TSM ZeRo
Banned via Administration
CT Zero continues his coverage of the Super Smash Brothers E3 Invitational and his experience with the game. Super Smash Brothers Wii U and 3DS are both currently available to play for those lucky enough to attend E3. For most everyone else, there are still Best Buy Smash-Fests this upcoming Saturday and you can share your experience, or learn from others, on the forums.
Get some advice from the first champion!
Smash Wii U and 3DS - Game Engine
The game engine was said to be in between Melee and Brawl, and that's a great way to put it. However, the engine is a whole new one that is not like Brawl or Melee - it is unique. It is very sensitive, a minimal push on your controller will make that action happen. So in order to be precise, you must be very gentle with your actions. In previous Smash games, executing certain actions could be complicated, in Smash Wii U, some actions are easier or harder than before. For example, edge guarding is very difficult due to the ledge system kicking the player out when a new one is trying to grab it but pivot tilts are easier. Things like that. The game itself feels very smooth in my hands and looks beautiful. I can tell that there's a lot of effort put behind it and I'm very thankful that I played it this early.
Smash Wii U and 3DS - Stages
Battlefield - For some reason this stage feels smaller than in Brawl, maybe because of character size? Not sure. Looks stunning and is a staple stage in the competitive community. I really liked it how the final stage for Grand Finals of the Invitational was Battlefield. Thank you, Nintendo!
Pilotwings - Such a nice idea of a stage. Plays out very crazy. Players who stay underneath the wings will have the positional advantage here. Other than that, it is pretty similar to Final Destination...in some ways!
Super Mario Bros U - Crazy stage. Lots of movement, platforms, and transformations. You need a good recovery for this one. Due to platforms, I feel that characters that don't have a very strong aerial game tend to be in the disadvantage here. For example: Little Mac.
Wily Castle - The Yellow Devil really affects the matches with its movement and attacks. Overall, you want to stay behind him to avoid damage. This stage promotes heavy camping because of it's hazards!
Coliseum - Walk offs! The different transformations effect characters in different ways. When there are no platforms, Little Mac is very powerful! But when there are, he loses this advantage.
Town & City - The reincarnation of Smashville! Looks awesome. The platforms are actually very fast and it can be dangerous to stay in top of them at times! Overall, this stage offers very interesting and varied gameplay due to the platforms always changing things up with their movement.
Boxing Ring -This stage is huge. It definitely plays out a bit slow since you can camp on the sides. Remember, you can jump from the edges of the ring to jump very high. You can also position yourself at the top of the stage to get yourself out of danger. You can also hit this area to make it fall onto the stage for some KO's! It's powerful, so I'd definitely recommend it. Kirby's up throw is very strong if it lands in this area, so make sure to go for it whenever you can!
ZeRo's Zero Suit Samus took the Smash Invitational by storm!
Super Smash Brothers Wii U - 5 Characters Tips
ZeRo Suit Samus - You want to use the Side B to space with her, catch spot dodges with your D-Smash, and mix it up with grabs for when they catch on. Go for a Down Throw (or throw them off the stage) and follow up with your aerials. You can combo with her Down B spike, into a double D-Smash followed by a dash attack into an Up Air! Sweet combo.
Mario - He has a great aerial game, especially his Up Air, and has solid Smashes. Overall, you want to grab and throw your opponent above you to maximize your aerial game. And cover the landings with Smashes! Up Air strings are real, so always go for them whenever its possible. His edge guarding game is also solid and he is overall pretty fast!
Kirby - Kirby is very fast and has little lag. You want to space out back airs like in the other Smash Games when playing defensive, and space out F-Airs, grabs (Kirby has a fantastic grab) and mix it up with shield to pressure your opponent. Kirby's Down Air is a very good spike off the stage, since you can't really get out of it! He also has great priority, so use that off the stage for some quick KO's! His up throw is a fantastic KO move, so always save it around ~90-100% for an easier time. Remember to time it to land on top of platforms for extra knock back!
Rosalina & Luma - She's very floaty and has good range and damage in her moves. Her moves struggle to obtain KOs at times but her Up Smash completes this task just fine. Overall, you want to space out Back Airs, mix it up with grabs, and use your Up Smash has an anti-aerial! She has a great recovery and solid combos if you move fast enough in the air.
Marth - He has changed quite a bit since the other games! His Up Throw is now a KO move and his F-Air has more landing lag. You want to space out jabs and F-Tilts in general - that is just how he spaces now. Mix in your pressure with his powerful shield breaker, and Up Air/Up tilt to counter airborne opponents. His Up Smash is very strong, but so is his tippered F-Smash! Careful of F-Smashing away, this time around it's slower overall.
Super Smash Wii U - Final Thoughts
I really like Smash Bros Wii U. Even though what I tried was just a demo, I really enjoyed it and I just cannot wait to play it more! ZeRo Suit Samus is so much fun, as well. If you get the chance to play the demo, definitely try her out!
And last but definitely not least, I'd like to give a big shoutout to my pro team CLASH Tournaments and you can click here to follow them on Facebook, Youtube and Twitter. A big thank you to our great sponsors and partners - Astro Gaming, Envy Gaming, SmashBoards, Brokentier, Apex Series, and Linode. Loving all of you guys!
PS: I'll be doing a Reddit AMA (Ask Me Anything) in r/SmashBros (LIVE!) today at 7PM PST. Come ask me anything you'd like about Smash 4, characters, match ups, mechanics and much more! Anything, really. I'll answer with as much detail (And honesty!) as possible. Please subscribe to me on Twitch, Facebook, and YouTube! And to hear more give me a follow on Twitter!
Thanks for reading,
ZeRo
ZeRo is the first Champion of Smash Wii UImage Credit: Polygon.com, ZeRo
Get some advice from the first champion!
Smash Wii U and 3DS - Game Engine
The game engine was said to be in between Melee and Brawl, and that's a great way to put it. However, the engine is a whole new one that is not like Brawl or Melee - it is unique. It is very sensitive, a minimal push on your controller will make that action happen. So in order to be precise, you must be very gentle with your actions. In previous Smash games, executing certain actions could be complicated, in Smash Wii U, some actions are easier or harder than before. For example, edge guarding is very difficult due to the ledge system kicking the player out when a new one is trying to grab it but pivot tilts are easier. Things like that. The game itself feels very smooth in my hands and looks beautiful. I can tell that there's a lot of effort put behind it and I'm very thankful that I played it this early.
Smash Wii U and 3DS - Stages
Battlefield - For some reason this stage feels smaller than in Brawl, maybe because of character size? Not sure. Looks stunning and is a staple stage in the competitive community. I really liked it how the final stage for Grand Finals of the Invitational was Battlefield. Thank you, Nintendo!
Pilotwings - Such a nice idea of a stage. Plays out very crazy. Players who stay underneath the wings will have the positional advantage here. Other than that, it is pretty similar to Final Destination...in some ways!
Super Mario Bros U - Crazy stage. Lots of movement, platforms, and transformations. You need a good recovery for this one. Due to platforms, I feel that characters that don't have a very strong aerial game tend to be in the disadvantage here. For example: Little Mac.
Wily Castle - The Yellow Devil really affects the matches with its movement and attacks. Overall, you want to stay behind him to avoid damage. This stage promotes heavy camping because of it's hazards!
Coliseum - Walk offs! The different transformations effect characters in different ways. When there are no platforms, Little Mac is very powerful! But when there are, he loses this advantage.
Town & City - The reincarnation of Smashville! Looks awesome. The platforms are actually very fast and it can be dangerous to stay in top of them at times! Overall, this stage offers very interesting and varied gameplay due to the platforms always changing things up with their movement.
Boxing Ring -This stage is huge. It definitely plays out a bit slow since you can camp on the sides. Remember, you can jump from the edges of the ring to jump very high. You can also position yourself at the top of the stage to get yourself out of danger. You can also hit this area to make it fall onto the stage for some KO's! It's powerful, so I'd definitely recommend it. Kirby's up throw is very strong if it lands in this area, so make sure to go for it whenever you can!
ZeRo's Zero Suit Samus took the Smash Invitational by storm!
Super Smash Brothers Wii U - 5 Characters Tips
ZeRo Suit Samus - You want to use the Side B to space with her, catch spot dodges with your D-Smash, and mix it up with grabs for when they catch on. Go for a Down Throw (or throw them off the stage) and follow up with your aerials. You can combo with her Down B spike, into a double D-Smash followed by a dash attack into an Up Air! Sweet combo.
Mario - He has a great aerial game, especially his Up Air, and has solid Smashes. Overall, you want to grab and throw your opponent above you to maximize your aerial game. And cover the landings with Smashes! Up Air strings are real, so always go for them whenever its possible. His edge guarding game is also solid and he is overall pretty fast!
Kirby - Kirby is very fast and has little lag. You want to space out back airs like in the other Smash Games when playing defensive, and space out F-Airs, grabs (Kirby has a fantastic grab) and mix it up with shield to pressure your opponent. Kirby's Down Air is a very good spike off the stage, since you can't really get out of it! He also has great priority, so use that off the stage for some quick KO's! His up throw is a fantastic KO move, so always save it around ~90-100% for an easier time. Remember to time it to land on top of platforms for extra knock back!
Rosalina & Luma - She's very floaty and has good range and damage in her moves. Her moves struggle to obtain KOs at times but her Up Smash completes this task just fine. Overall, you want to space out Back Airs, mix it up with grabs, and use your Up Smash has an anti-aerial! She has a great recovery and solid combos if you move fast enough in the air.
Marth - He has changed quite a bit since the other games! His Up Throw is now a KO move and his F-Air has more landing lag. You want to space out jabs and F-Tilts in general - that is just how he spaces now. Mix in your pressure with his powerful shield breaker, and Up Air/Up tilt to counter airborne opponents. His Up Smash is very strong, but so is his tippered F-Smash! Careful of F-Smashing away, this time around it's slower overall.
Super Smash Wii U - Final Thoughts
I really like Smash Bros Wii U. Even though what I tried was just a demo, I really enjoyed it and I just cannot wait to play it more! ZeRo Suit Samus is so much fun, as well. If you get the chance to play the demo, definitely try her out!
And last but definitely not least, I'd like to give a big shoutout to my pro team CLASH Tournaments and you can click here to follow them on Facebook, Youtube and Twitter. A big thank you to our great sponsors and partners - Astro Gaming, Envy Gaming, SmashBoards, Brokentier, Apex Series, and Linode. Loving all of you guys!
PS: I'll be doing a Reddit AMA (Ask Me Anything) in r/SmashBros (LIVE!) today at 7PM PST. Come ask me anything you'd like about Smash 4, characters, match ups, mechanics and much more! Anything, really. I'll answer with as much detail (And honesty!) as possible. Please subscribe to me on Twitch, Facebook, and YouTube! And to hear more give me a follow on Twitter!
Thanks for reading,
ZeRo
ZeRo is the first Champion of Smash Wii U
Last edited: