Metmetm3t
Smash Lord
eh ok
- dash attack has a modified first few active frames' hitbox to do 10 damage and hit forward
- this new hitbox also comes out 2 frames faster
- ftilt's last 10 frames now do 8 damage instead of constant 13 (the angle on the 8 damage hit is also bad)
- pivot grab has 1 extra frame of grabbing
- all throw animations match
- Dair has 3 frames of end lag added
- During the first 16 frames of FSmash 4 different hitboxes come out. The original 18 damage hit then every 4 frames a new 10 damage hit.
- The lingering late hitbox on FSmash has been weakened from 12 to 7 damage with less knockback
- Dsmash has a new hitbox that ground bounces sometimes (I don't know exactly how to make it happen consistently, but it's on the hammers)
- there's actually three sizes to the bacon the usual 4 damage a small 3 damage and the big 15 damage
- dash attack has a modified first few active frames' hitbox to do 10 damage and hit forward
- this new hitbox also comes out 2 frames faster
- ftilt's last 10 frames now do 8 damage instead of constant 13 (the angle on the 8 damage hit is also bad)
- pivot grab has 1 extra frame of grabbing
- all throw animations match
- Dair has 3 frames of end lag added
- During the first 16 frames of FSmash 4 different hitboxes come out. The original 18 damage hit then every 4 frames a new 10 damage hit.
- The lingering late hitbox on FSmash has been weakened from 12 to 7 damage with less knockback
- Dsmash has a new hitbox that ground bounces sometimes (I don't know exactly how to make it happen consistently, but it's on the hammers)
- there's actually three sizes to the bacon the usual 4 damage a small 3 damage and the big 15 damage