bubbaking
Smash Hero
Smash Brothers University 1.5
Presented by:
Bubbaking and the Anime Plus Club at Stony Brook University
April 28th, 2013
We are back! And this time it's bigger and better!
The moment you've all been waiting for has finally arrived: a Melee and Project M tournament on Long Island!
Size: Last year our venue was big enough to hold over 10 setups. We didnt think that was big enough so this time we are more than doubling the venue size!
Prizes: To celebrate SBU 1.5 we are adding a base pot of at least $100 to the Melee singles pot. We love our Melee here in SBU and we want to up the hype for Melee as much as we can.
1) The venue fee includes 3 tickets. Each ticket can either get you (1) water bottle or (1) slice of cheese pizza.
2) Additional tickets will cost $1.00.
3) The tickets will be used for a raffle which will be held at the end of the event. Prizes are yet to be determined.
I will be updating this thread as time progresses with specific directions, fees, and scheduling info as well as changes!
Note: To help this event run smoothly, we are in dire need of extra setups. If you are definitely bringing setups for the event, please post it here so we can schedule this event as efficiently as possible. Discounts for setups are listed below.
Location:
Stony Brook University
Stony Brook, NY 11790
Directons:
Super shout outs to TheGrape for finding this stuff for me! I was kinda having a little trouble getting the maps and everything but this guy just steamrolled everything for me!
Venue info:Tournament is being held in the GLS/HDV Center at Roosevelt Quad1) Location of GLS/HDV Center is circled in red. This event will be held in the 2nd floor of the building2) Parking is outlined in dark blue and is free3) Green highlights the food court location. Its just across the street. Food there is decent but overpriced. I'd suggest you bring in food from outside as it would be cheaper. There could also be a possibility of pitching in money and having pizza delivered.Directions to venue:Public Transportation:Stony Brook is easily accessible via LIRR. In fact, the train station is inside campus. Taking the train from Penn Station to Stony Brook takes less than 2 hours. Walking from the train station to the GLS/HDV center takes roughly 10 minutes.Direction for walking is shown hereCar:Take the LIE to Exit 62 and head towards Nicolls Rd/Blue Point/Stony Brook. Once at Nicolls Rd, keep going until you reach the South Entrance. In which case you will make a left.Here is a map which shows the directions to the venue from Nicolls RdHere is the Google Maps directions starting with the left turn from Nicolls1. Turn left onto South Dr2. Turn right onto Marburger Dr3. At the traffic circle, take the 2nd exit onto Circle Rd4. Turn left onto Roosevelt Dr5. Take the 1st right onto Kelly Dr6. Take the 1st right onto West Dr
Price:Venue Fee - $10
Melee Singles Entry Fee - $10
Melee Doubles Entry Fee - $10 ($5 per person)
Project M Singles Entry Fee - $10
Project M Doubles Entry Fee - $10 ($5 per person)
DISCOUNTS!!!!!!!
Anyone who brings a setup will receive a discount on the venue fee. This is how much will be removed from your venue fee for each item needed:
- Game (Melee disc or Brawl disc with P:M SD card) - $1
- System (Wii and/or Gamecube) - $2
- TV - $3
- Partial setup (system + game) - $4
- Full setup (TV + system + game) - $7
If you could bring materials for both games, it would be greatly appreciated.
Please make sure that the P:M contained on any SD cards you bring is Demo v2.5b (Full Set) ONLY!
Pot Payout (for all events):
1st place - 60%
2nd place - 25%
3rd place - 10%
4th place - 5%
Schedule:
*Schedule is subject to change*
10:00 AM - 11:00 AM Setup and Registration
11:00 AM - 12:00 PM Friendlies
1:00 PM - 4:00 PM Melee Doubles
1:00 PM - 4:00 PM Project M Doubles
4:00 PM - 9:00 PM Melee Singles
4:00 PM - 9:00 PM Project M Singles
9:00 PM - 10:00 PM Breakdown
More info relating to the tournament:-Melee singles base pot increased from $100 to $150
-Prizes for raffle include 2 white controllers, 1 silver controller, 1 memory card, and a few others hopefully
-The venue will open at 10:00AM. Doubles for P:M and Melee will start at 1:00PM. Singles will start at 4:00PM
Just a reminder that the venue fee is $10 and includes food and raffle tickets.
The way the raffle tickets works is like this.
-The tickets come in a pair
-You use one of the tickets to get either 1 slice of pizza or 1 bottle of drink. That ticket you give us will go towards the drawing and you keep the other ticket for reference.
-Buying additional tickets cost $1. You get a pair of tickets and you use it as stated above.
-You need to give us 1 of the tickets in the pair or else it wont go in the raffle!
Hope to see you guys in the tournament tomorrow! We will start streaming sometime after 10:00AM
Rules:
Melee (Singles and Doubles)
Project M (Singles and Doubles)MBR Recommended Rule SetSuper Smash Brothers: Melee (Singles and Teams)
Singles Stage List
Starters/Neutrals:
Counterpick:
- Yoshi’s Story
- Fountain of Dreams
- Battlefield
- Final Destination
- Dream Land
Stage Bans
- Pokemon Stadium
- For Best of 3 sets, each player gets 1 stage ban.
- For Best of 5 sets, there are no stage bans.
- For Best of 7 sets, DSRM is enabled for the 7th match, but the winner of the 6th match is allowed one stage ban, to be used after the 6th match is played.
Doubles Stage List
Starters/Neutrals:
Counterpick:
- Yoshi’s Story
- Pokemon Stadium
- Battlefield
- Final Destination
- Dream Land
Stage Bans
- DK 64
- Jungle Japes
- For Best of 3 sets, each team gets 2 stage bans. Teams may ban up to one neutral stage and one counterpick stage. One team cannot ban both counterpick stages.
- For Best of 5 sets, each team gets 1 stage ban.
- For Best of 7 sets, there are no stage bans.
General Rules
Additional Rules for Teams Play
- Items are set to off.
- Stock and Time are set to 4 stock and 8 minutes, respectively.
- Double Blind*: If elected.
- Contest Port Priority*: If elected.
- Neutral Start*: If elected.
- Standard DSR*
- Gentleman’s Clause*
- Forced Character Selection*: Off
- Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
How to Play a Set
- Team Attack: ON.
- Life Stealing is allowed.
- If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
General Knowledge
- Players select their characters. Either player may elect to Double Blind.
- Use Stage Striking* to determine the first stage.
- The players play the first match of the set.
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.
Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
- Winning player of the preceding match bans a stage/stages (if applicable).
- The losing player of the preceding match picks a stage for the next match.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
- The next match is played.
- Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:
Tournament Hosts should keep the following in mind:
- Stage List and Rule Set Familiarity
- Venue and Entry Fees
- Arriving On Time
- Maintaining Personal Hygiene
- Controllers and Character Knowledge
- Minimizing Whining
***Term Definitions***
- Tournament sets are usually based on bracket positions, which may be seeded at your discretion. If your tournament is to be run in any other format, you must advertise it accordingly.
- Some kind of stalling prevention is highly recommended. Since a definition of stalling is too potentially ambiguous here, all instances of stalling are determined by you.
- Unnecessary delays in a set should be discouraged. These delays can occur before (players not playing the set), during (players taking an unnecessary amount of time to counterpick) or after (players not reporting results) a set. The tournament Host is recommended to keep tabs on set status and completion.
- No more than the previous match should be replayed in the event of a rule violation. It is recommended that any disputes be brought promptly and quickly to the Tournament Host’s attention. Special exceptions may be made to this rule per your discretion.
- When running a pool, the game count of each set should be recorded (whether the set was 2-0 or 2-1). Ranking in a pool is determined by the number of sets won. There are several methods of determining a tie-break, but each has advantages and disadvantages. It is the TO's responsibility to determine which method they will be using, advertise which method they will be using in the tournament thread, and to consistently use that method across all pools during the tournament.
- The semi-final and championship sets should be, at minimum, Best of 5.
- Wireless controllers should be discouraged or banned due to interference, unreliability, and time hindrance.
- The Tournament Host reserves the right to, at any time, make anyone leave the premises of the tournament.
- For all Melee Tournaments, Metaknight is banned.
- Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
- Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
- Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
Singles:
FD - Ports 1 & 2
FoD - Ports 1 & 2
YS - Ports 1 & 2
DL64 - Ports 2 & 4
BF - Ports 3 & 4
PS - Ports 3 & 4
Doubles:
FD - Ports 1 & 3 vs Ports 2 & 4
PS - Ports 1 & 4 vs Ports 2 & 3
BF - Ports 1 & 4 vs Ports 2 & 3
YS - Ports 1 & 4 vs Ports 2 & 3
DL - Ports 1 & 4 vs Ports 2 & 3
For the counterpick stages not listed here: Take the 20 seconds to figure it out.
- Standard DSR: A player/team may not counterpick to a stage they have won on.
- DSR Modified: A player/team may not counterpick to the stage they last won on.
- Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
- Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
- Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
Players strike stages in this order: P1 - P2 - P2 - P1
Singles Stage List
Starters/Neutrals:
[collapse=Bottom row of stages in Page 1 of the Stage Select Screen (SSS)]
- Yoshi’s Story
- Battlefield
- Pokemon Stadium 2
- Final Destination
- Smashville
- Dreamland
- Fountain of Dreams
Counterpick:
[collapse=The rest of the stages in Page 1 of the SSS (except for SSE: Jungle) plus Pictochat]
- Yoshi's Island (Brawl)
- Pokemon Stadium 1
- Wario Ware
- Green Hill Zone
- Skyloft
- Skyworld
- Metal Cavern
- Battleship Halberd
- Castle Siege
- Norfair
- Dracula's Castle
- Rumble Falls
- Pictochat
Stage Bans
- For all sets, each player gets 4 stage bans.
[collapse=Bottom row of stages in Page 1 of the Stage Select Screen (SSS)]
- Yoshi’s Story
- Battlefield
- Pokemon Stadium 2
- Final Destination
- Smashville
- Dreamland
- Fountain of Dreams
Counterpick:
[collapse=The rest of the stages in Page 1 of the SSS (except for Metal Cavern) plus Pictochat, Kongo Jungle 64, and Hyrule Castle]
- Yoshi's Island (Brawl)
- Pokemon Stadium 1
- Wario Ware
- Green Hill Zone
- Skyloft
- Skyworld
- SSE: Jungle
- Battleship Halberd
- Castle Siege
- Norfair
- Dracula's Castle
- Rumble Falls
- Pictochat
- Kongo Jungle 64
- Hyrule Castle
Stage Bans
- For all sets, each player gets 5 stage bans.
- Items are set to off.
- Stock and Time are set to 4 stock and 8 minutes, respectively.
- Double Blind: If elected. Either player/team may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, the choice(s) of each player/team for the first round. Both players/teams are to then select their first round characters, with the 3rd party validating that the characters selected are the same as their word.
- Contest Port Priority: If elected. If an agreement cannot be made as to who gets what port, the players may enact a single game of Rock, Paper, Scissors. Winner gets their port selection, loser selects any other port(s).
- Modified Dave's Stupid Rule (MDSR) will be used. A player/team may not counterpick to any stage they won on during the set.
- Gentleman’s Clause. Any stage may be played on if both players agree to it. This rule takes priority over MDSR.
- No Forced Character Selection
- Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, play a 1 stock 3 minute match on the same stage. Rinse and repeat as necessary. Sudden Death is not to be played, and will not count.
- If the match goes to Sudden Death due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
- Team Attack: ON. In other words, "friendly fire" must be allowed.
- Life Stealing is allowed.
- Ports must be P1 & P4 vs P2 & P3. Either team can Contest Port Priority in order to decide which team gets a specific port configuration.
- Players/teams select their characters. Either player/team may elect to Double Blind pick.
- Use Stage Striking to determine the first stage. The order of Stage Striking is P1-P2-P2-P1-P1-P2.
- The players/teams play the first match of the set. Prior to starting this match, either player/team may elect to Contest Port Priority.
- The winning player/team of the preceding match bans up to 4 stages (5 stages in doubles) out of the legal stagelist. Each player/team gets a total of 4 stage bans (5 stage bans in doubles) for the entire set.
- The losing player/team of the preceding match picks a stage for the next match.
- The winning player/team of the preceding match may choose to change characters.
- The losing player/team of the preceding match may choose to change characters.
- The losing player/team of the preceding match gets first pick of port(s).
- The next match is played.
- Repeat Steps 5 through 9 for all subsequent matches until the set is complete.
Hopefully this is everything. Details are subject to change. Let me know if you think something is missing.