There's more important reasons to judge Mighty No. 9 than a lame trailer. I didn't mind the cheesy jokes, aside from the "Awesome things are Awesome", which is just corny **** you see a lot in today's advertising, like ****ing pepsi with the emoji bottles. But Deep Silver is to blame for that, just look at Dead Island Riptide, they tend to make those kind of trailers. It's still looking like a Dreamcast game though. I understand that porting the game to every ****ing console(with only around 4 million, small compared to the budgets of some games these days) is bound to take a hit in the visuals, but it could have ended up slightly better. Like a decent Wii game.
What about the gameplay? It LOOKS decent, nothing spectacular, but I assume you can still take down some foes without dashing. I feel like we haven't got a great look at the "Robot Master" Weapons. So I don't know if any of the weapons are really cool or not. One thing that was promising, was the smaller stat boosts you got from normal enemies. That was a neat idea.
Really liked the Dashing in the Mega Man X games, including stuff like Speed Burner/Nova Strike. But I've never played MN9, so I can't say, the dashing could very well end up way worse than the MMX games, which would suck. Having a shooting platformer game revolve around it might get iffy.
I have a feeling it'll be a solid 6/10 game. But most people will call it garbage since it had so much initial hype. Still, I didn't back the Kickstarter. Maybe I'm giving it too much credit, given all the drama.