NotAnAdmin
Smash Journeyman
- Joined
- Jun 21, 2014
- Messages
- 426
Not even for mix up's? I mean I know the land lag is awful, because I main Falco but is it really that bad?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
but if you don't land it or whiff it, you're kind of in a bad position.When you see an easy spike hey why not?
how is it easy if you don't land it?Hence I said, easy spike.
didn't say it was unusable, I just said it leaves you vulnerable. Because your edge game is important if you're playing Smash 4 Marth. If you have bad edge game in general, I wouldn't recommend attempting spiking. That's all I'm trying to say.Vs any character that lacks a threatening up B or the angle they are recovering from is obvious, I would call that an easy spike. Also reading habits and patterns can tell you when to attempt it.
Yes if you miss you are vulnerable. That's most moves in any fighting game. Doesn't mean the attack is unusable.
Perhaps you can use this to defend yourself on stage if the opponent doesn't see it coming (as the hitbox starts from behind and is rather instant). If you do plan to use it, be sure to FF to cut down some of the recovery from it during its usage. I know a few Marths and Lucinas that do use it on stage to protect themselves as a mixup, but you have to be sparing in its usage. Otherwise, the DAir spike is incredibly risky to use if your opponent is more defensive in nature and have either the speed, projectile, or reach to punish you for it.Not even for mix up's? I mean I know the land lag is awful, because I main Falco but is it really that bad?
Give it your best shot dude ^^ lookin forward to hearing some results from human opponent practice. It can be used on humans, as it has been done to me a few times for sure. As long as you keep doing well with the times you choose to use it, you'll be fine.Ok, I see, thanks alot guys.
I'll be sure to be smart with it. I try to space it on stage to get the hitbox that will cause the opponent go sideways off stage.
Not really sure if that can be used as a strategy with humans, but I did a bit of practicing with CPU's, it kills as well.
Meh, I get some mileage out of it. Ontop of getting some sick spikes now and again, using it off stage at higher percents can mean a tipper hit popping your opponents sort of diagonally into the blastzone.Is there any point to using Dair now, or should it be avoided like a plague?
Use it either for edgeguarding bad/predictable recoveries as EL said, or sometimes throw it out while landing to remind your opponent that you can attack them occasionally. I sometimes get mileage out of hitting people with D-air when they try to juggle me, because it does have the ability to outspace a lot of juggle moves for pretty good damage. Don't abuse it obviously, just know that it's a fair punish option. Especially handy against opponents that don't have good grab range.Is there any point to using Dair now, or should it be avoided like a plague?