GamerGuy09
Smash Master
Shovel Knight:
Digs into Battle!
Who is Shovel Knight?:
Shovel Knight is the main protagonist from the hit indie made game with the same name. It was developed by Yacht Club Games, in which this was their first game as a studio. Shovel Knight was originally a Kickstarted game, who asked for $75,000, but ended up getting $300,000+ in USD! At the Game Awards 2014 hosted by Geoff Keighley, it won the Best Independent Game Award.
Long ago, the lands were untamed, and roamed by legendary adventurers! Of all heroes, none shone brighter than Shovel Knight and Shield Knight. But their travels together ended at the Tower of Fate; when a cursed amulet wrought a terrible magic. Having lost Shield Knight, Shovel Knight went into a life of solitude. Until a vile power; The Enchantress and her Order of No Quarter Emerged, he takes up his shovel to stop them!
Why should Shovel Knight be in Smash?:
Shovel Knight is a relatively well known game when it comes to indie platformers, and a great one at that. He was a console exclusive to the Wii U and 3DS for a considerable amount of time before coming to the Xbox and Playstation systems. Shovel Knight is a perfect representative for the modern day classic, and it fits perfectly well with Nintendo's theme and view.
So what's his moveset potential?:
In the game Shovel Knight, Shovel Knight...well uses his Shovel. It has a few tricks. He can hit enemies with it to hurt them. He can use it to find buried treasure, and you can do a downward thrust to hurt and bounce off of enemies. However he has more moveset potential. Similar to Simon Belmont, Shovel Knight has a slew of sub-weapons. Fire Rods, Rapier Dash, Gauntlets, Fishing Rod, Throwable Anchors, and more! If Pac-Man and Wii Fit Trainer can have really unique movesets, no doubt that Shovel Knight can!
Here is a Moveset idea from me:
Digs into Battle!
Who is Shovel Knight?:
Shovel Knight is the main protagonist from the hit indie made game with the same name. It was developed by Yacht Club Games, in which this was their first game as a studio. Shovel Knight was originally a Kickstarted game, who asked for $75,000, but ended up getting $300,000+ in USD! At the Game Awards 2014 hosted by Geoff Keighley, it won the Best Independent Game Award.
Long ago, the lands were untamed, and roamed by legendary adventurers! Of all heroes, none shone brighter than Shovel Knight and Shield Knight. But their travels together ended at the Tower of Fate; when a cursed amulet wrought a terrible magic. Having lost Shield Knight, Shovel Knight went into a life of solitude. Until a vile power; The Enchantress and her Order of No Quarter Emerged, he takes up his shovel to stop them!
Why should Shovel Knight be in Smash?:
Shovel Knight is a relatively well known game when it comes to indie platformers, and a great one at that. He was a console exclusive to the Wii U and 3DS for a considerable amount of time before coming to the Xbox and Playstation systems. Shovel Knight is a perfect representative for the modern day classic, and it fits perfectly well with Nintendo's theme and view.
So what's his moveset potential?:
In the game Shovel Knight, Shovel Knight...well uses his Shovel. It has a few tricks. He can hit enemies with it to hurt them. He can use it to find buried treasure, and you can do a downward thrust to hurt and bounce off of enemies. However he has more moveset potential. Similar to Simon Belmont, Shovel Knight has a slew of sub-weapons. Fire Rods, Rapier Dash, Gauntlets, Fishing Rod, Throwable Anchors, and more! If Pac-Man and Wii Fit Trainer can have really unique movesets, no doubt that Shovel Knight can!
Here is a Moveset idea from me:
Shovel Knight Moveset 1.0:
Stats:
Size: Around the same height and size of Mega Man.
Weight: Slightly heavier than R.O.B.
Speed: Slightly faster than Robin.
Visual:
Entrance: Shovel Knight flip jumps and lands with his shovel in the air, with random entrance text like "Steel thy Shovel" or "For Shovelry!"
Jump: Normal Shovel Knight jump.
Double Jump: Golden Shovel Knight flip.
Crouch: Barely a crouch like in the game, you can use it to do a little dance.
Up Taunt: Shovel knight holds shovel in the air and shakes it with gumption.
Side Taunt: Shovel Knight rummages through a chest and holds up a big red jewel.
Down Taunt: Tries to use the Phase Locket, but it broke! That OP thing doesn't belong in Smash!
Fanfare: Shovel Knight - Main Theme (0:31-0:38)
Victory 1: Shovel Knight sits on a Log by a Campfire.
Victory 2: Shovel Knight salutes the screen and rides off on a Mobile Gear.
Victory 3: Shovel Knight does his classic crouch dance. (Totally motionless with a slight bend with his knees).
Normal Attacks:
Jab: Shovel Knight does his classic shovel swing. He has no combo, but this does a a fair amount of damage and knockback.
Forward Tilt: Shovel Knight punches forward with the Dust Knuckles, if it makes contact Shovel Knight will lung forward and punch again.
Up Tilt: Shovel Knight swings his head upwards attacking with his horns.
Down Tilt: Shovel Knight throws an Alchemy Coin that deals minor damage but travels extremely far.
Smash Attacks:
Forward Smash: Shovel Knight holds his Shovel to the side while charging up, dealing a devastating swing.
Up Smash: Shoval Knight throws an Anchor overhead, the longer you charge it the farther it goes.
Down Smash: Shovel Knight takes out the War Horn, he charges it and then he blows creating a shock wave around him. The longer you charge it, the bigger the shockwave it. It deals minimal knockback, but it has a very powerful Windbox.
Air Attacks:
Neutral Air: Shovel Knight does exactly the same thing as his Jab, only in mid-air.
Side Air: Shovel Knight uses the Propellar Daggar. This is his main form of recovery.
Up Air: Shovel Knight thrusts his Shovel upwards.
Down Air: Oh baby. His Down Air is his signature Shovel Bounce. How it works is that it doesn't change your momentum or movement at all, instead it switches you to "Bounce Mode" in which if you hit anything below you, you will bounce again and again and again. However you cannot get out of this mode until you use your Neutral Air or when hitting the ground.
Grab Attacks:
Grab: Shovel Knight uses his free hand to grab the opponent.
Pummel: Shovel Knight hits the opponent with his shovel.
Forward Throw: Shovel Knight tosses the opponent with his shovel forwards.
Back Throw: Shovel Knight scoops the opponent and swings his shovel behind him.
Up Throw: Shovel Knight swings his shovel up high, along with his opponent.
Down Throw: Shovel Knight digs into his opponent. This leaves them in a dug state like Donkey Kong's Headbutt.
Special Moves:
Neutral Special: Dig
Shovel Knight digs into the ground, and flings a ton of jewels forward. These damage the opponent. The bigger the jewel, the bigger the damage.
Side Special: Choas Sphere, Fire Rod, Mobile Gear
How Shovel Knight's side special works is that it is 3 different special moves that are on a rotation.
Chaos Sphere: Creates a green ball that bounces against the ground and walls that goes through and damages enemeis.
Fire Rod: Shoots a ball of fire that damages enemies and does good knockback.
Mobile Gear: Summons a mobile gear that revs up and begins to move forward if a player stands on top of it. It deals damage and jumps off ledges. It breaks when it hits a wall and it cannot be turned around.
Up Special: Fishing Rod
The Fishing Rod when used in the air acts like a Tether recovery. However when used on the ground, the anchor damages enemies. If used by a ledge, the anchor meteor smashes opponents as it falls down to the ground. Perfect against people coming back from the ledge below. However if you wait until the anchor is completely off screen you can actually fish! Wait until the exclamation point and hit the B button again to reel it back in. You will be given a random item if Items are on. If Items are not on, you will get a useless boot or tire.
Down Special: Troupple Chalice
Shovel Knight gulps down a Chalice for 5 seconds. If Shovel Knight drinks all of the chalice he recovers 25%. He can do this twice per life. If he is interrupted while drinking the ichor, he will drop the chalice to the ground and it will break.
Final Smash:
Troupple King Waltz:
Shovel Knight summons the Troupple King to put on a show. As the music plays, troupples start flies around the stage hitting and damaging enemies. Shovel Knight can't do anything, as he is just dancing to the music.
Size: Around the same height and size of Mega Man.
Weight: Slightly heavier than R.O.B.
Speed: Slightly faster than Robin.
Visual:
Entrance: Shovel Knight flip jumps and lands with his shovel in the air, with random entrance text like "Steel thy Shovel" or "For Shovelry!"
Jump: Normal Shovel Knight jump.
Double Jump: Golden Shovel Knight flip.
Crouch: Barely a crouch like in the game, you can use it to do a little dance.
Up Taunt: Shovel knight holds shovel in the air and shakes it with gumption.
Side Taunt: Shovel Knight rummages through a chest and holds up a big red jewel.
Down Taunt: Tries to use the Phase Locket, but it broke! That OP thing doesn't belong in Smash!
Fanfare: Shovel Knight - Main Theme (0:31-0:38)
Victory 1: Shovel Knight sits on a Log by a Campfire.
Victory 2: Shovel Knight salutes the screen and rides off on a Mobile Gear.
Victory 3: Shovel Knight does his classic crouch dance. (Totally motionless with a slight bend with his knees).
Normal Attacks:
Jab: Shovel Knight does his classic shovel swing. He has no combo, but this does a a fair amount of damage and knockback.
Forward Tilt: Shovel Knight punches forward with the Dust Knuckles, if it makes contact Shovel Knight will lung forward and punch again.
Up Tilt: Shovel Knight swings his head upwards attacking with his horns.
Down Tilt: Shovel Knight throws an Alchemy Coin that deals minor damage but travels extremely far.
Smash Attacks:
Forward Smash: Shovel Knight holds his Shovel to the side while charging up, dealing a devastating swing.
Up Smash: Shoval Knight throws an Anchor overhead, the longer you charge it the farther it goes.
Down Smash: Shovel Knight takes out the War Horn, he charges it and then he blows creating a shock wave around him. The longer you charge it, the bigger the shockwave it. It deals minimal knockback, but it has a very powerful Windbox.
Air Attacks:
Neutral Air: Shovel Knight does exactly the same thing as his Jab, only in mid-air.
Side Air: Shovel Knight uses the Propellar Daggar. This is his main form of recovery.
Up Air: Shovel Knight thrusts his Shovel upwards.
Down Air: Oh baby. His Down Air is his signature Shovel Bounce. How it works is that it doesn't change your momentum or movement at all, instead it switches you to "Bounce Mode" in which if you hit anything below you, you will bounce again and again and again. However you cannot get out of this mode until you use your Neutral Air or when hitting the ground.
Grab Attacks:
Grab: Shovel Knight uses his free hand to grab the opponent.
Pummel: Shovel Knight hits the opponent with his shovel.
Forward Throw: Shovel Knight tosses the opponent with his shovel forwards.
Back Throw: Shovel Knight scoops the opponent and swings his shovel behind him.
Up Throw: Shovel Knight swings his shovel up high, along with his opponent.
Down Throw: Shovel Knight digs into his opponent. This leaves them in a dug state like Donkey Kong's Headbutt.
Special Moves:
Neutral Special: Dig
Shovel Knight digs into the ground, and flings a ton of jewels forward. These damage the opponent. The bigger the jewel, the bigger the damage.
Side Special: Choas Sphere, Fire Rod, Mobile Gear
How Shovel Knight's side special works is that it is 3 different special moves that are on a rotation.
Chaos Sphere: Creates a green ball that bounces against the ground and walls that goes through and damages enemeis.
Fire Rod: Shoots a ball of fire that damages enemies and does good knockback.
Mobile Gear: Summons a mobile gear that revs up and begins to move forward if a player stands on top of it. It deals damage and jumps off ledges. It breaks when it hits a wall and it cannot be turned around.
Up Special: Fishing Rod
The Fishing Rod when used in the air acts like a Tether recovery. However when used on the ground, the anchor damages enemies. If used by a ledge, the anchor meteor smashes opponents as it falls down to the ground. Perfect against people coming back from the ledge below. However if you wait until the anchor is completely off screen you can actually fish! Wait until the exclamation point and hit the B button again to reel it back in. You will be given a random item if Items are on. If Items are not on, you will get a useless boot or tire.
Down Special: Troupple Chalice
Shovel Knight gulps down a Chalice for 5 seconds. If Shovel Knight drinks all of the chalice he recovers 25%. He can do this twice per life. If he is interrupted while drinking the ichor, he will drop the chalice to the ground and it will break.
Final Smash:
Troupple King Waltz:
Shovel Knight summons the Troupple King to put on a show. As the music plays, troupples start flies around the stage hitting and damaging enemies. Shovel Knight can't do anything, as he is just dancing to the music.
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