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Their moves are unlocked by default and it's part of their design similar to Monado Arts, Little Mac's KO meter, and etc. I feel their customs should be allowed in tournaments.
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I don't think it's stupid. And it's not because she's low tier without them.It would not really be fair to have Palutena use her customs while some character are not allowed to use them. And saying that she is designed for her customs is stupid. Just because she is low tier does not mean that she is designed for her customs, she is probably not the only low tier that could use her customs well. And besides that when you turn customs off then Palutena's customs go off as well.
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable—you can customize her into a long- or close-range fighter!
Actually I think that the whole "what the devs intended" argument is stupid.I don't think it's stupid. And it's not because she's low tier without them.
Her trailer proudly presented her customs as her defining feature. Her customs are the only ones (beside the Mii Fighters) even mentioned in the game's loading tips. Then there's her trophy description:
No, I don't know why she can't pick her customs even when they're off like the Mii Fighters can. Just like I don't know why Little Mac's wireframe costume gets like 8 alternate palette swaps while Olimar's Alph costume and Wario's overalls attire only get four each, or why Event Mode doesn't have a reset button like the other game modes. Sakurai just ain't the most consistent guy. But regardless, it's still a bit ignorant to assume customization wasn't intended to be a big part of her character just because she doesn't work 100% like the Mii Fighters.
This isn't to say she's likely to get special treatment in tournaments, yes, but she definitely was designed with the game's customization features in mind, more so than the other regular characters at least.
I already said why Palutena isn't likely to receive special treatment with customs. I'm just saying it's wrong to say she wasn't designed with customs in mind, because of the writing on the wall. Obviously just because Sakurai made her that way doesn't mean the competitive scene will comply, but that wasn't exactly my point to begin with.Actually I think that the whole "what the devs intended" argument is stupid.
Here is why:
1. We do not always know what the devs intended for competitive play.
2. We should not care too much what the devs intended for competitive play. They do not always know what is best. Just compare SSBB with Project M and tell me who you think knows best what is suited for competitive play.
And since I think that it is unfair if Palutena gets to use her customs and other fighters do not I think that she should not be allowed to use her customs.
With customs on? I don't think so. Superspeed, Lightweight, and Jump Glide give her tons of options she never had in default. Go watch videos of Aerolink's Palutena, who actually won a good handful of Shockwave weeklies with her, back when they allowed for usage of custom moves. He even beat Larry Lurr of all people with her.Palutena is still garbage though.
You're in a thread about custom moves, so I assumed you were talking about customs.Did I say anything about customs though? Besides, all of her moves have crazy lag, so there really is still no point in using her. :v
This sure is a knee-slapperSo the moral is, don't use Palutena, ever. (Unless customs are on :>)
Is it a crime when 1111 is really their default though?Regardless of the devs intentions it would be nice if they got their customs. With the way things are looking, unless Evo decides to go customs again next year customs are pretty much done as far as the meta goes. With the end of customs, it could be cool to have a custom oriented character in palutena.
At the very least the miis should get their customs, it's a crime to slap on their 1111 sets and call it their defaults.
Anyone making a claim of what is "really" default would have to demonstrate what this "default" thing is.Is it a crime when 1111 is really their default though?
If you were to make a new Mii Fighter (Brawler, Sword Fighter, or Gunner) and didn't edit their move set, they'd be left with 1111, the default move set.Anyone making a claim of what is "really" default would have to demonstrate what this "default" thing is.
Should be easy to point out reality, I mean we do live in reality and not some kind of imaginary world (right?) so pointing at something real should be very simple.
I have yet to find this "default" thing in Smash Bros. for Wii U, could you point it out to me?
It's not a crime either way.This sure is a knee-slapper
Is it a crime when 1111 is really their default though?
There's no default button for Miis though. In fact, their slot doesn't exist without a custom set. So either you make a custom set, 1111 is still a custom set, or don't make any at all and don't play them.If you were to make a new Mii Fighter (Brawler, Sword Fighter, or Gunner) and didn't edit their move set, they'd be left with 1111, the default move set.
I feel outright banning them might be a bit far. I'd rather they be unrestricted, but only along with all other customs, otherwise, keep them 1111.Palutena I dunno about, only because she needs customs on in order to use her other moves.
imo, miis should be either allowed unrestricted or just banned altogether.
Might as well ban them since they weren't designed that way and hardly anyone actually uses 1111 miis when allowed.I feel outright banning them might be a bit far. I'd rather they be unrestricted, but only along with all other customs, otherwise, keep them 1111.
I don't see how lack of use would be a compelling reason to ban a character.Might as well ban them since they weren't designed that way and hardly anyone actually uses 1111 miis when allowed.
Sorry, I went to my Super Smash Bros. for Wii U software and attempted to do this but found literally no "default" as described. It is true that I can have a kind of unfinished Mii fighter left sitting in a character limbo waiting to be finished, but there was no "default" as if this were some kind of standard intended to be used for competition.If you were to make a new Mii Fighter (Brawler, Sword Fighter, or Gunner) and didn't edit their move set, they'd be left with 1111, the default move set.
But it does for Pit and Dark Pit.Customs Off means no customs, period. Palutena's custom moves are not an exception just because they're unlocked from the start. Mii Fighters are custom characters. Besides, I think it's a little unfair to allow 4 characters the ability to tailor their movesets to specific matchups and not the other 50 characters in the game. Yes counterpick characters are a thing but that requires someone to learn a whole 'nother character. Changing a move or two doesn't require anywhere near the same amount of time and effort.
I think it's a little unfair that sheik has an invincible projectile teleport. And a little unfair that Mega Man has multiple projectiles he can shoot in multiple directions while moving. It's definitely a little unfair that Rosalina has a KO-capable puppet when nobody else does, and that ZSS has spike combos that can kill you as early as 30% or less. It's a little unfair that Mac has armor on his smashes.Besides, I think it's a little unfair to allow 4 characters the ability to tailor their movesets to specific matchups and not the other 50 characters in the game.
You don't throw out the whole bushel over a few bad apples.I think it's a little unfair that sheik has an invincible projectile teleport. And a little unfair that Mega Man has multiple projectiles he can shoot in multiple directions while moving. It's definitely a little unfair that Rosalina has a KO-capable puppet when nobody else does, and that ZSS has spike combos that can kill you as early as 30% or less. It's a little unfair that Mac has armor on his smashes.
Perhaps the first thing we should ask of our characters is that they be a little unfair. It appears to make things interesting.
We might as well do away with stage banlists then, even if some of the stages have unfair attributes, we should just suck it up and deal with it, right? But I doubt that most people would be into allowing all stages in tournament.I think it's a little unfair that sheik has an invincible projectile teleport. And a little unfair that Mega Man has multiple projectiles he can shoot in multiple directions while moving. It's definitely a little unfair that Rosalina has a KO-capable puppet when nobody else does, and that ZSS has spike combos that can kill you as early as 30% or less. It's a little unfair that Mac has armor on his smashes.
Perhaps the first thing we should ask of our characters is that they be a little unfair. It appears to make things interesting.
I seem to have misunderstood.AS;FKJ2L3KHRLAHSD;KH23TLHQAL;FH
Those are not even remotely the same thing.
We get rid of 75m and stages like it for the obvious reason that they suck for serious play. They're built for wacky random party game shenanigans, and they do that job just fine. Every 15-ish seconds or so, nostalgic game music plays and random Donkey Kong themed obstacles fall on someone! We rightly discount this stage from tournaments.
You cannot even begin to compare the Miis to that level of absurdity. Especially since the 'button that controls Customs' does not affect the Miis. They still work perfectly normally. If those are the sort of reasons anyone is trotting out...
I'm going to go get a drink.
Those things aren't even remotely similar. Anyway Palutena and Miis customs aren't banned because of logistics--ala getting the customs themselves. At this point no major tournament has any issues whatsoever getting and running customs for the entire cast. Customs are banned because of preference. Palutena and Miis fall under this because there's no legitimate reason they shouldn't. The community is clearly split on this issue, but as it stands this is what it is.Their moves are unlocked by default and it's part of their design similar to Monado Arts, Little Mac's KO meter, and etc. I feel their customs should be allowed in tournaments.
I kinda see what he means. A lot of characters in Smash, particularly the newcomers in Smash 4, have some sort of "thing" to them that makes them stand out. Lucario's "thing" is his Aura mechanic. Ryu's "thing" is that he can do SF inputs to do more powerful attacks. Little Mac's "thing" is that he has a meter that lets him unleash a powerful KO attack once full. Rosalina's "thing" is that she has a Luma partner. So when you look at Palutena and the Mii Fighters as a whole, like reading their trophy descriptions, watching their trailers, etc, it would appear that Sakurai intended that their "thing" was to have unique custom moves compared to everyone else. That's why people compare them.Those things aren't even remotely similar.
Well, whatever the game "resets" to after being turned off could be considered the default, right? I mean, there's gotta be a reason to reverting to those options every time you boot up the game. 2 minute time battles, and the default stage selection cursor is on the random button, is it not?I have yet to find this "default" thing in Smash Bros. for Wii U, could you point it out to me?