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Project M 3.5 Blogpost #6 Covers Ledge Stalling

DarkfireKurai

Smash Rookie
Joined
Sep 30, 2014
Messages
7
Slippy playable in Project M just makes so much sense. Turbo became a real thing and they have a model (and some unique animations). It should happen.
 

worldjem7

Smash Ace
Joined
Oct 10, 2006
Messages
981
Location
Canada
I think instead of allowing the ledge to refresh at all, they should just extend the invincibility from when you first touch the ledge.

For example: Touch ledge = flat 60 frames of invuln or until you land on stage.

So you could keep regrabbing the ledge within those 60f and still be invuln, but as soon as you land on stage or as soon as the 60f are up, you're not invuln anymore and you have to land on stage in order for your next ledge grab to give you invuln.
 
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