LiteralGrill
Smokin' Hot~
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Hello, everyone! I am Frostwraith, and this is my first article for Source Gaming. I’ve been a big Smash Bros. fan since I got Melee in my childhood and it helped introduce me to several Nintendo games. I’m also an active member of Smashboards. Having interest in game design, programming and the Smash series itself, my articles will focus on the design choices made on different aspects of the Smash Bros. series.
Notes: This article has content based on the author’s opinion that shouldn’t be taken as fact. Translations in this article were done by PushDustIn, Soma and Masked Man. The original Japanese quotes are provided in the footnotes.
A common fighting game term is “clone character.” Clone characters are characters whose movesets either totally or mostly derive from another existing character. As a result, this is one of the most hotly debated subjects among theSmash Bros. fanbase. Often regarded as “wastes of roster slots,” “laziness,” or “uncreative” by many fans, clones have nevertheless always been a part of the franchise from the very beginning.
Amid the criticism and controversy over the addition of clone characters inSuper Smash Bros. Melee and Super Smash Bros. for 3DS/Wii U, a lot of misconceptions have arisen about them. As a result, I hope to aim to shed light on the circumstances that led to the addition of such characters.
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