Kevandre
Ivy WAS Saurly missed
- Joined
- Jun 19, 2013
- Messages
- 2,520
- Location
- Pacific Northwest
- NNID
- Kevandre
- 3DS FC
- 1736-1095-5393
- Switch FC
- SW-2226-3590-9812
I'm gonna be sad if I'm the only cat to make a bad stage for this round specifically
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Ha yeah I'm jealous I want one. I hate that I can't teach eevee heal bell in xyWell, at least it's not Naive or Adamant, it's simply too good to pass up because it doesn't have a defensive nature, it still makes for a brutal Wishpasser/Healer/Dragonslayer.
CHEMICAL PLANT ZONEMy response to D-idara's Sonic Generations explination said:Ahahahahaha- No.
"Spooky up in here." ~Knuckles, Pumpkin Hill (Full Version, not Looped), SA2B
Spooky!
Actually it will be on the Wii U.What System will this stage be on? I dunno, probably 3DS or somethin'
Oh, I didn't notice that at first.Actually it will be on the Wii U.
Since... you know... this is the Sonic Wii U round.
Hmmm... something about this stage looks familiar...I know that it's here..
I sense it in my feet (?)...
That's right, this stage is...
Pumpkin HillThis stage is Pumpkin Hill, one of Knuckles's stages from Sonic Adventure 2, and it's easily my favorite. I made myself chuckle when I loaded up my game on Steam today to take screenshots.
(From Sonic Adventure 2: Battle)
I like Pumpkin Hill, okay?
Anyhoo, this stage is fairly neutral! You have two floating platforms on the outer-of-middle part of the stage that are connected by a bridge in between. The bridge is a platform that can be dropped and jumped through despite that it looks rather solid.
The pumpkins on the stage act as platforms as well.
There are four pumpkin structures that you can land on. One on either side of the stage, and two below the bridge on the bottom of the stage for lower play or for saves.
Seems pretty docile...
"A ghost tried to approach me and he got leery
I ask him a question and he vanished in a second"
Pumpkin Hill is haunted! Don't forget the ghosts that chased you around and stunned you! They do something similar here.
Atop the pumpkins, the ghosts (The Sonic wiki calls them Boos, but that's just confusing.) will pop out at you on occasion and cause a stunned effect, similar to after your shield breaks (though not as long as that), which can lead to some serious punishment from your opponents, so don't let it get to you. You just gotta creep.
Other than the ghosts, the stage is pretty neutral.
Unlockable? I'd say so. This can be the secondary, unlockable Sonic stage, while Windy Hill (We're going to have many hills. I wonder if Ali Hillis is doing a voice in this game) is unlocked by default.
Music:
(Default) A Ghost's Pumpkin Soup: https://www.youtube.com/watch?v=tGAvaUZOqXc
A Ghost's Pumpkin Soup (Instrumental): https://www.youtube.com/watch?v=NAKzIOxp08U
Sky Rail (A Shadow stage that took place near Pumpkin Hill): https://www.youtube.com/watch?v=c00pBSn4NU4
Live & Learn: https://www.youtube.com/watch?v=dGIIei8Yusk
Wild Canyon: https://www.youtube.com/watch?v=wx4DfHW0WtM
Thank you based judges for this round. I love Sonic Adventure 2 so much. Since I have it on Steam, getting screenshots and textures this time was way easier than usual.
I'm a little sadface because it actually ended up very similar to my Pokemon entry, platform placement-wise. But I'd sooner change my Pokemon entry than this one. I really like how this one came out, in the end.
[collapse=Bonus: Sketch concept]
My wife thought I was drawing many phalli. [/collapse]
...Well goodbye, Lumario!Hmmm... something about this stage looks familiar...
Ssshhhh, I already totally mentioned that in my new stage at the bottom. Lol.Hmmm... something about this stage looks familiar...
Yes, those are the actual lyrics. Echidnas have no ears but feel vibrations in the ground to make up for it in a manner something akin to how a bat "sees". Knuckles apparently retains this trait of his species in his ability to determine the distance of the master emerald, though his using the ability in space is a tad sketchy.I sense it in my feet (?)...
Yes, those are the actual lyrics. Echidnas have no ears but feel vibrations in the ground to make up for it in a manner something akin to how a bat "sees". Knuckles apparently retains this trait of his species in his ability to determine the distance of the master emerald, though his using the ability in space is a tad sketchy.
Huh.Yes, those are the actual lyrics. Echidnas have no ears but feel vibrations in the ground to make up for it in a manner something akin to how a bat "sees". Knuckles apparently retains this trait of his species in his ability to determine the distance of the master emerald, though his using the ability in space is a tad sketchy.
I believe in you, bro. You can totally do the thing!WELP someone already did city escape I'm out xD
*looks a few posts up* Hello there.Since you're all doing Sonic Adventure 2, I'll take Sonic the Hedgehog 2:
Chemical Plant Zone doesn't count IMO. You've done a pretty good job of representing it but the location is still the most obnoxiously unplayable Sonic level ever and one that I will always hate for that reason. It's also apparently the basis of a Lady Gaga song but we can all ignore that I hope.*looks a few posts up* Hello there.
You're dead to meChemical Plant Zone doesn't count IMO. You've done a pretty good job of representing it but the location is still the most obnoxiously unplayable Sonic level ever and one that I will always hate for that reason. It's also apparently the basis of a Lady Gaga song but we can all ignore that I hope.
So much lost change.
the most obnoxiously unplayable Sonic level ever and one that I will always hate for that reason.
I like to use it as a dinner plate where I eat crap that's more nutritious than it.Sonic 06 isn't a game, it's a soundtrack with unlock requirements.
(or I just forgot about it)
Can't be easy with the lack of sides and that big hole in the middle.I like to use it as a dinner plate where I eat crap that's more nutritious than it.
I think you forget the endless amounts of Bottomless Pits, Blind Jumps and Crushing Blocks that was the Sonic Advance series.but the location is still the most obnoxiously unplayable Sonic level ever and one that I will always hate for that reason.
Landing on the near edge of a platform moving away from you and skidding straight off the other, losing money to an arcade machine in the process was on a whole 'nother level from anything SA1, 2 or 3 threw at me. Even my SA3's sporadic save wiping (I think it may have been a fake cartridge) didn't compare.I think you forget the endless amounts of Bottomless Pits, Blind Jumps and Crushing Blocks that was the Sonic Advance series.
THAT was obnoxious.
ESPECIALLY AS AMY.
Sonic Wii U! I have a stage prepared for this round!
Time to roll around at the speed of sound everyone, for this is one of Sonic's most iconic stages ever.
People, welcome to City Escape!
Stage Name: City Escape
Game: Sonic Adventure 2
Description:
Ok, so this pic might be a little confusing at first, so let me explain. Firstly, why is there a road going straight up the background? Imagine the stage is situated at the bottom of a hill, with that bottom edge being a kind of drop-off, and you'll hopefully get it. Second, where's the city? I didn't draw it in. Imagine there are buildings lining the sides of the street.
Now the, the stage layout is very similar to that of Warioware from Brawl, just with the upper platforms moved closer in. In fact, the proportions of the stage are identical in my mind, so use that as a base. Just like in Warioware, the base (black line) is non-passable, while the scaffolding (yellow lines) are drop-through. For the most part, the stage is neutral. It will stay this way for much of the match.
However, there is one stage hazard that makes this stage very interesting...
The Truck.
Yeah, you all know the one. That demon truck that chases you down through a good bit of the level. Sometimes, while fighting on this stage, Sonic will appear at the top of the hill, and start running down the road, until he's offscreen (something something alfonso). Shortly after this happens, The truck will appear at the top of the hill. It will come charging down the hill, on either the left lane or the right lane. When it does, get out of the way, because the second it comes into contact with the fighting area proper, anyone it runs over is getting launched. Far. And taking heavy damage to boot.
And if that wasn't ENOUGH, the scaffolding on the side the truck hits will get destroyed when the truck goes flying past, thus making the stage asymmetrical. Don't worry though - after a short while (let's go with... 30 seconds?) the platforms will regenerate.
The truck itself appears at random intervals, although it won't show up while there are currently destroyed platforms. (that is, it cannot appear within 30 seconds of it's last appearance).
Aesthetics: Like I mentioned, there will be city buildings lining the sides of the stage (the white world pic D-idara posted just after my post actually does a pretty good job showing sort of what the stage would look like with the buildings, although the road is a bit thinner than in my version). Beyond that, nothing much in the aesthetic department. Birds will fly around in the background occasionally, but that's just sort of typical bird behavior, nothing noteworthy.
Music:
Awww yeah, time for some sonic music. And in a Wii U round, so that means ALL OF THE SONGS!!!
Escape from the City (Sonic Adventure 2)
City Escape Classic (Sonic Generations)
Metal Harbor (Sonic Adventure 2)
Super Sonic Racing (What's that from, Sonic R?)
Endless Mine (Sonic 3)
G.U.N. Truck (Sonic Adventure 2)
So there you go! The most iconic stage from one of Sonic's most iconic games! I hope you like it!
OH, SO THAT'S HOW IT'S GOING TO BEStage Name: City escape Tour
Game: Sonic adventure 2
Description:
This stage will take place on top of the infamous G.U.N Truck, giving you a tour of City escape. It's pretty much the WiiU version of the spirit tracks stage except your on a big truck traveling at high speed and this truck is going to make stops at places like These:
(The best pictures I could find sorry)
The way it works is that the car will slow down and the screen will hover over to the side while the truck is parked on the left side of the stage while battling in front of it. Once it is ready to leave it will rev up its engine and the screen will start moving to the moving to the right, same with the truck. when the truck is moving slowly fighters getting in the way will get a small hit from it but obviously at high speed it will do more damage. The truck doesn't makes stops a lot. For a regular 2 minute match, the usual amount of stops will be like 1-2 and each stop will last like 35 seconds.
Truck Layout:
Sorry about the ****ty drawing but I jsut wanted to set up the layout. plus im terrible at drawing.
This is a nice example of one of the possible truck stops. Just imagine the Truck parked on the left side of this picture.
Hazards for this particular spot would have cars coming in from the background so make sure to stay out of the way.
Also this is pretty much the background of the whole stage while traveling with Truck. But you'll know when the truck is coming to a stop once you see different buildings and such changing up once getting closer to the next stop to make it look like the truck is actually going somewhere.
Hazards:
These robots will be your main hazards, they will come in and shoot you up, but you can destroy them if they are within reach, they sometimes can drop items for a reward when destroying them just like from Sonic Adventure when they would drop these little things that you feed to the chao in the chao garden but this is smash so its better to replace it with items.
And then the truck doing damage when you are hitting the front part when going in front of it.
Sometimes the Truck will crash into some buildings and some building structure will be falling onto the back part of the truck so watch out for that.
Boss Hazard: Flying Dog
So this one will be less annoying than the yellow devil in Wily Castle, the stage is bigger this boss isn't in your face and all it does is hover in the air and shoot the fighters. This boss hazard will hover around the background firing missiles and laser beams. It will then come in to either the left or right side of the stage. Once this boss comes in, the truck doesn't make stops unless its destroyed or the Flying Dog eventually leaves.
Once this boss is defeated it will crash on top of the truck then it creates the same explosion as the yellow devil has once its defeated and obviously who ever deals the finishing blow to this boss will not get hurt from the explosion. So if you didn't destroy the Flying Dog, make sure you avoid the crash landing.
Features:
This stage can either be set in the day or in the night.
Once its set in the night it will have some references to Speed Highway from Sonic adventure!
Once set in the night, it will still have the same Truck stops but it will have an additional spot.
The robo cops will appear in this truck stop only.
Music:
Classic city escape - http://youtu.be/yHm2b2jd1Ts
Modern City Escape - http://youtu.be/P6yz2L4a2SM
Speed Highway - http://youtu.be/CPlzxTmy2fg
Open your heart - http://youtu.be/DRlbbpWTC9g
Live & Learn - http://youtu.be/AvF6b28AwPw
Cannon's Core 1 - http://youtu.be/znNvZ36QUi0
His world instrumental - http://youtu.be/d2tdSiQAF20
Endless Possibilities - http://youtu.be/bPBKIhm1Gs4
Reach for the stars - http://youtu.be/NrWjb2Dk85M
Sonic Heroes - http://youtu.be/k7vE2aTmAQw
It doesn't Matter - http://youtu.be/pIjir3kro20
Honeycomb Highway - http://youtu.be/68EzgPTsjVU
I guess this is it. I hope you guys can understand on what im trying to show here.
See, @ Phaazoid , you can totally do the thing and not get judged at all for it!OH, SO THAT'S HOW IT'S GOING TO BE
FINE
FINE
jk, stage looks pretty cool tho