stingers
Smash Obsessed
Aight yeah, I guess I should post this here instead of the Pound 4 Results thread. Or if I shouldn't post it here, someone tell me where to post it, I don't know anymore
stingers135 said:i wish I was in the sbr so people would listen to me
Listen: The Brawl ruleset is just what the previous melee pros created at the time of the games release, and the changes to it have been absolutely minimal since then. People are to scared to deviate from the old, melee formula, because hey, it worked for SSBM so it should work for SSBB, right?
Obviously, it's not working out. We're trying to play Brawl like it's Melee, which is wrong. We need to re-analyze Brawl and form a ruleset for Brawl, not a re-hashed version of the Melee ruleset. I mean, look at the two side by side. What's different? 3 stocks instead of 4. Some game-specific glitch things. That's it.
The Melee ruleset worked for Melee because it's much, much harder to time someone out successfully in that game. Can it be done? Sure, look at that Pink Shinobi vs. RockCrock set on DK64. However, nobody really considers timing out a legit strategy in Melee, so nobody does it. How many times have you heard people complaining of time outs in Melee? Exactly...
So, for Brawl, the game we're trying to turn into Melee through forced rulesets when the Metagame is moving as far away from Melee as possible. We're going to have to change some things, and here are my suggestions:
- Change the timer from 8 minutes, to 10. This will make it less likely for accidental time outs to happen while still making it realistic for a tournament to finish on time if it happens to happen.
- In the event of a time-out, you play out the sudden death. The sudden death is the final ruling. Think about it, matches simply don't last 10 minutes unless you want them to last 10 minutes. Now, if you force a match to the timer, you have to play a virtual coin toss in order to decide who moves on. It's the risk you were willing to take when you grabbed the ledge for 4 minutes so you wouldn't get hit.
- Re-look your stance on items. I'm not sure whether or not they should be on personally, but the major problem with items in Melee (exploding capsules) can be turned off in Brawl. At the very least, it's worth a serious debate.
That's all I can think of at the moment. But honestly, I'd like for people to just give their honest opinions on what I have to say. I guess if everyone ignores it, we can have twice the time-outs at Apex and Brawl will die in a year or two because we're trying to turn it into something it's not.