Beat!
Smash Master
I thought Jiggs was one of like two floaties who can't escape Dthrow-Knee at all.
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This is a fact, jiggs and kirby are f***ed if they get dthrow'd by falcon.I thought Jiggs was one of like two floaties who can't escape Dthrow-Knee at all.
"In Melee, the moonwalk is a backwards sliding motion that can occur in the initial dash animation."I'm sure they didn't specify dashing on purpose. You forgot to mention the part where it says "The characters that can moonwalk, listed in order from longest to shortest, are:", followed by a list of 11 characters.
So bad.....
Who defends smashwiki anyways lol
Then do it. =)
No you're wrong. Ask Magus.So their definition is wrong? I don't get why you're arguing this.... it's a wiki so you could just as easily edit it and have it be right.
I'm working on it yeahThen do it. =)
As your lawyer i advise you to not defend smashwiki. It is wrong. Especially in the case of that joe bushman example.and im just trying to defend smash wiki i use that website all the time it showed me that joe bushman was a top 5 fox player in the world
i was joking lolAs your lawyer i advise you to not defend smashwiki. It is wrong. Especially in the case of that joe bushman example.
"Hey, this guy sounds really smart, but I've never seen him play."i think we all just need to calm down here lol
... Well, thats understandable, since I never get my videos uploaded to youtube, because it gives away too much of my strategy."Hey, this guy sounds really smart, but I've never seen him play."
Can you find a video of this for me? It sounds pretty handy...The flips aren't necessary for dair>rest to work.
If you ledgedrop>insta-jump>dair onto the stage you will land on an autocancel frame for dair and can rest/utilt/usmash/grab/etc directly out of it without the need to worry about lcancel timing.
I am (unfortunately) terrible at resting people so I don't get rests out of this as often as I should (also the KC crew is wise to it at this point), but it is great for getting back onto the stage if they're not in the habit of wavedashing away.
http://www.smashboards.com/showthread.php?t=113022I was going to ask about puff's dair here before, but after the responses i lost respect for the puff boards.
From my observations of hbox's usage of the move, dair often doesn't true combo so grab is one of the best follow ups. As far as I can tell, the hitstun does scale by percent. I remember a phanna thread a long time ago that gave the percents that characters do the "flip" animation in response to the dair (which is what allows dair->rest combos).
Hopefully someone can post more specifics as I am still learning all the properties of the move.
What are you talking about?so uh just did something dumb in training mode
apparently rest combos into down throw on fox from 60%-300%+
and on falco from 90%-300%+
it probably gets nulled by DI and at high percents you'd probably be better using F-smash or dash attack
but is this viable?
Oh ya.. I abuse that on people.. lol.. it's a free grab after a dair if they get flipped. Well I mean when I play Falcon.I believe the "flip" happens when the move's KB has more than 31 frames of hitstun, but not that much after factoring in the 0.8 (? I think?) knockback multiplier when a character bounces off the ground from a downward sending attack. That's just a guess, I'd have to explore it more, though I'm pretty sure I've seen it happen with Falco & Falcon's dairs before.
sounds like he means jiggs's dthrow combos into rest under those conditions.
You can rest/chainthrow falcon all day if he DIs dthrow back or doesnt DI at all.yeah referring to jiggs dthrow
couldn't get that crap to work on falcon till like 150%+ :l
i should start using D-throw more. D-throw-Fsmash seems alot smoother then F-throw or B-throw then going for the edge-guard
ORLY is so cool.