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Rosalina Custom Sets: Electric Boogaloo

ParanoidDrone

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The more I use floaty star bit, the more I think it's garbage. I also am still 50-50 between normal up-b and launch star plus. Default side-B is used in a very few MUs (Oli and Luigi spring to mind). Luma warp is so much better than luma shot but I think luma shot is still good.

Ugh she has too many potential competitive sets :X

I think she absolutely needs 2311
2313
2331
2333

I personally might use
2111
or 2131
but I will be bringing my 3ds to apply my own custosm sets to wiius regardless so w/e

I can't think of a set I would run luma shot with but if need be for someone else

1311

IMO anything with
3xxx
x2xx
xx2x
xxx2

aren't gonna be used unless someone specifically says they plan to use those customs.

So we can probs fill up the eighth and ninth spots with something like
1113
xxx3 and leave the last 1 open for players to bring their own custom set if they have a specific one.
Can you elaborate a bit on why default Star Bits are good vs. Luigi/Olimar? I'm not seeing it. I also have a soft spot for Floaty bit because lingering hitboxes ho but I know Shooting is generally superior.

You mixed up xx2x and xx3x. Up 2 is Launch Star Plus, Up 3 is Launch Star Attack.

And lastly EVO is completely disallowing on-site set creation and imports, so what you plan won't work if you intend on going.
 
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Dabuz

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You're right I did mix those two up. (Will edit)

Both characters have a tool that naturally stops shooting star. Pikmin keep Olimar from getting pressured much by it, Luigi's fireballs stop shooting and can be rapid fired, also default side-B is out only real way to contest those fireballs.
 

John12346

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@ Dabuz Dabuz Yeah you need to keep in mind that large scale events like EVO aren't going to allow onsite importing. It's the main reason why the project is seeking to increase the number of sets to 10 so each character can bring out as much potential as they can at EVO.

At the same time though, we will be organizing the sets by priority of how important they are to a character, so at regional/local sized events and such it's quite feasible to delete the last one or two sets off a character to make room.
 
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ParanoidDrone

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You're right I did mix those two up. (Will edit)

Both characters have a tool that naturally stops shooting star. Pikmin keep Olimar from getting pressured much by it, Luigi's fireballs stop shooting and can be rapid fired, also default side-B is out only real way to contest those fireballs.
Interesting, I hadn't considered that. But you got me curious so I went into training mode, where I learned something new.

Floaty Star Bit goes completely through most if not all projectiles. I've tested it on Fireballs (both Mario's and Luigi's), Samus's Charge Shot (uncharged and fully charged) and Missiles (homing and Super), Peach's Vegetable, Pac-Man's Bonus Fruit (all charge levels), R.O.B.'s Robo Beam, Link's Bow, Gale Boomerang, and Bombs, Robin's Thunder (all charge levels), Duck Hunt's Clay Shot and Wild Gunmen, Ness's PK Fire and PK Thunder, Greninja's Water Shuriken (all charge levels), and WFT's Sun Salutation (all charge levels).

The exceptions seem to be few. R.O.B.'s Gyro, Olimar's Pikmin, Dedede's Gordo Throw, WFT's Header, and Duck Hunt's Trick Shot are all swatted away. Pikmin, Gordos, Header, and the can are easy to explain since they have special properties that let them take damage, but I'm not sure what makes the Gyro different, especially when Floaty Star Bit goes right through Peach's vegetables. Link's Bombs and Pac-Man's Bonus Fruit do seem to get hit as well, or at least you can hear the hit sound, but without any visible effect on their trajectory, which is why they're not in this list.

It's important to note that other than the exceptions, the other projectile will just keep on going through Floaty Star Bit, so it's not going to stop them from hitting you (or more likely, Luma). But the same could be said about default Star Bits unless I'm mistaken since they're considered physical disjoint instead of a proper projectile for some reason, so that's probably a wash.

Sorry, that was a bit wall-of-texty. But this is stuff that I never knew so I got a bit excited.
 
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Great_Shell

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http://youtu.be/SCWD4pY39ro?t=13m34s

Can Guardian Luma still be used as recovery? It's literally the only custom I haven't unlocked so I can't test it. The video was made in September so I don't know if it still does this or not. If it does I think pairing it with Launch Star Attack would be an option.
 

DisidisiD

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Can Guardian Luma still be used as recovery? It's literally the only custom I haven't unlocked so I can't test it. The video was made in September so I don't know if it still does this or not. If it does I think pairing it with Launch Star Attack would be an option.

Nah. That was sadly patched out.

Also, @ ParanoidDrone ParanoidDrone , what do you mean by "goes through". Do you mean there is no interaction, whatsoever, or is the floaty star bit cancelled?
 

ParanoidDrone

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Nah. That was sadly patched out.

Also, @ ParanoidDrone ParanoidDrone , what do you mean by "goes through". Do you mean there is no interaction, whatsoever, or is the floaty star bit cancelled?
No interaction whatsoever. None of the projectiles I tested cancel out Floaty Star Bit at all. The exceptions I list are only exceptions in that Floaty Star Bit hits them away as opposed to both of them ignoring each other.

Question for those who know more about game mechanics than I do. How likely is it that Floaty Star Bit is transcendent?
 
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DisidisiD

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@ ParanoidDrone ParanoidDrone It reacts to objects the same way as Fox's blaster, a transcendent move, so I'm guessing it is a transcendent move. However, I was doing testing and I noticed that fox's lasers seemed to be stopped by link's bombs. I tried it with the star bits and, unless I imagined it, the star bits also had an effect, however slight. If you watch the bomb closely, you can see it barely stop before continuing on its path. That had been bothering me from the list because those bombs do have a health threshold, I believe, like the pikmin or gordo. I am testing the bonus fruit now.

EDIT: Yeah the bonus fruit are affected as well, but also very slightly. Also, Pacman's power pellet is stopped by the floaty starbit.

EDIT2:It also seems that Duck Hunt's gunmen (not the bullets) are affected and the clay pigeon as well . Will do further research on what is and is not affected.
 
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Jams.

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The exceptions seem to be few. R.O.B.'s Gyro, Olimar's Pikmin, Dedede's Gordo Throw, WFT's Header, and Duck Hunt's Trick Shot are all swatted away. Pikmin, Gordos, Header, and the can are easy to explain since they have special properties that let them take damage, but I'm not sure what makes the Gyro different, especially when Floaty Star Bit goes right through Peach's vegetables.
Gyro has a hurtbox which allows it to interact with and block transcendent projectiles such as needles and lasers, which is likely why it interacts with Floaty Star Bit.
 
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DisidisiD

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I am pretty sure it is transcendent. It reacts to objects the same way needles and Fox's lasers do where, if it has a hurt box, the projectile is taking damage.
 

AlMoStLeGeNdArY

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If floaty star bit is the big luma shot then I'd have to say it's her best side B. If it's falco laser one then I agree that it's bad. I think the big star that luma spits out is a ridiculous move. A giant slow hit box that can be used in a lot of situations. I haven't seen it lose to too many projectiles and Idk if any attacks actually beat it.
 

Jams.

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What makes you think Shooty Star Bit (the Falco laser one) is bad? It gives Rosalina a long range pressure option which racks up damage and forces most characters to fight her in mid range, where she'll likely win.

Floaty Star Bit is nice when you can get it out without getting punished, but the lag on that move is awful.
 

AlMoStLeGeNdArY

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What makes you think Shooty Star Bit (the Falco laser one) is bad? It gives Rosalina a long range pressure option which racks up damage and forces most characters to fight her in mid range, where she'll likely win.

Floaty Star Bit is nice when you can get it out without getting punished, but the lag on that move is awful.
The end lag or SU is horrible on fsb? I feel like the end lag is pretty good on the move. But I dislike the other move because it's not really that good. You don't really get this amazing zoning tool it's mediocre at best with a lot of cool down on it.
 

Zonderion

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I think they both have their propose. One is great for zoning and the other is great for long range pressure. I think it depends on the Rosalina and the play style of the opponent.
 

DisidisiD

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Basically, what this conversation has come down to is that everyone dislikes catch and release and launch star attack and everyone likes luma warp, atleast to an extent. Everything else is disputed upon. With this, the following sets are possible:

1111 2111 3111
1113 2113 3113
1121 2121 3121
1123 2123 3123
1211 2211 3211
1213 2213 3213
1221 2221 3221
1223 2223 3223
1311 2311 3311
1313 2313 3313
1321 2321 3321
1323 2323 3323

Of these, what can be ruled out. I've bolded, italicized, and underlined what is probably going to be included but what of the rest.
 
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ParanoidDrone

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Basically, what this conversation has come down to is that everyone dislikes catch and release and launch star attack and everyone likes luma warp, atleast to an extent. Everything else is disputed upon. With this, the following sets are possible:

1111 2111 3111
1113 2113 3113
1121 2121 3121
1123 2123 3123
1211 2211 3211
1213 2213 3213
1221 2221 3221
1223 2223 3223
1311 2311 3311
1313 2313 3313
1321 2321 3321
1323 2323 3323

Of these, what can be ruled out. I've bolded, italicized, and underlined what is probably going to be included but what of the rest.
That's a very helpful list, thanks for that. I've gone and done strikethroughs for the sets I don't see the point in considering.

1111 2111 3111
1113
2113 3113
1121
2121 3121
1123
2123 3123
1211
2211 3211
1213
2213 3213
1221
2221 3221
1223
2223 3223
1311 2311 3311
1313 2313 3313
1321 2321 3321
1323 2323 3323

My thoughts on the remaining sets:

Luma Shot's only real use over Luma Warp is the fact that it's a valid attack in its own right. Even though it can be charged to fling Luma farther than Luma Warp, the time it takes to do so is long enough that you could probably make up the difference by simply running forward and using Luma Warp anyway. Close range Luma shenanigans can be done by jabbing to walk Luma forward manually. That said, I can see players wanting to use it anyway due to familiarity even though it's an overall inferior option. I think the best use of any Luma Shot set would be to pair it with Shooting Star Bit to patch up the long range projectile game.

Power Luma Shot is an interesting choice that, similar to Luma Shot, is probably inferior to Luma Warp on the whole but I can imagine someone wanting to use it anyway. Powerful, lingering hitboxes are always useful, it's just a question of whether it's worth tying up Luma for the duration. It overlaps with Floaty Star Bit for that "lingering hitbox" niche though, so I don't see the point in pairing them together.

Floaty Star Bit is a move I personally have a lot of interest in, especially with the recent findings that it appears to be a transcendent projectile and won't clank with anything. For characters that can easily deal with Shooting Star Bit for whatever reason, it would be my go-to side special option. But like I said, I don't think it has much synergy with Power Luma Shot since they occupy that same "lingering hitboxes" niche.

Up and down specials can be whatever. Launch Star and Gravitational Pull are probably the best for general use, but Launch Star Plus is harder to gimp and Guardian Luma is better than (literally) nothing in matchups where the opponent lacks projectiles. 23XX, as Rosalina's best set, probably deserves all 4 combinations of those two while the rest can be pick and choose as need and/or popularity dictate.
 

DisidisiD

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So just to make things clearer, @ ParanoidDrone ParanoidDrone 's strike throughs leave the following:
1111 2211
2213 2221 2223
1311 2311 3311
1313 2313 3313
1321 2321 3321
1323 2323 3323


So the necessary ones are:1111,2311,2313,2321,2323

The now disputed ones include:
2211 2213 2221 2223
1311 1313 1321 1323
3323 3311 3313 3321

Possible strategies involving the following:
I think every one under stands the dynamics of the XX23, XX13, XX11, XX21 so I won't explain those in too much detail.

The 22XXs: Floaty star bit into luma warp to cover a backwards roll (good for trapping people and starting "wombo combos")

That's all I can think of at the moment.I'll add more as I can think of them


Information necessary for the decision:
Is power luma invincible at all charges or just full (Could it be used as an instant moving shield against projectiles/rushdown)?
Can Little mac get past it easily(lol)?
Is it an effective punish (fully charged kills earlier than smashes)?
What is the best set for the mirror match (Does anything counter 23XX)?
 

ParanoidDrone

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I'd caution against taking my word as gospel, this is supposed to be a community effort. But that's a good summary of my post.

Power Luma Shot is only invincible at full charge and I'd probably take 22X3 for the mirror, actually. I can't see Shooting bit being very useful when Luma is there to soak it up, and I don't think an opposing Shooting bit is enough of a threat to worry about absorbing it.
 
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DisidisiD

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Hey guys,
I was doing some testing against a game and watch with the 2231 mix and I noticed what I'm pretty sure is a glitch. When g&w buckets floaty star bits, they don't disappear. The g&w was able to get two parts of the bucket filled and the floaty star bit still didn't go away. Is this supposed to happen?

EDIT: yeah something's wrong. I just filled a whole bucket with one floaty star bit. And it's not just the animation that stays because it can still hurt game and watch if he finishes before it goes away.
 
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ParanoidDrone

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Hey guys,
I was doing some testing against a game and watch with the 2231 mix and I noticed what I'm pretty sure is a glitch. When g&w buckets floaty star bits, they don't disappear. The g&w was able to get two parts of the bucket filled and the floaty star bit still didn't go away. Is this supposed to happen?

EDIT: yeah something's wrong. I just filled a whole bucket with one floaty star bit. And it's not just the animation that stays because it can still hurt game and watch if he finishes before it goes away.
I've known about this for a while but never really took the time to ponder why. But even if G&W fills the bucket, the resulting oil spill is pretty weak since Floaty bits do like 2% per hit.

Try catching Mario's Fire Orb and see if it also lingers the same way? Also test Ness's PSI Magnet, I'm curious what would happen there.
 
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DisidisiD

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I did't have fire orb so I went into classic mode to get it and I just got 8 new customs off of one try (woot woot) but none of them are fire orb. Once I get it, I'll test it.
Bucket attack will do 18% with the floaty star bit pieces.
fire orb:don't have
Psi magnet:only once and the star bit disappears
What other moves are there like fire orb and floaty star bit.
 

ParanoidDrone

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I did't have fire orb so I went into classic mode to get it and I just got 8 new customs off of one try (woot woot) but none of them are fire orb. Once I get it, I'll test it.
Bucket attack will do 18% with the floaty star bit pieces.
fire orb:don't have
Psi magnet:only once and the star bit disappears
What other moves are there like fire orb and floaty star bit.
Mega Capsule, but I don't think any of the pills can be bucketed.

Other moves that may or may not work similarly:

  • Bowser and Charizard's flame breath customs that shoot individual blasts
  • Lucario's Snaring Aura Sphere, maybe Piercing too
  • Greninja's full charge Water Shuriken? Not sure if the bucket catches that.
  • Arcfire and PK Fire after they explode. Maybe Arcthunder too. Also Thoron.
  • Maybe Pit/Dark Pit's Piercing Bow.
  • ROB's laser.
  • Pikachu's Thunder.
  • Uh...Mega Man's up air?

That's just moves I could think of that don't vanish on hit. I'd test some of these myself but I have other obligations IRL right now.
 
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DisidisiD

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Bowser flame ball:no

Lucario uncharged snare:yes & 18%

Lucario fully charged snare:yes & does 60% & kills Lucario at 0% easily (holy ****)
- interesting note: it seems that, full aura, fully charged snare fills the bucket incredibly fast. Like really fast. Like only one absorb is necessary fast. But it only does 60% again but still kills (possibly to a lesser extent but I couldn't tell).

lucario uncharged pierce: If it were slower, it could probably be bucketed multiple times, as the projectile keeps going. 18%

lucario fully charged pierce: If it were slower, it could probably be bucketed multiple times, as the projectile keeps going. 37%

Greninja shuriken: not absorbed

Before Arcfire hits something: too lazy to get (but its a different thing and it does not stay afterwards)

After Arcfire hits something:yes & Fills really quickly & 31%

PK fire: too lazy to test but probably the same as arcfire

the tail of ness up B:yes & 25%

Arcthunder: CPUs are unhelpful and only charged thoron

Thoron:yes & fills immediately with only one absorb & 21%

Piercing bow: yes & 52% & kills pit at 0% easily(holy ****)

Megaman Uair: too lazy to test right now


I only found data on killing percent for a few because they jumped out as very powerful AKA lucario fully charged snare and piercing bow.
 

ParanoidDrone

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- interesting note: it seems that, full aura, fully charged snare fills the bucket incredibly fast. Like really fast. Like only one absorb is necessary fast. But it only does 60% again but still kills (possibly to a lesser extent but I couldn't tell).
Sufficiently powerful moves can fill multiple bucket levels at once.
 

Amazing Ampharos

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The more I have explored, the more I've concluded that 2, 3, 1/2, 1/3 is pretty much correct for Rosalina. I really do enjoy neutral-3 and side-2, but even against Sonic which is IMO best case scenario MU for those two, they're just... limiting (neutral-3 more than side-2; I think side-2 vs side-3 is pure preference in the Sonic MU since SSB clashes with his spinning specials while FSB beats them clean). I feel like I'd only actually use Power Luma Shot against an opponent I was confident I could make repeated hard reads against, but against such an opponent, I'd be confident I could win with any set so it's not exactly a good one to include.

Here's what I'm thinking is wise for Rosalina, speaking as a Rosalina main and not as the project manager for a second:

2311, 2313, 2321, 2323, 2111, 2121
1311, 1313, 2211, 2221

The first four sets are pretty much necessary. The next two are me trusting dabuz that default Star Bits is useful in those two match-ups (where you'll always want Grav-Pull so they don't need Guardian Luma variants). The bottom four sets are designed to respect some different preferences. I feel like a lot of people will want 1311 and 1313 even though they're legitimately pretty bad sets, and I think Floaty Star Bit is good enough that it needs to be available especially since it needs explored across every match-up and might actually be optimum in a few even if SSB is general purpose best (I'm still very undecided about the Sonic MU at least, and I thought it was better against Sheik until I saw that SSB is really necessary if Sheik uses Piercing Needles which in a custom meta every Sheik will do against Rosalina). However, it should only take up two slots, and I feel like the risk of Floaty Star Bit proving optimum in a Guardian Luma match-up is less important to account for than the preference choice between up specials.

Thoughts?
 

DisidisiD

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I am mostly ok with that list. However I would like to ask, in which matchups would FSB be useful where GP would be as well. I think that the two 22XX ones should be 2213 and 2223 if there are none.
 

SleuthMechanism

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i so far like 2131, and 2331. launch star attack just feels so worth it considering that its distance is still good and it actually has a hitbox.(meaning people can't just blatantly disrepect it) star bits i feel is a underrated move with some decent utility to it but shooting star bits is also crazy good since you essentially have falco's brawl laser so it feels like a preference based toss up there. as for luma warp it's just a decent spacing tool that atleast has more potential than the rarely useful standard move IMO.
 
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ParanoidDrone

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I am mostly ok with that list. However I would like to ask, in which matchups would FSB be useful where GP would be as well. I think that the two 22XX ones should be 2213 and 2223 if there are none.
I think it's more a case of GPull being the best general-use down special (Guardian Luma is admittedly a bit meh and only useful if there's nothing to absorb) and right now the meta isn't well developed enough for much more than reasoned theorycraft regarding synergy between Floaty Bit and GPull/GLuma. So GPull is the "safe" choice.

Shifting gears a bit, I think we're all agreed that the critical sets for Rosalina are:

2311
2313
2321
2323

This represents the golden pair of Luma Warp + Shooting Star Bit with all combinations of Launch Star/Launch Star Plus and Gravitational Pull/Guardian Luma.

The rest of the sets are where the real contention lies. I'm an advocate for Floaty Star Bit, 22XX. Dabuz likes Star Bits for Olimar and Luigi matchups, 21XX. Luma Shot, while inferior overall to Luma Warp, may appeal to some players due to lack of experience with Warp, 13XX. And Power Luma Shot is interesting but not necessarily a "good" choice, 33XX.

If we decide to cater to Dabuz a bit (since he's basically the world's best Rosalina right now), then these sets should be added for his sake:

2111
2121

(Unless he decides Guardian Luma is better but I think he's very partial to Gravitational Pull.)

That leaves 4 more slots. If we wanted we could actually fit in a basic flavor of the other three sets with one to spare:

2211
1311
3311

I'd push for a 22XX set in the final slot, personally. (Transcendent projectiles, yay!) Maybe 2223 for maximum differentiation?

With that in mind, my proposed list:

Critical:
2311
2313
2321
2323

We <3 Dabuz:
2111
2121

Experimental/Filler:
2211
1311
3311
2223
 
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SleuthMechanism

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That proposed list looks pretty fantastic. seems to cover pretty much all the bases very well.
 

Amazing Ampharos

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I'd be satisfied with that list overall, it includes the important bits. Although I thought GPull didn't work vs. Pikmin?
GPull vs Pikmin is weird. It doesn't work on Pikmin Toss, but it does work on Olimar's smashes. Don't ask me why; I didn't program this game.

I am mostly ok with that list. However I would like to ask, in which matchups would FSB be useful where GP would be as well. I think that the two 22XX ones should be 2213 and 2223 if there are none.
Guardian Luma is such a poor move that, IMO, it's always wrong to use if Gravitational Pull has any mechanical effect at all in a match-up. Like against Sonic who is a MU I consider Floaty Star Bit for (since the spin moves clash out Shooting Star Bits but are stuffed by Floaty Star Bit, even still it feels like an even trade-off), I honestly think that being able to Gravitational Pull falling springs is more useful than whatever Guardian Luma does for you. Guardian Luma would be worth excluding completely on the basis of being a bad move if not for the fact that it's somehow better than Catch & Release and Gravitational Pull does literally nothing in a handful of match-ups (like vs Meta Knight or DK).

---

@ ParanoidDrone ParanoidDrone We have similar sets, including the same six top line sets. I think we agree those are the really important ones. To be honest, I kinda like my list a bit more since 2221 is a bigger service to actual players than 2223 (you'd never use an up-B you didn't want just to be sure to have Guardian Luma, and the up-B is pure preference IMO), and I think it's likely more actual players will prefer the sub-optimal 1313 than the sub-optimal 3311. Like Power Luma Shot is a lot of fun, but the move really does cripple Rosalina on a fundamental level and even worse is what you might call a "win more" move. Against an opponent you were going to beat anyway, Power Luma Shot can let you just style on them and win super hard. However, it does nothing but hurt you if your opponent had a real chance to beat you; I feel like including has the meta effect of giving strong Rosalinas a tool to troll weaker players while providing no useful gameplay function.

However, if we do feel that 1313 is too marginal to seriously spend a slot on which I could buy, I'd be more interested in this suggestion:

i so far like 2131, and 2331. launch star attack just feels so worth it considering that its distance is still good and it actually has a hitbox.(meaning people can't just blatantly disrepect it) star bits i feel is a underrated move with some decent utility to it but shooting star bits is also crazy good since you essentially have falco's brawl laser so it feels like a preference based toss up there. as for luma warp it's just a decent spacing tool that atleast has more potential than the rarely useful standard move IMO.
Launch Star Attack is a pretty awful move; you're nerfing one of Rosalina's best attributes for what is a pretty horrible up special attack (awful hitboxes, doesn't hit until frame 10, low damage, no kill power). However, it's probably somewhat better than Power Luma Shot, and I can imagine extremely theoretical uses for it (hitting Peach out of float, going for a stage spike on the deepest of off-stage chases, uh... maybe something else?) and while up-2 is the real good option to make Rosa harder to gimp maybe some character does find up-3's hitbox an impediment to gimping her? 2331 is a set that I don't think is completely out of the question to give a slot to.

Drone, how do you feel about the same six sets important sets with 2211, 2221, 1311, and 2331 as the niche sets? Today is the last day; I actually feel bad to have not been that active in the Rosalina discussion as a main of the character, but I've had a lot to do related to the project off this board...
 

ParanoidDrone

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Drone, how do you feel about the same six sets important sets with 2211, 2221, 1311, and 2331 as the niche sets? Today is the last day; I actually feel bad to have not been that active in the Rosalina discussion as a main of the character, but I've had a lot to do related to the project off this board...
I keep hitting "like" instead of "reply." Oh well, enjoy your free like.

No objections to your idea.
 

Xaltis

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You need to explain WHY power luma shot is good, quite frankly I don't see it.
First of all it's not about being a good move, it's about variety, even if a move isn't good we should be able to at least use it in ONE set.

Now why is it good? It's a giant moving hit box that does 22% when fully charged and kills at around 60% with great knock back, you could easily launch Luma and set up a throw into him. I have no clue why nobody else sees the potential in this move, maybe you guys have just decided to not even try out the move since everyone loves Luma Warp. But again all the fast characters can beat Luma warp. Ex: Sheik, Zero Suit

Here are custom sets I use and would want to use at EVO that aren't already a preset.

I'll try to remember the numbers but I believe they are.

3231 (Power Luma Shot, Shooting Star Bit, Launch Star Attack, Gravitational Pull)

3331 (Power Luma Shot, Floaty Star Bit, Launch Star Attack, Gravitational Pull)

3233 ( Power Luma Shot, Shooting Star Bit, Launch Star Attack, Guardian Luma) <- for people without projectiles.

3333 (Power Luma Shot, Floaty Star Bit, Launch Star Attack, Guardian Luma) <- same but floaty star bit for more coverage.


And let me just say, please never again tell me to ask my TO at my locals if I can use my own set. Why would I practice a set that isn't allowed at EVO? That's not a smart thing to do, this is why we need to fix Rosalina's presets.
 
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DisidisiD

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You swapped side b2 and 3 but I can see what you mean how it could be used. I would also like to ask what you see in launch star attack. It is ok in that it actually has a hit box but the momentum loss as well as the overall loss of recovery makes deep edge guards impossible.
 

Mario & Sonic Guy

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Power Luma Shot needs to be included in these sets. Don't mess up our character or limit them.
Power Luma Shot may be Rosalina's strongest attack if it's fully charged, but it's slow and very predictable to avoid. Likewise, because it's so slow, anyone who has a reflecting move (such as Mario, Fox, and Pit) can easily make Power Luma Shot backfire on Rosalina, getting a potential 1-hit KO on her as a result.

Because of this, Power Luma Shot is not a reliable special move to use at all.
 

AlMoStLeGeNdArY

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First of all it's not about being a good move, it's about variety, even if a move isn't good we should be able to at least use it in ONE set.

Now why is it good? It's a giant moving hit box that does 22% when fully charged and kills at around 60% with great knock back, you could easily launch Luma and set up a throw into him. I have no clue why nobody else sees the potential in this move, maybe you guys have just decided to not even try out the move since everyone loves Luma Warp. But again all the fast characters can beat Luma warp. Ex: Sheik, Zero Suit

Here are custom sets I use and would want to use at EVO that aren't already a preset.

I'll try to remember the numbers but I believe they are.

3231 (Power Luma Shot, Shooting Star Bit, Launch Star Attack, Gravitational Pull)

3331 (Power Luma Shot, Floaty Star Bit, Launch Star Attack, Gravitational Pull)

3233 ( Power Luma Shot, Shooting Star Bit, Launch Star Attack, Guardian Luma) <- for people without projectiles.

3333 (Power Luma Shot, Floaty Star Bit, Launch Star Attack, Guardian Luma) <- same but floaty star bit for more coverage.


And let me just say, please never again tell me to ask my TO at my locals if I can use my own set. Why would I practice a set that isn't allowed at EVO? That's not a smart thing to do, this is why we need to fix Rosalina's presets.
I've tried most of her customs and I feel as though that neutral B is actually the worse of the three. Although I do believe that it should get a slot. Just because it shpuld be represented it maybe better in certain MU's but I'm not really sure about that. I'm curious about your thoughts on Rosalina's up B 3. It doesn't seem very good to me.
 

Xaltis

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Power Luma Shot may be Rosalina's strongest attack if it's fully charged, but it's slow and very predictable to avoid. Likewise, because it's so slow, anyone who has a reflecting move (such as Mario, Fox, and Pit) can easily make Power Luma Shot backfire on Rosalina, getting a potential 1-hit KO on her as a result.

Because of this, Power Luma Shot is not a reliable special move to use at all.
You have no idea how to use the move if your'e saying this, you do send Luma out and wait for someone to just reflect it, nor should you use it close enough to them for that. You need to use it and then move with Luma, grab the opponent if they have a reflector and toss them into it. You need to look at Rosalina's moves a bit more.

Also launch star attack is obvious, it makes her like Zero Suit Samus, killing really high up with her up B.
 
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