Sammi Husky
Smash Apprentice
- Joined
- May 13, 2014
- Messages
- 88
D-Smash: All hitboxes Knockback growth 76 -> 78
U-Smash has a lot going on...
Starting frame 7 he has bone intangibility on 2 bones, until frame 13. From there those bones are turned back to normal and 2 different bones are made intangible until either frame 21 or the end of the animation.
edit: ninja'd lmao
U-Smash has a lot going on...
Starting frame 7 he has bone intangibility on 2 bones, until frame 13. From there those bones are turned back to normal and 2 different bones are made intangible until either frame 21 or the end of the animation.
- Hitbox 1: Knockback growth 25 -> 19, base knockback 60 -> 70
- Hitbox 2: Same as above.
- Hitbox 3: Delayed hitbox coming out for 1 frames
- Hitbox 4: Comes out 1 frames later due to above. Knockback growth 98 -> 104, base knockback 30 -> 31
- Hitbox 5: Same as above
- Hitbox 6: same as above
They aren't switched. The initial hitboxes just have high base knockback and low KBG to pop grounded foes up into the later hitbox.How come for some moves BKB and KBG are switched? Falco's Usmash is an example.
edit: ninja'd lmao
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