Magus420
Smash Master
If that theory is correct, it'd only be possible if you normal hit sweetspot something else while also phantoming them, since the sweetspot is only 3 frames long and their hitlag will always be longer than that.
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Yeah, that's what I meant, I just phrased it poorly.i wouldnt even say its a part of any strategy at all, because knock back isn't changed.
On Yoshi Story: strong phantom knee opponent and strong knee a shy guy -> strong knee opponent.I don't think so. the way he said it, the only way to score that sort of double hit is after hitlag has expired, and I don't think that the sweetspot knee lasts long enough to do that.
Yeah, you can calculate it. The damage part of it anyway. I don't know how stale moves affects non-item projectile knockback growth.Do you have a spreadsheet somewhere with all the attacks and how much they stale, or is there a formula that you can use to calculate it, or what?
This would include Falco's lasers?non-item projectile
Heresy!I don't know...
here are general tipsDoes anyone have any advice for fighting Falco, Fox, Jigglypuff, Peach, and Marth?
Ahh, alright, then.here are general tips
edit-also the reason i told you not to post vids in the fox boards anymore isn't because you suck, it's because your opponents suck. if your mistakes aren't punished then it's hard to explain that you ARE making mistakes, ya dig
i've watched your sig 99 times. Obviously i see when it says GTFO, but it looks like the letters next to it spell "HAT".watch out for marths that approach with delayed nairs. Its best to just shield grab it instead or trying to out space it. it'll beat out your nair even if you space it correctly. You can knee OOS if marth f-smashes and doesn't tip your shield. You can also get up-tilts with knee or nair if they space them wrong. They are a little tricky sometimes though.
oh i see it as a tooth now. it looked like a key with some sort of floating blood drop on it. when it goes by you can definitely see the letter T on it though XDwhere do you see the second t? I only see GTFOHA and a tooth
If there too close to the edge, however, there's really nothing you can do to keep them on the stage. At that point it's probably best to D-throw and go for the edge guard.yeah
up throw when you are near the edge so they cant DI off the stage and avoid a tech chase opportunity
down throw otherwise
not that it matters...its mostly preference
shhhhhhhhhhhhhhh don't tell them those lies.couple things
no offense sveet but almost everything you said in your how to fight marth post was false, dash back stomp doesnt evade dash attack, spaced nair doesnt beat anything marth can do so long as marth spaces, forward b only beats improperly executed moves by marth
scar you gotta work on your **** man, stomp combos into knee on fastfallers as early as like 42% if youre man enough
also an ancient secret trick for when spacies forward b recover from the ledge is to roll away, youll end up right next to them in time to grab
I need help shffling with falcon, and of can i short hop and l-cancl 100% of the time i've practve bt that does'n seem to help
Dair help
tech chase
shflling help
retreating Nair