MaximoSmasher
Smash Apprentice
For fun, i replace words like "casual" and "pro" and "elitist" and replace them with race types. Its hilarous how people can cast down a whole group of people because of their superiority complexes.
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That just proves that racists are correct dude >_>.For fun, i replace words like "casual" and "pro" and "elitist" and replace them with race types. Its hilarous how people can cast down a whole group of people because of their superiority complexes.
I'm not bragging about being good at all, your totally missing the point. I just don't think there is a solid line between pro's and players like me and you.Try participating in one of the tournaments then. These professionals have reached their high level of play through thousands of matches with people from all over. You can try bragging about how you're the best in your group of 6 friends or whatever, but until you've gone out there to prove your skill, you're nothing.
Are you high? I'm like the only established ******* competitive that comes to these boards.Well duh. Casuals outnumber pros by a lot. However, from what I have seen on these boards and in general the balance is fairly frightening.
Yeah, THEY are pricks (as am I), but that doesn't change the fact that we are RIGHT for the most part. It seems that because I put some attitude into my posts, people ignore the content and just get indignant about me being an ***, which is stupid. Just because I am an ******* doesn't make my viewpoint automatically null and void; you have to ACTUALLY DEBATE WITH ME to prove I am wrong, which hardly anybody does.Ugh. Either you are purposely misunderstanding me or you are very dim. I said that they are better players, however they are arrogant, wrong, pricks who need to be kicked in the face/die in a fire.
We are outnumbered OUTSIDE THE FORUM. INSIDE THE FORUM IT MAY OR MAY NOT BE THE SAME. I already addressed this before.You are outnumbered because there are more of us. God. Casuals outnumber pros and therefore scrubs outnumber elitists. Experience has **** to do with it. The thing is we do not give a crap whether or not you can randomly die. It has happened to me before. Three times today in fact. Honestly I'm happy none of my friends are competitive. If they were then I would have to actually restrict stages due to the brokeness of some stages.
Can I get some evidence of this occurring, because I very much doubt it did? For the most part, competitives don't make posts like, "lol use Link's down throw, then up b after it," or claim you can break out of wobbling by "DI'ing out of a throw."Agreed. Why do pros come here and post things and get offended when we tell them it is a bad idea? Stop playing the victim and the hero at the same time.
I don't think I said scrubs, but if I did, I'll clarify.Firstly, stop confusing scrubs with casuals. They aren't the same. Just like all pros aren't elitists we aren't all scrubby. Nextly, the items issue is not a right and wrong issue. Ever. It is about preference. Just because you dislike randomness does not make you right. Stages are slightly different as they actually do break the game in the right/wrong hands and if someone can exploit them then they can be banned in a rather right/wrong manner.
It IS BAD...FOR COMPETITIVE PLAY. See my previous paragraph. I don't care how you like to play, what I'm saying is is that determining who has the most skill requires that the person winning wins based off of skill, and not luck.Oh please. You make the assumption that random spawnign and exploding **** are bad. They aren't. You just don't like them. Isn't it uncomfortable riding that high horse with such a heavy cross on your back?
Not A casual, the countless casuals before you that have come, got wrecked, and gone.But when a casual does it they represent all of us? That's fair
Incorrect assumption. I hold the notion that most casuals are ******* when it comes to adequately discussing gameplay mechanics (in comparison to a competitive). HOWEVER, I don't just look at Join Date and Post Count and then flame them. I read their words, and then I either laugh, cry, or am filled with rage.Agreed, however you seem to only hold this to casuals and not pros.
His logic is fine I'm not going to deny that, but the conquences of displaying in that manner is that alot of people then to ignore the points when something looks like a ranting, even if it's not a complete rant. Something I'm sure is kind of expected. Then again, I'm pretty sure he aware of that from what he posted so I suppose that's his handling on the whole thingJust a hint when seeing Sliq's posts for the first time: Look at his profile! It contains an important statement that helps a lot when you're debating with him.
Believe it or not, behind that rude, offensive, angry, ****ity barrier of bull**** and flame is sound and undefeatable logic. I agree with Sliq on everything he said in his previous posts here.
I would be fine with items if:I think a big problem with the current competitive mentality is how many tournament-savvy players say that 'items are bad for competitive play', which is entirely untrue. I've personally had MANY incredibly competitive battles with items on. What you SHOULD be saying is that items are bad for YOUR PARTICULAR STYLE of tournament play. There are many ways to be competitive, because competitive simply means:
1 : relating to, characterized by, or based on competition <competitive sports>
2 : inclined, desiring, or suited to compete <a competitive personality> <salary benefits must be competitive — M. S. Eisenhower>
3 : depending for effectiveness on the relative concentration of two or more substances <competitive inhibition of an enzyme>
— com·pet·i·tive·ly adverb
— com·pet·i·tive·ness noun
Nothing in that definition says anything about how competitive works. If I say, "You know, I can kick your *** at Smash Bros.", you can say to me, "Bring it on, c0ckf@g." Whether we use items or not says nothing about how much competition there will be in the resulting fight.
So, for your own sake, I hope you (read: anyone who thinks that, just because they have participated in a tournament, they are an authority on tournaments, playstyles, or Smash in general) stop saying that items are against the competitive mindset, because they aren't. That fact is NOT debatable. They may be against your particular tournament style's mindset, but no one has the right to say that a item-player (or even a casual) can be any less competitive than you in a fight.
I think that people like Sliq, though, are just as much at fault and are just a stubborn as any scrub is. Take my above post, for instance. I'd be willing to bet money that, even though it is an argument based in semantics, no one could disprove the logic behind it. I'm also willing to bet money that almost none of the Sliq-level players on this forum will stop saying that items are against comeptition. When you are so convinced that your logic is infallible, whether its due to never being logically challenged (many cases) or simple pigheadedness (less often, but still pretty abundant), you tend not to revise your arguments much.His logic is fine I'm not going to deny that, but the conquences of displaying in that manner is that alot of people then to ignore the points when something looks like a ranting, even if it's not a complete rant. Something I'm sure is kind of expected. Then again, I'm pretty sure he aware of that from what he posted so I suppose that's his handling on the whole thing
For the love of puppies, find a counter-argument to the biggest argument against items:I think a big problem with the current competitive mentality is how many tournament-savvy players say that 'items are bad for competitive play', which is entirely untrue. I've personally had MANY incredibly competitive battles with items on. What you SHOULD be saying is that items are bad for YOUR PARTICULAR STYLE of tournament play. There are many ways to be competitive, because competitive simply means.
"We" the Competitive Smashers do not cast down the entire Casual Smasher group as a whole or have some kind of superiority complex over them.For fun, i replace words like "casual" and "pro" and "elitist" and replace them with race types. Its hilarous how people can cast down a whole group of people because of their superiority complexes.
OK man. We had this debate before, and you definitely didn't win it or beat any of the points people made to counter your item's tournament thing. We said it's alright if people had item tournaments, but we tried to explain to you how items tournaments aren't the best for truly competitive play. You even, somewhat, conceded to that in the thread, not saying you agreed, but the fact that you couldn't out debate us on the subject made you not voice the kind of crap you are saying now. Your opinion on items, is the only thing that is entirely untrue.I think a big problem with the current competitive mentality is how many tournament-savvy players say that 'items are bad for competitive play', which is entirely untrue.
The difference between you and Sliq is that he is educated on the matter and you are not. In a debate between someone educated versus someone ignorant people would say that the ignorant person is being stubborn for not conceding in the argument. If you call Sliq stubborn, it's not out of him holding onto his views, it's just cause he chooses to keep telling the ignorant person is well... being ignorant.I think that people like Sliq, though, are just as much at fault and are just a stubborn as any scrub is.
That's because they aren't valid points. Nobody ever said that there isn't some skill involved with using items (although it's really not that much skill to be honest), and nobody said it was impossible to be competitive with items. We all know your arguments. You don't seem to realize that your points have been made by many others throughout the years. The thing is, everything you have said about items, everything you haven't said about items that other people have brought up in the past... they aren't worth the randomness they bring into the match.Now, on the other hand, I have before (and others before me) made very valid points for the current argument (such as my above post)... but I've never seen anyone, scrub or Sliq-style 'experienced Smasher', take anything away from them.
I agree, due to people like you that don't realize that they might be wrong and that the people who... I dunno, have tested items in the past for years and then deemed them as unacceptable for tournaments and has the entire experience documented are possibly right to feel the way they do about it.Still, people will argue and people will fail to learn anything. Maybe this is just the pessimist in me talking... but I doubt it.
WTF at Jack Keiser.
OK man. We had this debate before, and you definitely didn't win it or beat any of the points people made to counter your item's tournament thing. We said it's alright if people had item tournaments, but we tried to explain to you how items tournaments aren't the best for truly competitive play. You even, somewhat, conceded to that in the thread, not saying you agreed, but the fact that you couldn't out debate us on the subject made you not voice the kind of crap you are saying now. Your opinion on items, is the only thing that is entirely untrue.
Also, how does the literal definition of "competition" prove anything you are saying? That's one of the dumbest arguments I have heard... All of this stuff about eliminating luck in favor of skill... it should be obvious to everyone!
The difference between you and Sliq is that he is educated on the matter and you are not. In a debate between someone educated versus someone ignorant people would say that the ignorant person is being stubborn for not conceding in the argument. If you call Sliq stubborn, it's not out of him holding onto his views, it's just cause he chooses to keep telling the ignorant person is well... being ignorant.
Yuna, as I said above, I'm not arguing for or against items here... I'm arguing semantics. I don't need to give you any argument about item randomness because that has nothing to do with what I've said here. And, I do believe that my post said nothing about anyone being an idiot. YOU made that part up. And regardless of WHO you're aiming a flawed argument at, the flaw remains: competitive is the wrong word to use. You are tournament players. 'Competitive' does not equal 'tournament' for the very reasons I have laid out on the last page.Yuna said:For the love of puppies, find a counter-argument to the biggest argument against items:
They are random
If you can do that, then maybe we won't treat you like an idiot for calling us idiots for playing with items on and listen to what you have to say.
Just because we might have argued vehemently against certain less intelligent Casual Players or talked badly about certain kinds of Casual Players (most of which by definition are idiotic, much like how there are idiotic groups of Competitive Players as well) does not mean that we feel any enmity towards the entire Casual Community at large!
It's like saying that if anyone insults me, they're automatically racist and homophobic because I'm Asian and gay!
With all due respect, why are you arguing about it in the context of referring to this competitive scene?I said that items matches can be just as competitive as any other style, which is entirely true. I'm sure everyone who is on this board right now has, at some point in their Smash lives, had a fight with items on that was engaging, compelling, and competitive.
So is pretty much everyone else on this site that was old enough to be around since the first installment. That doesn't make you a valid source for determining what is competitive and what is not. You haven't been to many tournaments, and I very much doubt you have been to a tournament that featured seasoned tournament players. You haven't seen how good players will abuse and exploit things to it's fullest, and how one slight unfair advantage (like a random item) could cost the unlucky person the entire match. If you haven't seen this, you will not understand it. I have. Others on this site have as well. We are telling you from first hand experience that is backed up by a plethora of evidence that items aren't good for any form of competitive play.I don't see how I'm not educated on ANY matter; I've been playing Smash, in its various forms and incarnations, ever since Smash64 was released.
Easy. Item matches are NOT as firmly rooted in the concept of 'non-luck' as the current tournament style of matches are. That has NOTHING to do with how competitive the two people in the match are. These two things are NOT equatable. As I said, there are item matches that I have personally had, and yourself as well I'm sure, that were just as engaging, compelling, and competitive as any item-less match you have had. Maybe those item matches had more random factors in them, but that didn't make you want to win any less, nor did it make you ACT less competitively.Jack, I'm failing to see how adding extra randomness can be just as competitive. I'm not saying that matches with items can't be competitive, but they are certainly not on the same level in general.
Sir... you aren't listening to me. Not at all. I'm not saying that items are good for your form of tournament play. I willingly concede that fact, as I concede the fact that I don't know enough about YOUR tournament scene to make a judgment about whether items should be included or not.We are telling you from first hand experience that is backed up by a plethora of evidence that items aren't good for any form of competitive play.
You know exactly what we are referring to. Stop hiding behind the definition you found online. That isn't relevant because the way we use the word competitive is deep routed into the jargon of every competitive game out there. Everyone within every competitive community would know what we are referring to, and unless you are a true idiot, you do too. If your argument is purely semantics, then it's a pretty garbage argument for the discussion of what is good or bad for a competition.Semantics, my friends. Words do mean something, believe it or not.
OK, we aren't. So where are the other tournament scenes? Oh wait, there aren't any, are there! All of the various groups that were separated in the past got together and formed this one! If you want to start your own, that's fine.I'm arguing that it is unfair and inaccurate for you to say that the tournament scene you are involved in somehow has the monopoly on 'competitiveness'.
We aren't arguing that. Our argument is what is good for competitive play in general. Also... if we were arguing that, I would ask then why hasn't any other scene emerged so far? There aren't any others... it's because the people who get good at the game realize why we have the rules that we do. We have these rules because they cultivate an atmosphere that promotes skill above all else. That is what we mean by saying that our way is more competitive than your way, because it's more skill intensive and not as dependent on random outside sources such as items.People can play another style from you and play with just as much fever, just as much will to win.
We see that, but you are the only one arguing this. Meanwhile everyone else is discussing what is better for competitive play. You are the only one arguing over the semantics of the word "competitive" which isn't the same thing that we are referring to when we refer to the competitiveness of a tournament scene. Again, this isn't a completely foreign way of looking at it, as it is shared by virtually every competitive community.How can YOU not see that?
We are the competitive scene, because there is no other competitive scene. What scene are we undermining? Are we undermining random casual players that play differently? How are we undermining them? We aren't telling them to play by our rules, and we definitely aren't discouraging them from joining us. How are they warranted to feel undermined when they don't take the game to the level we do? Why would they even care in the first place? This entire argument doesn't make any sense...Every time the tournament scene refers to itself as the 'competitive' scene, it undermines all those people who play competitively in a differing style than yours.
"I'm also willing to bet money that almost none of the Sliq-level players on this forum will stop saying that items are against comeptition. When you are so convinced that your logic is infallible, whether its due to never being logically challenged (many cases) or simple pigheadedness (less often, but still pretty abundant), you tend not to revise your arguments much."Yuna, as I said above, I'm not arguing for or against items here... I'm arguing semantics. I don't need to give you any argument about item randomness because that has nothing to do with what I've said here. And, I do believe that my post said nothing about anyone being an idiot. YOU made that part up. And regardless of WHO you're aiming a flawed argument at, the flaw remains: competitive is the wrong word to use. You are tournament players. 'Competitive' does not equal 'tournament' for the very reasons I have laid out on the last page.
Now, I think its time you counter argue THAT.
A ) That's the Merriam-Webster definition of the word 'competitive'. I'm pretty sure that makes it relevant. If the current use is inaccurate, if it is a perversion of context, then we should take that into account.You know exactly what we are referring to. Stop hiding behind the definition you found online. That isn't relevant because the way we use the word competitive is deep routed into the jargon of every competitive game out there. Everyone within every competitive community would know what we are referring to, and unless you are a true idiot, you do too. If your argument is purely semantics, then it's a pretty garbage argument for the discussion of what is good or bad for a competition.
A) This is what the Merriam-Webster dictionary has to say on "competitive":A ) That's the Merriam-Webster definition of the word 'competitive'. I'm pretty sure that makes it relevant. If the current use is inaccurate, if it is a perversion of context, then we should take that into account.
B ) What is good and bad for a competition is, indeed, subjective to the competition itself. In terms of YOUR tournament scene, yes, there are certain rules that need to be exhibited in order for you to act in what you deem to be a competitive manner... but that in no way means that the way you act is the only competitive manner there is.
A ) That's the Merriam-Webster definition of the word 'competitive'. I'm pretty sure that makes it relevant. If the current use is inaccurate, if it is a perversion of context, then we should take that into account.
B ) What is good and bad for a competition is, indeed, subjective to the competition itself. In terms of YOUR tournament scene, yes, there are certain rules that need to be exhibited in order for you to act in what you deem to be a competitive manner... but that in no way means that the way you act is the only competitive manner there is.
No, I'm not insulting you. You said no one had challenged your arguments, so I took that into account. The part that says 'whether its due to never being logically challenged' applies to you, if you had taken the time to read into the post, you might have seen that, although I am sorry you misinterpreted my words."I'm also willing to bet money that almost none of the Sliq-level players on this forum will stop saying that items are against comeptition. When you are so convinced that your logic is infallible, whether its due to never being logically challenged (many cases) or simple pigheadedness (less often, but still pretty abundant), you tend not to revise your arguments much."
You're insulting us here.
Also, Smash with items can never be as competitive as Smash without them. Their very random nature, overpoweredness (even if you ban them all, they'll be overpowered due to randomness, who do they favour?) destroys competitiveness.
Two players of equal skill can play and play well but one lucky item spawn and the player who wasn't so lucky will lose (if they're equal and neither does a major mistake). This is not as competitive as without such random elements of luck! When will you get that through your thick skull?!
What the XBOX 360 is so competitive about adding random elements of luck that might turn the tide of a game for absolutely no effort or due to no mistake?! I can play a brilliant game and lose because my opponent, while not totally useless, had lucky item spawns on his or her side! What great competition that fosters!
No, go away!
The webster definition of competitive isn't referring to the same thing. That is a basic definition. The form of the word "competitive" we use is in reference to competitive gaming specifically. It's considered "jargon." Stop pretending that it's one and the same. It's a dumb argument to make in the first place, because we aren't meaning the same things and it's flipping obvious to everyone that is smart enough to infer things from their context.A ) That's the Merriam-Webster definition of the word 'competitive'. I'm pretty sure that makes it relevant. If the current use is inaccurate, if it is a perversion of context, then we should take that into account.
Then make your own scene and then create the rules and then go through the hardships of doing it. You are ignorant in the fact that you aren't taking into account that this scene was created on the foundation of the ideals of existing scenes, which had gotten onto that path through experience and trial and error. Prove me wrong, don't tell me it's possible and sit on your *** and debate with me if you are so adamant about it. As it stands there is no other scene, and we have had no problems with new people. The only problems we have had lately is due to scrubs that don't understand tournament rules and why they are in place, and that is overwhelmingly due to the fact that A: this site was not a definitive competitive community so thusly we are open to everyone, and B: the crowd this game churns out is much younger than most other competitive games. The amount of immature people far outnumber other scenes, and due to this rampant immaturity a division was created. Now people are indoctrinated into one side or another instead of just stumbling upon the site without any pre-existing feelings of this scene being composed of elitists and people out to remove as much stuff from smash as possible.B ) What is good and bad for a competition is, indeed, subjective to the competition itself. In terms of YOUR tournament scene, yes, there are certain rules that need to be exhibited in order for you to act in what you deem to be a competitive manner... but that in no way means that the way you act is the only competitive manner there is.
First of all (and I realize that this is personal: I'm merely explaining for the sake of argument, so I ask you bear with me), I've always known that jargon is used specifically FOR the purpose of alienation, which is why I'm so adamantly against it; for instance, NASA, an incredibly high-profile agency if there ever was one, has jargon so unintelligible and so unintuitive that it totally alienates anyone who hasn't dealt with NASA dealings for the majority of their lives. This is in an effort TO alienate people as a security measure... but I don't see what any gaming scene has to alienate people for. A good portion of Smash jargon IS intuitive. Directional Influence is pretty self-explanitory, for what it's worth, as are many Smash terms. I don't see why, if there is a term that blatantly alienates people (as I believe your meaning for 'competitive' does; it does, believe it or not, tick many people off, as it comes off as smugness), the community, for the sake of progress and making itself better, SHOULDN'T take things like this into account.The webster definition of competitive isn't referring to the same thing. That is a basic definition. The form of the word "competitive" we use is in reference to competitive gaming specifically. It's considered "jargon." Stop pretending that it's one and the same. It's a dumb argument to make in the first place, because we aren't meaning the same things and it's flipping obvious to everyone that is smart enough to infer things from their context.
Then make your own scene and then create the rules and then go through the hardships of doing it. You are ignorant in the fact that you aren't taking into account that this scene was created on the foundation of the ideals of existing scenes, which had gotten onto that path through experience and trial and error. Prove me wrong, don't tell me it's possible and sit on your *** and debate with me if you are so adamant about it. As it stands there is no other scene, and we have had no problems with new people. The only problems we have had lately is due to scrubs that don't understand tournament rules and why they are in place, and that is overwhelmingly due to the fact that A: this site was not a definitive competitive community so thusly we are open to everyone, and B: the crowd this game churns out is much younger than most other competitive games. The amount of immature people far outnumber other scenes, and due to this rampant immaturity a division was created. Now people are indoctrinated into one side or another instead of just stumbling upon the site without any pre-existing feelings of this scene being composed of elitists and people out to remove as much stuff from smash as possible.
Maybe I am on a different topic... but at least I'm on the topic of interactions between 'casuals and elitists', which is at least the thread title, if nothing else. And, YET AGAIN... this has nothing to do with items. It has everything to do with people saying that there is only one way to be competitive, however. Item play is just the strawman that's been set up to be knocked down, just so people can say, "This is the only/best way to be a competitive player!" as if there WAS such a thing.Mookie is right, Jack isn't even arguing with us...he's on a whole different topic and I really don't know where he's going with it. We should just stop trying to convince one person because it really isn't worth it. In his mind somehow items are random yet fair so just let him have his little fantasy.
That is bull****. That is sooooo much BS that it hurts. You know the purpose of jargon? It's not to alienate... it's because the current definitions of words aren't enough to explain a concept, or the word simply doesn't exist. Jargon is created so people can communicate easier. Yes, it takes some time to learn jargon, but it's there for a reason. Think about it for a second... would this site be better without jargon? Do you think people should have to say "jump and air dodge diagonally towards the stage" instead of saying wavedash? Do you think we should always say short hopped fast fall l-cancel for shffls? Seriously... we aren't trying to alienate ANYONE, we are just trying to communicate with each other easier.I've always known that jargon is used specifically FOR the purpose of alienation,
I'm sure that NASA just wants to alienate people, as opposed to using words that are more suited to discussing engineering and science terms that otherwise would require a 5 minute discussion to encapsulate.NASA, an incredibly high-profile agency if there ever was one, has jargon so unintelligible and so unintuitive that it totally alienates anyone who hasn't dealt with NASA dealings for the majority of their lives.
So instead of saying competitive should we use some other word? What is more intuitive, a made up word, or using an existing word that, by all means, doesn't contradict our meaning of the word, but just isn't as defined as ours is?I don't see why, if there is a term that blatantly alienates people (as I believe your meaning for 'competitive' does, as it does, believe it or not, tick many people off as it comes off as smugness), the community, for the sake of progress and making itself better, SHOULDN'T take things like this into account.
You are free to discuss, which is what you have been doing, it's just that you are wrong about a lot of things, and when we try to debate with you... you tell us that we aren't allowing you to discuss it. Notice how I'm not giving you infractions for talking in this thread? You can't counter our arguments, yet you want us and others to believe that you are right? That doesn't make sense at all...That's expressly WHY I feel I can discuss matters like this in a open forum (as if I needed a reason to discuss ANYTHING in a open forum in the first place...).
I know... wiki isn't exactly the most scholarly source, but it proves my point. Many times, as is just human nature, jargon is used in this manner. Yes, when jargon originated, this wasn't the case... but that's the way most people think and act now. Notice, I DID say that the majority of Smash terminology and jargon IS indeed intuitive and not intended to alienate... but the current usage of the word 'competitive' IS used to alienate; it is, after all, used to constitute a distinction, used to make a separation between those who play in your current tournament style, and those who don't.Wikipedia said:In some cases it is used to distinguish those belonging to a group from those who are not. This is sometimes called "guild" or "insider" jargon. Those unfamiliar with a subject can often be tagged by their incorrect use of jargon. The use of jargon by outsiders is considered by insiders to be audacious, since it constitutes a claim to membership of the insider group.