• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Stage Discussion

HylianHeroBigBoss

Smash Lord
Joined
Jan 30, 2013
Messages
1,679
Location
Zanzibar Land
NNID
HylianHeroSnake
Hmm if we were to get any neon area, id rather it be the neon city (i think thats the name) from wario land shake it



It would be a missed opportunity to not have a wario themed casino stage involving money and greed.

with this theme of course

 

Sonicguy726

Smash Lord
Joined
Jan 3, 2014
Messages
1,498
Location
Kalos
Hmm if we were to get any neon area, id rather it be the neon city (i think thats the name) from wario land shake it



It would be a missed opportunity to not have a wario themed casino stage involving money and greed.

with this theme of course

Well this is mainly warioware so I doubt they'd give us a stage from wario land when they basically have to make one for game & wario
 

Knight Dude

Keeping it going.
Joined
Mar 10, 2013
Messages
21,249
Location
The States
NNID
Kaine-Rodgers
3DS FC
0232-7749-6030
If we get any stages based on classic games, I would want Gangplank Galleon, or Bramble Blast as DK stages. For Zelda, I think that the Dark World from a Link to the Past would be sick.
 

Sonicguy726

Smash Lord
Joined
Jan 3, 2014
Messages
1,498
Location
Kalos
If we get any stages based on classic games, I would want Gangplank Galleon, or Bramble Blast as DK stages. For Zelda, I think that the Dark World from a Link to the Past would be sick.
I guess lorule would work just as well and I would like to see the tropicla freeze ship covered in snow and stuff, it would look incredible
 

D-idara

Banned via Administration
Joined
Jul 8, 2012
Messages
3,240
Location
Venezuela
NNID
D-idara
3DS FC
4511-0670-4622
It would be horrible to implement/program and such, but man oh man I admit I'd love it to death...
I dont think it'd be that bad, if they can make a DK silhouette level then they can make this, at least they're not dealing with 3D models.
 

Frostwraith

The Demon King
Joined
Jun 26, 2012
Messages
16,679
Location
Portugal
NNID
Frostwraith357
I dont think it'd be that bad, if they can make a DK silhouette level then they can make this, at least they're not dealing with 3D models.
Indeed, it is much, much more complicated than what you're thinking. A DK silhouette level only required a texture change on the models.

On a stage like that, they'd have to create sprites (or 2D models) for every character and every aspect of the game. It would also be necessary to make new designs for every character, considering the art style is completely different. It would consume a hell lot of development time and, in the end, possibly not worth the effort.

Just because they wouldn't use 3D models, it doesn't mean it would be less complicated. 2D animation can actually be harder than CGI 3D animation.
 
Last edited:

ryuu seika

Smash Master
Joined
Jul 21, 2010
Messages
4,743
Location
Amidst the abounding light of heaven!
The 3Ds has bold outlines already. If one were to turn those white and remove all or most of the shading, it would be a decent start.
Next, get rid of any transparency (like on Kirby's hammer effect) and have the characters act as a colour imbuing layer (might be difficult while still using 3D models).

This would be far from perfect but it could work and it would be an awful lot simpler than spriting every character.

In addition, I would like to see an alteration to the way the metal cap works on this stage. Instead of turning the character metallic, I would have it turn the wall behind them metallic, effectively giving the character an alternate texture but keeping its colour.
 

Kamiko

Smash Ace
Joined
Jun 13, 2013
Messages
976
Location
Wandering the Gerudo wastes
The 3Ds has bold outlines already. If one were to turn those white and remove all or most of the shading, it would be a decent start.
Next, get rid of any transparency (like on Kirby's hammer effect) and have the characters act as a colour imbuing layer (might be difficult while still using 3D models).

This would be far from perfect but it could work and it would be an awful lot simpler than spriting every character.

In addition, I would like to see an alteration to the way the metal cap works on this stage. Instead of turning the character metallic, I would have it turn the wall behind them metallic, effectively giving the character an alternate texture but keeping its colour.
While that would be an easy way to make the characters 2D, it wouldn't change their style like that picture shows. I'd be ok with that, but I'm sure plenty of people would be at least a little disappointed by it.
 

Louie G.

Smash Hero
Joined
Aug 21, 2013
Messages
9,112
Location
Rhythm Heaven
I came up with a Link Between Worlds stage a while back that worked similarly.
I imagined it just being the character models 2-D and somewhat transparent so that it looked like they were painted on or something.
 

Robert of Normandy

¯\_(ツ)_/¯
Joined
Jun 24, 2012
Messages
9,478
Location
Crossbell City
NNID
shinpichu
3DS FC
2251-3915-5139
Switch FC
SW-4957-7233-2307
I'd still kinda like to see an Armdas' Cavern stage....poison spouts, Fog of War, and thieves running around stealing items. 'twould be hilarious.
 

Sonicguy726

Smash Lord
Joined
Jan 3, 2014
Messages
1,498
Location
Kalos
whats that from?
Apparently it's from FE

Speaking of that if we want a HD, FE stage Ike has to come back since radiant dawn was the most recent console game and having a stage from that without Ike would be really weird and a little dickish
 

ryuu seika

Smash Master
Joined
Jul 21, 2010
Messages
4,743
Location
Amidst the abounding light of heaven!
I came up with a Link Between Worlds stage a while back that worked similarly.
I imagined it just being the character models 2-D and somewhat transparent so that it looked like they were painted on or something.
A colour layer (don't remember what photoshop calls it) would be vastly superior to transparency since it would give the characters the full texture of the bricks.
 

Superyoshiom

Smash Master
Joined
Jul 15, 2013
Messages
4,337
Location
The Basement
NNID
Superyoshiom
I guess but since it's from gen 4 I was thinking it could be Lucario's home stage
I always thought that Lucario's home was probably more on the lines of Mt. Coronet than something flashy like a stadium from Battle Revolution. Doesn't mean I'd love to see this stage.
 

HylianHeroBigBoss

Smash Lord
Joined
Jan 30, 2013
Messages
1,679
Location
Zanzibar Land
NNID
HylianHeroSnake
Having this stage would make me want a moving level of Shadow Play Alley too!

But what I really want is Twilight Palace:

Returning Stages::75M::castlesiege::delfino::npc::pictochat::ps2::porttown::shadowmoses::eldin::norfair::pirateship::spearpillar::warioware::greenhill::flatzone2::lylat:
I think the DKCR silhouette stage would be better, not only in aesthetics but better in in function as well since they could have one color on each character highlighted so they wouldnt get lost among each other.


-----
I agree with your returning stages, nice choices. But i highly doubt TP will get another brand new stage represented this time around, especially with as many zelda stages as we have currently. Although i that one is more personal hope than prediction so i guess i cant fault that.
 

Sonicguy726

Smash Lord
Joined
Jan 3, 2014
Messages
1,498
Location
Kalos
I think the DKCR silhouette stage would be better, not only in aesthetics but better in in function as well since they could have one color on each character highlighted so they wouldnt get lost among each other.


-----
I agree with your returning stages, nice choices. But i highly doubt TP will get another brand new stage represented this time around, especially with as many zelda stages as we have currently. Although i that one is more personal hope than prediction so i guess i cant fault that.
Well they are still using the TP designs so they may give us a new TP stage and I really like the idea of highlighting one colour, that would look really cool
 

HylianHeroBigBoss

Smash Lord
Joined
Jan 30, 2013
Messages
1,679
Location
Zanzibar Land
NNID
HylianHeroSnake
Well they are still using the TP designs so they may give us a new TP stage and I really like the idea of highlighting one colour, that would look really cool
I still dont think they will do that, TP got its turn during brawl, the only thing that carries over is the design to keep them all cohesive with each other. Most of what will be represented is what came between brawl and now, and thats already very well evident in the stages weve gotten so far.
 

Krynxe

I can't pronounce it either
Joined
Aug 1, 2011
Messages
4,903
Location
Lakewood, WA
3DS FC
4511-0472-1729
With these ideas of silhouette and Link Between World themed-stages, this would require the visuals for the characters themselves to be changed as well. I wonder how the competitive scene for this game would take that, especially given some of the negativity towards custom brawl textures at tournaments. But I guess that only comes down to how viable the stage would be otherwise.

Regardless, I love both of the ideas, especially the Link Between Worlds one. :) Could be similar to the flat zone levels, except with new, fun textures to see all the characters/moves represented in this type of world.
 

Sonicguy726

Smash Lord
Joined
Jan 3, 2014
Messages
1,498
Location
Kalos
With these ideas of silhouette and Link Between World themed-stages, this would require the visuals for the characters themselves to be changed as well. I wonder how the competitive scene for this game would take that, especially given some of the negativity towards custom brawl textures at tournaments. But I guess that only comes down to how viable the stage would be otherwise.

Regardless, I love both of the ideas, especially the Link Between Worlds one. :) Could be similar to the flat zone levels, except with new, fun textures to see all the characters/moves represented in this type of world.
they could just not use it in competitive like they do half the fun and unique stages in brawl
 

Krynxe

I can't pronounce it either
Joined
Aug 1, 2011
Messages
4,903
Location
Lakewood, WA
3DS FC
4511-0472-1729
While many of the banned stages might be "fun", they are not used competitively for completely valid reasons. I'm just saying that if these stages would be otherwise viable, how people would feel towards the re-skinning and such. Your comment is more out of spite of the current brawl ruleset, where I'm more curious about how people feel about the aesthetics in future stages. :p

I have similar curiosities about the Super Mario Galaxy stage. I foresee a lot of mixed feelings and debates :urg:
 

Louie G.

Smash Hero
Joined
Aug 21, 2013
Messages
9,112
Location
Rhythm Heaven
Well, the Super Mario Galaxy stage is pretty straightforward overall, but the problems that it poses are it's obvious gravity mechanic (which personally I don't think will be TOO much of an issue) and the fact that it does look pretty big, about Pyrosphere size.
I have a feeling that the Galaxy stage will be competition viable though.
 

ryuu seika

Smash Master
Joined
Jul 21, 2010
Messages
4,743
Location
Amidst the abounding light of heaven!
Reskinning characters and changing visuals is completely different from actual functional changes.
Assuming the stages had no major faults and were legal, I would have no issue playing on them. Infact, I would see it as an added interest to what can otherwise become a stale set of allowed stages.
 

D-idara

Banned via Administration
Joined
Jul 8, 2012
Messages
3,240
Location
Venezuela
NNID
D-idara
3DS FC
4511-0670-4622
With these ideas of silhouette and Link Between World themed-stages, this would require the visuals for the characters themselves to be changed as well. I wonder how the competitive scene for this game would take that, especially given some of the negativity towards custom brawl textures at tournaments. But I guess that only comes down to how viable the stage would be otherwise.

Regardless, I love both of the ideas, especially the Link Between Worlds one. :) Could be similar to the flat zone levels, except with new, fun textures to see all the characters/moves represented in this type of world.
I really couldn't care less about the silhouette stage being 'fair' as long as it's 'awesome'.
 
Top Bottom