• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Speed Demon: A list of techs that make Ganon faster

Rhyfelwyr

Smash Ace
Joined
Nov 17, 2007
Messages
649
Location
Michigan
A * indicates the moves I deem most useful.

Ganon Specific

*Ledge hop attacks
By pressing down on the control stick while holding an edge, and right after using you're double jump, you can do any of your aerials and still use the up-B to recover. U-air and F-air can be used to hit a person standing above you. The flame choke can be used to grab someone and do suicide.

*Auto-canceled aerials
The U-air, D-air, and B-air can be done in a short hop with no landing lag. You can do the N-air from a full jump to get no landing lag. Look at "instant dash attack," and "dash from landing" to find out how to capitalize on these.

Thread: http://smashboards.com/showthread.php?t=161610

*Thunder Storm
D-air is the hardest aerial to do with out lag. See the link provided to find a great tutorial video.

Thread (Video): http://smashboards.com/showthread.php?t=156761

Wizard Foot cancel
By using the down-B so that it end just past the ledge, Ganon is able to follow up with any aerial. Useful for edgeguarding quicker, and can better set you up.

Thread (Video): http://smashboards.com/showthread.php?t=165307

Using the water to cancel the down-B is useful for when trying to spike someone underwater.

Thread: http://smashboards.com/showthread.php?t=165447

Palm Plant
This is done the same way as Thunder Storming, except you press B instead of A. The Palm plant is Ganon's fastest attack, but the end lag is costly.

Thread: http://smashboards.com/showthread.php?t=159211

*Foxtrot pivot and turn-around side-B
- At any point during a foxtrot, you can do the side-B in the other direction.
- From a dash you can do the side-B in the other direction, but the input is different. You have to do the side-B in the direction you're going, and then quickly press the control stick in the opposite direction.
You can use these to avoid an attack, and come back with the flame choke.

Input for dash turn-around side-B:
right side-B, left

Input for foxtrot pivot side-B:
Right, left side-B

Thread: http://smashboards.com/showthread.php?t=164751

*Side-B onto stage
While holding the ledge, press the jump button, and a split moment later do the side-B. Ganondorf should be doing the flame choke barely above the ground.

Thread (video): http://smashboards.com/showthread.php?t=164751

*Up-B out of shield
Everyone should have tap jump on. The up-B is faster then the thunder jab and just as long, thus allowing you to punish more different attacks after blocking then you could with the jab.

Thread: http://smashboards.com/showthread.php?p=4372933

Non-Character Specific

*Dash from landing
By tapping the control stick the moment you touch the ground, you instantly start dashing. This can even eliminate the landing lag you get from a plain fast fall. By doing this after an U-air or B-air at low percents, you can easily follow up with a dash attack before the opponent lands, or even another U/B-air.

*Instant Dash Attack
This technique allows you to use the dash attack sooner then normally possible. If you tap forward and immediately down on the C-stick, you'll do your dash attack from where you were standing. This move is great for when you want to punish a whiffed attack, but you're out of range for a D-tilt. This technique is also good to do after a down-throw at low percents.

Thread: http://smashboards.com/showthread.php?t=158864

Stutter Step F-smash
By tapping the control stick in the opposite direction of where you want to attack, and then tapping the C-stick in the other direction, Ganondorf will move forward a noticeable distance before executing the F-smash.

Thread: http://smashboards.com/showthread.php?t=147549

Dash up-smash
During a dash you can do your up-smash by pressing up on the c-stick. Good to do if you dash barely under someone.

Dash shield grab
From a dash you can tap your shield and press A to do your normal grab. The regular grab is faster, but it doesn't have as much reach as the dash grab.

Pivot grab
While dashing, tap the opposite direction and the grab button at the same time. You'll get a unique grab animation. The pivot grab has more range then other grabs, and is as fast as the normal grab. The comes in handy when someone chases you.

*Perfect shield
By tapping the the shield button the same time an attack would hit you, you'll see a white flash, and you won't take any shield damage or knockback, and suffer no stun time. The jab or F-tilt make good follow ups.

Video: http://www.youtube.com/watch?v=LAbMhYmSy6Y

Fast edgehug
Dash off the ledge, and rotate the control stick in a fireball motion towards the ledge. Ganon should appear to be running on the stage to grabbing the ledge instantaneously.

Reverse aerial rush
When you're running, tap the control stick in the opposite direction, then back to the original direction, and press jump. You should end up jumping backwards with lots of momentum. This is useful for setting up a B-air. When I plan to hit someone from a full jump, I'll use the N-air because of it's multiple hits, but if I want to short hop, a RAR B-air is better.

Edge snap cancel
If you hold down while in the air, your character won't grab the ledge. You can use this to surprise people guarding you with your up-B.

Things To Consider
There are three other techniques I know of, but I'm not sure if they're worth mentioning.

- There is Sliq's double pivot warlock punch recovery. I haven't been able to make it work better then normal DI myself.

- There's the flame choke into edgehug. I don't know if this is faster then dashing off the stage.

- Then there's the obscure turn around crouch. By holding diagonal down away from where you're facing during a down-tilt, ganon will face the other direction in a crouch when he's done. You could use this after someone rolls behind you to avoid you're d-tilt, but I prefer just doing a f-tilt in that case.

The list is getting pretty big. Is there anything I should take down? I'm considering getting rid of...
Dash up-smash
Reverse aerial rush
Edge snap cancel
 

PK-ow!

Smash Lord
Joined
Mar 28, 2008
Messages
1,890
Location
Canada, ON
Hey, great idea.

Lagless air attacks
The U-air, D-air, and B-air can be done in a short hop with no landing lag. Look at the next three techniques to learn how to capitalize on these.

Thread: http://smashboards.com/showthread.php?t=161610
Dash from landing
By tapping the control stick the moment you touch the ground, you instantly start dashing. By doing this after an U-air or B-air at low percents, you can easily follow up with a dash attack before the opponent lands, or even another U/B-air..

Instant Dash Attack
This technique allows you to use the dash attack sooner then normally possible. If you tap forward and immediately down on the C-stick, you'll do your dash attack from where you were standing. This move is great for when you want to punish a whiffed attack, but you're out of range for a D-tilt.

Thread: http://smashboards.com/showthread.php?t=158864

Stutter Step F-smash
By tapping the control stick in the opposite direction of where you want to attack, and then tapping the C-stick in the other direction, Ganondorf will move forward a noticeable distance before executing the F-smash.

Thread: http://smashboards.com/showthread.php?t=147549
Theory: Set up opponent. Jump, do a lagless tipman spike. Instantly stutter step Fsmash.

OR Tipman spike, land, instantly Dash attack, knock opponent up. Chain?

*rubs hands together, eyes glistening*

I bet you can't turn around the instant dash attack, and Fsmash is too slow...

Up-B out of shield
Everyone should have tap jump on. The up-B is faster then the thunder jab, thus allowing you to punish more different attacks after blocking then you could with the jab.

Thread: http://smashboards.com/showthread.php?p=4372933
Srsly?

Man, I love setting R to B. This means I block with L, then push up and R to do a 'grab'. Great!
 

Rhyfelwyr

Smash Ace
Joined
Nov 17, 2007
Messages
649
Location
Michigan
I'm glad you like my thread.

You can turn around an instant dash attack. Doing a dash attack after an U-air works very well.
 

:034:

Smash Hero
Joined
Jun 9, 2007
Messages
7,562
Location
Netherlands
Holy-- Wow, I knew all this but looking at it in one thread makes it look so much more impressive for some reason. Great thread, really.
 

Calixto

Smash Apprentice
Joined
Nov 2, 2007
Messages
169
Location
Santa Fe, New Mexico
Anyone have any suggestions for performing the Palm Plant? I don't consider it too effective personally, but it'd still be nice to know simply to mix things up.


I've tried with the Classic Controller and the GC controller, with about a 50% success rate with it.
 

PK-ow!

Smash Lord
Joined
Mar 28, 2008
Messages
1,890
Location
Canada, ON
Anyone have any suggestions for performing the Palm Plant? I don't consider it too effective personally, but it'd still be nice to know simply to mix things up.


I've tried with the Classic Controller and the GC controller, with about a 50% success rate with it.
You can either claw, B-stick, or set R to B (or similarly set B and jump such that they use independent fingers).

B-stick is so easy. Tap jump, flick down in the interval before you jump (flick C in the interval you'd need to release jump to short hop).

Some people can't or don't claw; I'm one of those people.

Since B-sticking doesn't help my other chars, I've set R to B. Jump, down R. It's hard, but I think I'll eventually get it 100%.


Sweet with dash attack. . . :bee:
 

Dragmire

Smash Lord
Joined
Dec 6, 2007
Messages
1,860
Location
Portjohnington,Wisjohnsin
good work compilations are always nice

a wierd and maybe useful DwonB trick I found: if you down B anywhere on the level you get the landing lag that takes a little while to get out of but If you roll to the very edge of the stage and down B inward you do the the circular flip

haven't found a use for it but just posting it
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
"Palm Plant" comes out just as fast as the jab and has about the same range, but more ending lag. I like using the Dark Dive whenever my opponent gets too close to me. It gives them the same frustration of approaching a Lv9 Ganon in melee.
 

Rhyfelwyr

Smash Ace
Joined
Nov 17, 2007
Messages
649
Location
Michigan
It's good to hear everyone liking the thread!

I think the palm plant is faster then the jab, if only by a little bit, I've never tested though. The thunder jab does have a bit of lag before coming out. It doesn't matter to me since I don't use palm plant.

I added edge snap cancel. Is there possibly anything else I'm forgetting?
 

Rhyfelwyr

Smash Ace
Joined
Nov 17, 2007
Messages
649
Location
Michigan
The following have been added: Ledge hop attacks, turn-around side-B, and side-B onto stage.

There are three other techniques I know of, but I'm not sure if they're worth mentioning.

There is Sliq's double pivot warlock punch recovery. I haven't been able to make it work better then normal DI myself.

There's the flame choke into edgehug. I don't know if this is faster then dashing off the stage.

Then there's the obscure turn around crouch. By holding diagonal down away from where you're facing during a down-tilt, ganon will face the other direction in a crouch when he's done. You could use this after someone rolls behind you to avoid you're d-tilt, but I prefer just doing a f-tilt in that case.
 

Rhyfelwyr

Smash Ace
Joined
Nov 17, 2007
Messages
649
Location
Michigan
Good point, I've moved it.

The list is getting pretty big. Is there anything I should take down? I'm considering getting rid of...
Dash up-smash
Reverse aerial rush
Edge snap cancel

Stuff that I'm thinking of adding or removing are now listed at the bottom of the first post.
 

GodotAA

Smash Ace
Joined
Mar 16, 2008
Messages
695
Location
Plainview, New York
I think the flame choke is easier to perform while edge hogging.
jsut make sure you dont do it too close to the edge or ganon will fall to far off the ledge
 

Rhyfelwyr

Smash Ace
Joined
Nov 17, 2007
Messages
649
Location
Michigan
Oh wow, I didn't expect to ever see this thread again. I'll look into the exact speed of running, compared to side-B for edgehog.

Thanks for the bumb Yellow Snow Demon, but I'm not sure this thread is needed anymore. It looks like other threads have taken over.

I`m loving this, thanks for putting it up!
I realized I didn't welcome this. You're welcome! Glad you like it.
 

GodotAA

Smash Ace
Joined
Mar 16, 2008
Messages
695
Location
Plainview, New York
the Choke is unexpectantly fast during movement it may throw somebody off who already was in the mind set that they are going to grab the ledge and then force a mistake
 
Top Bottom