idea
Smash Master
ohh i see. no johns but i played badly in most of my first matches =P except vs. wobbles, where he probably played bad.
okay, no johns except that one <_<
okay, no johns except that one <_<
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that muscular eevee still bothers meSooo just came back from our equivalent of apex, biggest Euro melee tournament of all time and got the honour of highest placing jiggs :D
Still did **** though lool, only got 33rd
Why are there no EU jiggs at all?
lol I placed as high as youSooo just came back from our equivalent of apex, biggest Euro melee tournament of all time and got the honour of highest placing jiggs :D
Still did **** though lool, only got 33rd
Why are there no EU jiggs at all?
<333 gratzi hermanoHBox is italian so that makes him best european Puff
All this time I thought you were pure blooded Irish...<333 gratzi hermano
You started facing towards him. The point is to turn away from him as soon as you spawn.
Worth noting is that rolling/get-up attacking out of Jigglypuff's jab reset combo doesn't work until 75%+ with most characters.People have learnt to buffer rolls out of jab resets now :/
Yeah we need some space to pill you or we are doomed to getting hit, since we can't do anything WHILE pilling. Luckily for you we aren't falco, so our pills aren't fast, but they do bounce. If you are high, the doc would probably pill high. : D If you are close to us we have to run away and pill. (hate that bair gah)Alright, thank you everyone. Ya see the problem is the pills really mess up my spacing, i dont know wht to do about that.
lmao shut down by KK!!Worth noting is that rolling/get-up attacking out of Jigglypuff's jab reset combo doesn't work until 75%+ with most characters.
Bit of a hyperbole, I think its like 32% actually, which is the highest of all characters iircWorth noting is that rolling/get-up attacking out of Jigglypuff's jab reset combo doesn't work until 75%+ with most characters.
dair to grab is the most practical i think, just practice lcanceling dair, it can be kinda tricky, u can also do dair to rest.What are some combos off of the dair that I can do? That move seems pretty meh. Also, are there different times that you can choose to fast fall the dair? Does it even make a difference?
Also, I seem to have trouble seeing opportunities to rest. Any tips on that? I'm kind of a nub at Jiggz outside of bair spam.
One last thing: Does a jump have to follow a rising pound in order to recover with rising pound? I ask because it seems like rising pound --> rising pound doesn't actually give you much height -- if any.
true true, thanks for the advice, its so gay cuz i have all this boss practice so i thought i would win, but boss plays really aggresive and i wasnt ready for his gay play style, but what made it even worse is he spent the whole tournament talking about how jiggs was broken and gay.mahone
he was using jump backwards -> pill a lot. that means that once he's at the edge, he loses his major defensive option. you should go for bairs to force him far enough back that he can't jump away and pill you and then force him to do risky things to cross back over to your other side. then grab/bair/whatever him out of those. instead you were willing to fight in the middle and aim aerials at unsafe places and times.
LOL nice. That probably should be when we are close, so that we think it was his mistake (cuz if we are pilling from afar well, there wouldn't be a chance he rested us anyways)Rest as a pill is about to hit you so that it wakes you up. It'll make the Doc want to approach you. Epic mindgames.
Getting the roll is based on how much knockback or stun or whatever the jab produces. For Sheik vs characters it's 32% but since Jigglypuff's jab is super duper weak and incredibly puny, it doesn't give the extra options versus many relevant characters until very high percents. Notably the fast fallers. Because everything works on them.Bit of a hyperbole, I think its like 32% actually, which is the highest of all characters iirc