domiNate
Smash Apprentice
It has already been discovered that certain characters can stutter step to increase the range of their F-smash. I know that Sonic and Captain Falcon are two that can.
Say your character is facing right. You can stutter step by tapping left on the control stick then quickly pressing c-stick right. This will increase the range of your f-smash to the right.
I did not discover this method.
After messing around I found out you can increase the range of your f-smash even more by using a stutter step. I don't really have a name for it, I wanted to make sure this wasn't known before I looked even dumber for naming an already known move. I'll refer to the move as a double stutter step from now on.
Once again, say your character is facing right. You can double stutter step by dashing right, quickly tap your control stick left (similar to the time of a dash dance I think) and then quickly pressing c-stick right. This will pretty much double the range of your f-smash depending on what character you are.
This move can be very useful for characters like sonic whose f-smash one of his strongest moves. I will play around with this more and fill you guys in if I come up with something along the lines of this. Let me know what you guys think, and if this is already known then my bad.
As of right now, double stutter stepping works with all characters. Some characters (like Kirby) barely move forward with this while others (like Falcon) double the range of their f-smash. Normal stutter stepping only works for a certain amount of characters and actually sends others backwards, shorting their f-smash range. Double Stutter Stepping works with all characters.
(Update) You can actually cancel all character's initial dashes by u-smashing and f-smashing. By canceling the character's initial dash with an f-smash you will increase the range of the f-smash. Double stutter stepping increases the range of a character's initial dash cancelled f-smash even more, but only for certain characters. If normal stutter stepping does not work for a character, double stutter stepping will not increase that character's f-smash range any more than an initial dash cancelled f-smash. So in less words, if a character doesn't get any range out of a stutter step, don't use a double stutter step, just cancel the initial dash with an f-smash.
If anyone notices that double stutter stepping doesn't work for a character, please point it out to me. Thanks.
Say your character is facing right. You can stutter step by tapping left on the control stick then quickly pressing c-stick right. This will increase the range of your f-smash to the right.
I did not discover this method.
After messing around I found out you can increase the range of your f-smash even more by using a stutter step. I don't really have a name for it, I wanted to make sure this wasn't known before I looked even dumber for naming an already known move. I'll refer to the move as a double stutter step from now on.
Once again, say your character is facing right. You can double stutter step by dashing right, quickly tap your control stick left (similar to the time of a dash dance I think) and then quickly pressing c-stick right. This will pretty much double the range of your f-smash depending on what character you are.
This move can be very useful for characters like sonic whose f-smash one of his strongest moves. I will play around with this more and fill you guys in if I come up with something along the lines of this. Let me know what you guys think, and if this is already known then my bad.
As of right now, double stutter stepping works with all characters. Some characters (like Kirby) barely move forward with this while others (like Falcon) double the range of their f-smash. Normal stutter stepping only works for a certain amount of characters and actually sends others backwards, shorting their f-smash range. Double Stutter Stepping works with all characters.
(Update) You can actually cancel all character's initial dashes by u-smashing and f-smashing. By canceling the character's initial dash with an f-smash you will increase the range of the f-smash. Double stutter stepping increases the range of a character's initial dash cancelled f-smash even more, but only for certain characters. If normal stutter stepping does not work for a character, double stutter stepping will not increase that character's f-smash range any more than an initial dash cancelled f-smash. So in less words, if a character doesn't get any range out of a stutter step, don't use a double stutter step, just cancel the initial dash with an f-smash.
If anyone notices that double stutter stepping doesn't work for a character, please point it out to me. Thanks.