaf blades retracted. Tail sometimes move messing with it's leaf blades.
Sceptile Walking animation - Lightly stepping forward with each foot accordingly with its arms bent open, spreading it's blades a bit.
Sceptile Running animation - Running resembling a raptor with its tail straight moving up & down keeping his arms out protracting the leaf blades as leaves begin falling off of Sceptile's body.
Sceptile Crouching - Gets down bending his left leg upward putting his right leg entirely down with his foot still standing its ground on the floor keeping his tail semi-straight. Left hand bent, blades retracted some staying beside his body while his right hand low to the ground protracting his leaf blades.
Sceptile Crawling - On all fours with it's tail as the obvious hurt-box to hit. Above average crawling speed possibly being the fastest crawling with leaves animation left on the ground disappearing. *NEW MECHANIC* Sceptile is one of the few who will be able to crawl on walls / building sides. Rock Climbing confirmed
Sceptile Clinging - Sceptile jumping into a wall surface and clinging with it's foot and hand gripping the wall. Tail sticks to the wall as well, helping him release off cling with wall-jump or wall-crawling.
Sceptile Wall-jumping - Let's go of the wall / surface, pushing off with his tail's tip and legs. Good wall-jump
Sceptile Jumping - Pushes off his legs leaping up with leaves falling, slightly looking up tail bent pointing downward & blades half expanded. Great vertical height.
Sceptile Double Jumping - Little halo rings appear under Sceptile's feet jumping off of air doing a somersault jump. Leaves appear falling off of Sceptile during the flip returning to neutral air position.
Sceptile Shielding (Detect) - Raises his arms crossing them in front of him tucking his blades, curling his tail, and lastly ducking his head inside the shield bubble protecting itself.
Sceptile Roll Forward/Backward - Rolling forward pushing against the floor turning around to face your opponent's back, tail curving with the momentum rolling behind, has to be a good roll. Rolling backward Sceptile pushes off the ground to back-step away, can be a mediocre back roll.
Sceptile Spot-dodge - Sceptile retracts both arm blades barely side-stepping to one direction. Facing a different direction mirrors the opposite side-stepping.
Damage & Knockback, Stale Move Negation, Normal Priority, Aerial Priority, Transcendescent Priority, Prat Falling, Share Stock, Dash-Canceling, Dash-Dancing, Ledge-Hogging, Short Hop, Fast Falling, Wall Jump, LCanceling, Teching, Meteor Smash, Meteor Recovery, Wavedashing, Directional Influence, Chain Throwing, Double Jump Cancel, Jump-canceling, Pivot, Powershielding / Shield Reflecting, Projectile Sliding, Sex Kick, Wallteching, Foxtrot, Dash skidding, wall-jumping, wall-clinging, shield-dropping, Dash Grab, Pivot Grab, DACUS, Landing Lag, RCO Lag, Wave-bounces, Momentum canceling, Air Walking, Dash cancel into Shield, Shield DI, OoS options including Out of Shield Jump Canceled moves such as U-smash or UpB.
Sceptile Mechanics:
Solar-powered?
Grass Hazards
Medium-level damage racking
Moderately fast in all movement and maneuverability
Little lacking in killing potential with several KO options
Very reliant on grass moves, usage of tail and Leaf Blade for finishing combos
Healing while dealing ; hence grass mechanic
Vine Tether
Crawling / Wall-Crawling*NEW*
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Sceptile Battle Appearance - As the countdown starts, camera zooms into characters which Sceptile will suddenly appear from his pokeball with leaves floating around him falling to the ground.
Sceptile Idle animation - Standing up with tail keeping in neutral position until moving with it's leaf blades retracted. Tail sometimes move messing with it's leaf blades.
Sceptile Walking animation - Lightly stepping forward with each foot accordingly with its arms bent open, spreading it's blades a bit.
Sceptile Running animation - Running resembling a raptor with its tail straight moving up & down keeping his arms out protracting the leaf blades as leaves begin falling off of Sceptile's body.
Sceptile Crouching - Gets down bending his left leg upward putting his right leg entirely down with his foot still standing its ground on the floor keeping his tail semi-straight. Left hand bent, blades retracted some staying beside his body while his right hand low to the ground protracting his leaf blades.
Sceptile Crawling - On all fours with it's tail as the obvious hurt-box to hit. Above average crawling speed possibly being the fastest crawling with leaves animation left on the ground disappearing. *NEW MECHANIC* Sceptile is one of the few who will be able to crawl on walls / building sides. Rock Climbing confirmed
Sceptile Clinging - Sceptile jumping into a wall surface and clinging with it's foot and hand gripping the wall. Tail sticks to the wall as well, helping him release off cling with wall-jump or wall-crawling.
Sceptile Wall-jumping - Let's go of the wall / surface, pushing off with his tail's tip and legs. Good wall-jump
Sceptile Jumping - Pushes off his legs leaping up with leaves falling, slightly looking up tail bent pointing downward & blades half expanded. Great vertical height.
Sceptile Double Jumping - Little halo rings appear under Sceptile's feet jumping off of air doing a somersault jump. Leaves appear falling off of Sceptile during the flip returning to neutral air position.
Sceptile Shielding (Detect) - Raises his arms crossing them in front of him tucking his blades, curling his tail, and lastly ducking his head inside the shield bubble protecting itself.
Sceptile Roll Forward/Backward - Rolling forward pushing against the floor turning around to face your opponent's back, tail curving with the momentum rolling behind, has to be a good roll. Rolling backward Sceptile pushes off the ground to back-step away, can be a mediocre back roll.
Sceptile Spot-dodge - Sceptile retracts both arm blades barely side-stepping to one direction. Facing a different direction mirrors the opposite side-stepping.
Neutral-B = Bullet Seed
Max Distance: Mid, Long
Damage: 1%, 1%, 1%, 1%, 1% = 5% max
Usage: Firing close mid range deals hit-stun to foes while firing long does no hit-stun. Aim diagonal on ground or airborne. Has Transcendescent priority meaning the bullet seeds will sneak through any projectile in front of their path much like Falco lasers.
Bullet Seed(brawl) is well-rewarding rack-up damage but avoidable with SDI. So to change it would be charging up to 5 seeds in its mouth dealing 1% a seed dealing a max 5% with flinching properties depending on distance with the choice to fire it diagonally and cancel it for other options.
Max Distance: Mid, Long
Damage: 1%, 1%, 1%, 1%, 1% = 5% max
Usage: Firing close mid range deals hit-stun to foes while firing long does no hit-stun. Aim diagonal on ground or airborne. Has Transcendescent priority meaning the bullet seeds will sneak through any projectile in front of their path much like Falco lasers.
Bullet Seed(brawl) is well-rewarding rack-up damage but avoidable with SDI. So to change it would be charging up to 5 seeds in its mouth dealing 1% a seed dealing a max 5% with flinching properties depending on distance with the choice to fire it diagonally and cancel it for other options.
NEW MECHANIC: If Sm4sh introduced diagonal aiming with all projectiles, it would broaden the use and mix-ups with Neutral-B and making aerial game more complex I'd approve of this completely.
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Side-B =Razor Leaf
Max Distance: Long
Damage: 3% sour-spot / 5% sweet-spot
Usage: Firing softly allows better trajectory dealing 3% with light hit-stun while firing harder deals 5% with stronger hit-stun and less trajectory. Charging turns into Magical Leaf.
AND
Magical Leaf
Max Distance: Very Long
Damage: 10%
Usage: Charge your Side-B after using Razor Leaf, when ready your blades on your forearms glow beautiful colors firing at faster horizontal speeds but sacrifices your razor leaf trajectory. Can be used after your Razor Leaf but has slow charging time.
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Down-B = Seed Bomb + Seed Healer
Max Distance: Long
Damage: 3%(dropped), 6%(tilt thrown), 9%(smash thrown)
Heal: 6%(dropped), 8%(tilt thrown), 10%(smash thrown)
Usage: Grabbing seeds from your back throwing in several ways & used for two main reasons, damage your enemies or you can use them to heal your allies.
Seed Bomb(P:M) had a great concept but would need to change. For a Team Battle mechanic, when thrown at your teammate they restore health %. Seed Bomb is meant to be thrown so why not give Sceptile a built-in item?
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Up-B = Leaf Tornado
Max Distance: Mid-Long
Damage: 6% (grounded with only leaves as the multiple hit-box), 12% when used in air getting caught in vortex
Usage: Used whether on ground or off-stage Leaf Tornado is cancel-able during the start-up to finish. You need enough start-up time for the tornado to unleash and propel you forward however. If used for only vertical recovery, you can release the tornado downward becoming a vortex that sucks up nearby foes or objects. It's guidance and trajectory resembles Diddy Kong's Final Smash in a sense.
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Final Smash (Neutral-B) = Unconfirmed but I'll say Frenzy Plant and/or MEvo
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Side-B =Razor Leaf
Max Distance: Long
Damage: 3% sour-spot / 5% sweet-spot
Usage: Firing softly allows better trajectory dealing 3% with light hit-stun while firing harder deals 5% with stronger hit-stun and less trajectory. Charging turns into Magical Leaf.
AND
Magical Leaf
Max Distance: Very Long
Damage: 10%
Usage: Charge your Side-B after using Razor Leaf, when ready your blades on your forearms glow beautiful colors firing at faster horizontal speeds but sacrifices your razor leaf trajectory. Can be used after your Razor Leaf but has slow charging time.
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Down-B = Seed Bomb + Seed Healer
Max Distance: Long
Damage: 3%(dropped), 6%(tilt thrown), 9%(smash thrown)
Heal: 6%(dropped), 8%(tilt thrown), 10%(smash thrown)
Usage: Grabbing seeds from your back throwing in several ways & used for two main reasons, damage your enemies or you can use them to heal your allies.
Seed Bomb(P:M) had a great concept but would need to change. For a Team Battle mechanic, when thrown at your teammate they restore health %. Seed Bomb is meant to be thrown so why not give Sceptile a built-in item?
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Up-B = Leaf Tornado
Max Distance: Mid-Long
Damage: 6% (grounded with only leaves as the multiple hit-box), 12% when used in air getting caught in vortex
Usage: Used whether on ground or off-stage Leaf Tornado is cancel-able during the start-up to finish. You need enough start-up time for the tornado to unleash and propel you forward however. If used for only vertical recovery, you can release the tornado downward becoming a vortex that sucks up nearby foes or objects. It's guidance and trajectory resembles Diddy Kong's Final Smash in a sense.
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Final Smash (Neutral-B) = Unconfirmed but I'll say Frenzy Plant and/or MEvo
NOTE: This moveset list is only for Sceptile without considering MegaSceptile or any move changes.
Ground Moves
Normal
Neutral attack (Pound(s)) - Tapping attack once swings his right arm forward using a basic punch doing 2% with very low cool-down. Tapping attack twice swings his left forearm using a light slash attack dealing 2% with low knock-back & low cool-down. Tapping attack thrice turns Sceptile 180' right swinging the tail around slamming for 4% dealing moderate knock-back with mid-low cool-down. Sceptile remains turned around facing away after using his AAA but can lead into turnaround tilts, aerials, or smashes.
Dash Attack (Night Slash) - Sceptile lunges forward with a single leaf blade glowing dark, attacking overhead dashing through the opponent. Ending being behind the opponent, Night Slash can be punished with the right OoS attack. Fairly quick Dash-attack doing moderate knock-back doing 9%
Forward Tilt (Leaf Stab) - Sceptile extends one of his arms forward, punching that hit-box area including his blades fully protracted to stab and retract back. Punch deals 2% with blade stab doing 3% retracting the blades back to additionally deal 2%. Moderate knock-back on the punch+stab but retract reduces the amount of knock-back for potential combo'ing. Three hit-boxes makes it a good poke.
Up Tilt (False Swipe) - Sceptile standing swings his arm overhead in an arch using the back of his blades for little knock-up effect. Used for anti-air approaches while air juggling, doing 4% and will never kill.
Down Tilt (Low Sweep) - Sceptile crouches down to his regular crouch animation reaching out his left leg to extend a kick out. Sceptile retracts his left leg back reverting to standing if using only tilt without holding down to crouch.
Smash
Forward Smash (X-scissor) - Crossing his arms in front of him while still retracted. Unleashing them on start-up protracts Sceptile's blades fully slashing the area in front of him with a large X slash as Sceptile's arms collide and separate out. Relatively fast start-up and hit-box frame worthy but with some ending lag. Double-hit slash smash move with some disjointed range does 9-13% at the blade's tip and does 16-20% up close.
Up Smash (Razor Wind) - Uncharged Sceptile protracts his blades out glowing white as multi-hits linger above Sceptile's head. All multi-hits do low knock-back dealing 7% until the last hit doing moderately decent knockback dealing 5%. Sceptile charging Razor wind visually shows a whirlwind appearing around Sceptile as he unleashes it Fully Charged increasing the hit-box range of wind cuts above. Charged multi-hits do mid-low knockback dealing 10% while the last stronger large knockback deals 8%.
Down Smash (Iron Tail) - Sceptile uncharged gets real low to the ground spinning his tail ferociously whipping it from behind spinning around in one circle. Charging it makes it's knock-back scaling higher as it turns a steel-like pigment. Two hits behind and in front do different damages. Behind has high knock-back doing 13-17% while Front has mid-high knockback doing 10-14%.
Aerial moves
Neutral Aerial (Grass Wheel) - Resembling Kirby's Side-B hammer in mid-air from Melee, Sceptile performs three somersaults with his body and tail both as hit-boxes. Sceptile himself is the stronger knock-back dealing 8% while the tail having multi-hits with good spacing coverage doing low knock-back dealing 2% per spin. Very rare to have all hits string together for 14%.
Forward Aerial (Leaf Blade) - Sceptile slices straight across in front of himself. Disjointed range a bit as his Leaf Blade glowing green is not apart of Sceptile's hurt-box during the F-air. Does have sweet and sour-spot hits. Sour does little knockback dealing 6% while Sweet does moderate knockback dealing 10%.
Back Aerial (Spinning Leaf ) - Sceptile facing right spins left doing a leaf blade and tail attack together as a two-string hit. Leaf Blade does no knock-back dealing 3% stringing into Sceptile's tail which does more knock-back dealing 8%. Leaf Blade into Tail attack does mid-high knockback doing 11% total.
Up Aerial (Aerial Ace) - steps back to fake-out your aerial opponent, charging straight up in a dash-jump slashing with your Leaf Blade glowing white slicing the entire area overhead for anti-air coverage. Does moderate knock-back enough to Star KO dealing 9% if timed right.
Down Aerial (Slam) - Sceptile spins diagonally looking downwards, guiding his spinning tail to maneuver below his feet as his tail gets the momentum to whack his entire bottom hurt-box. Does meteor smash with the blunt hit-box of his tail while the tip is sour-spot spike. Tipped does 10% while the stronger hit does 14%
Vine Whip Z-aerial - That's right guys Sceptile CAN use vine whip! Only when being airborne, Sceptile shoots a singular vine straight ahead as his Z-air whipping for 5% and can tether recover with mid-long range. You can release the vine whip as it returns back into one of his nodule seeds.
Grabs & Throws
Standing Grab (Nature Power) - Sceptile summons grass unto the stage's ground traveling in a linear path for a set range. Sceptile still reaches out forward with a grab-box, but If NP is in range and correctly touches a person, the grass captures the opponent bringing them to Sceptile.. Mid-short standing grab range.
Dash Grab - Same as standing grab but running forward and reaching out further grabbing. A little less longer reach than a standing solely because dashing and reaching forward is the extra distance lacking. Grass grows in a set linear path on the ground for grab-box range indication if successful.
Pivot Grab - Disjointed slightly from ground pivoting showing Sceptile running right turning left reaching around to grab. Mirrored is running left turning right to reach around grabbing. Grass growing on its path slightly increases from a standing grab.
Ground Moves
Normal
Neutral attack (Pound(s)) - Tapping attack once swings his right arm forward using a basic punch doing 2% with very low cool-down. Tapping attack twice swings his left forearm using a light slash attack dealing 2% with low knock-back & low cool-down. Tapping attack thrice turns Sceptile 180' right swinging the tail around slamming for 4% dealing moderate knock-back with mid-low cool-down. Sceptile remains turned around facing away after using his AAA but can lead into turnaround tilts, aerials, or smashes.
Dash Attack (Night Slash) - Sceptile lunges forward with a single leaf blade glowing dark, attacking overhead dashing through the opponent. Ending being behind the opponent, Night Slash can be punished with the right OoS attack. Fairly quick Dash-attack doing moderate knock-back doing 9%
Forward Tilt (Leaf Stab) - Sceptile extends one of his arms forward, punching that hit-box area including his blades fully protracted to stab and retract back. Punch deals 2% with blade stab doing 3% retracting the blades back to additionally deal 2%. Moderate knock-back on the punch+stab but retract reduces the amount of knock-back for potential combo'ing. Three hit-boxes makes it a good poke.
Up Tilt (False Swipe) - Sceptile standing swings his arm overhead in an arch using the back of his blades for little knock-up effect. Used for anti-air approaches while air juggling, doing 4% and will never kill.
Down Tilt (Low Sweep) - Sceptile crouches down to his regular crouch animation reaching out his left leg to extend a kick out. Sceptile retracts his left leg back reverting to standing if using only tilt without holding down to crouch.
Smash
Forward Smash (X-scissor) - Crossing his arms in front of him while still retracted. Unleashing them on start-up protracts Sceptile's blades fully slashing the area in front of him with a large X slash as Sceptile's arms collide and separate out. Relatively fast start-up and hit-box frame worthy but with some ending lag. Double-hit slash smash move with some disjointed range does 9-13% at the blade's tip and does 16-20% up close.
Up Smash (Razor Wind) - Uncharged Sceptile protracts his blades out glowing white as multi-hits linger above Sceptile's head. All multi-hits do low knock-back dealing 7% until the last hit doing moderately decent knockback dealing 5%. Sceptile charging Razor wind visually shows a whirlwind appearing around Sceptile as he unleashes it Fully Charged increasing the hit-box range of wind cuts above. Charged multi-hits do mid-low knockback dealing 10% while the last stronger large knockback deals 8%.
Down Smash (Iron Tail) - Sceptile uncharged gets real low to the ground spinning his tail ferociously whipping it from behind spinning around in one circle. Charging it makes it's knock-back scaling higher as it turns a steel-like pigment. Two hits behind and in front do different damages. Behind has high knock-back doing 13-17% while Front has mid-high knockback doing 10-14%.
Aerial moves
Neutral Aerial (Grass Wheel) - Resembling Kirby's Side-B hammer in mid-air from Melee, Sceptile performs three somersaults with his body and tail both as hit-boxes. Sceptile himself is the stronger knock-back dealing 8% while the tail having multi-hits with good spacing coverage doing low knock-back dealing 2% per spin. Very rare to have all hits string together for 14%.
Forward Aerial (Leaf Blade) - Sceptile slices straight across in front of himself. Disjointed range a bit as his Leaf Blade glowing green is not apart of Sceptile's hurt-box during the F-air. Does have sweet and sour-spot hits. Sour does little knockback dealing 6% while Sweet does moderate knockback dealing 10%.
Back Aerial (Spinning Leaf ) - Sceptile facing right spins left doing a leaf blade and tail attack together as a two-string hit. Leaf Blade does no knock-back dealing 3% stringing into Sceptile's tail which does more knock-back dealing 8%. Leaf Blade into Tail attack does mid-high knockback doing 11% total.
Up Aerial (Aerial Ace) - steps back to fake-out your aerial opponent, charging straight up in a dash-jump slashing with your Leaf Blade glowing white slicing the entire area overhead for anti-air coverage. Does moderate knock-back enough to Star KO dealing 9% if timed right.
Down Aerial (Slam) - Sceptile spins diagonally looking downwards, guiding his spinning tail to maneuver below his feet as his tail gets the momentum to whack his entire bottom hurt-box. Does meteor smash with the blunt hit-box of his tail while the tip is sour-spot spike. Tipped does 10% while the stronger hit does 14%
Vine Whip Z-aerial - That's right guys Sceptile CAN use vine whip! Only when being airborne, Sceptile shoots a singular vine straight ahead as his Z-air whipping for 5% and can tether recover with mid-long range. You can release the vine whip as it returns back into one of his nodule seeds.
Grabs & Throws
Standing Grab (Nature Power) - Sceptile summons grass unto the stage's ground traveling in a linear path for a set range. Sceptile still reaches out forward with a grab-box, but If NP is in range and correctly touches a person, the grass captures the opponent bringing them to Sceptile.. Mid-short standing grab range.
Dash Grab - Same as standing grab but running forward and reaching out further grabbing. A little less longer reach than a standing solely because dashing and reaching forward is the extra distance lacking. Grass grows in a set linear path on the ground for grab-box range indication if successful.
Pivot Grab - Disjointed slightly from ground pivoting showing Sceptile running right turning left reaching around to grab. Mirrored is running left turning right to reach around grabbing. Grass growing on its path slightly increases from a standing grab.
Pummel (Absorb, Mega Drain, Giga Drain) - Sceptile concentrates in minuscule pulses of nature energy, draining life from the opponent through Nature Power's path glowing green. The sound effects of Sceptile pummeling including the high pitch pulses of healing will vary the more you pummel. Absorb occurs for the first 2 pummels inflicting 1% while healing 0.5% in return. Mega Drain will occur on your third pummel dealing 2% and healing 1%. Giga Drain occurs on your sixth pummel and beyond as this is the highest your pummel can reach inflicting 3% & healing 2%.
Forward Throw (Energy Ball) - Plants growing around the opponent keeping them up as Sceptile draws energy from nature charging into a sphere. Sceptiles brings its hands forward, firing the ball at the opponent as the grass disappears with leaves falling down. Medium knock-back doing 9%.
Back Throw (Leaf Tail) - Sceptile grabbing the foe while turning around rapidly thrusting the tail towards them. Sceptile resets his standing position after the Tail attack dealing moderate knock-back doing 11%
Up Throw (Grass Pledge) - Sceptile summons three columns of grass in the form of whirlwinds surrounding the opponent inside. Sceptile launches them airborne doing 9% with medium knock-back.
Down Throw (Leech Seed) - Sceptile summons vines from the ground keeping them down while shooting leech seeds. The grab ends and the opponent has the option to roll, get-up, floor attack, etc.A flower appears over their head doing DoT % damage. Only the leech seeds do any sort of damage, a 10% DoT healing Sceptile 4% over time.
Taunts
Up - Sceptile cleans off his Leaf Blades like kitchen knifes.
Side- Growls loudly shaking his body as leaves drop & disappear.
Down - Whirlwind of leaves surrounding him.
Forward Throw (Energy Ball) - Plants growing around the opponent keeping them up as Sceptile draws energy from nature charging into a sphere. Sceptiles brings its hands forward, firing the ball at the opponent as the grass disappears with leaves falling down. Medium knock-back doing 9%.
Back Throw (Leaf Tail) - Sceptile grabbing the foe while turning around rapidly thrusting the tail towards them. Sceptile resets his standing position after the Tail attack dealing moderate knock-back doing 11%
Up Throw (Grass Pledge) - Sceptile summons three columns of grass in the form of whirlwinds surrounding the opponent inside. Sceptile launches them airborne doing 9% with medium knock-back.
Down Throw (Leech Seed) - Sceptile summons vines from the ground keeping them down while shooting leech seeds. The grab ends and the opponent has the option to roll, get-up, floor attack, etc.A flower appears over their head doing DoT % damage. Only the leech seeds do any sort of damage, a 10% DoT healing Sceptile 4% over time.
Taunts
Up - Sceptile cleans off his Leaf Blades like kitchen knifes.
Side- Growls loudly shaking his body as leaves drop & disappear.
Down - Whirlwind of leaves surrounding him.
Suporters
Sonic Poke
Grosse
StaffofSmashing
*The Sensus Crustulum*
Rebellious Treecko
FalKoopa
Smash Daddy
SpiderJerusalem
Fortanono
M&Mavocado
Banjodorf
UnicornDemon
ScatmansWorld25
deebeethedeity
Cpt.
Koopaul
Kevandre
Lordling
Cheezey Bites
Glaciacott
aliensalmon
ImaClubYou
Reality_Ciak
The Salamander Within
Wariofan1
8-bit Man
egaddmario
Diddy Kong
IronFish
Creo
Pacack
Second Power
Overtaken
Waddleking
SorrowOfAcheron
Lightosia
MaskO'Gears
Epic Neal Time
Bravetriforcer
Maxilian
MorbidAltruism
Armlesspuppeteer09
Kalimdori
SketchFox7
andimidna
DukeNapoleon
Aenglaan
Ben Holt
JFM2796
Grosse
StaffofSmashing
*The Sensus Crustulum*
Rebellious Treecko
FalKoopa
Smash Daddy
SpiderJerusalem
Fortanono
M&Mavocado
Banjodorf
UnicornDemon
ScatmansWorld25
deebeethedeity
Cpt.
Koopaul
Kevandre
Lordling
Cheezey Bites
Glaciacott
aliensalmon
ImaClubYou
Reality_Ciak
The Salamander Within
Wariofan1
8-bit Man
egaddmario
Diddy Kong
IronFish
Creo
Pacack
Second Power
Overtaken
Waddleking
SorrowOfAcheron
Lightosia
MaskO'Gears
Epic Neal Time
Bravetriforcer
Maxilian
MorbidAltruism
Armlesspuppeteer09
Kalimdori
SketchFox7
andimidna
DukeNapoleon
Aenglaan
Ben Holt
JFM2796
a Link to the Foruns
Masonomace
Jmacz
WingedSnaget
TCT~Phantom
Pokechu
Cobalsh
S2rulL
papagenos
dezeray112
DeOnde
Staarih
Freduardo
Spinosaurus
skaaaa
Zhadgon
HeroG
Thunderfang747
Karafuru
PokéMurio
thethirdkoopa
Plain Yogurt
SchAlternate
SunnyDust
RIDLEY is too SMALL
Smashoperatingbuddy123
Lizardon
pizzadudemanguy
SethTheMage
Cap'nChreest
ErenJager
WaddleKing
SmashBro99
AncientTobacco
Captain Hotcakes
GamerGuy09
CrazyChaos
Mega Hawlucha
Ultinarok
Pega-pony Princess
JUCE001
Phaazoid
mygamecube
Reginleif
Bowserlick
Dalek_Kolt
Bro AJ
Xenorange
smashingDoug
gitryan
WertQuadNime
BerryBomber
BluePhoenix
lltacx
Turokman5896
Jaguar360
Aguki90
Gooper Blooper
GunGunW
ferioku
YoshiandToad
FangedSniper
LeeYawshee
Pikablu Pikachu
Da Black Rabbit
Phoenixian_Majesty
BoyMan
sboles
YouAreOutOfMy5
Alex Night
CliffJumper
Masonomace
Jmacz
WingedSnaget
TCT~Phantom
Pokechu
Cobalsh
S2rulL
papagenos
dezeray112
DeOnde
Staarih
Freduardo
Spinosaurus
skaaaa
Zhadgon
HeroG
Thunderfang747
Karafuru
PokéMurio
thethirdkoopa
Plain Yogurt
SchAlternate
SunnyDust
RIDLEY is too SMALL
Smashoperatingbuddy123
Lizardon
pizzadudemanguy
SethTheMage
Cap'nChreest
ErenJager
WaddleKing
SmashBro99
AncientTobacco
Captain Hotcakes
GamerGuy09
CrazyChaos
Mega Hawlucha
Ultinarok
Pega-pony Princess
JUCE001
Phaazoid
mygamecube
Reginleif
Bowserlick
Dalek_Kolt
Bro AJ
Xenorange
smashingDoug
gitryan
WertQuadNime
BerryBomber
BluePhoenix
lltacx
Turokman5896
Jaguar360
Aguki90
Gooper Blooper
GunGunW
ferioku
YoshiandToad
FangedSniper
LeeYawshee
Pikablu Pikachu
Da Black Rabbit
Phoenixian_Majesty
BoyMan
sboles
YouAreOutOfMy5
Alex Night
CliffJumper
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