- Joined
- Dec 16, 2012
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- 32,231
- Location
- India/भारत
- 3DS FC
- 1650-3685-3998
- Switch FC
- SW-5545-7990-4793
(Thanks to N3ON for the banner)
Introduction
Ashley is an eight year old (fifteen year old in European version) witch who lives in a haunted mansion in Diamond City. She was first seen in WarioWare: Touched! and has been a major character ever since. She has a sidekick, a devil/imp named Red.
In WarioWare: Touched!, her minigames grouped under the name "Total Drag" mostly focus on using the stylus ro drag objects on the touchscreen. In Smooth Moves, her level is called "The Loquacious Spell Book". Ashley and Red star in the film "Magical Witch Ashley" in WarioWare: D.I.Y., In the game Ashley's record are usually peaceful, romantic and cheery. Finally, in the upcoming Game & Wario forthe WiiU,she gets her own minigame (as does everyone else), which is a sidescrolling stage she navigates on her flying broomstick.
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Ashley is currently the most popular WarioWare character in Japan (after Wario, I believe). The major competitors for the spot of the 2nd Wario series character are Mona and Jimmy T. due to their prominence in the series.
As a user of Dark Magic, Ashley brings a lot of moveset potential to the table. Just check out the movesets below!
[collapse=ManlySpirit's Moveset]Ashley is currently the most popular WarioWare character in Japan (after Wario, I believe). The major competitors for the spot of the 2nd Wario series character are Mona and Jimmy T. due to their prominence in the series.
As a user of Dark Magic, Ashley brings a lot of moveset potential to the table. Just check out the movesets below!
ASHLEY MOVESET:
Ashley’s main focus is based around being able to mount or dismount her Broom. While on the broom she has much more mobility but somewhat limited attack options. She is a Status Afflicting Hit-and-Run character. Her broom gives her the mobility to move around and avoid foes quite easily, also making her tricky to KO. And her diverse range of spells and curses lets her drop her foes’ attack, defense and speed making them easier for her to kill. She lacks many powerful killing moves, and is very lightweight and frail, but makes up or it with her superior range and mobility, boasting the best recovery move in the game. Her general strategy focuses around debilitating her foes with Spells, Hexes and Curses, while racking up damage to earn kills with some of her ranged attacks.
The moves:
Specials:
B- Switch Spell: Ashley will cycle and through a series of different spells available to her:
-Attack Dropping Spell: Lowers enemy attack and knockback for a limited time, around 10-15 seconds. Can be stacked up to three times. It is colored Deep Red and is shaped like a bolt of Lightining, it fires forward and homes in on opponents. Has decent range and comes out rather fast, the recovery frames are to be watched out for though.
-Defense Dropping Spell: Lowers enemy defense making them more susceptible to Ashley’s weaker moves for a limited time (around 30 seconds). It is Ashley’s primary form of earning KO’s as KOing a foe without dropped defenses will be difficult for her. Can be stacked thrice. This move comes out a little slower than the attack dropping curse, it is also of shorter range. It’s shaped like a Violet Gust of wind , but the duration is also longer.
Speed Dropping Curse: Creates a white flash of short range that makes the opponent move in slow motion. Not stackable, only lasts 2 seconds, can’t be used continuously.
Hellish Curse: One of Ashley’s primary killing techniques. She deals 25% damage to herself to do a powerful close range attack that does massive damage. She will curse her foe, and 10 seconds after, they will be struck by Bad Luck causing them to take a lot of damage and possibly earning a kill. The move is a gamble, like G&W techs, as the damage will vary on what happens to the foe, however, it can pay off and be quite satisfying if used correctly.
Side B- Cast Spell: Ashley will cast whatever spell she has, the effects and properties of the attack depends on the spell. Can also be used in Mid-Air and on the Broom.
Up B- Broom: Ashley transforms Red into a Broom and mounts it to fly around on it. The control is unlimited, you can fly in any direction you want for a limited time. The amount of duration depends on how much magic you’ve charged. Over time, magic will charge, which will allow you to use the Broom. The longer you wait without using the Broom, the more it will charge. While on the Broom you can still use your special attacks, and Ashley will have a few different Normal attacks.
-Pressing Up A while on the Broom will make Ashley do a loop while on the Broom. Using this move exhausts more magic. It’s a great move for avoiding attacks, and it does decent knockback on impact.
-A will make Ashley summon a sprite which will attack automatically. The damage done by this is very minor, but it does good stun, the sprite will stay active until Magic runs out. Using the Sprite will wear out more magic than usual.
-Forward A will make Ashley do a multi-hitting spin. This consumes a bit of Magic on use.
-Down A will make Ashley do a quick break. Uses a bit of Magic on use.
Up B again will make Ashley dismount the Broom.
Down B- Hex Zone: Ashley, casts an AOF attack on a zone where all foes who enter it are harmed by evil spirits. It can be used in Mid-air and on the ground. There is no knockback from this move, but damage is consistent. Ashley can only cast one of these at a time. And the start up time on it is relatively long, so it’s best used when there is a decent opportunity.
Neutrals (on ground):
Neutral A- A simple lightning spell that drains energy and stuns foes while used. Can be held down for continuous damage, however the stun effect wears off rather quickly, it also has a slow start. Using this move allows Ashley to charge magic for her broom much more quickly as it drains it form her foes. It has medium range, just far enough to stay safe from foes. But close enough to make comebacks a threat on a wiff. Homes in on foes at closer ranges. Think SIth Lightning.
Side A- Commands Red to attack, Red will dash at her his foe and tackle them. Not much delay, but the attack lasts long enough to allow Ashley to string moves while it takes place. A very good combo starter.
Up A- Ashley twirls around hitting her foes with her twintails. Very quick start, and a great follow up, not much range though. Hits 3-5 times and has very few recovery frames.
Down A- Gravity Rune, Ashley places down a Gravity Rune which slows down foes and makes them heavier.
Dash A- Ashley stumbles after running. She hits her opponent with Mr. Bunny while trying to regain balance.
Side Smash- Ashley Smacks her foe with Mr. Bunny. Has surprising range, and can make a good poke uncharged, and is considerably powerful at full charge.
Down Smash- A more powerful version of her NA. At full charge it releases a mean bolt than can KO with the hexes and at high damages. Only fires directly in front of her, but it has better range than her NA. The longer the charge the better the range as well. Has more knockback at closer ranges.
Up Smash- She holds up her magic wand and casts a blast above her head. It’s quick enough to be good AA, but it’s not too powerful without charge. However, at full charge she hair whitens and her eyes turn red, releasing a decently powerful blast that can KO. The hitbox is radial meaning that opponents will be sent flying in the direction of the angle that they were hit from.
Aerials:
Nair- Ashley twirls in mid-air. The prime hitbox is at her feet for this move. It’s a meteor Smash. However, it’s a tricky one as she gains a bit of air when using this move. This is especially hindering considering Ashley’s slow falling speed.
Uair- Ashley turns Red into an umbrella. The impact is at the opening of the umbrella. You can hold A to maintain the umbrella open and have Ashley descend slowly. Similar to Peach’s parasol, however, Ashley doesn’t have the added benefit of her horizontal mobility, her can slightly move left or right, but only a bit. Likewise foes can be hurt while the parasol is open, but the hitbox is only at the side, and it’s of minimal stun, meaning heavy foes bypass it completely.
Fair- Ashley whacks foes with Mr. Bunny. It’s a quick swipe and a great Short Hop follow up to her Side A. In fact a basic Ashley combo goes like: SideA>SH>Fair>UpA>Down Smash>NeutA
Bair- Ashley turns Red into her wand and whacks foes with it doing two spins. It’s a simple combo buffer, does decent damage, but not much knockback.
Dair- Ashley turns Red into her Wand and stabs down with the hilt. Has a slight bounce of hit allowing for multi-hits for those with quick fingers.
Final Smash:
You are TOAST: Her hair turns white and her eyes red while she casts a powerful spell that turns all foes into pieces of buttered toast for around 10 seconds making them easier to KO. However, being the clutz she is, it is possible for Ashley to screw up, turning herself into Toast for 10 seconds.
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[COLLAPSE="FalKoopa's Moveset"]
Ashley is a user of dark magic and uses her staff in many of her attacks.
AA: Hits with her staff vertically, then pokes it forward.Forward tilt: Releases dark magic from her staff.
Up tilt: Swipes her staff over her head. Darkness effect.
Down tilt: Swipes her staff along the ground in front of her. Can cause tripping.
Up Smash: Thrusts her staff upwards (1st hitbox), which releases a blast ofdarkness (2nd hitbox).
Forward Smash: Swings her staff like Peach's f-smash.
Down Smash: Spins around while holding Red who sticks out trident.
Neutral Aerial: Spins around with her hands spread out. Her hair form another hitbox.
Forward Aerial: Sticks out Red in front of her who attacks with his trident. Slow, but has a large range.
Down Aerial: Sticks both her feet downwards.
Back Aerial: Hits with the base of her staff. Weak disjointed attack.
Up Aerial: Spins her staff horizontally (like Pit's u-air). The top of the staff causes more damage than the base.
Up B: Her staff turns into a broom and she rises into the air and glides. When it ends, sends her into free fall.
Neutral B: Release a blob of darkness from her staff. Chargeable.
Side B: Throws Red in front of her (like DDD throws a Waddle dee). If Red hits an opponents, press Z and Ashley teleports near the opponent and grabs him. Can also be used similar to a tether recovery.
Down B: Summons a giant Venus Fly-trap in front of her. Her best killing move.
Final Smash - The Meanest Potion
Although really unimaginative, I found this one more in-character than other ideas coming to my mind. Basically, it's the Cook Kirby FS under a different coat of paint. However, Ashley's Final Smash needs button mashing to be successful, as a nod to WarioWare microgames.(A crazier idea which came to my mind is to use the GamePad screen showing the cauldron and the player mixing the contents and opponents in it by using the stylus. )
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