LunarWingCloud
Smash Lord
Was just about to say nah it's same heightIs it just me or does Pikachu's thunder start a lot higher now?
edit: actually, I think it might have just been an illusion caused by the stage I was on.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Was just about to say nah it's same heightIs it just me or does Pikachu's thunder start a lot higher now?
edit: actually, I think it might have just been an illusion caused by the stage I was on.
That can't possibly be good... I can imagine all the misfires and punishes that'll happen to me for simply playing fast paced matches.Just noticed that if you press A + B (attack + special) you perform a Smash attack, neat I guess.
Just noticed that if you press A + B (attack + special) you perform a Smash attack, neat I guess.
That can't possibly be good... I can imagine all the misfires and punishes that'll happen to me for simply playing fast paced matches.
You can turn it off, so don't worry about accidental misfires.That can't possibly be good... I can imagine all the misfires and punishes that'll happen to me for simply playing fast paced matches.
Check out Will's stream, they've already found some changes0 changes made to Donkey Kong as far as I can tell. COLOR ME SURPRISED.
They won't. Replays aren't videos, it's just the system emulating the inputs. As this update changes knockback, lag and damage on moves, it'll just look weird, so replays won't be usable.Can anyone tell me if the replays are still usable? I have so many I have yet to record. I don't wanna sit here and record them if they're still usable in the patch. I'm guessing the answer is no though? ._.
I have to be up for work in 5 hours so I can't stay up much later to see. From what I could tell there were no major changes with landing lag or combos. If I wake up and someone finds something that's great.Check out Will's stream, they've already found some changes
For instance, Diddy's fmash was nerfed as well as Sonic's bthrow
I had a feeling it'd be the case... Well, time to record a load ._.They won't. Replays aren't videos, it's just the system emulating the inputs. As this update changes knockback, lag and damage on moves, it'll just look weird, so replays won't be usable.
Well that sucks :|This has no value competitively, but Wuhu Island doesn't support 6 or 8 player smash, despite the pic of Mewtwo and the other Pokés there.
It wasn't.Imported miis lose their hates if the wii doesnt have it itself
Has that always been a thing? I'm pretty sure it wasn't.
It definitely feels that way.Falcons Knee seems to come out faster. Aye!
what stage, though? it seems like it was nerfed slightly. i was able to kill samus near the edge (where the AI starts in training) at 100% in the old version, but it took around 110% in the patch, which just barely kills. so yes, it's about 10% weaker in terms of knockback now, but it's still fairly strong. nice!PK Thunder feels a lot faster to control than before
Ness' backthrow has been NERFED. I just tried to kill Samus at 110% from the edge of the stage and she lived
just tested this. fox's up smash kos mario in the old version at around 105, where in the new version, it's around 110. i guess it's 5% weaker knockback now? seems like both AIs are using DI.[NEED FOX MAIN TO CONFIRM THESE] Usmash appears to have more kill power. Dthrow might have been changed to have less base knockback, but higher knockback growth.
doesn't bair do less dmg? And grab is def faster ermergerdPac-Man's grab is much faster now, not as much ending lag on it. I think B-air does more damage? Still not enough to 1-shot the hydrant like in vanilla. Recovery after hitting a wall with side B seems to be much faster so you don't smack a wall and suicide.
Set them to second controller in training to avoid this.what stage, though? it seems like it was nerfed slightly. i was able to kill samus near the edge (where the AI starts in training) at 100% in the old version, but it took around 110% in the patch, which just barely kills. so yes, it's about 10% weaker in terms of knockback now, but it's still fairly strong. nice!
just tested this. fox's up smash kos mario in the old version at around 105, where in the new version, it's around 110. i guess it's 5% weaker knockback now? seems like both AIs are using DI.