I wrote up a topic on how I personally avoid tripping. I've only tripped once in the last 3 days of playing, since I started using this, and it was because I chose to dash without walking first (I think, that still needs to be tested.
http://www.smashboards.com/showthread.php?t=153247
There's the post on it. Can somebody test to see if you trip even if you start your walk animation before you dash?
Also, there's another post I made that applies to this topic, again from another post, but I'll repost it here.
Re-Posted from
http://www.smashboards.com/showthread.php?t=152180&page=11
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You know what, I'm sick of hearing these arguments (listed in
bold:
Melee was designed to be a party game too, but we made it competitive. We're doing the same thing for Brawl.
I see this all the time, every time a new game comes out, and the new game is always embraced. This won't be different for Brawl. I'm assuming (wrongly btw) that just because a game is embraced, that it's better (competitively?).
It took a long time for Melee to become deep. Brawl will become deep in time
The reason people made Melee competitive is because folks realized over time that the game was really deep. In the eyes of the rest of the fighting game community, Melee was just another party game, until people saw that it was a good competitive game. Once everybody saw it for what it is, it was embraced. That's not the case this time. Now everybody's embracing Brawl, because it's Smash, the sequel to a great game. People are so desperate to love it, that they simply won't see that it's extremely likely that it won't be worth embracing. This kind of mentality has happened before, with the transition from TTT to T4. T4 came out, and the majority of Tekken players stopped playing TTT, and switched to T4, which will always be remembered as "the stinker" of the Tekken series, in the eyes of most competitive Tekken players. There were a ton of people that pointed out legit reasons as to why T4 wasn't nearly as good as TTT, but nobody listened. Almost everybody embraced it, brought it to the major tournaments that it really didn't belong in, and a lot of people to this day are disappointed with what it did to the Tekken community. Honestly, the Tekken community here in the US has never regained the strength it had before T4 came out.
TTT > T4 : SC2 > SC3 : And just speculating: T6 looks like it could be very bad at a competitive level, compared to T5.
And since somebody mentioned shooters up there, ever heard of Quake 3 and 4? This is almost a mirror example to the scene now with Melee and Brawl. ID clearly made an attempt to market their game to casual gamers, and a broader audience. They toned down the "advanced techs" in Q3, and just made the game easier to play. When the game first came out there were a lot of good players that saw Q4 for what it was. Again, when people complained about Q4, many pro players didn't listen, and were ready to embrace Q4 regardless of the complaints.
"Give it time. You'll get used to it." is what a lot of people said about Q4. Well, a lot of Q3 people switched over to Painkiller, CS, or some other shooter, while some tried to make everything they could out of Q4. Eventually it was realized that Q4 is a game that honestly, almost anybody that's decent at shooters can excel at, and because of the physics changes the first kill ends up being so important that it's simply not a good game when it comes to testing skill. What happened? Well, nobody plays Q4 anymore. Not nearly as many people play Q3. The Quake community moved on, for the most part.
This kind of thing sucks big time for Smash players. If people embrace Brawl, and the community splits, the Smashers don't have a "Painkiller" or "CS" to switch to, as there's no other fighter out there like Smash.
Hands down, Brawl wasn't designed to be competitive, at all. If it ends up being a great competitive game, it'll be an accident again. It's not safe to rely on accidents that might happen.
Now I'm not saying "don't play Brawl", but what I am saying is, "don't stop playing Melee"! If a whole lot of players drop Melee now, which is clearly a gem of a fighter, for something that is designed to be a nothing more than a hunk of coal (fun to burn, but doesn't last too long), well, you're just hoping that there's a gem of equal value in that lump of coal.
There is always a chance I guess.
Look, change in and of itself isn't a bad thing, but when all changes point to the fact that the game was designed specifically to not cater to you and your preferences, it's probably not going to be that great a game for you. If somebody invents Chess 2, now with only two easy to understand pieces (pawns and rooks), only now pawns move and capture like the King used to, and the goal is no longer checkmate, but to take all of the other guy's pieces...... well.... I doubt that pro Chess players would even try to embrace it. Then again, Chess players are pretty smart.