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Proposed Ruleset for Smash 4 Tournaments

Dr. James Rustles

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Regarding the IC vs MK on FD thing, MK has all the tools to beat IC if he plays correctly on any stage. Its just that the nature of IC is that every mistake on the opponents part can achieve a stock. That makes it really hard to determine matchups where one side has nearly nonpunishable moves even when making mistakes. FD just doesnt allow IC's tools to be inhibited.
Forgive my ignorance, but isn't part of the slight advantage that FD gives Ice Climbers attributed to the stage not having multiple platforms to land on? Specifically, FD doesn't feature multiple grounds that would require the Ice Climbers to reach and properly position themselves in order to initiate a grab combo or strike? For example, would an improperly executed Tornado (for whatever reason you used it) on FD leave MK fewer spacing and landing options than usual?

P.S. This thread makes me sad :088:
 

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I have always wondered how much would ICs results rocket if Stage Striking/banning didn't exist...
 

[Corn]

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Forgive my ignorance, but isn't part of the slight advantage that FD gives Ice Climbers attributed to the stage not having multiple platforms to land on? Specifically, FD doesn't feature multiple grounds that would require the Ice Climbers to reach and properly position themselves in order to initiate a grab combo or strike? For example, would an improperly executed Tornado (for whatever reason you used it) on FD would leave MK fewer spacing and landing options than usual?

P.S. This thread makes me sad :088:
That would be mostly correct, IC best stage is FD because your opponent is forced to deal with your pressure 24/7 as no places besides the ledges and the air exist to relieve it. Thing is though that MK doesnt really have many moves that can be exploited commonly even if spaced badly. Tornado is a very poor move to use against them normally anyways. He also is ya know, king of the air anyways.

I have always wondered how much would ICs results rocket if Stage Striking/banning didn't exist...

It depends on the ruleset really, but seeing as most people dont exactly main IC and instead have them as pockets not much would really change in my opinion, maybe a slight increase. Regardless if that happened MK would suddenly skyrocket even higher due to the horrendous stage options he could abuse.
 

Xyro77

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Results are how you create MU charts, MU ratios, Tier lists and more. You don't take a select few situations to prove or disprove a certain argument. You use old, newer and current results of MANY players to form the best guess/opinion/statement you can at the time because things MIGHT change.
 

Overswarm

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You can "argue" just about anything lmao. The results over the past 5 years have shown that NO character nor stage causes MK to be at a disadvantage.
The only data recorded has shown an advantage for Wario on Norfair vs. MK; all other data from this data set has been consistent across other data sets I've seen, so I'd imagine there are a few ones out there that have flown under our radar from being banned.

Regardless, no stage has shown to be significant enough to really "counter" MK on its own; it requires negatives for MK + positive for the opposing character.


wtf why is it always double posting. I apologize

Same thing for me but only in this thread....


As for the results based matchup thread thing, that would be FANTASTIC except for a few things:

1) It requires a lot of manual input. This means it's missing data.

2) It focuses on "top players" when using points. Top players which are chosen arbitrarily and region is not considered. You really think the Pit player "Earth" is going to be fighting the rest of that list very often? Plus, it has Nicole on the list for Peach. I have personally three stocked her in addition to watching her get three stocked; unless she got way, way better then she is now an icon of why you can't arbitrarily choose entrants in a data exercise.

3) The data points aren't normalized. Sheik has "Cross" listed. That's 1. DK has "Will" and "Nyanko". That's 2. ESAM is listed under both ICs and Pikachu, meaning that it's impossible for him to simultaneously contribute to both, which hurts how often data is gathered. Oh, and as expected, there's like a million MKs.

Here's what happens when you have a million MKs and then like, two DKs. The MKs (which there are more of) are going to naturally have more matchups. The DKs are going to have far fewer. Put them all in the same tournament and it is entirely possible that the DKs will die out to other characters earlier in the bracket before getting to the MKs later on.

What happens when you have a collection of MKs at the top of the bracket? You have someone like ADHD, a good player and Diddy main, having to fight 4 MKs in bracket before he loses in grand finals to an MK. MK gets 1 win and 4 losses, Diddy gets 1 loss and 4 wins. Diddy will be shown to have an advantage because there are simply less Diddy mains. The ones that stick around are just really good players and have to know the MK matchup by default to be a good Diddy. MK doesn't have to know the Diddy matchup at all to be considered a good MK.

All this combined makes an attempt like that worthless without some serious safeguards and even then I don't see it working very well.
 

Overswarm

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Why do pen and paper, why not have the bracket program take it and upload it to a viewable database?

I'm working on making this happen, and we're actually making some progress on it. It should definitely be ready by sm4sh.

You should let me know how that goes, I'd be interested.

The advantage of Pen + Paper is that if you have a computer program, that means there will be one TO with the laptop. No one will report their results to that guy.

Pen and paper = saved results! Very handy, although you have to input them into a spreadsheet later for use, people actually write it down.
 

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Results are how you create MU charts, MU ratios, Tier lists and more. You don't take a select few situations to prove or disprove a certain argument.
Yeah, that only works when you are trying to get a stage banned.
 

LiteralGrill

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If there is a way to objectively prove that stages should be innocent until proven guilty that no one can dispute, this would be worthy to note, and a guideline to follow.

In another thread, we have been attempting to create a standardized ruleset development idea, a set of standards that MUST be followed when making a ruleset, maybe we should give that a go?
 

Dr. James Rustles

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In another thread, we have been attempting to create a standardized ruleset development idea, a set of standards that MUST be followed when making a ruleset, maybe we should give that a go?
If the ruleset is always going to boil down to what we prefer in a game, what good is setting a standard? How can you get unanimous consent on what the standards should be? At this point, how could you distinguish between standards and mutual interests? If people want to play a certain way, they will. You're better off just making your own rule(s) and explaining your rational.

Even if you did make a set of standards for developing the ruleset, how can you adequately show when the standard is met? If you illustrate your standards with in-game examples, at some point the lines are going to get blurred between the standards and a ruleset itself.
 

Grim Tuesday

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Anyone who is relying on MLG results to say anything probably shouldn't. Lots of things need to be taken into account (the fact that it was 3 years ago for starters lol, and that a lot of the results come from mid and low level players, rather than the few top level players who attended) - just because they are the only records we have, doesn't make them usable.
 

Kewkky

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And no Kewkky, PS2 was NOT un-banned on like 90% of the regions.
It was legalized in both the MLG Ruleset and the Unity Ruleset. I can't find Apex 2013/2012's rulesets though, as well as some other tournaments in mind, so I guess I can't really mention those... But those two should be enough.

Looking at those two I found though, it's hard to argue that it was NOT legalized. It was in a very major tournament, as well as around the nation at one point, and there's your proof.
 

LiteralGrill

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It was legalized in both the MLG Ruleset and the Unity Ruleset. I can't find Apex 2013/2012's rulesets though, as well as some other tournaments in mind, so I guess I can't really mention those... But those two should be enough.

Looking at those two I found though, it's hard to argue that it was NOT legalized. It was in a very major tournament, as well as around the nation at one point, and there's your proof.

But where is it now? Was there some game breaking match that got it banned, or was it banned simply out of dislike?

I get the idea that players will play on with a ruleset they enjoy, but even then "I don't like it" as a ban factor is a TERRIBLE way to play.
 

Overswarm

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Anyone who is relying on MLG results to say anything probably shouldn't. Lots of things need to be taken into account (the fact that it was 3 years ago for starters lol, and that a lot of the results come from mid and low level players, rather than the few top level players who attended) - just because they are the only records we have, doesn't make them usable.

Incorrect. The data was read with both only top games and all games considered, and hten restructured AGAIN to have only "top players" and not counting actual placement in bracket. The results were consistent across all three groups. There was no significant change at the top level.

The "it came from 3 years ago" doesn't really matter and I'm not sure why you think it does. Do you have a different selection of Norfair data when arguing for or against Norfair? Because if you do I'd love to see it.

Because people said Norfair should be banned before MLG. Before. Then MLG had Norfair and it produced no issues whatsoever except a couple of angry people for getting timed out. Norfair was then banned in most places, and it has had absolutely not additional information ever brought up.

So what you're essentially saying is "okay, the data on Norfair that you have says it shouldn't be banned, but that was three years ago! Things could be different now. You have to use the data from RECENT times to determine if it should be banned. Also, there is no data because it is banned and we aren't going to unban it."

If there is a way to objectively prove that stages should be innocent until proven guilty that no one can dispute, this would be worthy to note, and a guideline to follow.

In another thread, we have been attempting to create a standardized ruleset development idea, a set of standards that MUST be followed when making a ruleset, maybe we should give that a go?
The condensed version:
Banning a stage:

1. Test every stage. No stage will be considered unfit for competitive play on face value. Stages such as Hyrule Temple, New Pork City, and other 'obvious' ones will still have to be tested, albeit outside of tournaments.

2. Consider all bans permanent. Any stage that is banned will be considered a perma banned stage by the community. As such, any and all bans should be heavily considered.

3. There are no "global bans". Walk-off edges, slopes, multiple ledges, lack of ledges, multiple platforms, no platforms, or any other consistent feature does not automatically constitute a ban. While these stages will share similar features that will make testing easier, all stages deserve testing.

4. All stage bans must fit into one of four categories. These categories all derive from "random results" and "over centralization", the only two reasons that ultimately matter.

a. Unwanted features (over centralization). A walk-off edge may result in the game being "shield by the edge and hope for a 0% b-throw kill", which is extreme overcentralization. A large stage like Hyrule Castle may have a circle where fast characters can permanently outrun slow characters. These unwanted features typically are universal, and apply to a large set of characters if not all of them. Evidence must be provided for these features to be over centralizing on a permanent basis, and not a temporary one.

b. Random features (random results). Any random features not on any specific cue or timer, such as Wario Ware's rewards, the Pokemon present on Spear Pillar, etc., can create random results. These are difficult to test for, but it is very possible.

c. Extreme buff/nerf to natural talents (over centralization). Any stage that is so remarkably different that it creates an extreme buff or nerf to a character's natural talents should be looked at closely. FD is a good example of this. Characters such as Ice Climbers have their strengths intensified by a lot, making FD their #1 CP in all matchups. These are much harder to ban and require more time than the prior two, and should only be banned via results. These buff/nerfs to natural talents typically are specific, applying only to a small subset of characters or even a single character.

d. Glitches. (random results). This is actually the #1 most difficult thing to ban on. Did you know you can fall through the stage on Castle Siege or PS1? Did you know that you can auto-cancel attacks on PS1 as the platforms appear, thus allowing certain characters to get a guaranteed shield poke or put you in shield stun and then grab? Did you know you can fall through Seel on Pokefloats? Did you know you can fall through Mute City when invincible at the wrong times? Having a glitch does not constitute a ban, but it should be looked at. Focus on random results and player control. If a player knows "oh, just jump and you can't fall through CS or PS1", the onus is on him. If a player knows "I can fall through Seel", it's his own dumb fault for being there. It's no longer a glitch, it is a feature. If players do NOT have control and this results in a random effect that drastically affects results, the stage can be banned.

Testing and Banning a stage using "Unwanted Features" as a reason:

Any stage with an unwanted feature that simply "changes the game" can be up for review, but it doesn't atuoban it. If it turns out you can chaingrab people up a slope 0-death, that doesn't mean it's bad. ICs can do that on any stage, do we ban ICs? What we're looking for is "over centralization". If everyone was forced to pick ICs because their 0-death grab was so good, then yeah, we'd ban ICs (hopefully). So if a stage has a slope and Dedede, Falco, and a few others are CGing off the stage... test it and view the results! Do people flat out lose if they don't pick one of those characters or one that can't be CG'd, or do they just not like dealing with the problem? Dedede and Falco are allowed to have good CP stages, even strong ones. If it's a problem for Snake and ROB but not a problem for Olimar and Meta Knight then it isn't a problem at all.

So how do you test it?

1) Leave it legal in tournaments. This is the best option. It's a learning process. It starts off with "Whoa, that character's good on that stage" to "HOW DO I BEAT THIS" to "Oh, that's how". People are allowed to struggle and a responsible TO doesn't ban a stage simply because people want the game to consist of only things they've learned so far. This will give you most of your information. Write down when people lose and why. Are the players focusing on this feature (like Dedede on the slope) winning the tournament? Are they doing better than they were before? Or are they just beating a few people who aren't well prepared to combat a new strategy and technique?

2) Run small side tournaments. This is the most fun way to do it and should be done in conjunction with #1. Run a small side tournament and say "This will be Yoshi's Island Brawl only!" and see how the tournament goes. You can then compare placements in this tournament directly to placements in the real tournament and see the difference AND see multiple games firsthand. Is it REALLY one grab = death? Do ALL players lose to this, or have some figured it out and the rest are catching up? Blizzard Devs did this with Warcraft 3 and "undead only" tournaments and the like. They'd watch the games, realize that Lich was like 95% of the top player's hero choices, and balance accordingly. We can do the same.

3) Run side pots. "Hey, I heard this stage is broken. Free entry to whoever wins the most on this stage this tournament! You have to keep track on these slips of paper I've printed off for you". People will try to abuse it, most will realize it's way, way harder than they thought.
Testing and Banning a stage using "Random Features" as a reason:
1, 2, and 3 above are all great things to do with stages under review for Random Features as well! But random features luckily allow us to test it outside of the tournament and it's much faster to test; if something will actually produce random results, its features will be random too (otherwise they aren't random results). Someone complains about the Klap Trap "randomly" killing them? Launch up JJapes, prop your feet up, and start writing down times for the klap trap. Turns out it's not random! Dismiss their complaints and educate them. If it IS random? Well now you've got to pay closer attention. Random itself isn't bad. The klap trap, for example, only appears randomly in two spots. Not a bannable offense, it's still in the player's control. What you have to do now is check very carefully to see if the results of these stages are random in tournament. Do they actually affect results?

To clarify: If something isn't random, ignore their complaints and look at the other reasons. If it IS random, see if it's totally random or still within player control. If player control has nothing to do with it, the stage should likely be banned. Wario Ware is a good example of this; while the player has control as to whether he RECEIVES a reward, the reward itself is random. Even if it wasn't (say, star goes to whoever did it the fastest) it would likely be an over centralizing agent.

Testing Extreme Buff/Nerf to Natural Talents:

1 2 and 3 and a whole lotta research. This one should take a long time. How would you guys feel if FD was banned due to Ice Climbers, or Smashville was banned because we just happened to have a huge amount of Ness mains who hated that damn balloon?

It's important to weather the storm on these. People will lose on a stage they aren't familiar with and blame the stage. It's just how people work. Ignore them and look at the results. If it turns out that it's severely affecting results or a super common CP, look closer. What characters do well on that stage? Do they have other CPs, and if so why aren't they using those? Why aren't people banning that stage? Etc., etc.
At the end of the day you need tournament results. People can complain all day, but if it turns out that MK has a 55% win rate on Rainbow Cruise against non-MKs, their argument is bunk. I don't care if Olimar has a 0% win rate on Rainbow Cruise if every other character in the game is doing fine. We don't alter the stagelist to cater to individual characters.

Speaking of 0% win rates, if a character ends up doing suuuuuuuper poorly on a specific stage the official response would be "ban this stage or look into a CP character". Marth is a fun character and he's great on flat/plat stages, but he outright sucks when it comes to CPs. It's in his character design. Just because people like Marth and he WOULD be good if all those other stages were banned doesn't mean we should ban them. The stage list isn't for Marth. Marth is ALLOWED to suck.
As an inverse, Ganon and G&W do great on Norfair. We don't ban non-norfair stages because Ganon would be a more viable character on those stages. The stagelist determines how often and how well a character's strengths and weaknesses are shown. Some win, some lose. Just how the cookie crumbles.

Testing Glitches:

See if you can replicate it. If you can, great. It's player controlled and tell people "don't do this". As long as it's not something simple like "shielding" that causes it, anyway.

If you can't replicate it, try to get it on video as much as possible. Record matches on the stage, record replays, watch the games, crowdsource it and ask people to record the glitch if they can. Figure out how you can survive.

I wouldn't ban a stage because of a glitch right away unless you constantly see it or can replicate it. The "fall through the stage" glitch in Castle Siege and PS1 sucks, but doesn't merit a ban on either stage. It simply doesn't effect enough matches and is within player control.
That should be a good starting guide, I guess.
 

Mr.Showtime

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I honestly doubt having opened stages will give advantages against pro players. M2K will still win, regardless of what stage he plays on against a normal skilled player. Even if that player knows that particular stage in and out. The professional player will notice things on the stage and take care of advantageous points. They'll know which characters to pick on a particular stage and switch to them accordingly. "Oh we are playing on a walk-off stage? Ok I'll pick D3."

I think this is only relevant to players under the professional level. By that I mean people like me who are average players in the game. A professional player won't fall for silly gimmicks, but as an average player we can easily forget about a hazard in a level.

In all the videos you have posted so far Overswarm, especially the Norfair and Rainbow's Cruise ones, I saw nothing but stalling gameplay. Each of those matches went to a timeout. Do you now want to request a change to increase the timer to compensate for these stages? If so, you are just promoting more stalling gameplay.

Norfair was originally banned due to the multiple ledges and players constantly stalling by using the ledges for invincibility in tournaments. If you're going to ask for proof, you already proved it for me with your videos, so that's going to be an invalid argument.
 

Dr. James Rustles

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I think this is only relevant to players under the professional level. By that I mean people like me who are average players in the game. A professional player won't fall for silly gimmicks, but as an average player we can easily forget about a hazard in a level.
I think anywhere there isn't a great divide in player ability, the stage hazards can meaningfully skew results. It's true the more skilled players can play better around the stage hazards, but many times can't completely compensate since some things are overwhelming or can appear too quickly and without warning, like drawing spawns in Pictochat and also in Norfair, where a conveniently timed throw/hit towards a close blast line can hit a flame wall which could either kill or save the player.

P.S. This thread makes me sad :088:
 

Jack Kieser

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Why, again, is stalling gameplay bad? IIRC, Justin Wong won against Chris G in Marvel top 8 by time out, and it was hype as hell. I think some people here need to realize that winning by time out, though not what you'd like to play against, is a legit strategy that some characters / stages are best with and that is not, in and of itself, something that needs regulation or banning. If matches go to time, oh well.
 

Mr.Showtime

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Why, again, is stalling gameplay bad? IIRC, Justin Wong won against Chris G in Marvel top 8 by time out, and it was hype as hell. I think some people here need to realize that winning by time out, though not what you'd like to play against, is a legit strategy that some characters / stages are best with and that is not, in and of itself, something that needs regulation or banning. If matches go to time, oh well.

No there's a difference between winning by timeout and completely stalling the match. First off, its unappealing to watch a match where both players stick on ledge to ledge for a whole minute waiting for a hazard to go away. Which is the problem with Nofair. Those matches with Wong and Chris G were them constantly fighting non-stop, that is a legit win by timeout, no one was purposely stalling, until maybe the last 10-15 seconds. Those matches that OS linked were matches where they waited and waited and waited until the hazard gave them the advantage. There really is no hype in these circumstances because everyone will just play by time. That's fun? That's considered competitive? Usually time is there to prevent stalling and put pressure on both players. You make time a benefactor of complete gameplay and people will just stall the game for the 8 mins to win a match. Sorry, but I don't think I want to be part of a competitive scene where watching a match for 8 mins where both players sit on opposite sides of the screen spamming projectiles is considered hype.

Here's another thing though, in tournament gameplay, counter-picks will be the deciding factor of the games. People will choose a counter-pick to completely stump the character. Think of that MK and Olimar set with M2K. First match is a neutral random and ends up being Smashville. M2K wins. Olimar then tries to find a specific stage to completely counter MK. MK loses. MK then chooses a stage that completely counters Olimar......see where I'm going with this? This is stupid...
 

Dr. James Rustles

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Why, again, is stalling gameplay bad? I think some people here need to realize that winning by time out... is a legit strategy...
Holy crap, are you serious? Stalling is a win based purely on how agile one character can be than the other. It isn't a win based on fighting skill. The player purposefully didn't complete the match. The player got ahead in stocks and called it a day when they didn't meet the number of kills people consider an actual win. Not only that, it's a waste of everyone's time. The Marvel timer is also significantly shorter than the standard Smash tournament timer, about less than half.

EDIT: P.S. This thread makes me sad :088:
 

LiteralGrill

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You COULD turn the timer off. We didn't get to have a timer in PSASBR and smash 64, and it worked. The only serious issue at least is PSASBR was the fact that at the very end near finals, matches could last over 20 minutes a piece. I once had to stay up till past 2 in the morning because grand finals had a reset and each best of 5 took over an hour a piece.

Admittedly, one hit really can kill you or allow the opponent to kill you in PSASBR, so maybe the insanity of the camping from that was the issue and not the lack of timer itself, I don't know.
 

Jack Kieser

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No there's a difference between winning by timeout and completely stalling the match.
Correct... which isn't what happens on RC. "Completely stalling the match" is what Jiggs does with a Pound Stall, or what Peach did on FoD with her Bomber Stall. And those things are already banned. What happens on RC is camping. Which is legal.

First off, its unappealing to watch a match where both players stick on ledge to ledge for a whole minute waiting for a hazard to go away.
And I care why? Watching Chris G at all is unappealing. No one likes his Morrigan, but we don't ban her just because it's lame to watch.

Which is the problem with Nofair. Those matches with Wong and Chris G were them constantly fighting non-stop, that is a legit win by timeout, no one was purposely stalling, until maybe the last 10-15 seconds. Those matches that OS linked were matches where they waited and waited and waited until the hazard gave them the advantage. There really is no hype in these circumstances because everyone will just play by time. That's fun? That's considered competitive?
Yes, it's competitive. GDubs doesn't have that problem on RC, play GDubs. There are ways around it, ways to reduce the problem. If you aren't personally willing to do those things, that in no way means that there aren't legit strategies available to you, and as long as there are legit strategies, there is no justification for a ban.

Usually time is there to prevent stalling and put pressure on both players.
That's not true at all. Time is there to make sure the tournament will end. If we had infinite time and infinite patience in a perfect world where players had infinite stamina, we wouldn't have time; we'd just let every match go until last stock. We don't live in that world, though, and the tournament must end, so we have a timer.

You make time a benefactor of complete gameplay and people will just stall the game for the 8 mins to win a match. Sorry, but I don't think I want to be part of a competitive scene where watching a match for 8 mins where both players sit on opposite sides of the screen spamming projectiles is considered hype.
Then leave. First of all, you say it as though, just because you CAN time out on RC, that means every single match will be a time out. Not true. Some players won't want to play there, so they won't go to RC. Some MK's don't have the stamina to take RC matches to time, so they won't do it, either. And, the existence of RC camping doesn't magically mean that every other stage will have camping tactics that extreme. So, right off the bat, you're already wrong.

Second of all, again, it's a legitimate strategy. Some characters, especially on some stages, are just great at camping. This does take skill. M2K's camping on RC is legend, but not everyone's is. Sure, it may be easier than Wobbling was in Melee or something, but it still takes practice and focus and a lot of execution over a long time. Sounds legit to me. In no way does your personal desire not to see or play those matches magically invalidate my personal desire to see or play those matches (I actually find those matches pretty hype, myself; every time the players are forced together, I hold my breath when I'm waiting to see if one player can get in, it's very exciting to me), which is why "this is what I want" shouldn't hold ANY water in these discussions.

Here's another thing though, in tournament gameplay, counter-picks will be the deciding factor of the games. People will choose a counter-pick to completely stump the character. Think of that MK and Olimar set with M2K. First match is a neutral random and ends up being Smashville. M2K wins. Olimar then tries to find a specific stage to completely counter MK. MK loses. MK then chooses a stage that completely counters Olimar......see where I'm going with this? This is stupid...
To you, it's stupid. To me, it's testing player's ability to play multiple characters on multiple stages, which is good because versatility is a great skill to test in Smash.

Again, if it's not without some counter, I don't see why it should be banned just because you're ******** about it. If it's not an actual problem in the real world, that is to say 90% of all matches go to RC with a MK and end in time out in actual tournaments, then you have no basis for a ban.

Holy crap, are you serious? Stalling is a win based purely on how agile one character can be the other. It isn't a win based on fighting skill. The player purposefully didn't complete the match. The player got ahead in stocks and called it a day when they didn't meet the number of kills people consider an actual win. Not only that, it's a waste of everyone's time. The Marvel timer is also significantly shorter than the standard Smash tournament timer, about less than half.
You do realize that any player who "gets ahead and calls it a day" will lose, right? You do actually have to do stuff to camp. You have to space well, position well, wall off with proper attacks properly timed and properly spaced... it takes skill, both strategic and execution skill, to camp well. It's totally a skill based win. Chris G isn't actually fighting when he's shooting off fireballs all day, in the sense that he's not engaging at all, not even TRYING to start an actual combo. But, that's some of the most skilled, technically proficient gameplay in the game. Camping is legit, deal with it. *sunglasses*
 

Dr. James Rustles

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You COULD turn the timer off. We didn't get to have a timer in PSASBR and smash 64, and it worked. The only serious issue at least is PSASBR was the fact that at the very end near finals, matches could last over 20 minutes a piece.
Yeah, but most TOs have wised up to that alternative. When you have matches and sets with a decent crowd and just a few systems to spare, things can take longer than people can bare or have time for, among other reasons.

Yes, it's competitive. GDubs doesn't have that problem on RC, play GDubs. There are ways around it, ways to reduce the problem. If you aren't personally willing to do those things, that in no way means that there aren't legit strategies available to you, and as long as there are legit strategies, there is no justification for a ban. ...To you, it's stupid. To me, it's testing player's ability to play multiple characters on multiple stages, which is good because versatility is a great skill to test in Smash.
Like HugS said, in competitive play we have to choose what skillsets we are interested in developing. For most competitive players (and especially the most skilled among them) those skillsets involve fighting the player and not against the stage itself or struggling to catch an agile character. I think you are having trouble recognizing what kind of skills are preferred. Something is causing you to misguidedly use the word "legitimate" to describe what you want to see in (keyword) competitive smash. We usually don't want more things we have no control over into a match.

Then leave. First of all, you say it as though, just because you CAN time out on RC, that means every single match will be a time out.
No, isn't saying it as that. He's literally implying that if time would be a benefactor to the player, then it would displace interest in the competitive scene. It definitely doesn't fall in the interests of the skillsets most of us want to develop.

P.S. Capitalizing entire words doesn't make your statement or emphasis any more valid or stronger, and this thread makes me sad :088:
 

Mr.Showtime

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Correct... which isn't what happens on RC. "Completely stalling the match" is what Jiggs does with a Pound Stall, or what Peach did on FoD with her Bomber Stall. And those things are already banned. What happens on RC is camping. Which is legal.
So now you want Smash to play like Call of Duty? Exciting...
Thought we were playing a fighting game not a spammy patience game of camp and shoot.

And I care why? Watching Chris G at all is unappealing. No one likes his Morrigan, but we don't ban her just because it's lame to watch.
You used this as an example and then state you don't care? Ok...

Then you say "we" as if you are part of the MvC3 community. Ok...

They you say no one likes his Morrigan...I really doubt that...I'm sure lots of people enjoy his style of gameplay, why else would he have fans?

It isn't banned because its not game breaking and deters from a stage that removes player skill and promotes stalling gameplay. If you had stages in MvC3U where every 50 seconds a huge warning would show up to get out of the center of the screen or you instantly lose a character, it would further promote this style of gameplay and people would only choose Morrigan on that specific level. In the end you will see a competitive smash revolved around mirror matches for every fight depending on what stages appear. You think it will promote more strategic gameplayer, but in fact, it will do the opposite and certain characters will be played on certain levels. Example, on Rainbow Cruise, everyone would pick MK (can easily gimp people and get to advantageous points fast). Example, on Norfair, everyone would pick MK (can fly above the stage to avoid lava and can easily gimp). On Luigi's Mansion , everyone would pick MK(MK can live up to 300%, when he usually dies around 100%). I guess by allowing these stages we can make MK even better.


Yes, it's competitive. GDubs doesn't have that problem on RC, play GDubs. There are ways around it, ways to reduce the problem. If you aren't personally willing to do those things, that in no way means that there aren't legit strategies available to you, and as long as there are legit strategies, there is no justification for a ban.

I'm not arguing the legitimacy of strategies. I'm arguing that this promotes stale gameplay.

That's not true at all. Time is there to make sure the tournament will end. If we had infinite time and infinite patience in a perfect world where players had infinite stamina, we wouldn't have time; we'd just let every match go until last stock. We don't live in that world, though, and the tournament must end, so we have a timer.
What? Where is proof of this? I don't think time is there to make sure a tournament ends. As Capps said, there have been tournaments without time limits and they ended up lasting 20 minutes a match. It sure as hell possible. The tournament will end regardless of a timer or not, it doesn't go to infinite, someone will end up losing. The reason why its there is to put pressure. Its to promote conflicts between the two characters.

Then leave. First of all, you say it as though, just because you CAN time out on RC, that means every single match will be a time out. Not true. Some players won't want to play there, so they won't go to RC. Some MK's don't have the stamina to take RC matches to time, so they won't do it, either. And, the existence of RC camping doesn't magically mean that every other stage will have camping tactics that extreme. So, right off the bat, you're already wrong.
I would not be in the smash scene if it was for this, although it isn't and probably never will be. So good luck with that one. =D

You can timeout on any stage, but its more relevant in stages that are banned such as RC and Norfair (which is uhh...the reason they are banned). I've never said every single match will end in a time out, but most of the will almost take up until the 8 minute mark. I also never stated that RC camping means that every stage has camping tactics. I used RC as an example because you did. I used Norfair as an example because you did. You are putting words in my mouth, so right off that bat you're already wrong.

In all of your arguments you try to twist and turn every detail into ridiculous statements to make yourself seem right. You will also continue to argue and change the smallest points around until the end of time, that's just your style of debating, I guess. You'll never admit defeat even if you are wrong. So I think its pointless to even argue against you. So after this post I'm not going to even bother anymore even though everything that you say is ridiculous. Believe what you want to, /shrug.

Second of all, again, it's a legitimate strategy. Some characters, especially on some stages, are just great at camping. This does take skill. M2K's camping on RC is legend, but not everyone's is. Sure, it may be easier than Wobbling was in Melee or something, but it still takes practice and focus and a lot of execution over a long time. Sounds legit to me. In no way does your personal desire not to see or play those matches magically invalidate my personal desire to see or play those matches (I actually find those matches pretty hype, myself; every time the players are forced together, I hold my breath when I'm waiting to see if one player can get in, it's very exciting to me), which is why "this is what I want" shouldn't hold ANY water in these discussions.
M2K's camping is legend? Read all of those comments on that youtube page and convince them. I dare you. I double dog dare you. I triple dog dare you. I quadruple dog dare you. I think you mean its INFAMOUS.

No crap that some stages are GREAT for camping. You know what, enjoy playing campy stages, while I compete in major tournaments and totally disregard them. I'm sure there's a smash community out there that agrees with you. A very small community.

That's fine you are entitled to your own opinion as am I. But trying to change the majority of the community to play the way that you want is definitely not the way to go about things. Those rules are set for reason, its not due to just "omg lame stage its stupid". You are telling me that you want to watch D3 mirrors on walk-off stages all the time. Be my guest. Enjoy yourself.

To you, it's stupid. To me, it's testing player's ability to play multiple characters on multiple stages, which is good because versatility is a great skill to test in Smash.

Again, if it's not without some counter, I don't see why it should be banned just because you're *****ing about it. If it's not an actual problem in the real world, that is to say 90% of all matches go to RC with a MK and end in time out in actual tournaments, then you have no basis for a ban.
It's not just me, you are in the minority here. Here let me revise this:

I don't see why it shouldn't be banned just because your ******** about it.

I gave proof, I gave explanations, and I gave reasons. By no means, am I ********. Well too bad it is a problem because in the real world it is banned.


You do realize that any player who "gets ahead and calls it a day" will lose, right? You do actually have to do stuff to camp. You have to space well, position well, wall off with proper attacks properly timed and properly spaced... it takes skill, both strategic and execution skill, to camp well. It's totally a skill based win. Chris G isn't actually fighting when he's shooting off fireballs all day, in the sense that he's not engaging at all, not even TRYING to start an actual combo. But, that's some of the most skilled, technically proficient gameplay in the game. Camping is legit, deal with it. *sunglasses*
You do realize I never said camping was a skill. I said it promotes stale gameplay for the umpteenth time. Chris G follows up with a single hit from his spam and turns that into a combo, I've never seen him just sit there and spam constantly for no reason. By the way, these are two different games we are talking about here. The screen is much smaller and compact, there is not much room for so-called "camping". If you end up at the end of a side, you're at a disadvantage and can cause a match right there. There is no risk in smash if you are just sitting there spamming consistently with projectiles. Although it can be called a skill, its not difficult at all in this game, than MvC3U. Characters in MvC3U can instantly teleport to the enemy to stop spam. I don't think there is one character that can go from one side of Norfair to the other within a half a second...sorry. *sungless*

You are arguing what I'm not even arguing against.
 

Kewkky

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But where is it now? Was there some game breaking match that got it banned, or was it banned simply out of dislike?

I get the idea that players will play on with a ruleset they enjoy, but even then "I don't like it" as a ban factor is a TERRIBLE way to play.
It doesn't really matter where it is now, what matters is the part regarding the argument in the first place: it was banned originally, revisited later, and legalized after trying it out. If it could happen once, then it can happen again, even in Smash 4.

I think it was just eventually re-banned because people disliked it, and the change in gravity (wind), moving floors (electricity), stationary semi-wall (earth), and slippery floor (ice) were all too different from the norm. And while not game-breaking, I guess it was just that: too different.
 

Jack Kieser

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lol, you guys are hilarious. You argue things, then complain that I point out what follows logically from your very argument as if I'm doing something unfair. :p News flash: debate is about pointing out tiny inconsistencies in your partner's argument, then seeing if they can fix them. Something you two obviously don't do. Don't worry, I'll deal with both of you later; I have LoL to play right now.
 

LiteralGrill

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It doesn't really matter where it is now, what matters is the part regarding the argument in the first place: it was banned originally, revisited later, and legalized after trying it out. If it could happen once, then it can happen again, even in Smash 4.

I think it was just eventually re-banned because people disliked it, and the change in gravity (wind), moving floors (electricity), stationary semi-wall (earth), and slippery floor (ice) were all too different from the norm. And while not game-breaking, I guess it was just that: too different.

And that kinda stinks. I really do like the idea of groups like AA had, what if group 1 and 2 were the ones we just about know are good from the get, and a 2.5 or something was added to from 3 when testing had been done? There HAS to be incentive for people to actually unban the stage at lots of tournaments for me to not be concerned about banning them fast.
 

[Corn]

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lol, you guys are hilarious. You argue things, then complain that I point out what follows logically from your very argument as if I'm doing something unfair. :p News flash: debate is about pointing out tiny inconsistencies in your partner's argument, then seeing if they can fix them. Something you two obviously don't do. Don't worry, I'll deal with both of you later; I have LoL to play right now.
I would call you a bit of a hypocrite, but I doubt you have any intention of actually forming coherent arguments back regardless.

On a more related note
It doesn't really matter where it is now, what matters is the part regarding the argument in the first place: it was banned originally, revisited later, and legalized after trying it out. If it could happen once, then it can happen again, even in Smash 4.

I think it was just eventually re-banned because people disliked it, and the change in gravity (wind), moving floors (electricity), stationary semi-wall (earth), and slippery floor (ice) were all too different from the norm. And while not game-breaking, I guess it was just that: too different.


It doesnt really have to be gamebreaking to deserve a ban. Most of the reasons Ive seen were that the controls changes were negative to both players and they ended up just camping/waiting for the transitions to end.
 

Mr.Showtime

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lol, you guys are hilarious. You argue things, then complain that I point out what follows logically from your very argument as if I'm doing something unfair. :p News flash: debate is about pointing out tiny inconsistencies in your partner's argument, then seeing if they can fix them. Something you two obviously don't do. Don't worry, I'll deal with both of you later; I have LoL to play right now.

The only thing inconsistent is your reasoning. You bring up topics that people are never even talking about. You try to compare two different games to explain camping. That's a fallacy...You butcher people's posts and put words into people's mouth.

That is unfair...sorry if you don't see it that way. Next time I'll put words in your mouth and then I'll call you out for illogically arguing things.
 

LiteralGrill

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It doesnt really have to be gamebreaking to deserve a ban. Most of the reasons Ive seen were that the controls changes were negative to both players and they ended up just camping/waiting for the transitions to end.
That may be a lack of stage knowledge though.

http://www.youtube.com/watch?v=-n3PgqzTBaE
http://www.youtube.com/watch?v=Zbel7gLfJY8
http://www.youtube.com/watch?v=qVTP2z1Oz1Y

There you have three matches from top players in Nova Scotia where the stage has been legal for quite some time. They know how to better use the stage. I'm trying to find a video I had of a Lucas who knew the stage and did amazing things there, but can't remember the thread it's in. I'll try to get it in this post if I find it.

My big worry too is top level players of TOs making decisions and NOT knowing the stage. I remember a haunting post where it was mentioned during BBR voting on stages, many members admitted they knew NOTHING on some of the stages they voted on, while others said they voted fr ban only because they didn't have it legal in their region, or voted ban because they didn't know about it. People need to know the stage if they want to talk about it, it's scary to think what happens if they don't.
 

[Corn]

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That may be a lack of stage knowledge though.

http://www.youtube.com/watch?v=-n3PgqzTBaE
http://www.youtube.com/watch?v=Zbel7gLfJY8
http://www.youtube.com/watch?v=qVTP2z1Oz1Y

There you have three matches from top players in Nova Scotia where the stage has been legal for quite some time. They know how to better use the stage. I'm trying to find a video I had of a Lucas who knew the stage and did amazing things there, but can't remember the thread it's in. I'll try to get it in this post if I find it.
Forgive my lack of patience, but skimming through the first 2 didnt really show any spectacular knowledge or use of the stage beyond simple tactics. The first vid had D3 trying to bair normally during the wind and got punished hard.

That may be a lack of stage knowledge though.
My big worry too is top level players of TOs making decisions and NOT knowing the stage. I remember a haunting post where it was mentioned during BBR voting on stages, many members admitted they knew NOTHING on some of the stages they voted on, while others said they voted fr ban only because they didn't have it legal in their region, or voted ban because they didn't know about it. People need to know the stage if they want to talk about it, it's scary to think what happens if they don't.
That is an issue that I definitely agree with if it is true.
 

Mr.Showtime

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I don't think PS2 is really banned in tournaments, at least in the ones I've been in. It's a valid counter pick. There are two things that make it not neutral worthy. The Ice and Flying portions of the stage.

Ice makes characters trip more often...which no one really wants more of that...

As for the flying, it changes the total physics of the game. I guess one can argue to get used to it, but it allows for some really silly easy gimps by killing people off the top of the screen. It also promotes players not to jump, because the person on the ground has a huge advantage. The way we play smash usually revolves around a bunch of short hops, if we can't short hop, then it harms the game play for that small period of time.
 

[Corn]

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I don't think PS2 is really banned in tournaments, at least in the ones I've been in. It's a valid counter pick. There are two things that make it not neutral worthy. The Ice and Flying portions of the stage.

Ice makes characters trip more often...which no one really wants more of that...

As for the flying, it changes the total physics of the game. I guess one can argue to get used to it, but it allows for some really silly easy gimps by killing people off the top of the screen. It also promotes players not to jump, because the person on the ground has a huge advantage. The way we play smash usually revolves around a bunch of short hops, if we can't short hop, then it harms the game play for that small period of time.


Its always fun to surprise people that IC dont slide on Ice as well.
 

salaboB

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It also promotes players not to jump, because the person on the ground has a huge advantage. The way we play smash usually revolves around a bunch of short hops, if we can't short hop, then it harms the game play for that small period of time.
This is part of the restrictive attitude -- the idea that if something forces you to temporarily change how you play, it's bad.

We don't have to short hop to play Smash.
 

smashbrolink

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Woah... Never seen FD BANNED arguments, but CP yes I have. Where are people arguing it be banned? Even I won't agree to it.
While I'd disagree with it to some extent since I see the stage as about as fair as one can get, I can understand why some want to see it banned;
It's because it's picked SO DAMNED OFTEN.
Basically, pure monotony ruins one's taste for the stage.
 

LiteralGrill

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While I'd disagree with it to some extent since I see the stage as about as far as one can get, I can understand why some want to see it banned;
It's because it's picked SO DAMNED OFTEN.
Basically, pure monotony ruins one's taste for the stage.

But not liking something is bad ban criteria :p
 

smashbrolink

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But not liking something is bad ban criteria :p
True, but can't the same be said for limiting the stages included to the point that two or three certain stages are repeated for over half of the matches in any one tournament, simply because some of them skirt the edge of the "fair play" list?
I think there should be a point where we stop NOT considering "fair" stages for the ban list, at the very least on a tournament-by-tournament basis.
Monotony shouldn't be a part of any game, even at a serious tournament.

It's like the old saying goes; "Variety is the spice of life."
 

[Corn]

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This is part of the restrictive attitude -- the idea that if something forces you to temporarily change how you play, it's bad.

We don't have to short hop to play Smash.

There is a large difference in changing playstyle to suit the stage compared to completely limiting your character/stratagies/mobility based on no input from your opponent whatsoever.
 

salaboB

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There is a large difference in changing playstyle to suit the stage compared to completely limiting your character/stratagies/mobility based on no input from your opponent whatsoever.
Not being able to just "play as normal" for a small window of time is not adequate reason to ban the stage. If it were unfair because it caused random screw or a massive unavoidable advantage to a specific character that would be a different story, but nobody's mentioned that being the case at all here.
 

Chiroz

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Not being able to just "play as normal" for a small window of time is not adequate reason to ban the stage. If it were unfair because it caused random screw or a massive unavoidable advantage to a specific character that would be a different story, but nobody's mentioned that being the case at all here.
Actually the latter is what is being mentioned in almost every post.

Stages like RC provide a massive unavoidable advantage to certain characters who adjust to a certain playstyle while on the stage.

The current counter argument is basically: "Get over it"

And the counter argument to that is: "I don't have to because I don't want to"



Certain side-arguments are:

That these advantages would help some lower-mid tier characters go up in the tier list, but to me having a stage that gives you such an incredible advantage that you rise in the tier list just because of its inclusion is not the direction balance should head.



To counter it, most people have said that in fact these stages normally emphasize on things present in most high tier characters, which would then in fact not actually balance the cast, it would just trade some mid tier character positions.


People also say that these stages would allow for good CP against high tier characters, but this notion is wrong as high tier characters are actually better in these stages than most of the cast. These stages would only allow for niche character to character basis counter picks which would just get striked anyways.



In the end, the gist of the argument is this:

Liberalists: There is no good data supporting bans of these stages

Conservatiste: These stages cause gameplay to become campy, stale, boring. It makes gameplay emphasize more on timing and memory than on reading or outmaneuvering. It makes players change their game mentality to an abusive one where interaction with other players matter little, it is more about memorization of certain aspects of the game and less about the actual dynamic aspects involved in playing against an opponent.

Liberalists: That is not a good reason for a ban, that playstyle is in no way game breaking and there are ways to counter it.

Conservatives: Yes, but that is not the game I want to play

Liberalists: But it is the one I want to.



Basically what I meant by the above example is: at the end of the day, rulesets are based on subjective claims based on objective facts.

I personally do not want to play on a very campy, 1.5 player game (where what your opponent does matters very little to your own strategy), but I do understand that there could be some testing in the stages that are borderline between random or not (such as Pictochat).

Other stages such as incredibly big stages, cave of life stages and walk-off stages should basically be banned on the spot. Stages with moving cameras I believe will depend completely on wether or not there are characters that can abuse its dynamic parts (such as MK on RC), so they should only be banned after we have a good understanding of what every character can do on the stage and how.

Stages with hazzards should be reviewed individually to check for validity and lastly stages with random elements should be studied outside of tournaments to check just how random they are and what does this randomness means for the game when it is played on the stage.
 
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