Yes, I am going to play Brawl competitively. EVERYONE does, if they engage in competitions of any kind. Which I do, almost every day with friends, family and online opponents. This sometimes, but not always, involves my participating in "real" tournaments where money is on the line. If "competitive" means having people compete (which it does) then Brawl's future is bright in this regard. The "quality" of this competition is irrelivant if people enjoy it.
Competitive videogaming is not about simply sitting down with a friend and trying to win over them. It isn't.
You're not playing a game competitively if all you're doing is playing against your friend. To be competitive, you have to constantly striving to reach the peak of the metagame.
Some people do find games which discourage camping and reliably reward skill to be fun. But it is not the only (or the most popular) method of attaining fun for the people who play Smash. Sakurai therefore made the correct decision in making Brawl a more defensive, approachable, and less "skill based" game. A minority of folks may not like the changes, but that is an acceptable loss in order to achieve the greatest ammount of enjoyment for the greatest number.
So you're saying that you, your friends and the majority of Brawl owner out there will reaaaaaally love it when they reach the peak of Brawl skill where everyone's camping back and forth and a lot of games actually run out of time because of rampant camping?
Where people aren't even attempting to approach anymore since camping in various ways shuts down almost everything else? Are you going to be enjoying the game then?
You cannot be a competitive player if you don't want the game you're playing competitively to measure skill.
Honestly, I think the majority of players won't even realize that camping is the best strategy because they don't play the game at a true competitive level.
But then they won't be playing the game competitively.
People are free to play games however they want. They are free to play it with Smash Balls, all items, all stages, whatever. I could care less. However, people have this illusion of Brawl being very competitively viable, that we can build a tournament scene around it where the skill level and size will one day rival or even surpass that of Melee's as of today.
This just isn't true due to how the game is programmed. At high level play, it will devolve into who can camp the best. Skill will revolve around camping. Character selection will revolve around camping. Everything will revolve around camping.
And everyone will get bored and stop playing.
Sure, individual players can choose not to camp, but that's crippling themselves because then, the players who
do camp will just crush them.
You can play Brawl as much as you want. You can even host tournaments in it. But don't delude yourself like some people seem to be doing. Brawl equates camping.
A good example if Dead or Alive 4:
It's a fighting game that's really easy to pick up and that many casual players enjoy playing. But the competitive scene is tiny because the game itself is broken and programmed in a way that very few competitive players feel like picking it up.
This does not mean people can't enjoy it on a casual level. But no matter how hard they try, it'll never become as big as, say, Tekken.