What does bother me, is with the way these balance changes are going, it's going to lead Rosalina to being a much more campy character. That isn't really fun for anyone.
That's my main worry - nerfing Rosalina to the point where her utility is gone and she is stuck to a campy playstyle that won't be fun. If I find she is reduced to that, I dare say I may not main her anymore. Because the reason I find her fun to play is because she has so much utility, she isn't stuck to a specific play style archetype. Even if she remained high tier, I won't play her if she is forced into a play style I simply don't enjoy.
Everytime I attack rosalina, luma counter. With low knocback attack (most fast attack) or grab. Because if rosa send a input few frame after getting hit or grabed or at the same time but with lower priority, luma still apply the last input. So my match against rosa was me waiting for her attack engage so she cannot send any input to rosa when i strike back. It also mean if she doesn't engage, we had no fight.
So im glad of this nerf.
You say this being a Lucina main, a character who literally has a move called "Counter", that can counter any attack at the drop of a hat for free, and can't be read provided the Lucina player has sharp reflexes.
I should've clarified, it will affect them, though I don't think it would do very much since Luma can still act the moment shes released from the grab (either by grab escape or being thrown)
Still, that said, im not sure how I feel about the change since while it likely won't be absurdly noteworthy (as in, people will learn to adapt to it and still likely do fine with Rosa since shes still overall a very good character). Its still a change thats quite soon, especially given that even in the highest level play, she hasn't shown to be a problem character
That's useless though if you employ the counters I have noted above, such as swinging Rosalina into Luma.
The inability to properly punish Rosalina with a grab has been a major sticking point on the competitive character discussion thread, and this will go a long way towards silencing some of the people claiming she breaks the game in half.
But you can properly punish Rosalina with a grab, I've already stated three methods of doing so.
I'm not concerned with silencing whiners who don't know how to play against her because if those people refuse to
take the advice of Rosalina mains, then that is their fault and frankly, their opinions are invalid.
Just look at any of the past threads involving Rosalina being hard to fight where we give other people advice, and they refuse to listen.
Rosalina is not over powered. She didn't need a nerf. It's that simple. All of her strengths have counters. While some of those counters are only available to certain characters, then that means other characters should be improved, not the better ones nerfed.