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Stage .H.A.C.K.ing Central

UTDZac

▲▲▲▲▲
BRoomer
Joined
Sep 28, 2005
Messages
6,646
Location
Judgment Count: 856
Thanks Chuy, I'll try them out when I get home later today.

Also, your space background for menu is amazing. Did you pull it from Lylat?
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
I would love you for it if you did that for me.
No prob. I'm not too experienced with ripping, but I'll give it a shot. Worst case scenario, I give you everything and you have to sort through other character's textures.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Haha, is that Roy in there? It looks like he's wearing some futuristic armor and a headset.
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
I got the model out of it, but it is flat (I need to resize it):

Thank you and I'll try to get it working (not promising anything here though).
That looks pretty good. I ought to get myself 3Ds Max one of these days and do this stuff myself.
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
I hope it wasn't my fault for the flattening.... well if that works out for you, then feel free to ask me if you need anything else ripped.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
i would love to help, but i still have a lot of work to do on DL64 and Metal Mario Stage (MMS from here on out).

give me a list of what you would need help on and i'll see if i can do anything for you.
 

ds22

Smash Lord
Joined
Aug 30, 2009
Messages
1,662
Location
Rotterdam, The Netherlands
I first need to clean up the stage (getting rip of Mewtwo, Roy, there shadow models and some messing polygons).
Then I need to check if it will imports into SZS Modifier, since I think it will have a to big file size.
After that I would need to collision (I will let someone else do that, since I'm not that good in making my own stage collisions).
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
I first need to clean up the stage (getting rip of Mewtwo, Roy, there shadow models and some messing polygons).
Then I need to check if it will imports into SZS Modifier, since I think it will have a to big file size.
After that I would need to collision (I will let someone else do that, since I'm not that good in making my own stage collisions).
Actually I could help you with stage collisions, I find them to be pretty easy now (as I've animated collisions on the Subspace Gunship.)
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
I forgot about this stage once MK64n's script was updated to work without the DDVbox, making it compatible with more vertex sets.



I still can't seem to get collision to attach to the starship despite making a new section of the coll and attached it to the TopN bone, so I moved it more in the background.

I began work on YICrystalCaves 3D and Groznyj grad as soon as I heard the script was updated.
 

hero1771

Smash Journeyman
Joined
Jul 3, 2009
Messages
293
Location
somewhere in wisconsin
hey, utdzack, im sorry it took so long, ive been busy lately, but here it is
pm me if you have any prob w/ it. thank you for ur patience.
also, does anyone know how to hack brawl without getting homebrew?
 

Fen__

Smash Ace
Joined
Mar 25, 2008
Messages
727
hey, utdzack, im sorry it took so long, ive been busy lately, but here it is
pm me if you have any prob w/ it. thank you for ur patience.
also, does anyone know how to hack brawl without getting homebrew?
There's a whole subforum dedicated to guides, FAQs, and asking questions for anything that hasn't already been answered. You really should use it.
 

ds22

Smash Lord
Joined
Aug 30, 2009
Messages
1,662
Location
Rotterdam, The Netherlands
Ok, I got Brinstar Depth imported into BrawlBox, but I had to reduce the polygon/vertex/faces (I have no clue) count.
Therefor, it doesn't look that well.
 
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