MuBa
Smash Lord
Melee's of course.Is Link's aerial spin going to be Melee's or are you keeping Brawl+'s?
Please say Melee's.
Edit: to clarify i mean priority - knockback - number of hits - hitboxes
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Melee's of course.Is Link's aerial spin going to be Melee's or are you keeping Brawl+'s?
Please say Melee's.
Edit: to clarify i mean priority - knockback - number of hits - hitboxes
That would be easy but then it'd just be another neutral stage with a slighlty different layout. From what the devs said, they already have a plethora of neutrals.Make it smaller then?
Thank God. Just making sure. I despise Brawl+'s. I swear it's waay too **** hard to hit him out of it and you get killed for even attempting it. I've tried everything.. down air.. f air.. fsmash.. throwing the controller at my brother's head.. etc. and i only manage to smack him out of it 5% of the time.Melee's of course.
first and foremost no one said to release something immediate we all know this aint close to done.. chill out im saying once it gets close enough why not release an open beta.. doing it now would be stupid.stop pushing for an open beta
you selfish, ungrateful lot
Rest assured he won't suck in Project M. We'll be doing lots of testing and getting feedback from good Link players.Thank God. Just making sure. I despise Brawl+'s. I swear it's waay too **** hard to hit him out of it and you get killed for even attempting it. I've tried everything.. down air.. f air.. fsmash.. throwing the controller at my brother's head.. etc. and i only manage to smack him out of it 5% of the time.
But that's not important. Good to know. I just don't want him having that homo move.
Wish I was online earlier...Any stage hackers wanna take a crack at Norfair?
I think this stage would be great if we could get rid of the random pillars of lava and the lava wave (only keeping the slow-moving lava walls), and all the ledges excluding the ones on the bottom platform. I think the general consensus may still end up being to ban it, but if any stage editor is willing to make this, I would happily playtest it.
Ya, i trust you guys will do an awesome job. I just think the B+ air spin is too homo IMO. It's one of the many things that make me rather dislike Link+ actually. Also, since gimps/edgeguarding are a big part of melee, having an Up B that's stupid difficult to hit him out of and punishes you hard for trying just isn't cool.Rest assured he won't suck in Project M. We'll be doing lots of testing and getting feedback from good Link players.
I'll see if I'm not too lazy atm lol. I just started using BrawlBox and making that Utilt according to Fox's current stance was quite difficult. I had to make very accurate and precise pivot so the footing transition b/w his stance and Utilt wouldn't look so awkward.i'm just gonna go ahead and assume you guys are getting rid of Fox's awful Brawl stance/standing animation ?
I'd be glad to work on this stage for you guys. Just PM me what you guys want done to the stage and I'll do my best to get it done. BTW there is no model for the spouts of lava that are randomly made, which may make it a lot harder to remove the spouts. Maybe they have a floating point that controls the timer on when they appear...Any stage hackers wanna take a crack at Norfair?
I think this stage would be great if we could get rid of the random pillars of lava and the lava wave (only keeping the slow-moving lava walls), and all the ledges excluding the ones on the bottom platform. I think the general consensus may still end up being to ban it, but if any stage editor is willing to make this, I would happily playtest it.
I'll see what I can do. Not making any promises atm xDyea i know editing standing animations is tedious and alot of work since it is linked to every move but Project M won't be complete without it
That's extremely unimportant (as you said) and even more so ridiculous to expect us to do. If you guys want to do this yourself, go right ahead, but right now we're not concerned with wait animations... at all.Also Wolf's standing animations are just outlandishly ridiculous.
Unimportant for now, but possibly important for near completion aesthetic quality.
They know, but they said they have enough neutrals already and they want the other hazards to stay.There's already a version of Norfair without the lava plumes - but it lacks all the rest of the lava as well.
(http://www.mediafire.com/?yhmmnzroquh)
What about Pirate Ship? Also, unrelated note. Is there still no feasible way to reduce the damage or knockback done by the cars on Port Town?@Krautrock That "Norfair+" is just all the Norfair models ported to a different stage and then a rel to put it back over norfair. Unfortunately that stage removes ALL of the hazards. On the topic of hazards, any stages that need a hazard removed besides the claw on halberd(which I already did) and the plums on norfair?
Do you want the cars to stay in because there's a PTAD without the cars at all.What about Pirate Ship? Also, unrelated note. Is there still no feasible way to reduce the damage or knockback done by the cars on Port Town?
If you think you got the credentials, post your application here.I heard that you guys might want some more people to help test the game? I'm available to do that and am especially knowledgeable on Zelda...
Removing all the hazards may be fine. I'd really prefer keeping the lava wall though.@Krautrock That "Norfair+" is just all the Norfair models ported to a different stage and then a rel to put it back over norfair. Unfortunately that stage removes ALL of the hazards. On the topic of hazards, any stages that need a hazard removed besides the claw on halberd(which I already did) and the plums on norfair?
They already can.EDIT: After watching that ridiculous samus video, I thought of something. I know you're still working on throws but would you consider making tether grabs capable of grabbing airborne opponents?