• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Texture and Vertex Hack Database & How-to Thread

rPSIvysaur

[ɑɹsaɪ]
Joined
Jun 7, 2009
Messages
16,415
Yeah, it's down.

BTW, I'm kind of the guy in charge of the gallery for KC:MM... so if you want your texture submitted, you can PM me on Smashboards. Just makes sure to put it

[ url=....]Texture Name[ /url] by Your Name
clickable thumbnail, clickable thumbnail...
 

mofo_

Smash Ace
Joined
Jan 12, 2009
Messages
931
Location
The 808 State
well youre gonna hack to browse through the teams and forums...i know ive seen those megaman texture before but i just dont know where
 

HyL!

Smash Lord
Joined
Oct 28, 2009
Messages
1,051
Location
Canton, North Carolina
well, i'm pretty sure i can figure out how to do the g/w ones, but does anyone know the name of the folder for him? i put "Mr. Game & Watch" but it didn't work ._.
 

Leisha

Top Tier Pillow
Joined
Nov 18, 2008
Messages
4,856
Location
The land of Bogans, Australia
NNID
Miss-ChuChu
No problem, =)

Its a real pity that KK&MM are down, i was stuck on making csps and needed to ask someone there for help ;/ Guess ill have to do something else to pass time...

Also on another note, would anyone know by any chance where i have to place common3.pac (item pac)? i tried placing it into the folder items, but it still wont read in game =/. Im using ntsc brawl and the latest file replacement patch. I cant really think where i went wrong

I placed it like this.

private/wii/app/RSBE/pf/item/(placed pac here)

I know this is slightly off topic but if anyone knows how to help me i'd be grateful ^_^
 

Leisha

Top Tier Pillow
Joined
Nov 18, 2008
Messages
4,856
Location
The land of Bogans, Australia
NNID
Miss-ChuChu
Ah it goes into system? I'll give that a go and hope it works =3. I was going to give it a try, but never bothered. maybe i should have =P.

Edit: Yep it works, thanks for that ^_^
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
The link to Oizen's Marble garden texture is down, mofo. Kittycorp forums are down again too. D:
 
Joined
Aug 12, 2005
Messages
620
Location
Miami, Florida
if you mean the movement of his shoes (the blur) that cant be changed it stays with the origanal texture if you mean the actuall shoes then i have no clue
That is incorrect. The blur files for Sonics shoes are in his Sonic.pac and can be changed quite easily with Brawlbox, like you would any other texture. I had some made, if anybody wants them...

As for his actual shoe, its dictated by his body mask. I would ALSO like to know how to keep the shoe color from changing to a muddy mixing of mask and color.
 

NoOneReallyCares

Smash Rookie
Joined
Nov 16, 2009
Messages
19
Im new here, so i accidently posted a thing back there, but i got help and ended here.
So i tried to make some nice modifications to Marcov15's Shadow, but i phailed.
So, i introduce, Shadow the Glitchhog!
So now i got that out of the way, heres a pic


Thirsty eh?
So thats all, i mite post a DL if im not too lazy to upload it :(
got it http://www.mediafire.com/?mj3nmyziomj
 

A17

Smash Ace
Joined
Jun 7, 2009
Messages
792
Location
ON, Canada
NNID
Okrapaeli
is there a file size limit to Common5.pac? It seems that CSPs i've been adding recently keep freezing the wii even though they fit all requirements for any CSP

i've looked into this mario csp i got, 96 dpi. But so what i've got this other DK CSP that is working that has 96 dpi and has 230 colours! i've got a mario csp that's 72 dpi and has 234 colours that work as well!
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
is there a file size limit to Common5.pac? It seems that CSPs i've been adding recently keep freezing the wii even though they fit all requirements for any CSP

i've looked into this mario csp i got, 96 dpi. But so what i've got this other DK CSP that is working that has 96 dpi and has 230 colours! i've got a mario csp that's 72 dpi and has 234 colours that work as well!
Apparently, adding too many portraits with CUPASH can do that to your game. However, I have noticed that adding portraits with BrawlBox seems to negate that issue. Of course, the file size will probably be smaller, thanks to the required compression for some of the archives.
 

Acarus

Smash Rookie
Joined
Sep 9, 2009
Messages
11
So I just started out with textures and I thought I'd post my work to see what you guys think.
This one's for all the FFTA2 fans out there:
TOON LUSO

Looks like that grimoire of his got him stuck in another strange world.
The pcs if anyone wants it: http://www.mediafire.com/?zijzuqmjzxg
 

A17

Smash Ace
Joined
Jun 7, 2009
Messages
792
Location
ON, Canada
NNID
Okrapaeli
they look alright, but personally i find the colours to be a bit harsh on my eyes, no offence. I would use colours that are a bit subdued and toned down for that subtly that mos default textures have.
 

rPSIvysaur

[ɑɹsaɪ]
Joined
Jun 7, 2009
Messages
16,415



Hi... This will be my first public release texture but before I want people's opinions. Any suggestions?
This looks cool, but it seems all you did was use lighter curls on certain parts of the texture. Other parts were left completely unchanged.

Maybe you could change the symbol on the shoulder pads or something...
 

highfive

Smash Lord
Joined
Mar 22, 2009
Messages
1,324
Location
Buhl, Idaho
This looks cool, but it seems all you did was use lighter curls on certain parts of the texture. Other parts were left completely unchanged.

Maybe you could change the symbol on the shoulder pads or something...
alright. I thought about changing the symbol for the pads but came out blank. Any suggestions?
 

Malice_

Smash Rookie
Joined
Jun 14, 2007
Messages
8
That is incorrect. The blur files for Sonics shoes are in his Sonic.pac and can be changed quite easily with Brawlbox, like you would any other texture. I had some made, if anybody wants them...

As for his actual shoe, its dictated by his body mask. I would ALSO like to know how to keep the shoe color from changing to a muddy mixing of mask and color.
Alright on my sd I have fitsonic00 and fitsonicmotion, but neither contain the textures for the sonic.pac's textures. Which are named eff_sonictrace or relevent to those names. So how am I suppose to apply those textures that replace the traces in combination with my previously modified textures?
 

Olimario1892

Smash Apprentice
Joined
Apr 26, 2009
Messages
195
Location
Delaware
Prince Komali (Toon Link): http://www.mediafire.com/?5nqh4yfrtz5
http://i971.photobucket.com/albums/ae191/Olimario1892/PrinceKomali.jpg
http://i971.photobucket.com/albums/ae191/Olimario1892/PrinceKomaliFS.jpg
http://i971.photobucket.com/albums/ae191/Olimario1892/PrinceKomaliWW.jpg
http://i971.photobucket.com/albums/ae191/Olimario1892/PriceKomaliDown.jpg
I changed his nose so that it covers the original more, and his nostrils are completely black now. But everything else is the same.

The Great Fairy's Fountain (Skyworld): http://www.mediafire.com/?db24migq3jy
http://i971.photobucket.com/albums/ae191/Olimario1892/FairysFountain.jpg
http://i971.photobucket.com/albums/ae191/Olimario1892/Fairies.jpg
The floor changes color the more damaged it gets, blue is normal, yellow is slightly damaged, and red means its about to break.

Zack's Last Battle v2 (Battlefield): http://www.mediafire.com/?fqzjynwwnjj
http://i971.photobucket.com/albums/ae191/Olimario1892/ZacksLastBattleStagev2.png
I changed the ground a little bit, the dirt patches are now blood, the tree now has Banora White apples (dumb apples), their are no more clouds in the sky, and the stage is a little brighter. So if you downloaded the first version be sure to update to this one.

(BTW, I make BRSTM's on the brawl music hub that generally fit the stages, so if you're looking for songs, go there, I started on page 50. And yes I know this place is for textures, so don't get all worked up about my ignorance).
 

mofo_

Smash Ace
Joined
Jan 12, 2009
Messages
931
Location
The 808 State
wow i like prince komali! im surprised i haven't seen a texture of him yet :o

and i didnt know you could do that with the clouds :D !
very cool.

Request: can you make a majora's mask version?
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
I recently released some new textures, and one of them involved modifying some CLR0 files.

Nagagog Color Set 1


Basically, I had to use a hex editor, such as Translhexton to modify Nagagog's CLR0 files. I searched for the hex values that affected Nagagog's colors, and modified them along the way. The hex values were...

Small size: 3B 74 A0
Medium size: A8 A0 30
Large size: AE 2B 2B
 

Olimario1892

Smash Apprentice
Joined
Apr 26, 2009
Messages
195
Location
Delaware
wow i like prince komali! im surprised i haven't seen a texture of him yet :o

and i didnt know you could do that with the clouds :D !
very cool.

Request: can you make a majora's mask version?
First of all, thank you! Second, sure I'm all up for requests, and it's even better that you suggested Majora's Mask because that game is one of my favorites! So yeah i'll do it, if you give me an idea of what you want it to look like. Just don't expect it to be released right away because I have a lot of school work coming up.

(I was also thinking about making a Clock Town texture for Battlefield, so nobody take it).
 

mofo_

Smash Ace
Joined
Jan 12, 2009
Messages
931
Location
The 808 State
k instead of those fairies you put the Stray Fairies and the black sparkles should be bluish

idk what to make for the ground..just leave white i guess

and for clock town, hmmm battlefield? id think Delfino, New pork or Onett would be good but if wanna do on battlefield go ahead
 
Top Bottom