Today's Project M Dev Team blogpost features more information on Debug Mode, including a couple brand new ideas not present in Melee's Debug Mode. PM's Debug Mode will feature Ledgegrab boxes, Stage Collision Detection and Hitstun Display. While it is a technical article overall, in layman's terms there will be displays for when characters can and cannot grab the ledge, as demonstrated by Captain Falcon here.
Captain Falcon's ledgegrab range is displayed by the green box
Players will also be able to see where character's collision points are, as outlined by four small dots on a character's body.
These dots represent where characters collide with the stage, and each other in some cases.
The last feature, Histun Display, is a brand new feature to Smash Bros. debug modes, and as such requires a little more explanation:
Captain Falcon's ledgegrab range is displayed by the green box
These dots represent where characters collide with the stage, and each other in some cases.
When your character is hit, he or she suffers hitstun and is unable to act, allowing things like combos and tech-chases. With Debug Mode active, a character suffering from hitstun will have a colored overlay. For non-tumble hitstun (hitstun in which the character isn't knocked over and forced into a knockdown, often occurs at low percents), the character receives a yellow overlay. For tumble hitstun, the character receives an orange overlay.
Additionally, on the last frame of hitstun the overlay opacity drops by 50%. This makes it easier to measure combo frame advantage windows using Frame Advance.
Additionally, on the last frame of hitstun the overlay opacity drops by 50%. This makes it easier to measure combo frame advantage windows using Frame Advance.
This post includes a lot of information, so if Debug Mode is of interest to you it is highly recommended that you read the full blogpost here. Do you find Debug Mode exciting? Will you use the new hitstun feature? Make your voice heard in the comments below!
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