Sieguest
Smash Master
http://www.mediafire.com/?uw7ae6n0u105fiv
Long overdue chart is finally done. I was going to add some color but I said "screw it" at the end. The entire cast is in this workbook.
There have been some slight format changes to the workbook in general.
I added even more "useless" columns so that I could make the rest of the workbook purely formula based. This helped to cut down on possible errors and if there actually is an error then it's mostly likely recurring (due to it being calculated by a formula) and can be fixed with a quick edit of the formula instead of having to re-figure everything for every single sheet in the workbook.
Everything else has pretty much stayed the same, as explained earlier:
So there you have it. :D
EDIT2: Updated link. Fixed the roll cancel. Also wanting to make something clear. These numbers are if the climbers are doing everything they can to minimize breaking frames in the CG. There is a method to avoid having to wait out the roll canceling delay (See the Legend of EA thread). However if you choose not to do that, then add 7 to each number under a column that has a dash or pivot regrab in its name.
2/24/2011 EDIT: More tweaks. Took a lot of ambiguity out of the workbook. The size is now down to only 17MBs so now you can download more movies to your computer (Not like this sheet stopped you in the first place lol)
Changes: A LOT less columns. Implemented some new functions in order to accomplish this.
Added a shield buffer column to show whether or not you must shield buffer certain CGs (You can tell which CGs are affected by this by checking if there is an "IF" function in the formula bar when you go over the cell.)
Added a column showing the theoretical maximum which those who are grabbed can mash.
Due to some of the values in mashable frames sections being positive I decided to apply the ABS function to the "inputs per frame to mash" section. As a general note, If there are ridiculous decimal answers in that section and you're high up in the percent, then you don't need to worry about that specific cell. Just keep in mind that this will occur a lot as only a few "frames to mash" columns actually have positive answers. (You'll see them in the lighter characters).
Long overdue chart is finally done. I was going to add some color but I said "screw it" at the end. The entire cast is in this workbook.
There have been some slight format changes to the workbook in general.
I added even more "useless" columns so that I could make the rest of the workbook purely formula based. This helped to cut down on possible errors and if there actually is an error then it's mostly likely recurring (due to it being calculated by a formula) and can be fixed with a quick edit of the formula instead of having to re-figure everything for every single sheet in the workbook.
Everything else has pretty much stayed the same, as explained earlier:
Note: A negative number in the field indicates that you have that many frames to correct spacing.
The spreadsheet also shows the inputs per frame the opponent needs to input in order to mash at any given percent up to 300%.
Note: A negative number in this field doesn't really mean much as they're derived from the fields that had negative answers from "Frames to mash blah blah blah". Assuming you buffered the throw no need to worry. Seeing as how the inputs per frame to mash will change per frame you wait if you didn't throw, there's no way I could put a more "useful" number in place of the negatives.
-(For new climbers) Please don't start CGs with bthrow, it's way too many frames to wait and any good masher is probably going to mash. Dthrow is the best throw to start CGs with.
-As kind of a complement to Lux's earlier post, you can't buffer CGs to make them truly unmashable. There just comes a point where it's highly impractical to be able to mash out of the CG (Unless you're not human or something...)
-No worries about that break method K Prime brought up in one of our biggest matchups! :D
So there you have it. :D
EDIT2: Updated link. Fixed the roll cancel. Also wanting to make something clear. These numbers are if the climbers are doing everything they can to minimize breaking frames in the CG. There is a method to avoid having to wait out the roll canceling delay (See the Legend of EA thread). However if you choose not to do that, then add 7 to each number under a column that has a dash or pivot regrab in its name.
2/24/2011 EDIT: More tweaks. Took a lot of ambiguity out of the workbook. The size is now down to only 17MBs so now you can download more movies to your computer (Not like this sheet stopped you in the first place lol)
Changes: A LOT less columns. Implemented some new functions in order to accomplish this.
Added a shield buffer column to show whether or not you must shield buffer certain CGs (You can tell which CGs are affected by this by checking if there is an "IF" function in the formula bar when you go over the cell.)
Added a column showing the theoretical maximum which those who are grabbed can mash.
Due to some of the values in mashable frames sections being positive I decided to apply the ABS function to the "inputs per frame to mash" section. As a general note, If there are ridiculous decimal answers in that section and you're high up in the percent, then you don't need to worry about that specific cell. Just keep in mind that this will occur a lot as only a few "frames to mash" columns actually have positive answers. (You'll see them in the lighter characters).