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Pokemon Black and White (Spoiler Warning)

Chill

Red
BRoomer
Joined
Sep 21, 2001
Messages
9,010
Location
Viridian City
US release date: March 6th
EU release date: March 4th

Spoilers

What are spoilers? Anything relating the story and events in the game. This includes gym leaders and quests. If you want to discuss something of this nature it must be hidden within spoiler tags. Failure to do so may result in a warning or infraction.

What isn't a spoiler? The pokemon themselves. If you are importing or otherwise wish to remain blissfully unaware of the new pokemon DON'T COME IN HERE.

English Pokemon Names:


494 Victini Victini
495 Snivy Tsutarja
496 Servine Janobii
497 Serperior Jaroda
498 Tepig Pokabu
499 Pignite Chaobuu
500 Emboar Emboar
501 Oshawott Mijumaru
502 Dewott Futachimaru
503 Samurott Daikenki
504 Patrat Minezumi
505 Watchog Miruhoggu
506 Lillipup Yooterii
507 Herdier Haderia
508 Stoutland Muurando
509 Purrloin Choroneko
510 Liepard Leperasudu
511 Pansage Yanappu
512 Simisage Yanakki
513 Pansear Boappu
514 Simisear Baokki
515 Panpour Hiyappu
516 Simipour Hiyakki
517 Munna Munna
518 Musharna Musharna
519 Pidove Mamepato
520 Tranquill Hatoopoo
521 Unfezant Kenhorou
522 Blitzle Shimama
523 Zebstrika Zeburaika
524 Roggenrola Dangoro
525 Boldore Gantoru
526 Gigalith Gigaiasu
527 Woobat Koromori
528 Swoobat Kokoromori
529 Drilbur Mogurew
530 Excadrill Doryuzu
531 Audino Tabunne
532 Timburr Dokkora
533 Gurdurr Dotekkotsu
534 Conkeldurr Roopushin
535 Tympole Otamaru
536 Palpitoad Gamagaru
537 Seismitoad Gamageroge
538 Throh Nageki
539 Sawk Dageki
540 Sewaddle Kurumiru
541 Swadloon Kurumayu
542 Leavanny Hahakurimo
543 Venipede Futsude
544 Whirlipede Hoiiga
545 Scolipede Pendoraa
546 Cottonee Monmen
547 Whimsicott Erufuun
548 Petilil Churine
549 Lilligant Doreida
550 Basculin Basurao
551 Sandile Meguroko
552 Krokorok Warubiru
553 Krookodile Warubiaru
554 Darumaka Darumakka
555 Darmanitan Hihidaruma
556 Maractus Marakacchi
557 Dwebble Ishizumai
558 Crustle Iwaparesu
559 Scraggy Zuruggu
560 Scrafty Zuruzukin
561 Sigilyph Shinpora
562 Yamask Desumasu
563 Cofa grigus Desukan
564 Tirtouga Purotooga
565 Carracosta Abagoora
566 Archen Aaken
567 Archeops Aakeosu
568 Trubbish Yabakuron
569 Garbodor Dasutodasu
570 Zorua Zorua
571 Zoroark Zoroark
572 Minccino Chillarmy
573 Cinccino Chirachiino
574 Gothita Gochimu
575 Gothorita Gochimiru
576 Gothitelle Gochiruzeru
577 Solosis Yuniran
578 Duosion Daburan
579 Reuniclus Rankurusu
580 Ducklett Koaruhii
581 Swanna Swanna
582 Vanillite Banipucchi
583 Vanillish Baniricchi
584 Vanilluxe Baibanira
585 Deerling Shikijika
586 Sawsbuck Mebukijika
587 Emolga Emonga
588 Karrablast Kapurumo
589 Escavalier Shubarugo
590 Foongus Tamagetake
591 Amoonguss Morobareru
592 Frillish Pururiru
593 Jellicent Burunkeru
594 Alomomola Mamanbou
595 Joltik Bachuru
596 Galvantula Denchura
597 Ferroseed Tesshiido
598 Ferrothorn Nattorei
599 Klink Gear
600 Klang Gigear
601 Klinklang Gigigear
602 Tynamo Shibishirasu
603 Eelektrik Shibibiiru
604 Eelektross Shibirudon
605 Elgyem Riguree
606 Beheeyem Oobemu
607 Litwick Hitomoshi
608 Lampent Ranpuraa
609 Chandelure Shanderaa
610 Axew Kibago
611 Fraxure Onondo
612 Haxorus Ononokus
613 Cubchoo Kumashun
614 Beartic Tsunbeaa
615 Cryogonal Furiijio
616 Shelmet Chobomaki
617 Accelgor Agirudaa
618 Stunfisk Maggyo
619 Mienfoo Kojofuu
620 Mienshao Kojondo
621 Druddigon Kurimugan
622 Golett Gobitto
623 Golurk Goruggo
624 Pawniard Komatana
625 Bisharp Kirikizan
626 Bouffalant Baffuron
627 Rufflet Washibon
628 Braviary Wargle
629 Vullaby Baruchai
630 Mandibuzz Barujiina
631 Heatmor Kuitaran
632 Durant Aianto
633 Deino Monozu
634 Zweilous Jiheddo
635 Hydreigon Sazando
636 Larvesta Meraruba
637 Volcarona Urugamosu
638 Cobalion Kobaruon
639 Terrakion Terakion
640 Virizion Birijion
641 Tornadus Torunerosu
642 Thundurus Borutorosu
643 Reshiram Reshiram
644 Zekrom Zekrom
645 Landorus Randorosu
646 Kyurem Kyuremu


English Location Names:


  • P2 Lab is now P2 Laboratory
  • Abandoned Lot of Dreams is now Dreamyard
  • The Opening of the Underground Water Vein is now Wellspring Cave
  • Resort Desert is now Desert Resort
  • Ancient Castle is now Relic Castle
  • Hodomoe Drawbridge is now Driftveil Drawbridge
  • The Freezer Containers is now Cold Storage
  • ***iyose City is now Mistralton City
  • ***iyose Cave is now Mistralton Cave
  • Electric Rock Cave is now Chargestone Cave
  • The Tower of Heavens is now Celestial Tower
  • The Ridge is now Twist Mountain
  • Sekka Moor is now Moor of Icirrus
  • Kanawa Town is now Anville Town
  • Cylinder Bridge is now Tubeline Bridge
  • Training Cave is now Challenger’s Cave
  • Souryuu City is now Opelucid City
  • Kagome Town is now Lacunosa Town
  • Village Bridge keeps it’s name
  • Giant Hole is now Giant Chasm
  • Sazanami Town is now Undella Town
  • Sazanami Bay is now Undella Bay
  • Fertility Shrine is now Abundant Shrine
  • Wonder Bridge is now Marvelous Bridge
  • Illusion Forest is now Lostlorn Forest





New Pokemon Sprites:


Alternate Forms:










All Shiny Pokemon (HUGE Image Warning!)
 

flyinfilipino

Smash Master
Joined
Sep 11, 2007
Messages
4,319
Location
North Carolina
I think these new Pokemon are AWESOME! There are some weird designs, there are some very creative designs. I guess I'll get used to them all eventually. One thing that struck me after seeing their base stats was that a lot of them are either real fast or real slow.

I wish it wasn't already 2 AM here; I'm kind of in Pokemon fan paradise right now.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
kind of lame that the other thread was scrapped :/ should still be saved or just used as the spoiler thread

really cant wait to play this

i think the metagame is going to be fairly balanced, there arent many pokemon that are insane in certain stats without being frail in others, and nothing too overly powerful it seems with the exception of the final pure dragon poke
 

Chill

Red
BRoomer
Joined
Sep 21, 2001
Messages
9,010
Location
Viridian City
I think these new Pokemon are AWESOME! There are some weird designs, there are some very creative designs. I guess I'll get used to them all eventually. One thing that struck me after seeing their base stats was that a lot of them are either real fast or real slow.

I wish it wasn't already 2 AM here; I'm kind of in Pokemon fan paradise right now.
Yeah, when I first glanced at the base stats I wasn't impressed. And then I took the time to actually look at the stats and typing. There are so many powerful pokemon. Kibago's final evolution in particular looks devastating. Pure dragon with mold breaker and 147 attack. Slap a choice scarf on him and go nuts. He only has one exploitable weakness and with mold breaker he doesn't need to worry about getting locked into a bad move. Oh and he's sure to have the same massive move pool that all dragons have.
 

Vermy

Smash Champion
Joined
Jun 30, 2007
Messages
2,115
Location
Hellburn.
So happy with this gen.

Some real potential here, my sandstorm team's going to be even better now and to a lesser extent my hail team. =D

Can't decide if I love Daikenki (wotter stage 2 evo), Sazando (hydra) or Kojondo (fighting ferret) most. =3
 

flyinfilipino

Smash Master
Joined
Sep 11, 2007
Messages
4,319
Location
North Carolina
Yeah, when I first glanced at the base stats I wasn't impressed. And then I took the time to actually look at the stats and typing. There are so many powerful pokemon. Kibago's final evolution in particular looks devastating. Pure dragon with mold breaker and 147 attack. Slap a choice scarf on him and go nuts. He only has one exploitable weakness and with mold breaker he doesn't need to worry about getting locked into a bad move. Oh and he's sure to have the same massive move pool that all dragons have.
Agreed; it's not just Speed, some of these Pokemon have insane Attack/Sp. Attack or defenses. I hope to hear more about these new abilities and some new attacks. And also if any old moves abilities got changed. :)
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
Some notes...

There are two groups of Pokémon that irk me. One: the two karate/judo-uniform guys. They are almost identical sans color. Two: the three legendaries who are practically pallet swaps of one another with slight changes. At least the three monkeys are distinct. These three guys have the exact same pose, everything. On top of that, their designs are wtf-worthy in terms of making sense. I think they're based on Japanese cloud gods though, so that's at least cool. I just wish they were each more unique :ohwell:

Oh, and those last three (the ones based off toys) are just bizarre. Completely and utterly bizarre.

Also, looks like the third game is probably going to be Pokémon Gray since Kyuremu is justly gray in color.

Kultaran and Aianto seem to be the rival Pokémon this generation, similar to Electabuzz/Magmar and Seviper/Zangoose. It's a Fire Anteater vs. a Bug/Steel Ant. Go figure.

Because Buffaron, Mamanbou, and Shinpora are standalone Pokémon, they're probably going to end up being evolutions of Tauros, Luvdisc, and Unown. Marakacchi seems like it could be an alternate evolution to Cacnea, but it'll probably just stay as is.

And I love the order of the Pokédex. Starters, rodent, dog, cat, monkeys, muuna, bird, zebra, geodude and zubat successor families...

Speaking of 'spiritual successors', I'm going to go down the line and try and pinpoint which Pokémon are homages to past species. Excluding the starters:
Minezumi/Miruhoggu = past rodent families
Choroneko/Leperasadu = past two-stage cat families
Muuna/Musharna = Drowzee/Hypno
Mamepato/Hatoopoo/Kenhorou = past three-stage bird families
Shimama/Zeburaika = Ponyta/Rapidash
Dangoro/Gantoru/Gigaiasu = Geodude/Graveler/Golem
Koromori/Kokoromori = Zubat/Golbat
Moguryuu/Doryuuza = Diglett/Dugtrio
Tabuune = Clefairy and/or Chansey families
Dokkora/Dotekkotsu/Roopushin = Machop/Machoke/Machamp
Otamaru/Gamagaru/Gamageroge = Poliwag/Poliwhirl/Poliwrath
Nageki, Dageki = Hitmonlee, Hitmonchan
Kurumiru/Kurumaya/Hahakurimo = Butterfree, Ledian, Beautifly; the 'light' bug families
Futsude/Holiga/Pendoraa = Beedrill, Ariados, Dustox; the 'dark' bug families
Darumakka/Hihidaruma = past two-stage monkey/ape families: Primeape and Ambipom
Ishizumai/Iwaparesu = past two-stage crustacean families: Kingler and Crawdaunt
Yabakuron/Dasutodaso = Muk and Swalot families
Tamagetake/Morobareru = Parasect, Breloom, and Electrode families
Pururiru/Burunkeru = Tentacool/Tentacruel and perhaps Drifloon/Drifblim
Tesshiido/Natorrei = Pineco/Forretress
Gear/Gigear/Gigigear = Magnemite/Magneton/Magnezone
Kibago/Onondo/Ononokusu = past three-stage dragon families
Kumashun/Tsunbeaa = Teddiursa/Ursaring
Maggyo = Dunsparce

....yeah something like that.
 

Chill

Red
BRoomer
Joined
Sep 21, 2001
Messages
9,010
Location
Viridian City
I was also dissapointed in the design choices on a few of these pokemon. I don't like that the monkey pokemon takes up 6 spaces when it's the exact same thing. They should have just made you able to catch one of each type but made it count as the same pokemon. Also the pokemon you listed irritate me as well. And the roadkill bird/**** pokemon. There's a lot of pokemon I don't like so I'm just trying to focus on the competitive aspects of the game.

An interesting note, apparently stealth rock is no longer a TM in the game and the only way to obtain it (thus far) is to transfer over an old pokemon that knows it. We don't know if the move itself has been nerfed yet either.
 

TL?

Smash Ace
Joined
Apr 6, 2008
Messages
576
Location
Chicago, IL
So strangely polarizing. It seems they released all the best ones before the game came out and left the bad ones to be discovered in game. This gen isn't even very consistent within it's own gen's design. This looks like half gen 4 leftovers and half bad fan game.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
I started off with just listing what I thought of a few pokes, but then it expanded into a bunch, so I'll just do a full tentative review.

First of all, I want to say that all the designs are horrible. There is not a single one I really like at all.

The starters are all ****. I hope they have move pools that are ****ing amazing because that will be the only saving grace. Oh, and you don't need to make every ****ing fire starter into a Fire/Fighting type. Do some original **** once in a while. Why not make him Fire/Ground or something. This even makes sense because it's a pig and pigs roll in the mud. I was also hoping the grass starter would be, like, a dragon type or something, and obviously I knew it wasn't going to happen but I at least hoped he wouldn't be mono grass.

Miruhoggu, Muurando, and Leperasudu have good points and bad points, but mostly bad points.

Hiyakki, Baokki, and Yanakki are all going to be good since they all have solid attacking stats an good speed. Baokki is probably going to be the worst of the bunch for the unfortunate reason of him being weak to Stealth Rock.

Musharna will be good on Trick Room teams but not much else. Get used to seeing me say that because it's going to come up a lot.

Hey Kenhourou, Pidgeot called, he wants his spot as a Fly slave back.

Zeburaika is cool only because he's the second Motor Drive pokemon ever. Of course, he already has great speed, so most sets will focus on boosting his mediocre attack. And of course scrubs will use him with Gyarados.

Gigiasu has Sturdy so there's a very good chance that he could be a great anti-lead since Sturdy now basically works like Focus Sash. Other than that, his speed is what's really holding him back.

Hey Kokoromori, Golbat called, he wants you to stop attacking him every time he goes into a cave.

Doryuuzuu's typing is both a blessing and a curse since he gets a bunch of resistances and immunities but is weak to 4 of the most common types - Fire, Water, Fighting, and Ground. We'll see if his decent attack stats combined with his abilities can make him great or just good.

I hope Taabune's abilities are enough to save it because there's no way he's gonna get past NU on stats along.

Hey Roopushin, Hariyama called, he wants his stat spread and abilities back.

Gamageroge looks like a ****ty version of Poliwrath. Get that **** outta here. You can't compare to THE HYPNOTOAD.

Nageki and Dageki are basically the same, only with one being bulky and the other being a decent sweeper, like Hitmonlee and Hitmontop.

Hahakurimo and Pendoraa look like the average ****ty bug types that Gamefreak was contractually obligated to make.

Erufuun looks weird and random. I can't see it being good unless it has a really good movepool.

Doreida could be good in UU where the grass sweepers go to be awesome.

Basurao looks bad.

Warubiaru is going to get used because of STAB EQ, STAB Crunch (which I assume it has), and Intimidate. It's basically going to be like Gyarados with more weaknesses.

Hihidaruma, Flareon called, he says you suck.

Makarachii seems like a bunch of random ****. idk if it'll be good or not, I'll need to see the moveset.

Iwaparesu, Armaldo called, he wants his place as a bulky Bug/Rock back.

Zuruzukin could be a good tank or wall, or even a very slow sweeper. Shed Skin Resttalk is fun.

Shinpora is good in theory, but I just don't know if he has the stats or the typing to be a true Magic Guard troll. Maybe if he gets a SubRoostCP build or Endeavor.

Desukan, Dusknoir called, he wants his Atk back. I mean who uses special attacks on a ghost. Seriously.

Abagoorea is basically replacing Rhyperior as Trick Room's rock type sweeper.

Aakeosu looks like a better Aerodactyl and I can see a SubRoostAncientpower version of this being hella trollin. My only concern is that his ability might actually make him unplayable.
EDIT: Nevermind. if what Dina said about Weak-kneed is true, he's already unplayable. Kinda depends on which stats are reduced though.

Dasutodasu is probably the best pokemon in Gen 5 right now. Poison STAB, an ability that doesn't do anything in combat, and overall underwhelming stats are almost an instant promotion to Ubers.

Zoroark's ability seems pointless and a good player would be able to deduce when you're using him. He has good attacking stats though and that counts for a lot.

Chirachiino, Ambipom called, he wants his stat spread back.

Goichizeru is the definition of underwhelming. He has potential as a sweeper in UU or NU but nowhere else.

I like Rankurusu. He's like Clefable with better stats and worse typing and speed. If he gets Cosmic Power, Trick Room, Taunt, and Endeavor he'll be very fun to troll people with.

Swanna looks like crap. I hope he gets some boosting moves to make up for those ****ty stats.

Baibanira, Glaceon called, he wants his spot in Hail teams back.

Mebukijka is going to be one of those "good in sun but not anywhere else" pokemon. Unfortunately, like every other Chlorophyll pokemon, he's outclassed and outsped by Jumpluff.

Shubarugo looks like if Scizor lost Technician and gained bulk. If he doesn't get priotiry moves though, he's going to suuuuuuuck.

I hope Morobaeru gets some priority moves, cause if not then he won't get played outside of NU and Trick Room.

Burunkeru, Vaporeon called, she wants her ability as a Water Absorbing special wall back.

Mamanbou has a lot of HP and Hydration. That's all you can really say about it. It'll probably end up being a typical Bulky Water who happens to be better in rain.

SubCharge Denchura could be good since Charge Beam will hit every time with Compoundeyes and Bug and Electric hits most things for neutral. Whatever he doesn't hit for neutral can hopefully be covered by a high power low accuracy TM move like Fire Blast, Seed Flare, Hydro Pump, Blizzard, Focus Blast, Draco Meteor, or whatever. High speed combined with high accuracy Thunder is going to be really good in any format, but his typing really holds him back.

Nattorei makes me think of if Forretress had higher Atk and SpD at the cost of now being weak to fighting. If he gets some goodies like Payback, Rapid Spin, and entry hazards he just might replace Forry entirely. I seriously doubt he will though, but even Stealth Rock and Gyro Ball would be good for him.

Gigigear has a terrible ability but could be decent overall. He basically makes me think of if Registeel traded almost half his SpD for good Atk and Speed. I gotta say though, his design is really dumb.

I like Shibirudon if only because he technically has no weakness, but his speed severely limits his usefulness. SubCharge could be cool though.

Oobemu looks bad. Like really bad. I think the only reason he was made was to give Trick Room teams more diversity.

Shanderaa is like the ******* child of Gengar and Heatran. I can see him being very, very useful, especially with a Scarf on.

Ononokusu could have been a Mence counter if his base speed were only 3 points higher. As of now he barely checks Mence. His physical attack is monstrous though and he'll likely stay in OU or BL for that reason alone. His other thats aren't very impressive - Defense is nice but he's not bulky overall and his SpA is so low that it might not even be worth having Draco Meteor as an option on him.

Tsunbeaa is just a mediocre Hail attacker. Like Mamoswine without STAB Earthquake. This doesn't sound too bad in theory until you realize that STAB Earthquake is what makes Mamo so good.

Furiijio, Regice called, he wants his failed attempt at being a special wall back. Though to be fair, Regice doesn't have Levitate, which may or may not make very little difference.

Agirudaa will be good in Ubers because Bug STAB can **** up a lot of major things in the tier (Mewtwo, Mew, Lati@s, Deoxys, Darkrai, and of course Wobbuffet) and Hydration can help a lot in sweeping. I can see him being used a little bit in other tiers just because of his base 145 speed, but I doubt that alone will be enough for him, especially since he's so frail. Time will tell I suppose.

Magyoo, Lanturn called, he wants his job back.

Kojondo has some good points to him despite his frailty. At the very least, Inner Focus combined with his attack and speed stats will make him a good anti-lead. I'm interested in knowing what his ability does though.

I liked Kurimugan until I saw his speed stat. Gamefreak, nobody likes Trick Room teams so give your pokes decent speed stats already.

Goruggo will probably be used for his immunities, bulk, and physical attack alone. He better get a full suite of elemental punches though, including Meteor Mash, or else his only good ability will be a waste.

Kirikizan is a UU anti-lead if I ever saw one.

Baffuron, Tauros called he wants his blah blah blah.

Wargle's got some nice bulk and a **** fine Atk stat. I don't know if that'll be enough to use him over Staraptor though. I guess a SubRoost build would be good, but his coverage on that would be worrisome.

Barujina is going to be good for a Sandstorm stall team and not much else.

I can't decide if Kuitaran is UU or NU material. Either way, Arcanine called, he wants his bone back.

I'm going to keep my eye on Aianto. He kind of makes me think of if Scizor had good speed instead of Technician Bullet Punch and an additional 26 attack points. He could be good, could be bad. SwarmSubLietchi could be a cool set on this guy if he gets Agility or Sock Polish, and if not then SwarmSubSalacSD.

I like Sazando. He's going to have a huge impact on Ubers since he STABs like everything in the tier. A tad slow though, which will hold him back against Mence, Palkia, and Garchomp.

Urugamosu is going to be UU for his typing alone. He'll be good in UU though like how Moltres is (or was I guess).

Kobaruon, Terakion, and Birijion look pretty sweet. Kobaru looks like a great physical wall, Birijion looks like a great physical sweeper, and Birijion looks like a great special wall (aside from her fire weakness). Stall now has access to 2 fast hard-hitting walls, but it's ok because aggro has access to a fast, bulky sweeper with STAB rock and fighting. I'm really excited about these three.

Torunerosu is certainly interesting. Finally making a mono-flying pokemon is an interesting step and one I'm sure a lot of people were waiting for. Great offensive stats and decent bulk help him out a lot too. Borutorosu is just as good, but possibly better since he'll likely replace Zapdos entirely except in stall teams where Zapdos' superior bulk and Pressure come in handy. Randorusu on the other hand seems kind of inferior to Gliscor, except for his SpD. I suppose it's better for sweeping though.

I already talked about the mascots.

Kyuremu's typing seems redundant for Ubers, but I guess he can hit Groudon harder? Anyway, high HP, really good bulk, base 130 attacking stats and slightly above average speed means he'll be played to hell and back in Ubers. Watch out for Stealth Rock though. Maybe he could be used as an Anti-lead.

Kerudio...idk, Poliwrath will always be my favorite Fighting/Water, but he seems good for his bulk and speed.

Meloia's typing seems kinf of...well I mean look at Girafarig. Unlike Girafarig though, she has the stats to actually be good offensively and defensively, so we'll se. Colbur Berry could be good on her.

Genosekuto is a combination of Porygon-Z and Scizor. If you didn't think any part of that sentence was awesome then you should hang yourself.

Victini's typing is terrible. It better have a really, really good moveset or ability to compensate or I can see it being worse than Shaymin. I doubt it will though.

So in short, a vast majority of the pokemon in this game are based off of older versions of other pokemon and then drawn to look like ****. Maybe it's time Gamefreak stopped for a while?
 

N.A.G.A.C.E

Smash Champion
Joined
Mar 30, 2008
Messages
2,919
Location
NY (LI)
who else is kinda pissed that its another fire/fighting starter.

also the other 2 are just pure wtf (when will i get my water/fighting starter)

Also anyone know what the new ability's due?
 

Night-san

Smash Journeyman
Joined
Oct 19, 2009
Messages
328
who else is kinda pissed that its another fire/fighting starter.

also the other 2 are just pure wtf (when will i get my water/fighting starter)

Also anyone know what the new ability's due?
I can agree. Fire/Fighting for three gens in a row? What the hell, Game Freak...?
I like to imagine that perhaps they have a good reason... But it's probably just wishful thinking.

As for Gates... U mad?

In all seriousness, though, many of these Pokemon *were* obviously designed with first generation in mind. That doesn't matter to me, I still love most of these designs. Haters gonna hate, bro.

...Except for that evolution line futher back in the Dex that looks like a chicken anthro drawn by my little brother. Were they *trying* to make it all HERPA-DERPA?
 

Pete278

Smash Lord
Joined
May 17, 2006
Messages
1,743
Location
Afterschool Alleyway
I highly doubt the derp face on the anthro-chicken thing wasn't intended. Really, I can't see them saying 'wow, this face looks really cool, good drawing' as opposed to 'let's draw a really silly face on this thing'.
 

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
Wait, we have a no spoilers thread and a semi spoilers thread? Yet we ditched the total spoilers thread? I do not get that.....



I am overall happy with most of the designs, it took me about an hour of of just looking, but most of them final hooked to me. Some thought I never wish were created.

As to what Spire 9 said.
Because Buffaron, Mamanbou, and Shinpora are standalone Pokémon. they're probably going to end up being evolutions of Tauros, Luvdisc, and Unown.

Lets check the base stats and see if this is plausible.

Tarous: 75/100/95/40/70/110
Buffaron: 95/100/95/40/95/55

Seems good untill the massive speed drop, but this is to say not all the Gen V Stats are correct.

Luvdisc: 43/30/55/40/65/97
Mamanbou:165/75/80/40/45/65

So it looses again speed and now some SpD, but **** gains a Si.. load of HP

Unown: 48/72/48/72/48/48
Shinpora:72/58/80/103/80/97

Loses Attack, but who uses physical unown these days?
 

Kofu

Smash Master
Joined
Apr 2, 2009
Messages
4,609
Location
The caffeine-free state
NNID
Atoyont
3DS FC
1521-4492-7542
This isn't story-related, but it looks like 16 more boxes are unlocked after the National Dex is obtained.

Thankfully.
 

PowerBomb

Smash Master
Joined
Dec 11, 2007
Messages
3,791
Location
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Yep. We get 24 boxes after the National Dex is obtained.

HEY GUYS, DRAGON TAIL IS A TM

[collapse=TM List]
TM02: Dragon Claw
TM03: Psycho Shock
TM05: Roar
TM08: Bulk Up
TM09: Venom Shock
TM10: Hidden Power
TM13: Ice Beam
TM15: Hyper Beam
TM17: Protect
TM22: Solar Beam
TM28: Dig
TM29: Psychic
TM30: Shadow Ball
TM31: Brick Break
TM35: Flamethrower
TM36: Sludge Bomb
TM39: Rock Tomb
TM41: Torment
TM42: Facade
TM43: Nitro Charge
TM44: Rest
TM45: Attract
TM46: Thief
TM53: Energy Ball
TM54: False Swipe
TM55: Boiling Water
TM56: Fling
TM57: Charge Beam
TM58: Free Fall
TM61: Will-o'-Wisp
TM62: Acrobat
TM65: Shadow Claw
TM66: Payback
TM67: Get Even
TM68: Giga Impact
TM70: Flash
TM71: Stone Edge
TM72: Volt Change
TM76: Bug Resistance
TM78: Smooth Over
TM79: Ice Breath
TM80: Rock Throw
TM81: X-Scissor
TM82: Dragon Tail
TM83: Cheer Up
TM84: Poison Jab
TM86: Grass Knot
TM89: U-turn
TM91: Flash Cannon
TM93: Wild Bolt
TM94: Rock Smash[/collapse]
 

Wave⁂

Smash Legend
Joined
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Messages
11,870
Sure is nostalgiagoggles in here.

Well, don't mind me, just applying social psychology to how people's opinions are easily changed by viewing other people's opinions.
 

Kofu

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Serebii's got his game.

According to a friend of his (who runs the Legendary Pokemon website), there are 18 formes with different stats, including past Pokemon.

Let's see...
Deoxys Attack
Deoxys Defense
Deoxys Speed
Wormadam Ground
Wormadam Steel
Rotom Appliance
Giratina Origin
Shaymin Sky
Darumakka Daruma
Hihidaruma Daruma

That's 10. If we include all the Rotom formes as different Pokémon, that brings it to 14. Additionally, according to the stats page on GameFAQs, the music Pokémon at the end of the 'Dex has an alternate Forme as well. So 15.

I can't think of any others. The other option is that 1. The Rotom Formes are being counted as one Pokemon, and that the base forms are being counted as one Pokemon, too. But, with Meloetta, that would make it 19.

Kyruem may be getting a new forme, though, to help it compete with Zekrom and Reshiram.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Wait. That Shaymin Deer forme isn't a Shaymin forme?

FFFFFFFFUUUUUUUUUUUUUU
 

Tomo Takino

Smash Ace
Joined
Sep 5, 2010
Messages
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I'm a pure girl
So, you know that anti-piracy rom people are having trobule with? Well someone uploaded the rom with it still in place.

What is it?

No EXP points xD Your pokemon don't grow in level.
 

flyinfilipino

Smash Master
Joined
Sep 11, 2007
Messages
4,319
Location
North Carolina
Hmmm. I like some of the new TMs but I dislike how the entire TM list was scrapped.
I haven't seen a complete TM list yet, but a lot of the old ones are still there (Ice, Beam, Stone Edge, Grass Knot, Will-o'-Wisp, etc.) and others might have just been changed.
 

Kofu

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Serebii has updated the new Pokemon page with all base stats, and it looks like those ridiculous numbers are correct.

And, it appears that Darumakka does NOT have a Daruma form, so...

Deoxys Normal
Deoxys Attack
Deoxys Defense
Deoxys Speed
Wormadam Grass
Wormadam Ground
Wormadam Steel
Rotom
Rotom Wash
Rotom Fridge
Rotom Fan
Rotom Oven
Rotom Mower
Giratina Altered
Giratina Origin
Shaymin Land
Shaymin Sky
Hihidaruma
Hihidaruma Daruma
Meloetta (Meloia?)
Meloetta Step

... that's 21. (un)
 

Steelia

Smash Champion
Joined
Sep 23, 2007
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Also, Serebii just updated with the TRUE stats of the Pokemon.

Bye-bye 145 base Sp. Atk. Ghost/Fire, hello 145 base Sp. Def. Ghost/Fire!
;_;
I swear, most of those don't sound right now...
 

Kofu

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I actually the order of the stats in the game is HP/Attack/Defense/Speed/Special Attack/Special Defense, not HP/Attack/Defense/Special Attack/Special Defense/Speed like we do.

So he may have made an error.

Yep, the previously-posted stats were correct.
 

Steelia

Smash Champion
Joined
Sep 23, 2007
Messages
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Location
Home.
Ummmm, that's not what it says, it still says 145 special attack.
Ohh, NOW he changes it back, Serebii's trying to make me look like a fool. **** YOU SEREBII.
...lol.

Must've been a temp thing. 108 Sp. Def. Wotter3 evo ALMOST made me want to evolve my Wotter2, ALmost... Aw well.

FYI, for those interested in the music, keep tabs on this guy's page; uploading stuff as we speak. Awesome, finally. :D
 

Ryu Shimazu

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You know, just saying. Looking back at Gen IV... I never thought I;d like any of those designs. Now I like most of them. This gen, I can see me liking 90% of them, so...I think it's a step in the right direction?
 

Tomo Takino

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Good news, the Mushroom pokemon learns Spore by level up.
The Dark/Dragon learns Tri-attack.
The Ghost/Water pokemon learns Recover
The Rock/Bug, Metagross in rock form, can learn Stealth Rock via level up.

494: Lv1: [M545], Lv1: Focus Energy, Lv1: Confusion, Lv1: [M510], Lv1: Quick Attack, Lv9: Endure, Lv17: Headbutt, Lv25: [M488], Lv33: Reversal, Lv41: [M481], Lv49: Zen Headbutt, Lv57: [M517], Lv65: Double-Edge, Lv73: Flare Blitz, Lv81: [M515], Lv89: [M500], Lv97: Overheat

495: Lv1: Tackle, Lv4: Leer, Lv7: Vine Whip, Lv10: Wrap, Lv13: Growth, Lv16: [M536], Lv19: Leech Seed, Lv22: Mega Drain, Lv25: Slam, Lv28: Leaf Blade, Lv31: [M489], Lv34: Giga Drain, Lv37: Wring Out, Lv40: Gastro Acid, Lv43: Leaf Storm

496: Lv1: Tackle, Lv1: Leer, Lv1: Vine Whip, Lv1: Wrap, Lv4: Leer, Lv7: Vine Whip, Lv10: Wrap, Lv13: Growth, Lv16: [M536], Lv20: Leech Seed, Lv24: Mega Drain, Lv28: Slam, Lv32: Leaf Blade, Lv36: [M489], Lv40: Giga Drain, Lv44: Wring Out, Lv48: Gastro Acid, Lv52: Leaf Storm

497: Lv1: Tackle, Lv1: Leer, Lv1: Vine Whip, Lv1: Wrap, Lv4: Leer, Lv7: Vine Whip, Lv10: Wrap, Lv13: Growth, Lv16: [M536], Lv20: Leech Seed, Lv24: Mega Drain, Lv28: Slam, Lv32: Leaf Blade, Lv38: [M489], Lv44: Giga Drain, Lv50: Wring Out, Lv56: Gastro Acid, Lv62: Leaf Storm

498: Lv1: Tackle, Lv3: Tail Whip, Lv7: Ember, Lv9: Odor Sleuth, Lv13: Defense Curl, Lv15: [M488], Lv19: Smog, Lv21: Rollout, Lv25: Take Down, Lv27: [M535], Lv31: Assurance, Lv33: Flamethrower, Lv37: Head Smash, Lv39: Roar, Lv43: Flare Blitz

499: Lv1: Tackle, Lv1: Tail Whip, Lv1: Ember, Lv1: Odor Sleuth, Lv3: Tail Whip, Lv7: Ember, Lv9: Odor Sleuth, Lv13: Defense Curl, Lv15: [M488], Lv17: Arm Thrust, Lv20: Smog, Lv23: Rollout, Lv28: Take Down, Lv31: [M535], Lv36: Assurance, Lv39: Flamethrower, Lv44: Head Smash, Lv47: Roar, Lv52: Flare Blitz

500: Lv1: Hammer Arm, Lv1: Tackle, Lv1: Tail Whip, Lv1: Ember, Lv1: Odor Sleuth, Lv3: Tail Whip, Lv7: Ember, Lv9: Odor Sleuth, Lv13: Defense Curl, Lv15: [M488], Lv17: Arm Thrust, Lv20: Smog, Lv23: Rollout, Lv28: Take Down, Lv31: [M535], Lv38: Assurance, Lv43: Flamethrower, Lv50: Head Smash, Lv55: Roar, Lv62: Flare Blitz

501: Lv1: Tackle, Lv5: Tail Whip, Lv7: Water Gun, Lv11: Water Sport, Lv13: Focus Energy, Lv17: [M534], Lv19: Fury Cutter, Lv23: Water Pulse, Lv25: Revenge, Lv29: Aqua Jet, Lv31: Encore, Lv35: Aqua Tail, Lv37: [M514], Lv41: Swords Dance, Lv43: Hydro Pump

502: Lv1: Tackle, Lv1: Tail Whip, Lv1: Water Gun, Lv1: Water Sport, Lv5: Tail Whip, Lv7: Water Gun, Lv11: Water Sport, Lv13: Focus Energy, Lv17: [M534], Lv20: Fury Cutter, Lv25: Water Pulse, Lv28: Revenge, Lv33: Aqua Jet, Lv36: Encore, Lv41: Aqua Tail, Lv44: [M514], Lv49: Swords Dance, Lv52: Hydro Pump

503: Lv1: Megahorn, Lv1: Tackle, Lv1: Tail Whip, Lv1: Water Gun, Lv1: Water Sport, Lv5: Tail Whip, Lv7: Water Gun, Lv11: Water Sport, Lv13: Focus Energy, Lv17: [M534], Lv20: Fury Cutter, Lv25: Water Pulse, Lv28: Revenge, Lv33: Aqua Jet, Lv36: Slash, Lv38: Encore, Lv45: Aqua Tail, Lv50: [M514], Lv57: Swords Dance, Lv62: Hydro Pump

504: Lv1: Tackle, Lv3: Leer, Lv6: Bite, Lv8: Bide, Lv11: Detect, Lv13: Sand-Attack, Lv16: Crunch, Lv18: Hypnosis, Lv21: Super fang, Lv23: [M495], Lv26: [M526], Lv28: Hyper Fang, Lv31: Mean Look, Lv33: Baton Pass, Lv36: Slam

505: Lv1: Tackle, Lv1: Leer, Lv1: Bite, Lv1: Low Kick, Lv3: Leer, Lv6: Bite, Lv8: Bide, Lv11: Detect, Lv13: Sand-Attack, Lv16: Crunch, Lv18: Hypnosis, Lv20: Confuse Ray, Lv22: Super fang, Lv25: [M495], Lv29: Psych Up, Lv32: Hyper Fang, Lv36: Mean Look, Lv39: Baton Pass, Lv43: Slam

506: Lv1: Leer, Lv1: Tackle, Lv5: Odor Sleuth, Lv8: Bite, Lv12: Helping Hand, Lv15: Take Down, Lv19: [M526], Lv22: Crunch, Lv26: Roar, Lv29: [M514], Lv33: Reversal, Lv36: Last Resort, Lv40: Giga Impact

507: Lv1: Leer, Lv1: Tackle, Lv1: Odor Sleuth, Lv1: Bite, Lv5: Odor Sleuth, Lv8: Bite, Lv12: Helping Hand, Lv15: Take Down, Lv20: [M526], Lv24: Crunch, Lv29: Roar, Lv33: [M514], Lv38: Reversal, Lv42: Last Resort, Lv47: Giga Impact

508: Lv1: Ice Fang, Lv1: Fire Fang, Lv1: Thunder Fang, Lv1: Leer, Lv1: Tackle, Lv1: Odor Sleuth, Lv1: Bite, Lv5: Odor Sleuth, Lv8: Bite, Lv12: Helping Hand, Lv15: Take Down, Lv20: [M526], Lv24: Crunch, Lv29: Roar, Lv36: [M514], Lv42: Reversal, Lv51: Last Resort, Lv59: Giga Impact

509: Lv1: Scratch, Lv3: Growl, Lv6: Assist, Lv10: Sand-Attack, Lv12: Fury Swipes, Lv15: Pursuit, Lv19: Torment, Lv21: Fake Out, Lv24: [M468], Lv28: Assurance, Lv30: Slash, Lv33: Captivate, Lv37: Night Slash, Lv39: Snatch, Lv42: Nasty Plot, Lv46: Sucker Punch

510: Lv1: Scratch, Lv1: Growl, Lv1: Assist, Lv1: Sand-Attack, Lv3: Growl, Lv6: Assist, Lv10: Sand-Attack, Lv12: Fury Swipes, Lv15: Pursuit, Lv19: Torment, Lv22: Fake Out, Lv26: [M468], Lv31: Assurance, Lv34: Slash, Lv38: Taunt, Lv43: Night Slash, Lv47: Snatch, Lv50: Nasty Plot, Lv55: Sucker Punch

511: Lv1: Scratch, Lv4: Leer, Lv7: Lick, Lv10: Vine Whip, Lv13: Fury Swipes, Lv16: Leech Seed, Lv19: Bite, Lv22: Seed Bomb, Lv25: Torment, Lv28: Fling, Lv31: [M512], Lv34: Grass Knot, Lv37: Recycle, Lv40: Natural Gift, Lv43: Crunch

512: Lv1: Leer, Lv1: Lick, Lv1: Fury Swipes, Lv1: Seed Bomb

513: Lv1: Scratch, Lv4: Leer, Lv7: Lick, Lv10: [M510], Lv13: Fury Swipes, Lv16: Yawn, Lv19: Bite, Lv22: [M481], Lv25: Amnesia, Lv28: Fling, Lv31: [M512], Lv34: Fire Blast, Lv37: Recycle, Lv40: Natural Gift, Lv43: Crunch

514: Lv1: Leer, Lv1: Lick, Lv1: Fury Swipes, Lv1: [M481]

515: Lv1: Scratch, Lv4: Leer, Lv7: Lick, Lv10: Water Gun, Lv13: Fury Swipes, Lv16: Water Sport, Lv19: Bite, Lv22: [M503], Lv25: Taunt, Lv28: Fling, Lv31: [M512], Lv34: Brine, Lv37: Recycle, Lv40: Natural Gift, Lv43: Crunch

516: Lv1: Leer, Lv1: Lick, Lv1: Fury Swipes, Lv1: [M503]

517: Lv1: Psywave, Lv1: Defense Curl, Lv5: Lucky Chant, Lv7: Yawn, Lv11: Psybeam, Lv13: Imprison, Lv17: Moonlight, Lv19: Hypnosis, Lv23: Zen Headbutt, Lv25: [M485], Lv29: Nightmare, Lv31: Future Sight, Lv35: Calm Mind, Lv37: Psychic, Lv41: Dream Eater, Lv43: [M477], Lv47: [M500]

518: Lv1: Defense Curl, Lv1: Lucky Chant, Lv1: Psybeam, Lv1: Hypnosis

519: Lv1: Gust, Lv4: Growl, Lv8: Leer, Lv11: Quick Attack, Lv15: Air Cutter, Lv18: Roost, Lv22: Detect, Lv25: Taunt, Lv29: Air Slash, Lv32: Razor Wind, Lv36: FeatherDance, Lv39: Swagger, Lv43: Facade, Lv46: Tailwind, Lv50: Sky Attack

520: Lv1: Gust, Lv1: Growl, Lv1: Leer, Lv1: Quick Attack, Lv4: Growl, Lv8: Leer, Lv11: Quick Attack, Lv15: Air Cutter, Lv18: Roost, Lv23: Detect, Lv27: Taunt, Lv32: Air Slash, Lv36: Razor Wind, Lv41: FeatherDance, Lv45: Swagger, Lv50: Facade, Lv54: Tailwind, Lv59: Sky Attack

521: Lv1: Gust, Lv1: Growl, Lv1: Leer, Lv1: Quick Attack, Lv4: Growl, Lv8: Leer, Lv11: Quick Attack, Lv15: Air Cutter, Lv18: Roost, Lv23: Detect, Lv27: Taunt, Lv33: Air Slash, Lv38: Razor Wind, Lv44: FeatherDance, Lv49: Swagger, Lv55: Facade, Lv60: Tailwind, Lv66: Sky Attack

522: Lv1: Quick Attack, Lv4: Tail Whip, Lv8: Charge, Lv11: Shock Wave, Lv15: Thunder Wave, Lv18: [M488], Lv22: Pursuit, Lv25: Spark, Lv29: Stomp, Lv32: Discharge, Lv36: Agility, Lv39: [M528], Lv43: Thrash

523: Lv1: Quick Attack, Lv1: Tail Whip, Lv1: Charge, Lv1: Thunder Wave, Lv4: Tail Whip, Lv8: Charge, Lv11: Shock Wave, Lv15: Thunder Wave, Lv18: [M488], Lv22: Pursuit, Lv25: Spark, Lv31: Stomp, Lv36: Discharge, Lv42: Agility, Lv47: [M528], Lv53: Thrash

524: Lv1: Tackle, Lv4: Harden, Lv7: Sand-Attack, Lv10: Headbutt, Lv14: Rock Blast, Lv17: Mud-Slap, Lv20: Iron Defense, Lv23: [M479], Lv27: Rock Slide, Lv30: Stealth Rock, Lv33: Sandstorm, Lv36: Stone Edge, Lv40: Explosion

525: Lv1: Tackle, Lv1: Harden, Lv1: Sand-Attack, Lv1: Headbutt, Lv4: Harden, Lv7: Sand-Attack, Lv10: Headbutt, Lv14: Rock Blast, Lv17: Mud-Slap, Lv20: Iron Defense, Lv23: [M479], Lv25: Power Gem, Lv30: Rock Slide, Lv36: Stealth Rock, Lv42: Sandstorm, Lv48: Stone Edge, Lv55: Explosion

526: Lv1: Tackle, Lv1: Harden, Lv1: Sand-Attack, Lv1: Headbutt, Lv4: Harden, Lv7: Sand-Attack, Lv10: Headbutt, Lv14: Rock Blast, Lv17: Mud-Slap, Lv20: Iron Defense, Lv23: [M479], Lv25: Power Gem, Lv30: Rock Slide, Lv36: Stealth Rock, Lv42: Sandstorm, Lv48: Stone Edge, Lv55: Explosion

527: Lv1: Confusion, Lv4: Odor Sleuth, Lv8: Gust, Lv12: Assurance, Lv15: [M531], Lv19: Imprison, Lv21: Air Cutter, Lv25: Attract, Lv29: Amnesia, Lv29: Calm Mind, Lv32: Air Slash, Lv36: Future Sight, Lv41: Psychic, Lv47: Endeavor

528: Lv1: Confusion, Lv1: Odor Sleuth, Lv1: Gust, Lv1: Assurance, Lv4: Odor Sleuth, Lv8: Gust, Lv12: Assurance, Lv15: [M531], Lv19: Imprison, Lv21: Air Cutter, Lv25: Attract, Lv29: Amnesia, Lv29: Calm Mind, Lv32: Air Slash, Lv36: Future Sight, Lv41: Psychic, Lv47: Endeavor

529: Lv1: Scratch, Lv1: Mud Sport, Lv5: Rapid Spin, Lv8: Mud-Slap, Lv12: Fury Swipes, Lv15: Metal Claw, Lv19: Dig, Lv22: [M468], Lv26: Slash, Lv29: Rock Slide, Lv33: Earthquake, Lv36: Swords Dance, Lv40: Sandstorm, Lv43: [M529], Lv47: Fissure

530: Lv1: Scratch, Lv1: Mud Sport, Lv1: Rapid Spin, Lv1: Mud-Slap, Lv5: Rapid Spin, Lv8: Mud-Slap, Lv12: Fury Swipes, Lv15: Metal Claw, Lv19: Dig, Lv22: [M468], Lv26: Slash, Lv29: Rock Slide, Lv31: Horn Drill, Lv36: Earthquake, Lv42: Swords Dance, Lv49: Sandstorm, Lv55: [M529], Lv62: Fissure

531: Lv1: Pound, Lv1: Growl, Lv1: Helping Hand, Lv5: Refresh, Lv10: Doubleslap, Lv15: Attract, Lv20: Secret Power, Lv25: [M494], Lv30: Take Down, Lv35: [M505], Lv40: [M495], Lv45: [M493], Lv50: Double-Edge, Lv55: Last Resort

532: Lv1: Pound, Lv1: Leer, Lv4: Focus Energy, Lv8: Bide, Lv12: Low Kick, Lv16: Rock Throw, Lv20: Wake-Up Slap, Lv24: [M498], Lv28: Bulk Up, Lv31: Rock Slide, Lv34: DynamicPunch, Lv37: Scary Face, Lv40: Hammer Arm, Lv43: Stone Edge, Lv46: Focus Punch, Lv49: Superpower

533: Lv1: Pound, Lv1: Leer, Lv1: Focus Energy, Lv1: Bide, Lv4: Focus Energy, Lv8: Bide, Lv12: Low Kick, Lv16: Rock Throw, Lv20: Wake-Up Slap, Lv24: [M498], Lv29: Bulk Up, Lv33: Rock Slide, Lv37: DynamicPunch, Lv41: Scary Face, Lv45: Hammer Arm, Lv49: Stone Edge, Lv53: Focus Punch, Lv57: Superpower

534: Lv1: Pound, Lv1: Leer, Lv1: Focus Energy, Lv1: Bide, Lv4: Focus Energy, Lv8: Bide, Lv12: Low Kick, Lv16: Rock Throw, Lv20: Wake-Up Slap, Lv24: [M498], Lv29: Bulk Up, Lv33: Rock Slide, Lv37: DynamicPunch, Lv41: Scary Face, Lv45: Hammer Arm, Lv49: Stone Edge, Lv53: Focus Punch, Lv57: Superpower

535: Lv1: Bubble, Lv1: Growl, Lv5: Supersonic, Lv9: [M496], Lv12: Bubblebeam, Lv16: Mud Shot, Lv20: Aqua Ring, Lv23: Uproar, Lv27: Muddy Water, Lv31: Rain Dance, Lv34: Flail, Lv38: [M497], Lv42: Hydro Pump, Lv45: Hyper Voice

536: Lv1: Bubble, Lv1: Growl, Lv1: Supersonic, Lv1: [M496], Lv5: Supersonic, Lv9: [M496], Lv12: Bubblebeam, Lv16: Mud Shot, Lv20: Aqua Ring, Lv23: Uproar, Lv28: Muddy Water, Lv33: Rain Dance, Lv37: Flail, Lv42: [M497], Lv47: Hydro Pump, Lv51: Hyper Voice

537: Lv1: Bubble, Lv1: Growl, Lv1: Supersonic, Lv1: [M496], Lv5: Supersonic, Lv9: [M496], Lv12: Bubblebeam, Lv16: Mud Shot, Lv20: Aqua Ring, Lv23: Uproar, Lv28: Muddy Water, Lv33: Rain Dance, Lv36: Acid, Lv39: Flail, Lv44: Drain Punch, Lv49: [M497], Lv53: Hydro Pump, Lv59: Hyper Voice

538: Lv1: Bind, Lv1: Leer, Lv5: Bide, Lv9: Focus Energy, Lv13: Seismic Toss, Lv17: Vital Throw, Lv21: Revenge, Lv25: [M480], Lv29: Body Slam, Lv33: Bulk Up, Lv37: [M509], Lv41: Endure, Lv45: [M469], Lv49: Superpower, Lv53: Reversal

539: Lv1: Rock Smash, Lv1: Leer, Lv5: Bide, Lv9: Focus Energy, Lv13: Double Kick, Lv17: [M490], Lv21: Counter, Lv25: Karate Chop, Lv29: Brick Break, Lv33: Bulk Up, Lv37: [M514], Lv41: Endure, Lv45: [M501], Lv49: Close Combat, Lv53: Reversal

540: Lv1: Tackle, Lv1: String Shot, Lv8: Bug Bite, Lv15: Razor Leaf, Lv22: [M522], Lv29: Endure, Lv36: Bug Buzz, Lv43: Flail

541: Lv1: GrassWhistle, Lv1: Tackle, Lv1: String Shot, Lv1: Bug Bite, Lv1: Razor Leaf, Lv20: Protect

542: Lv1: False Swipe, Lv1: Tackle, Lv1: String Shot, Lv1: Bug Bite, Lv1: Razor Leaf, Lv8: Bug Bite, Lv15: Razor Leaf, Lv22: [M522], Lv29: Slash, Lv32: Helping Hand, Lv36: Leaf Blade, Lv39: X-Scissor, Lv43: [M494], Lv46: Swords Dance, Lv50: Leaf Storm

543: Lv1: Defense Curl, Lv1: Rollout, Lv5: Poison Sting, Lv8: Screech, Lv12: Pursuit, Lv15: Protect, Lv19: Poison Tail, Lv22: Bug Bite, Lv26: [M474], Lv29: Agility, Lv33: [M537], Lv36: Toxic, Lv40: Rock Climb, Lv43: Double-Edge

544: Lv1: Defense Curl, Lv1: Rollout, Lv1: Poison Sting, Lv1: Screech, Lv5: Poison Sting, Lv8: Screech, Lv12: Pursuit, Lv15: Protect, Lv19: Poison Tail, Lv22: Iron Defense, Lv23: Bug Bite, Lv28: [M474], Lv32: Agility, Lv37: [M537], Lv41: Toxic, Lv46: Rock Climb, Lv50: Double-Edge

545: Lv1: Megahorn, Lv1: Defense Curl, Lv1: Rollout, Lv1: Poison Sting, Lv1: Screech, Lv5: Poison Sting, Lv8: Screech, Lv12: Pursuit, Lv15: Protect, Lv19: Poison Tail, Lv23: Bug Bite, Lv28: [M474], Lv30: Baton Pass, Lv33: Agility, Lv39: [M537], Lv44: Toxic, Lv50: Rock Climb, Lv55: Double-Edge

546: Lv1: Absorb, Lv4: Growth, Lv8: Leech Seed, Lv10: Stun Spore, Lv13: Mega Drain, Lv17: Cotton Spore, Lv19: Razor Leaf, Lv22: PoisonPowder, Lv26: Giga Drain, Lv28: Charm, Lv31: Helping Hand, Lv35: Energy Ball, Lv37: [M538], Lv40: Sunny Day, Lv44: Endeavor, Lv46: Solarbeam

547: Lv1: Growth, Lv1: Leech Seed, Lv1: Mega Drain, Lv1: Cotton Spore, Lv10: Gust, Lv28: Tailwind, Lv46: [M542]

548: Lv1: Absorb, Lv4: Growth, Lv8: Leech Seed, Lv10: Sleep Powder, Lv13: Mega Drain, Lv17: Synthesis, Lv19: Magical Leaf, Lv22: Stun Spore, Lv26: Giga Drain, Lv28: Aromatherapy, Lv31: Helping Hand, Lv35: Energy Ball, Lv37: [M494], Lv40: Sunny Day, Lv44: [M495], Lv46: Leaf Storm

549: Lv1: Growth, Lv1: Leech Seed, Lv1: Mega Drain, Lv1: Synthesis, Lv10: Teeter Dance, Lv28: [M483], Lv46: Petal Dance

550: Lv1: Tackle, Lv1: Water Gun, Lv4: Uproar, Lv7: Headbutt, Lv10: Bite, Lv13: Aqua Jet, Lv16: [M498], Lv20: Take Down, Lv24: Crunch, Lv28: Aqua Tail, Lv32: [M487], Lv36: Double-Edge, Lv41: Scary Face, Lv46: Flail, Lv51: [M515], Lv56: Thrash

551: Lv1: Leer, Lv1: Rage, Lv4: Bite, Lv7: Sand-Attack, Lv10: Torment, Lv13: Sand Tomb, Lv16: Assurance, Lv19: Mud-Slap, Lv22: Embargo, Lv25: Swagger, Lv28: Crunch, Lv31: Dig, Lv34: Scary Face, Lv37: [M492], Lv40: Sandstorm, Lv43: Earthquake, Lv46: Thrash

552: Lv1: Leer, Lv1: Rage, Lv1: Bite, Lv1: Sand-Attack, Lv4: Bite, Lv7: Sand-Attack, Lv10: Torment, Lv13: Sand Tomb, Lv16: Assurance, Lv19: Mud-Slap, Lv22: Embargo, Lv25: Swagger, Lv28: Crunch, Lv32: Dig, Lv36: Scary Face, Lv40: [M492], Lv44: Sandstorm, Lv48: Earthquake, Lv52: Thrash

553: Lv1: Leer, Lv1: Rage, Lv1: Bite, Lv1: Sand-Attack, Lv4: Bite, Lv7: Sand-Attack, Lv10: Torment, Lv13: Sand Tomb, Lv16: Assurance, Lv19: Mud-Slap, Lv22: Embargo, Lv25: Swagger, Lv28: Crunch, Lv32: Dig, Lv36: Scary Face, Lv42: [M492], Lv48: Sandstorm, Lv54: Earthquake, Lv60: Outrage

554: Lv1: Tackle, Lv3: Rollout, Lv6: [M510], Lv9: Rage, Lv11: Fire Fang, Lv14: Headbutt, Lv17: Uproar, Lv19: Facade, Lv22: Fire Punch, Lv25: [M526], Lv27: Thrash, Lv30: Belly Drum, Lv33: Flare Blitz, Lv35: Taunt, Lv39: Superpower, Lv42: Overheat

555: Lv1: Tackle, Lv1: Rollout, Lv1: [M510], Lv1: Rage, Lv3: Rollout, Lv6: [M510], Lv9: Rage, Lv11: Fire Fang, Lv14: Headbutt, Lv17: Swagger, Lv19: Facade, Lv22: Fire Punch, Lv25: [M526], Lv27: Thrash, Lv30: Belly Drum, Lv33: Flare Blitz, Lv35: Hammer Arm, Lv39: Taunt, Lv47: Superpower, Lv54: Overheat

556: Lv1: Peck, Lv1: Absorb, Lv3: Sweet Scent, Lv6: Growth, Lv10: Pin Missile, Lv13: Mega Drain, Lv15: Synthesis, Lv18: Cotton Spore, Lv22: Needle Arm, Lv26: Giga Drain, Lv29: Acupressure, Lv33: Ingrain, Lv38: Petal Dance, Lv42: Sucker Punch, Lv45: Sunny Day, Lv50: Solarbeam, Lv55: [M538], Lv57: [M495]

557: Lv1: Fury Cutter, Lv5: Rock Blast, Lv7: Withdraw, Lv11: Sand-Attack, Lv13: Faint Attack, Lv17: [M479], Lv19: Rock Polish, Lv23: Bug Bite, Lv24: Stealth Rock, Lv29: Rock Slide, Lv31: Slash, Lv35: X-Scissor, Lv37: [M504], Lv41: Flail, Lv43: Rock Wrecker

558: Lv1: [M504], Lv1: Rock Blast, Lv1: Withdraw, Lv1: Sand-Attack, Lv5: Rock Blast, Lv7: Withdraw, Lv11: Sand-Attack, Lv13: Faint Attack, Lv17: [M479], Lv19: Rock Polish, Lv23: Bug Bite, Lv24: Stealth Rock, Lv29: Rock Slide, Lv31: Slash, Lv38: X-Scissor, Lv43: [M504], Lv50: Flail, Lv55: Rock Wrecker

559: Lv1: Leer, Lv1: Low Kick, Lv5: Sand-Attack, Lv9: Faint Attack, Lv12: Headbutt, Lv16: Swagger, Lv20: Brick Break, Lv23: Payback, Lv27: [M498], Lv31: Hi Jump Kick, Lv34: Scary Face, Lv38: Crunch, Lv42: Facade, Lv45: Rock Climb, Lv49: Focus Punch, Lv53: Head Smash

560: Lv1: Leer, Lv1: Low Kick, Lv1: Sand-Attack, Lv1: Faint Attack, Lv5: Sand-Attack, Lv9: Faint Attack, Lv12: Headbutt, Lv16: Swagger, Lv20: Brick Break, Lv23: Payback, Lv27: [M498], Lv31: Hi Jump Kick, Lv34: Scary Face, Lv38: Crunch, Lv45: Facade, Lv51: Rock Climb, Lv58: Focus Punch, Lv65: Head Smash

561: Lv1: Gust, Lv1: Miracle Eye, Lv4: Hypnosis, Lv8: Psywave, Lv11: Tailwind, Lv14: Whirlwind, Lv18: Psybeam, Lv21: Air Cutter, Lv24: Light Screen, Lv28: Reflect, Lv31: [M485], Lv34: Mirror Move, Lv38: Gravity, Lv41: Air Slash, Lv44: Psychic, Lv48: Cosmic Power, Lv51: Sky Attack

562: Lv1: Astonish, Lv1: Protect, Lv5: Disable, Lv9: Haze, Lv13: Night Shade, Lv17: [M506], Lv21: Will-o-Wisp, Lv25: Ominous Wind, Lv29: Curse, Lv33: [M471], Lv33: [M470], Lv37: Shadow Ball, Lv41: Grudge, Lv45: Mean Look, Lv49: Destiny Bond

563: Lv1: Astonish, Lv1: Protect, Lv1: Disable, Lv1: Haze, Lv5: Disable, Lv9: Haze, Lv13: Night Shade, Lv17: [M506], Lv21: Will-o-Wisp, Lv25: Ominous Wind, Lv29: Curse, Lv33: [M471], Lv33: [M470], Lv34: Scary Face, Lv39: Shadow Ball, Lv45: Grudge, Lv51: Mean Look, Lv57: Destiny Bond

564: Lv1: Bide, Lv1: Withdraw, Lv1: Water Gun, Lv5: Rollout, Lv8: Bite, Lv11: Protect, Lv15: Aqua Jet, Lv18: AncientPower, Lv21: Crunch, Lv25: [M469], Lv28: Brine, Lv31: [M479], Lv35: Curse, Lv38: [M504], Lv41: Aqua Tail, Lv45: Rock Slide, Lv48: Rain Dance, Lv51: Hydro Pump

565: Lv1: Bide, Lv1: Withdraw, Lv1: Water Gun, Lv1: Rollout, Lv5: Rollout, Lv8: Bite, Lv11: Protect, Lv15: Aqua Jet, Lv18: AncientPower, Lv21: Crunch, Lv25: [M469], Lv28: Brine, Lv31: [M479], Lv35: Curse, Lv40: [M504], Lv45: Aqua Tail, Lv51: Rock Slide, Lv56: Rain Dance, Lv61: Hydro Pump

566: Lv1: Quick Attack, Lv1: Leer, Lv1: Wing Attack, Lv5: Rock Throw, Lv8: Double Team, Lv11: Scary Face, Lv15: Pluck, Lv18: AncientPower, Lv21: Agility, Lv25: [M501], Lv28: [M512], Lv31: DragonBreath, Lv35: Crunch, Lv38: Endeavor, Lv41: U-turn, Lv45: Rock Slide, Lv48: Dragon Claw, Lv51: Thrash

567: Lv1: Quick Attack, Lv1: Leer, Lv1: Wing Attack, Lv1: Rock Throw, Lv5: Rock Throw, Lv8: Double Team, Lv11: Scary Face, Lv15: Pluck, Lv18: AncientPower, Lv21: Agility, Lv25: [M501], Lv28: [M512], Lv31: DragonBreath, Lv35: Crunch, Lv40: Endeavor, Lv45: U-turn, Lv51: Rock Slide, Lv56: Dragon Claw, Lv61: Thrash

568: Lv1: Pound, Lv1: Poison Gas, Lv3: Recycle, Lv7: Toxic Spikes, Lv12: [M491], Lv14: Doubleslap, Lv18: Sludge, Lv23: Stockpile, Lv23: Swallow, Lv25: Take Down, Lv29: Sludge Bomb, Lv34: [M499], Lv36: Toxic, Lv40: Amnesia, Lv45: Gunk Shot, Lv47: Explosion

569: Lv1: Pound, Lv1: Poison Gas, Lv1: Recycle, Lv1: Toxic Spikes, Lv3: Recycle, Lv7: Toxic Spikes, Lv12: [M491], Lv14: Doubleslap, Lv18: Sludge, Lv23: Stockpile, Lv23: Swallow, Lv25: Body Slam, Lv29: Sludge Bomb, Lv34: [M499], Lv39: Toxic, Lv46: Amnesia, Lv54: Gunk Shot, Lv59: Explosion

570: Lv1: Scratch, Lv1: Leer, Lv5: Pursuit, Lv9: Fake Tears, Lv13: Fury Swipes, Lv17: Faint Attack, Lv21: Scary Face, Lv25: Taunt, Lv29: [M492], Lv33: Torment, Lv37: Agility, Lv41: Embargo, Lv45: Punishment, Lv49: Nasty Plot, Lv53: Imprison, Lv57: [M539]

571: Lv1: U-turn, Lv1: Scratch, Lv1: Leer, Lv1: Pursuit, Lv1: [M468], Lv5: Pursuit, Lv9: [M468], Lv13: Fury Swipes, Lv17: Faint Attack, Lv21: Scary Face, Lv25: Taunt, Lv29: [M492], Lv30: Night Slash, Lv34: Torment, Lv39: Agility, Lv44: Embargo, Lv49: Punishment, Lv54: Nasty Plot, Lv59: Imprison, Lv64: [M539]

572: Lv1: Pound, Lv3: Growl, Lv7: Helping Hand, Lv9: Tickle, Lv13: Doubleslap, Lv15: Encore, Lv19: Swift, Lv21: Sing, Lv25: [M541], Lv27: Charm, Lv31: Wake-Up Slap, Lv33: [M497], Lv37: Slam, Lv39: Captivate, Lv43: Hyper Voice, Lv45: Last Resort, Lv49: [M495]

573: Lv1: Bullet Seed, Lv1: Rock Blast, Lv1: Helping Hand, Lv1: Tickle, Lv1: Sing, Lv1: [M541]

574: Lv1: Pound, Lv3: Confusion, Lv7: Tickle, Lv10: Fake Tears, Lv14: Doubleslap, Lv16: Psybeam, Lv19: Embargo, Lv24: Faint Attack, Lv25: [M473], Lv28: Flatter, Lv31: Future Sight, Lv33: Heal Block, Lv37: Psychic, Lv40: [M477], Lv46: Charm, Lv48: [M478]

575: Lv1: Pound, Lv1: Confusion, Lv1: Tickle, Lv1: Fake Tears, Lv3: Confusion, Lv7: Tickle, Lv10: Fake Tears, Lv14: Doubleslap, Lv16: Psybeam, Lv19: Embargo, Lv24: Faint Attack, Lv25: [M473], Lv28: Flatter, Lv31: Future Sight, Lv34: Heal Block, Lv39: Psychic, Lv43: [M477], Lv50: Charm, Lv53: [M478]

576: Lv1: Pound, Lv1: Confusion, Lv1: Tickle, Lv1: Fake Tears, Lv3: Confusion, Lv7: Tickle, Lv10: Fake Tears, Lv14: Doubleslap, Lv16: Psybeam, Lv19: Embargo, Lv24: Faint Attack, Lv25: [M473], Lv28: Flatter, Lv31: Future Sight, Lv34: Heal Block, Lv39: Psychic, Lv45: [M477], Lv54: Charm, Lv59: [M478]

577: Lv1: Psywave, Lv3: Reflect, Lv7: Rollout, Lv10: Snatch, Lv14: Hidden Power, Lv16: Light Screen, Lv19: Charm, Lv24: Recover, Lv25: [M473], Lv28: Endeavor, Lv31: Future Sight, Lv33: Pain Split, Lv37: Psychic, Lv40: Skill Swap, Lv46: Heal Block, Lv48: [M472]

578: Lv1: Psywave, Lv1: Reflect, Lv1: Rollout, Lv1: Snatch, Lv3: Reflect, Lv7: Rollout, Lv10: Snatch, Lv14: Hidden Power, Lv16: Light Screen, Lv19: Charm, Lv24: Recover, Lv25: [M473], Lv28: Endeavor, Lv31: Future Sight, Lv34: Pain Split, Lv39: Psychic, Lv43: Skill Swap, Lv50: Heal Block, Lv53: [M472]

579: Lv1: Psywave, Lv1: Reflect, Lv1: Rollout, Lv1: Snatch, Lv3: Reflect, Lv7: Rollout, Lv10: Snatch, Lv14: Hidden Power, Lv16: Light Screen, Lv19: Charm, Lv24: Recover, Lv25: [M473], Lv28: Endeavor, Lv31: Future Sight, Lv34: Pain Split, Lv39: Psychic, Lv41: Dizzy Punch, Lv45: Skill Swap, Lv54: Heal Block, Lv59: [M472]

580: Lv1: Water Gun, Lv3: Water Sport, Lv6: Defog, Lv9: Wing Attack, Lv13: Water Pulse, Lv15: Aerial Ace, Lv19: Bubblebeam, Lv21: FeatherDance, Lv24: Aqua Ring, Lv27: Air Slash, Lv30: Roost, Lv34: Rain Dance, Lv37: Tailwind, Lv41: Brave Bird, Lv46: [M542]

581: Lv1: Water Gun, Lv1: Water Sport, Lv1: Defog, Lv1: Wing Attack, Lv3: Water Sport, Lv6: Defog, Lv9: Wing Attack, Lv13: Water Pulse, Lv15: Aerial Ace, Lv19: Bubblebeam, Lv21: FeatherDance, Lv24: Aqua Ring, Lv27: Air Slash, Lv30: Roost, Lv34: Rain Dance, Lv40: Tailwind, Lv47: Brave Bird, Lv55: [M542]

582: Lv1: Icicle Spear, Lv4: Harden, Lv7: Astonish, Lv10: Uproar, Lv13: Icy Wind, Lv16: Mist, Lv19: Avalanche, Lv22: Taunt, Lv26: Mirror Shot, Lv31: Acid Armor, Lv35: Ice Beam, Lv40: Hail, Lv44: Mirror Coat, Lv49: Blizzard, Lv53: Sheer Cold

583: Lv1: Icicle Spear, Lv1: Harden, Lv1: Astonish, Lv1: Uproar, Lv4: Harden, Lv7: Astonish, Lv10: Uproar, Lv13: Icy Wind, Lv16: Mist, Lv19: Avalanche, Lv22: Taunt, Lv26: Mirror Shot, Lv31: Acid Armor, Lv36: Ice Beam, Lv42: Hail, Lv47: Mirror Coat, Lv53: Blizzard, Lv58: Sheer Cold

584: Lv1: Weather Ball, Lv1: Icicle Spear, Lv1: Harden, Lv1: Astonish, Lv1: Uproar, Lv4: Harden, Lv7: Astonish, Lv10: Uproar, Lv13: Icy Wind, Lv16: Mist, Lv19: Avalanche, Lv22: Taunt, Lv26: Mirror Shot, Lv31: Acid Armor, Lv36: Ice Beam, Lv42: Hail, Lv50: Mirror Coat, Lv59: Blizzard, Lv67: Sheer Cold

585: Lv1: Tackle, Lv1: Camouflage, Lv4: Growl, Lv7: Sand-Attack, Lv10: Double Kick, Lv13: Leech Seed, Lv16: Faint Attack, Lv20: Take Down, Lv24: Jump Kick, Lv28: Aromatherapy, Lv32: Energy Ball, Lv36: Charm, Lv41: Nature Power, Lv46: Double-Edge, Lv51: Solarbeam

586: Lv1: Megahorn, Lv1: Tackle, Lv1: Camouflage, Lv1: Growl, Lv1: Sand-Attack, Lv4: Growl, Lv7: Sand-Attack, Lv10: Double Kick, Lv13: Leech Seed, Lv16: Faint Attack, Lv20: Take Down, Lv24: Jump Kick, Lv28: Aromatherapy, Lv32: Energy Ball, Lv36: Charm, Lv37: [M532], Lv44: Nature Power, Lv52: Double-Edge, Lv60: Solarbeam

587: Lv1: ThunderShock, Lv4: Quick Attack, Lv7: Tail Whip, Lv10: Charge, Lv13: Spark, Lv16: Pursuit, Lv19: Double Team, Lv22: Shock Wave, Lv26: [M486], Lv30: [M512], Lv34: Light Screen, Lv38: Encore, Lv42: [M521], Lv46: Agility, Lv50: Discharge

588: Lv1: Peck, Lv4: Leer, Lv8: Endure, Lv13: Fury Cutter, Lv16: Fury Attack, Lv20: Headbutt, Lv25: False Swipe, Lv28: Bug Buzz, Lv32: Slash, Lv37: Take Down, Lv40: Scary Face, Lv44: X-Scissor, Lv49: Flail, Lv52: Swords Dance, Lv56: Double-Edge

589: Lv1: Peck, Lv1: Leer, Lv1: [M501], Lv1: Twineedle, Lv4: Leer, Lv8: [M501], Lv13: Twineedle, Lv16: Fury Attack, Lv20: Headbutt, Lv25: False Swipe, Lv28: Bug Buzz, Lv32: Slash, Lv37: Iron Head, Lv40: Iron Defense, Lv44: X-Scissor, Lv49: Reversal, Lv52: Swords Dance, Lv56: Giga Impact

590: Lv1: Absorb, Lv6: Growth, Lv8: Astonish, Lv12: Bide, Lv15: Mega Drain, Lv18: Ingrain, Lv20: Faint Attack, Lv24: Sweet Scent, Lv28: Giga Drain, Lv32: Toxic, Lv35: Synthesis, Lv39: [M499], Lv43: Solarbeam, Lv45: [M476], Lv50: Spore

591: Lv1: Absorb, Lv1: Growth, Lv1: Astonish, Lv1: Bide, Lv6: Growth, Lv8: Astonish, Lv12: Bide, Lv15: Mega Drain, Lv18: Ingrain, Lv20: Faint Attack, Lv24: Sweet Scent, Lv28: Giga Drain, Lv32: Toxic, Lv35: Synthesis, Lv43: [M499], Lv49: Solarbeam, Lv54: [M476], Lv62: Spore

592: Lv1: Bubble, Lv1: Water Sport, Lv5: Absorb, Lv9: Night Shade, Lv13: Bubblebeam, Lv17: Recover, Lv22: Water Pulse, Lv27: Ominous Wind, Lv32: Brine, Lv37: Rain Dance, Lv43: [M506], Lv49: Hydro Pump, Lv55: Wring Out, Lv61: Water Spout

593: Lv1: Bubble, Lv1: Water Sport, Lv1: Absorb, Lv1: Night Shade, Lv5: Absorb, Lv9: Night Shade, Lv13: Bubblebeam, Lv17: Recover, Lv22: Water Pulse, Lv27: Ominous Wind, Lv32: Brine, Lv37: Rain Dance, Lv45: [M506], Lv53: Hydro Pump, Lv61: Wring Out, Lv69: Water Spout

594: Lv1: Pound, Lv1: Water Sport, Lv5: Aqua Ring, Lv9: Aqua Jet, Lv13: Doubleslap, Lv17: [M505], Lv21: Protect, Lv25: Water Pulse, Lv29: Wake-Up Slap, Lv33: [M487], Lv37: Wish, Lv41: Brine, Lv45: Safeguard, Lv49: Helping Hand, Lv53: [M469], Lv57: Healing Wish, Lv61: Hydro Pump

595: Lv1: String Shot, Lv1: Leech Life, Lv1: Spider Web, Lv4: Thunder Wave, Lv7: Screech, Lv12: Fury Cutter, Lv15: [M527], Lv18: Bug Bite, Lv23: Gastro Acid, Lv26: Slash, Lv29: [M486], Lv34: Signal Beam, Lv37: Agility, Lv40: Sucker Punch, Lv45: Discharge, Lv48: Bug Buzz

596: Lv1: String Shot, Lv1: Leech Life, Lv1: Spider Web, Lv1: Thunder Wave, Lv4: Thunder Wave, Lv7: Screech, Lv12: Fury Cutter, Lv15: [M527], Lv18: Bug Bite, Lv23: Gastro Acid, Lv26: Slash, Lv29: [M486], Lv34: Signal Beam, Lv40: Agility, Lv46: Sucker Punch, Lv54: Discharge, Lv60: Bug Buzz

597: Lv1: Tackle, Lv1: Harden, Lv6: Rollout, Lv9: Curse, Lv14: Metal Claw, Lv18: Pin Missile, Lv21: Gyro Ball, Lv26: Iron Defense, Lv30: Mirror Shot, Lv35: Ingrain, Lv38: SelfDestruct, Lv43: Iron Head, Lv47: Payback, Lv52: Flash Cannon, Lv55: Explosion

598: Lv1: Rock Climb, Lv1: Tackle, Lv1: Harden, Lv1: Rollout, Lv1: Curse, Lv6: Rollout, Lv9: Curse, Lv14: Metal Claw, Lv18: Pin Missile, Lv21: Gyro Ball, Lv26: Iron Defense, Lv30: Mirror Shot, Lv35: Ingrain, Lv38: SelfDestruct, Lv40: Power Whip, Lv46: Iron Head, Lv53: Payback, Lv61: Flash Cannon, Lv67: Explosion

599: Lv1: Vicegrip, Lv6: Charge, Lv11: ThunderShock, Lv16: [M544], Lv21: Bind, Lv26: Charge Beam, Lv31: [M475], Lv36: Mirror Shot, Lv39: Screech, Lv42: Discharge, Lv45: Metal Sound, Lv48: [M508], Lv51: Lock-On, Lv54: Zap Cannon, Lv57: Hyper Beam

600: Lv1: Vicegrip, Lv1: Charge, Lv1: ThunderShock, Lv1: [M544], Lv6: Charge, Lv11: ThunderShock, Lv16: [M544], Lv21: Bind, Lv26: Charge Beam, Lv31: [M475], Lv36: Mirror Shot, Lv40: Screech, Lv44: Discharge, Lv48: Metal Sound, Lv52: [M508], Lv56: Lock-On, Lv60: Zap Cannon, Lv64: Hyper Beam

601: Lv1: Vicegrip, Lv1: Charge, Lv1: ThunderShock, Lv1: [M544], Lv6: Charge, Lv11: ThunderShock, Lv16: [M544], Lv21: Bind, Lv25: Charge Beam, Lv31: [M475], Lv36: Mirror Shot, Lv40: Screech, Lv44: Discharge, Lv48: Metal Sound, Lv54: [M508], Lv60: Lock-On, Lv66: Zap Cannon, Lv72: Hyper Beam

602: Lv1: Tackle, Lv1: Thunder Wave, Lv1: Spark, Lv1: Charge Beam

603: Lv1: Headbutt, Lv1: Thunder Wave, Lv1: Spark, Lv1: Charge Beam, Lv9: Bind, Lv19: Acid, Lv29: Discharge, Lv39: Crunch, Lv44: Thunderbolt, Lv49: [M491], Lv54: [M489], Lv59: [M528], Lv64: Gastro Acid, Lv69: Zap Cannon, Lv74: Thrash

604: Lv1: Crush Claw, Lv1: Headbutt, Lv1: Acid, Lv1: Discharge, Lv1: Crunch

605: Lv1: Confusion, Lv4: Growl, Lv8: Heal Block, Lv11: Miracle Eye, Lv15: Psybeam, Lv18: Headbutt, Lv22: Hidden Power, Lv25: Imprison, Lv29: [M493], Lv32: Zen Headbutt, Lv36: Psych Up, Lv39: Psychic, Lv43: Calm Mind, Lv46: Recover, Lv50: [M470], Lv50: [M471], Lv53: [M485], Lv56: [M472]

606: Lv1: Confusion, Lv1: Growl, Lv1: Heal Block, Lv1: Miracle Eye, Lv4: Growl, Lv8: Heal Block, Lv11: Miracle Eye, Lv15: Psybeam, Lv18: Headbutt, Lv22: Hidden Power, Lv25: Imprison, Lv29: [M493], Lv32: Zen Headbutt, Lv36: Psych Up, Lv39: Psychic, Lv45: Calm Mind, Lv50: Recover, Lv56: [M470], Lv58: [M471], Lv63: [M485], Lv68: [M472]

607: Lv1: Ember, Lv1: Astonish, Lv3: Minimize, Lv5: Smog, Lv7: Fire Spin, Lv10: Confuse Ray, Lv13: Night Shade, Lv16: Will-o-Wisp, Lv20: [M481], Lv24: Imprison, Lv28: [M506], Lv33: Memento, Lv38: [M517], Lv43: Curse, Lv49: Shadow Ball, Lv55: Pain Split, Lv61: Overheat

608: Lv1: Ember, Lv1: Astonish, Lv1: Minimize, Lv1: Smog, Lv3: Minimize, Lv5: Smog, Lv7: Fire Spin, Lv10: Confuse Ray, Lv13: Night Shade, Lv16: Will-o-Wisp, Lv20: [M481], Lv24: Imprison, Lv28: [M506], Lv33: Memento, Lv38: [M517], Lv45: Curse, Lv53: Shadow Ball, Lv61: Pain Split, Lv69: Overheat

609: Lv1: Smog, Lv1: Confuse Ray, Lv1: [M481], Lv1: [M506]

610: Lv1: Scratch, Lv4: Leer, Lv7: Assurance, Lv10: Dragon Rage, Lv13: [M530], Lv16: Scary Face, Lv20: Slash, Lv24: False Swipe, Lv28: Dragon Claw, Lv32: Dragon Dance, Lv36: Taunt, Lv41: Dragon Pulse, Lv46: Swords Dance, Lv51: Guillotine, Lv56: Outrage, Lv61: Giga Impact

611: Lv1: Scratch, Lv1: Leer, Lv1: Assurance, Lv1: Dragon Rage, Lv4: Leer, Lv7: Assurance, Lv10: Dragon Rage, Lv13: [M530], Lv16: Scary Face, Lv20: Slash, Lv24: False Swipe, Lv28: Dragon Claw, Lv32: Dragon Dance, Lv36: Taunt, Lv42: Dragon Pulse, Lv48: Swords Dance, Lv54: Guillotine, Lv60: Outrage, Lv66: Giga Impact

612: Lv1: Scratch, Lv1: Leer, Lv1: Assurance, Lv1: Dragon Rage, Lv4: Leer, Lv7: Assurance, Lv10: Dragon Rage, Lv13: [M530], Lv16: Scary Face, Lv20: Slash, Lv24: False Swipe, Lv28: Dragon Claw, Lv32: Dragon Dance, Lv36: Taunt, Lv42: Dragon Pulse, Lv50: Swords Dance, Lv58: Guillotine, Lv66: Outrage, Lv74: Giga Impact

613: Lv1: Powder Snow, Lv5: Growl, Lv9: Bide, Lv13: Icy Wind, Lv17: Fury Swipes, Lv21: Brine, Lv25: Endure, Lv29: Charm, Lv33: Slash, Lv36: Flail, Lv41: Rest, Lv45: Blizzard, Lv49: Hail, Lv53: Thrash, Lv57: Sheer Cold

614: Lv1: Superpower, Lv1: Powder Snow, Lv1: Growl, Lv1: Bide, Lv1: Icy Wind, Lv5: Growl, Lv9: Bide, Lv13: Icy Wind, Lv17: Fury Swipes, Lv21: Brine, Lv25: Endure, Lv29: Swagger, Lv33: Slash, Lv36: Flail, Lv37: [M556], Lv41: Rest, Lv45: Blizzard, Lv53: Hail, Lv59: Thrash, Lv66: Sheer Cold

615: Lv1: Bind, Lv5: Ice Shard, Lv9: Sharpen, Lv13: Rapid Spin, Lv17: Icy Wind, Lv21: Mist, Lv21: Haze, Lv25: Aurora Beam, Lv29: Acid Armor, Lv33: Ice Beam, Lv37: Light Screen, Lv37: Reflect, Lv41: Slash, Lv45: Confuse Ray, Lv49: Recover, Lv53: Solarbeam, Lv57: Night Slash, Lv61: Sheer Cold

616: Lv1: Leech Life, Lv4: Acid, Lv8: Bide, Lv13: Curse, Lv16: [M522], Lv20: Mega Drain, Lv25: Yawn, Lv28: Protect, Lv32: Acid Armor, Lv37: Giga Drain, Lv40: Body Slam, Lv44: Bug Buzz, Lv49: Recover, Lv52: Guard Swap, Lv56: [M515]

617: Lv1: Leech Life, Lv1: [M491], Lv1: Double Team, Lv1: Quick Attack, Lv4: [M491], Lv8: Double Team, Lv13: Quick Attack, Lv16: [M522], Lv20: Mega Drain, Lv25: Swift, Lv28: Me First, Lv32: Agility, Lv37: Giga Drain, Lv40: U-turn, Lv44: Bug Buzz, Lv49: Recover, Lv52: Power Swap, Lv56: [M515]

618: Lv1: Mud-Slap, Lv1: Mud Sport, Lv5: Bide, Lv9: ThunderShock, Lv13: Mud Shot, Lv17: Camouflage, Lv21: Mud Bomb, Lv25: Discharge, Lv30: Endure, Lv35: Bounce, Lv40: Muddy Water, Lv45: Thunderbolt, Lv50: Revenge, Lv55: Flail, Lv61: Fissure

619: Lv1: Pound, Lv5: Meditate, Lv9: Detect, Lv13: Fake Out, Lv17: Doubleslap, Lv21: Swift, Lv25: Calm Mind, Lv29: Force Palm, Lv33: Drain Punch, Lv37: Jump Kick, Lv41: U-turn, Lv45: [M501], Lv49: Bounce, Lv53: Hi Jump Kick, Lv57: Reversal, Lv61: Aura Sphere

620: Lv1: Pound, Lv1: Meditate, Lv1: Detect, Lv1: Fake Out, Lv5: Meditate, Lv9: Detect, Lv13: Fake Out, Lv17: Doubleslap, Lv21: Swift, Lv25: Calm Mind, Lv29: Force Palm, Lv33: Drain Punch, Lv37: Jump Kick, Lv41: U-turn, Lv45: [M469], Lv49: Bounce, Lv56: Hi Jump Kick, Lv63: Reversal, Lv70: Aura Sphere

621: Lv1: Leer, Lv1: Scratch, Lv5: [M468], Lv9: Bite, Lv13: Scary Face, Lv18: Dragon Rage, Lv21: Slash, Lv25: Crunch, Lv27: Dragon Claw, Lv31: [M498], Lv35: Revenge, Lv40: Night Slash, Lv45: [M525], Lv49: Rock Climb, Lv55: Superpower, Lv62: Outrage

622: Lv1: Pound, Lv1: Astonish, Lv1: Defense Curl, Lv5: Mud-Slap, Lv9: Rollout, Lv13: Shadow Punch, Lv17: Iron Defense, Lv21: Mega Punch, Lv25: Magnitude, Lv30: DynamicPunch, Lv35: Night Shade, Lv40: Curse, Lv45: Earthquake, Lv50: Hammer Arm, Lv55: Focus Punch

623: Lv1: Pound, Lv1: Astonish, Lv1: Defense Curl, Lv1: Mud-Slap, Lv5: Mud-Slap, Lv9: Rollout, Lv13: Shadow Punch, Lv17: Iron Defense, Lv21: Mega Punch, Lv25: Magnitude, Lv30: DynamicPunch, Lv35: Night Shade, Lv40: Curse, Lv43: [M484], Lv50: Earthquake, Lv60: Hammer Arm, Lv70: Focus Punch

624: Lv1: Scratch, Lv6: Leer, Lv9: Fury Cutter, Lv14: Torment, Lv17: Faint Attack, Lv22: Scary Face, Lv25: Metal Claw, Lv30: Slash, Lv33: Assurance, Lv38: Metal Sound, Lv41: Embargo, Lv46: Iron Defense, Lv49: Night Slash, Lv54: Iron Head, Lv57: Swords Dance, Lv62: Guillotine

625: Lv1: Metal Burst, Lv1: Scratch, Lv1: Leer, Lv1: Fury Cutter, Lv1: Torment, Lv6: Leer, Lv9: Fury Cutter, Lv14: Torment, Lv17: Faint Attack, Lv22: Scary Face, Lv25: Metal Claw, Lv30: Slash, Lv33: Assurance, Lv38: Metal Sound, Lv41: Embargo, Lv46: Iron Defense, Lv49: Night Slash, Lv57: Iron Head, Lv63: Swords Dance, Lv71: Guillotine

626: Lv1: Pursuit, Lv1: Leer, Lv6: Rage, Lv11: Fury Attack, Lv16: Horn Attack, Lv21: Scary Face, Lv26: Revenge, Lv31: [M543], Lv36: Focus Energy, Lv41: Megahorn, Lv46: Reversal, Lv51: Thrash, Lv56: Swords Dance, Lv61: Giga Impact

627: Lv1: Peck, Lv1: Leer, Lv5: Fury Attack, Lv10: Wing Attack, Lv14: [M468], Lv19: Scary Face, Lv23: Aerial Ace, Lv28: Slash, Lv32: Defog, Lv37: Tailwind, Lv41: Air Slash, Lv46: Crush Claw, Lv50: [M507], Lv55: Whirlwind, Lv59: Brave Bird, Lv64: Thrash

628: Lv1: Peck, Lv1: Leer, Lv1: Fury Attack, Lv1: Wing Attack, Lv5: Fury Attack, Lv10: Wing Attack, Lv14: [M468], Lv19: Scary Face, Lv23: Aerial Ace, Lv28: Slash, Lv32: Defog, Lv37: Tailwind, Lv41: Air Slash, Lv46: Crush Claw, Lv50: [M507], Lv51: Superpower, Lv57: Whirlwind, Lv63: Brave Bird, Lv70: Thrash

629: Lv1: Gust, Lv1: Leer, Lv5: Fury Attack, Lv10: Pluck, Lv14: Nasty Plot, Lv19: Flatter, Lv23: Faint Attack, Lv28: Punishment, Lv32: Defog, Lv37: Tailwind, Lv41: Air Slash, Lv46: Dark Pulse, Lv50: Embargo, Lv55: Whirlwind, Lv59: Brave Bird, Lv64: Mirror Move

630: Lv1: Gust, Lv1: Leer, Lv1: Fury Attack, Lv1: Pluck, Lv5: Fury Attack, Lv10: Pluck, Lv14: Nasty Plot, Lv19: Flatter, Lv23: Faint Attack, Lv28: Punishment, Lv32: Defog, Lv37: Tailwind, Lv41: Air Slash, Lv46: Dark Pulse, Lv50: Embargo, Lv51: Bone Rush, Lv57: Whirlwind, Lv63: Brave Bird, Lv70: Mirror Move

631: Lv1: [M510], Lv1: Lick, Lv6: Odor Sleuth, Lv11: Bind, Lv16: Fire Spin, Lv21: Fury Swipes, Lv26: Snatch, Lv31: [M481], Lv36: Bug Bite, Lv41: Slash, Lv46: Amnesia, Lv51: Flamethrower, Lv56: Stockpile, Lv56: Spit Up, Lv56: Swallow, Lv61: [M517]

632: Lv1: Vicegrip, Lv1: Sand-Attack, Lv6: Fury Cutter, Lv11: Bite, Lv16: Agility, Lv21: Metal Claw, Lv26: Bug Bite, Lv31: Crunch, Lv36: Iron Head, Lv41: Dig, Lv46: [M494], Lv51: X-Scissor, Lv56: Iron Defense, Lv61: Guillotine, Lv66: Metal Sound

633: Lv1: Tackle, Lv1: Dragon Rage, Lv4: Focus Energy, Lv9: Bite, Lv12: Headbutt, Lv17: DragonBreath, Lv20: Roar, Lv25: Crunch, Lv28: Slam, Lv32: Dragon Pulse, Lv38: [M526], Lv42: Dragon Rush, Lv48: Body Slam, Lv52: Scary Face, Lv58: Hyper Voice, Lv62: Outrage

634: Lv1: Double Hit, Lv1: Dragon Rage, Lv1: Focus Energy, Lv1: Bite, Lv4: Focus Energy, Lv9: Bite, Lv12: Headbutt, Lv17: DragonBreath, Lv20: Roar, Lv25: Crunch, Lv28: Slam, Lv32: Dragon Pulse, Lv38: [M526], Lv42: Dragon Rush, Lv48: Body Slam, Lv55: Scary Face, Lv64: Hyper Voice, Lv71: Outrage

635: Lv1: Tri Attack, Lv1: Dragon Rage, Lv1: Focus Energy, Lv1: Bite, Lv4: Focus Energy, Lv9: Bite, Lv12: Headbutt, Lv17: DragonBreath, Lv20: Roar, Lv25: Crunch, Lv28: Slam, Lv32: Dragon Pulse, Lv38: [M526], Lv42: Dragon Rush, Lv48: Body Slam, Lv55: Scary Face, Lv68: Hyper Voice, Lv79: Outrage

636: Lv1: Ember, Lv1: String Shot, Lv10: Leech Life, Lv20: Take Down, Lv30: [M488], Lv40: Bug Bite, Lv50: Double-Edge, Lv60: Flame Wheel, Lv70: Bug Buzz, Lv80: Amnesia, Lv90: Thrash, Lv100: Flare Blitz

637: Lv1: Ember, Lv1: String Shot, Lv1: Leech Life, Lv1: Gust, Lv10: Leech Life, Lv20: Gust, Lv30: Fire Spin, Lv40: Whirlwind, Lv50: Silver Wind, Lv59: [M483], Lv60: Heat Wave, Lv70: Bug Buzz, Lv80: [M476], Lv90: [M542], Lv100: [M552]

638: Lv1: Quick Attack, Lv1: Leer, Lv7: Double Kick, Lv13: Metal Claw, Lv19: Take Down, Lv25: Helping Hand, Lv31: [M514], Lv37: Iron Head, Lv42: [M533], Lv49: Swords Dance, Lv55: [M501], Lv61: [M526], Lv67: Metal Burst, Lv73: Close Combat

639: Lv1: Quick Attack, Lv1: Leer, Lv7: Double Kick, Lv13: [M479], Lv19: Take Down, Lv25: Helping Hand, Lv31: [M514], Lv37: Rock Slide, Lv42: [M533], Lv49: Swords Dance, Lv55: [M501], Lv61: [M526], Lv67: Stone Edge, Lv73: Close Combat

640: Lv1: Quick Attack, Lv1: Leer, Lv7: Double Kick, Lv13: Magical Leaf, Lv19: Take Down, Lv25: Helping Hand, Lv31: [M514], Lv37: Giga Drain, Lv42: [M533], Lv49: Swords Dance, Lv55: [M501], Lv61: [M526], Lv67: Leaf Blade, Lv73: Close Combat

641: Lv1: Uproar, Lv1: Astonish, Lv1: Gust, Lv7: Swagger, Lv13: Bite, Lv19: Revenge, Lv25: Air Cutter, Lv31: Extrasensory, Lv37: Agility, Lv43: Air Slash, Lv49: Crunch, Lv55: Tailwind, Lv61: Rain Dance, Lv67: [M542], Lv73: Dark Pulse, Lv79: Hammer Arm, Lv85: Thrash

642: Lv1: Uproar, Lv1: Astonish, Lv1: ThunderShock, Lv7: Swagger, Lv13: Bite, Lv19: Revenge, Lv25: Shock Wave, Lv31: Heal Block, Lv37: Agility, Lv43: Discharge, Lv49: Crunch, Lv55: Charge, Lv61: Nasty Plot, Lv67: Thunder, Lv73: Dark Pulse, Lv79: Hammer Arm, Lv85: Thrash

643: Lv1: Fire Fang, Lv1: Dragon Rage, Lv8: Imprison, Lv15: AncientPower, Lv22: Flamethrower, Lv29: DragonBreath, Lv36: Slash, Lv43: Extrasensory, Lv50: [M558], Lv54: Dragon Pulse, Lv64: Imprison, Lv71: Crunch, Lv78: Fire Blast, Lv85: Outrage, Lv92: Hyper Voice, Lv100: [M551]

644: Lv1: Thunder Fang, Lv1: Dragon Rage, Lv8: Imprison, Lv15: AncientPower, Lv22: Thunderbolt, Lv29: DragonBreath, Lv36: Slash, Lv43: Zen Headbutt, Lv50: [M559], Lv54: Dragon Claw, Lv64: Imprison, Lv71: Crunch, Lv78: Thunder, Lv85: Outrage, Lv92: Hyper Voice, Lv100: [M550]

645: Lv1: Block, Lv1: Mud Shot, Lv1: Rock Tomb, Lv7: Imprison, Lv13: Punishment, Lv19: [M523], Lv25: Rock Throw, Lv31: Extrasensory, Lv37: Swords Dance, Lv43: Earth Power, Lv49: Rock Slide, Lv55: Earthquake, Lv61: Sandstorm, Lv67: Fissure, Lv73: Stone Edge, Lv79: Hammer Arm, Lv85: Outrage

646: Lv1: Icy Wind, Lv1: Dragon Rage, Lv8: Imprison, Lv15: AncientPower, Lv22: Ice Beam, Lv29: DragonBreath, Lv36: Slash, Lv43: Scary Face, Lv50: [M549], Lv57: Dragon Pulse, Lv64: Imprison, Lv71: Endeavor, Lv78: Blizzard, Lv85: Outrage, Lv92: Hyper Voice

647: Lv1: Aqua Jet, Lv1: Leer, Lv7: Double Kick, Lv13: Bubblebeam, Lv19: Take Down, Lv25: Helping Hand, Lv31: [M514], Lv37: Aqua Tail, Lv43: [M533], Lv49: Swords Dance, Lv55: [M501], Lv61: [M526], Lv67: Hydro Pump, Lv73: Close Combat

648: Lv1: [M496], Lv6: Quick Attack, Lv11: Confusion, Lv16: Sing, Lv21: Teeter Dance, Lv26: [M512], Lv31: Psybeam, Lv36: [M497], Lv43: U-turn, Lv50: Wake-Up Slap, Lv57: Psychic, Lv64: Hyper Voice, Lv71: Role Play, Lv78: Close Combat, Lv85: Perish Song

649: Lv1: [M546], Lv1: Quick Attack, Lv1: Magnet Rise, Lv1: Metal Claw, Lv1: Screech, Lv7: Fury Cutter, Lv11: Lock-On, Lv18: [M488], Lv22: Magnet Bomb, Lv29: Slash, Lv33: Metal Sound, Lv40: Signal Beam, Lv44: Tri Attack, Lv51: X-Scissor, Lv55: Bug Buzz, Lv62: [M493], Lv66: Zap Cannon, Lv73: Hyper Beam, Lv77: SelfDestruct


and the move information here:
Pound: Physical Normal Power: 40 / Accuracy: 100 Effect: Deals damage.

Karate Chop: Physical Fighting Power: 50 / Accuracy: 100 Effect: Good chance for a critical hit.

Doubleslap: Physical Normal Power: 15 / Accuracy: 85 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Comet Punch: Physical Normal Power: 18 / Accuracy: 85 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Mega Punch: Physical Normal Power: 80 / Accuracy: 85 Effect: Deals damage.

Pay Day: Physical Normal Power: 40 / Accuracy: 100 Effect: {In internal battles, player obtains money after battle when using, if the player wins. If this attack is successful, an amount equal to five times the user's current level (during attack's use) is added to the money to be obtained. Not obtained if fleeing occurred in the battle.}

Fire Punch: Physical Fire Power: 75 / Accuracy: 100 Effect: May burn opponent.
(10%)
Ice Punch: Physical Ice Power: 75 / Accuracy: 100 Effect: May freeze opponent.
(10%)
ThunderPunch: Physical Electric Power: 75 / Accuracy: 100 Effect: May paralyze opponent.
(10%)
Scratch: Physical Normal Power: 40 / Accuracy: 100 Effect: Deals damage.

Vicegrip: Physical Normal Power: 55 / Accuracy: 100 Effect: Deals damage.

Guillotine: Physical Normal Power: --- / Accuracy: 30 Effect: One-hit KO. Deals damage to opponent equal to opponent's total HP. Ineffective if opponent's level is greater than user's level. When used, this attack's accuracy increases by the level difference. Affected by type immunities. Other accuracy effects are ignored for this attack.

Razor Wind: Special Normal Power: 80 / Accuracy: 100 Effect: Two-turn attack. Good chance for a critical hit.

Swords Dance: Other Normal Power: --- / Accuracy: --- Effect: Increases user's Attack by 2 stages.

Cut: Physical Normal Power: 50 / Accuracy: 95 Effect: Deals damage.

Gust: Special Flying Power: 40 / Accuracy: 100 Effect: Power is doubled if opponent is using Fly or Bounce.

Wing Attack: Physical Flying Power: 60 / Accuracy: 100 Effect: Deals damage.

Whirlwind: Other Normal Power: --- / Accuracy: 100 Effect: { Ends wild battles. In trainer battles, replaces opponent with a random non-active Pokémon in opponent's party; fails if opponent's party has no non-active Pokémon. Fails either way if Ingrain is in effect for opponent. Priority level -6.}

Fly: Physical Flying Power: 90 / Accuracy: 95 Effect: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Sky Uppercut.

Bind: Physical Normal Power: 15 / Accuracy: 85 Effect: {Multi-turn attack. If this attack is successful, the effect begins. Effect lasts for [three to six] rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. The effect is not reset when this or another multi-turn attack is used against opponent during effect.}
(100%)
Slam: Physical Normal Power: 80 / Accuracy: 75 Effect: Deals damage.

Vine Whip: Physical Grass Power: 35 / Accuracy: 100 Effect: Deals damage.

Stomp: Physical Normal Power: 65 / Accuracy: 100 Effect: May cause opponent to flinch. Power is doubled if Minimize is in effect for opponent.

Double Kick: Physical Fighting Power: 30 / Accuracy: 100 Effect: Strikes twice.

Mega Kick: Physical Normal Power: 120 / Accuracy: 75 Effect: Deals damage.

Jump Kick: Physical Fighting Power: 100 / Accuracy: 95 Effect: If this attack misses or becomes ineffective, user loses half of the damage the attack would have dealt (ignoring type immunities, not considered recoil damage), but not [less than 1 HP or] more HP than half of opponent's total HP.

Rolling Kick: Physical Fighting Power: 60 / Accuracy: 85 Effect: May cause opponent to flinch.

Sand-Attack: Other Ground Power: --- / Accuracy: 100 Effect: Decreases opponent's Accuracy by 1 stage.

Headbutt: Physical Normal Power: 70 / Accuracy: 100 Effect: May cause opponent to flinch.

Horn Attack: Physical Normal Power: 65 / Accuracy: 100 Effect: Deals damage.

Fury Attack: Physical Normal Power: 15 / Accuracy: 85 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Horn Drill: Physical Normal Power: --- / Accuracy: 30 Effect: One-hit KO. Deals damage to opponent equal to opponent's total HP. Ineffective if opponent's level is greater than user's level. When used, this attack's accuracy increases by the level difference. Affected by type immunities. Other accuracy effects are ignored for this attack.

Tackle: Physical Normal Power: 50 / Accuracy: 100 Effect: Deals damage.

Body Slam: Physical Normal Power: 85 / Accuracy: 100 Effect: May paralyze opponent.
(30%)
Wrap: Physical Normal Power: 15 / Accuracy: 90 Effect: {Multi-turn attack. If this attack is successful, the effect begins. Effect lasts for [three to six] rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. The effect is not reset when this or another multi-turn attack is used against opponent during effect.}
(100%)
Take Down: Physical Normal Power: 90 / Accuracy: 85 Effect: Returns to user 1/4 of HP lost by opponent due to this attack (recoil).

Thrash: Physical Normal Power: 120 / Accuracy: 100 Effect: If this attack is successful, the effect begins. Effect lasts for two or three rounds, including the current round. During effect, user uses this attack during each of its turns and can't take any other action. [When user uses this attack this way during the last round of the effect, it becomes confused at the end of that round], unless it's already confused. Effect ends without causing confusion if this attack's type is ineffective against opponent's types [before the last round of the effect], if user is prevented from using this attack, or when user falls asleep, becomes frozen, or is replaced [before the last round of the effect]. If user is asleep, this attack deals damage and lasts one turn (doesn't cause confusion).

Double-Edge: Physical Normal Power: 120 / Accuracy: 100 Effect: Returns to user 1/3 of HP lost by user due to this attack (recoil).

Tail Whip: Other Normal Power: --- / Accuracy: 100 Effect: Decreases opponent's Defense by 1 stage.

Poison Sting: Physical Poison Power: 15 / Accuracy: 100 Effect: May poison opponent.
(30%)
Twineedle: Physical Bug Power: 25 / Accuracy: 100 Effect: Strikes twice. May poison opponent.
(20%)
Pin Missile: Physical Bug Power: 14 / Accuracy: 85 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Leer: Other Normal Power: --- / Accuracy: 100 Effect: Decreases opponent's Defense by 1 stage.

Bite: Physical Dark Power: 60 / Accuracy: 100 Effect: May cause opponent to flinch.

Growl: Other Normal Power: --- / Accuracy: 100 Effect: Decreases opponent's Attack by 1 stage.

Roar: Other Normal Power: --- / Accuracy: 100 Effect: { Ends wild battles. In trainer battles, replaces opponent with a random non-active Pokémon in opponent's party; fails if opponent's party has no non-active Pokémon. Fails either way if Ingrain is in effect for opponent. Priority level -6.}

Sing: Other Normal Power: --- / Accuracy: 55 Effect: Puts opponent to sleep.

Supersonic: Other Normal Power: --- / Accuracy: 55 Effect: Confuses opponent.

Sonicboom: Special Normal Power: --- / Accuracy: 90 Effect: Deals 20 damage to opponent. Affected by type immunities.

Disable: Other Normal Power: --- / Accuracy: 100 Effect: For four to seven rounds, including the current round, the last move used by opponent when this attack was used is disabled for opponent. Fails if opponent doesn't have that move or it has zero PP. During effect, this attack fails against opponent. Effect ends when opponent is replaced.

Acid: Special Poison Power: 40 / Accuracy: 100 Effect: May decrease opponent's Special Defense by 1 stage.

Ember: Special Fire Power: 40 / Accuracy: 100 Effect: May burn opponent.
(10%)
Flamethrower: Special Fire Power: 95 / Accuracy: 100 Effect: May burn opponent.
(10%)
Mist: Other Ice Power: --- / Accuracy: --- Effect: For five rounds, including the current round, attacks and abilities can't reduce the stat stages of each active Pokémon on the user's side if they are used by other Pokémon. During effect, this attack fails for user's party.

Water Gun: Special Water Power: 40 / Accuracy: 100 Effect: Deals damage.

Hydro Pump: Special Water Power: 120 / Accuracy: 80 Effect: Deals damage.

Surf: Special Water Power: 95 / Accuracy: 100 Effect: If opponent is using Dive, this attack's power is doubled.

Ice Beam: Special Ice Power: 95 / Accuracy: 100 Effect: May freeze opponent.
(10%)
Blizzard: Special Ice Power: 120 / Accuracy: 70 Effect: May freeze opponent. During Hail, this attack hits without fail.
(10%)
Psybeam: Special Psychic Power: 65 / Accuracy: 100 Effect: May confuse opponent.
(10%)
Bubblebeam: Special Water Power: 65 / Accuracy: 100 Effect: May decrease opponent's Speed by 1 stage.

Aurora Beam: Special Ice Power: 65 / Accuracy: 100 Effect: May decrease opponent's Attack by 1 stage.

Hyper Beam: Special Normal Power: 150 / Accuracy: 90 Effect: If this attack is successful, on the next round, user can't take any action and does nothing during its turn. (That move is prevented from being used during that turn.)

Peck: Physical Flying Power: 35 / Accuracy: 100 Effect: Deals damage.

Drill Peck: Physical Flying Power: 80 / Accuracy: 100 Effect: Deals damage.

Submission: Physical Fighting Power: 80 / Accuracy: 80 Effect: Returns to user 1/4 of HP lost by opponent due to this attack (recoil).

Low Kick: Physical Fighting Power: --- / Accuracy: 100 Effect: This attack's power is 20 if the weight of the opponent's original species is 10 kilograms (kg) or less [or less than 10 kg], else 40 if 25 kg or less, else 60 if 50 kg or less, else 80 if 100 kg or less, else 100 if 200 kg or less, else 120.

Counter: Physical Fighting Power: --- / Accuracy: 100 Effect: If the last non-user who hit the user with a physical attack this round is one of user's opposing Pokémon, and there is a Pokemon at that non-user's position, deals damage to the Pokémon at that non-user's position equal to 2 times the amount of HP lost by user due to that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, returns HP based on the last hit of that attack. Priority level -5.

Seismic Toss: Physical Fighting Power: --- / Accuracy: 100 Effect: Deals damage to opponent equal to user's level. Affected by type immunities.

Strength: Physical Normal Power: 80 / Accuracy: 100 Effect: Deals damage.

Absorb: Special Grass Power: 20 / Accuracy: 100 Effect: If this attack is successful, user gains half of HP lost by opponent due to this attack.

Mega Drain: Special Grass Power: 40 / Accuracy: 100 Effect: If this attack is successful, user gains half of HP lost by opponent due to this attack.

Leech Seed: Other Grass Power: --- / Accuracy: 90 Effect: {During effect, at the end of every round, if there is a Pokémon at user's position, opponent loses 1/8 of total HP, and the Pokémon at user's position gains HP lost by opponent. Effect ends when opponent is switched or uses Rapid Spin. Fails if opponent's current type includes Grass.}

Growth: Other Normal Power: --- / Accuracy: --- Effect: [E13C]
Razor Leaf: Physical Grass Power: 55 / Accuracy: 95 Effect: Good chance for a critical hit.

Solarbeam: Special Grass Power: 120 / Accuracy: 100 Effect: Two-turn attack. Effectiveness is halved during Rain Dance, Sandstorm, fog, and Hail. During Sunny Day, this attack takes one turn.

PoisonPowder: Other Poison Power: --- / Accuracy: 75 Effect: Poisons opponent.

Stun Spore: Other Grass Power: --- / Accuracy: 75 Effect: Paralyzes opponent. (Not affected by type immunities.)

Sleep Powder: Other Grass Power: --- / Accuracy: 75 Effect: Puts opponent to sleep.

Petal Dance: Special Grass Power: 120 / Accuracy: 100 Effect: If this attack is successful, the effect begins. Effect lasts for two or three rounds, including the current round. During effect, user uses this attack during each of its turns and can't take any other action. [When user uses this attack this way during the last round of the effect, it becomes confused at the end of that round], unless it's already confused. Effect ends without causing confusion if this attack's type is ineffective against opponent's types [before the last round of the effect], if user is prevented from using this attack, or when user falls asleep, becomes frozen, or is replaced [before the last round of the effect]. If user is asleep, this attack deals damage and lasts one turn (doesn't cause confusion).

String Shot: Other Bug Power: --- / Accuracy: 95 Effect: Decreases opponent's Speed by 1 stage.

Dragon Rage: Special Dragon Power: --- / Accuracy: 100 Effect: Deals 40 damage to opponent. Affected by type immunities.

Fire Spin: Special Fire Power: 35 / Accuracy: 85 Effect: {Multi-turn attack. If this attack is successful, the effect begins. Effect lasts for [three to six] rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. The effect is not reset when this or another multi-turn attack is used against opponent during effect.}
(100%)
ThunderShock: Special Electric Power: 40 / Accuracy: 100 Effect: May paralyze opponent.
(10%)
Thunderbolt: Special Electric Power: 95 / Accuracy: 100 Effect: May paralyze opponent.
(10%)
Thunder Wave: Other Electric Power: --- / Accuracy: 100 Effect: Paralyzes opponent. (Not affected by type immunities.)

Thunder: Special Electric Power: 120 / Accuracy: 70 Effect: May paralyze opponent. During Rain Dance, this attack hits without fail. Otherwise, during Sunny Day, this attack's accuracy is 50. Can hit opponent even if it is using Fly or Bounce.
(30%)
Rock Throw: Physical Rock Power: 50 / Accuracy: 90 Effect: Deals damage.

Earthquake: Physical Ground Power: 100 / Accuracy: 100 Effect: Power is doubled if opponent is using Dig.

Fissure: Physical Ground Power: --- / Accuracy: 30 Effect: One-hit KO. Deals damage to opponent equal to opponent's total HP. Ineffective if opponent's level is greater than user's level. When used, this attack's accuracy increases by the level difference. Affected by type immunities. Other accuracy effects are ignored for this attack.

Dig: Physical Ground Power: 80 / Accuracy: 100 Effect: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Earthquake and Magnitude, and user doesn't lose HP because of Sandstorm and Hail.

Toxic: Other Poison Power: --- / Accuracy: 90 Effect: Badly poisons opponent.

Confusion: Special Psychic Power: 50 / Accuracy: 100 Effect: May confuse opponent.
(10%)
Psychic: Special Psychic Power: 90 / Accuracy: 100 Effect: May decrease opponent's Special Defense by 1 stage.

Hypnosis: Other Psychic Power: --- / Accuracy: 60 Effect: Puts opponent to sleep.

Meditate: Other Psychic Power: --- / Accuracy: --- Effect: Increases user's Attack by 1 stage.

Agility: Other Psychic Power: --- / Accuracy: --- Effect: Increases user's Speed by 2 stages.

Quick Attack: Physical Normal Power: 40 / Accuracy: 100 Effect: Priority level 1.

Rage: Physical Normal Power: 20 / Accuracy: 100 Effect: If this attack is successful, the effect begins. During effect, whenever user loses HP due to an attack by a non-user (as well as Doom Desire and Future Sight), user's Attack is increased by 1 stage. Effect ends and user is no longer infatuated when user doesn't choose this move for use or when user is replaced.

Teleport: Other Psychic Power: --- / Accuracy: --- Effect: User flees from the wild battle. Fails if battle is a Trainer battle.

Night Shade: Special Ghost Power: --- / Accuracy: 100 Effect: Deals damage to opponent equal to user's level. Affected by type immunities.

Mimic: Other Normal Power: --- / Accuracy: --- Effect: Copies last move used by opponent. That move replaces this move. The copied move has 5 PP. Fails if that move is Metronome, Struggle, Sketch, Mimic, Chatter, or any move user knows. Fails if Transform is in effect for user.

Screech: Other Normal Power: --- / Accuracy: 85 Effect: Decreases opponent's Defense by 2 stages.

Double Team: Other Normal Power: --- / Accuracy: --- Effect: Increases user's evasiveness by 1 stage.

Recover: Other Normal Power: --- / Accuracy: --- Effect: User gains half of total HP. Fails if user's HP is full.

Harden: Other Normal Power: --- / Accuracy: --- Effect: Increases user's Defense by 1 stage.

Minimize: Other Normal Power: --- / Accuracy: --- Effect: Increases user's evasiveness by 1 stage. Even if user's evasiveness cannot be increased, until user is replaced, the move Stomp, when used by non-users, deals double power against user.

Smokescreen: Other Normal Power: --- / Accuracy: 100 Effect: Decreases opponent's Accuracy by 1 stage.

Confuse Ray: Other Ghost Power: --- / Accuracy: 100 Effect: Confuses opponent.

Withdraw: Other Water Power: --- / Accuracy: --- Effect: Increases user's Defense by 1 stage.

Defense Curl: Other Normal Power: --- / Accuracy: --- Effect: {Increases user's Defense by 1 stage. Even if user's Defense can't be increased, until user is replaced, the power of Ice Ball and Rollout, when used by user, is doubled. (Effect is not cumulative.)}

Barrier: Other Psychic Power: --- / Accuracy: --- Effect: Increases user's Defense by 2 stages.

Light Screen: Other Psychic Power: --- / Accuracy: --- Effect: {Effect lasts for five rounds including the current round. During effect, effectiveness of special non-critical-hit attacks against any active Pokémon on the user's side is halved as long as there is only one active Pokémon on the user's side, or multiplied by 2/3 otherwise. During effect, this attack fails for user's party.}

Haze: Other Ice Power: --- / Accuracy: --- Effect: Resets all stat stages on all active Pokémon to zero.

Reflect: Other Psychic Power: --- / Accuracy: --- Effect: {Effect lasts for five rounds including the current round. During effect, effectiveness of physical non-critical-hit attacks against any active Pokémon on the user's side is halved as long as there is only one active Pokémon on the user's side, or multiplied by 2/3 otherwise. During effect, this attack fails for user's party.}

Focus Energy: Other Normal Power: --- / Accuracy: --- Effect: Increases chances of a critical hit for attacks by the user. Effect ends when user is switched.

Bide: Physical Normal Power: --- / Accuracy: --- Effect: When this attack is used, the effect begins and X is set to 0. During effect, user uses this attack during each of its turns and can't take any other action, and whenever a non-user hits the user with a damaging attack, the HP lost by user due to that attack is added to X. After user's second turn after this one, deals X times 2 damage to the last non-user who hit the user with a damaging attack during this attack's effect, or if there is no Pokemon at that position, to one of the opposing Pokemon chosen at random, and this effect ends. Not affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or is replaced, or when user falls asleep or becomes frozen, effect ends without returning an attack. Priority level 1.

Metronome: Other Normal Power: --- / Accuracy: --- Effect: Uses a random move other than the following: Metronome, Struggle, Sketch, Mimic, Chatter, Sleep Talk, Assist, Mirror Move, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, Focus Punch, Feint, Copycat, Me First, Switcheroo, or any move user knows.

Mirror Move: Other Flying Power: --- / Accuracy: --- Effect: Uses with no target the last move that targeted the user, was not prevented from being used, was not used by another move, can be used with this attack, and has a target of "single non-user", "all opposing Pokémon", "opposing Pokémon selected at random", "all non-users", or "no target". Fails if the affected move is Encore. The affected move is reset for a Pokémon when it is replaced or one of its opposing Pokémon is replaced. (A two-turn attack targets a Pokémon on both turns of use.)

SelfDestruct: Physical Normal Power: 200 / Accuracy: 100 Effect: User faints as part of this attack's use. Opponent's Defense is temporarily halved in damage calculation. Fails if no target exists (doesn't cause fainting).

Egg Bomb: Physical Normal Power: 100 / Accuracy: 75 Effect: Deals damage.

Lick: Physical Ghost Power: 20 / Accuracy: 100 Effect: May paralyze opponent.
(30%)
Smog: Special Poison Power: 20 / Accuracy: 70 Effect: May poison opponent.
(40%)
Sludge: Special Poison Power: 65 / Accuracy: 100 Effect: May poison opponent.
(30%)
Bone Club: Physical Ground Power: 65 / Accuracy: 85 Effect: May cause opponent to flinch.

Fire Blast: Special Fire Power: 120 / Accuracy: 85 Effect: May burn opponent.
(10%)
Waterfall: Physical Water Power: 80 / Accuracy: 100 Effect: May cause opponent to flinch.

Clamp: Physical Water Power: 35 / Accuracy: 85 Effect: {Multi-turn attack. If this attack is successful, the effect begins. Effect lasts for [three to six] rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. The effect is not reset when this or another multi-turn attack is used against opponent during effect.}
(100%)
Swift: Special Normal Power: 60 / Accuracy: --- Effect: Cannot be evaded.

Skull Bash: Physical Normal Power: 100 / Accuracy: 100 Effect: Two-turn attack. On first turn of use, increases user's Defense by 1 stage.
(100%)
Spike Cannon: Physical Normal Power: 20 / Accuracy: 100 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Constrict: Physical Normal Power: 10 / Accuracy: 100 Effect: May decrease opponent's Speed by 1 stage.

Amnesia: Other Psychic Power: --- / Accuracy: --- Effect: Increases user's Special Defense by 2 stages.

Kinesis: Other Psychic Power: --- / Accuracy: 80 Effect: Decreases opponent's Accuracy by 1 stage.

Softboiled: Other Normal Power: --- / Accuracy: --- Effect: User gains half of total HP. Fails if user's HP is full.

Hi Jump Kick: Physical Fighting Power: 130 / Accuracy: 90 Effect: If this attack misses or becomes ineffective, user loses half of the damage the attack would have dealt (ignoring type immunities, not considered recoil damage), but not [less than 1 HP or] more HP than half of opponent's total HP.

Glare: Other Normal Power: --- / Accuracy: 90 Effect: Paralyzes opponent. (Not affected by type immunities.)

Dream Eater: Special Psychic Power: 100 / Accuracy: 100 Effect: Fails unless opponent is asleep. If this attack is successful, user gains half of HP lost by opponent due to this attack.

Poison Gas: Other Poison Power: --- / Accuracy: 80 Effect: Poisons opponent.

Barrage: Physical Normal Power: 15 / Accuracy: 85 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Leech Life: Physical Bug Power: 20 / Accuracy: 100 Effect: If this attack is successful, user gains half of HP lost by opponent due to this attack.

Lovely Kiss: Other Normal Power: --- / Accuracy: 75 Effect: Puts opponent to sleep.

Sky Attack: Physical Flying Power: 140 / Accuracy: 90 Effect: Two-turn attack. Good chance for a critical hit. May cause opponent to flinch.

Transform: Other Normal Power: --- / Accuracy: --- Effect: User's Attack, Defense, Speed, Special Attack, and Special Defense stats; types; moves; species; individual values; ability; and stat stages become those of the opponent. Ends effect of Disable for the user. Moves copied have 5 PP. Fails if opponent is using Fly, Dig, Dive, or Bounce. These attributes revert to their originals when user is replaced. During effect, user can use this attack, and this attack fails against user.

Bubble: Special Water Power: 20 / Accuracy: 100 Effect: May decrease opponent's Speed by 1 stage.

Dizzy Punch: Physical Normal Power: 70 / Accuracy: 100 Effect: May confuse opponent.
(20%)
Spore: Other Grass Power: --- / Accuracy: 100 Effect: Puts opponent to sleep.

Flash: Other Normal Power: --- / Accuracy: 100 Effect: Decreases opponent's Accuracy by 1 stage.

Psywave: Special Psychic Power: --- / Accuracy: 80 Effect: Deals damage to opponent equal to (user's level) * (N * 10 + 50) / 100, rounded down, where N is a random number from 0 through 10. Affected by type immunities.

Splash: Other Normal Power: --- / Accuracy: --- Effect: Has no effect at all.

Acid Armor: Other Poison Power: --- / Accuracy: --- Effect: Increases user's Defense by 2 stages.

Crabhammer: Physical Water Power: 90 / Accuracy: 90 Effect: Good chance for a critical hit.

Explosion: Physical Normal Power: 250 / Accuracy: 100 Effect: User faints as part of this attack's use. Opponent's Defense is temporarily halved in damage calculation. Fails if no target exists (doesn't cause fainting).

Fury Swipes: Physical Normal Power: 18 / Accuracy: 80 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Bonemerang: Physical Ground Power: 50 / Accuracy: 90 Effect: Strikes twice.

Rest: Other Psychic Power: --- / Accuracy: --- Effect: User gains all HP; user sleeps with a sleep count of 3, even if user has a status problem. Fails if user's HP is full or if user is already asleep. Does nothing if user cannot fall asleep.

Rock Slide: Physical Rock Power: 75 / Accuracy: 90 Effect: May cause opponent to flinch.

Hyper Fang: Physical Normal Power: 80 / Accuracy: 90 Effect: May cause opponent to flinch.

Sharpen: Other Normal Power: --- / Accuracy: --- Effect: Increases user's Attack by 1 stage.

Conversion: Other Normal Power: --- / Accuracy: --- Effect: User's types become the original type of one of the user's moves, except Curse, chosen at random. Fails if user has Multitype or if each of user's moves (except Curse) is of either type of the user, since it chooses a type other than one of user's types.

Tri Attack: Special Normal Power: 80 / Accuracy: 100 Effect: May either burn, freeze, or paralyze opponent.
(20%)
Super fang: Physical Normal Power: --- / Accuracy: 90 Effect: Deals damage to opponent equal to half of opponent's current HP, but not less than 1. Affected by type immunities.

Slash: Physical Normal Power: 70 / Accuracy: 100 Effect: Good chance for a critical hit.

Substitute: Other Normal Power: --- / Accuracy: --- Effect: Creates a decoy using 1/4 of user's total HP. Effect ends when user is switched. More information.3

Struggle: Physical Normal Power: 50 / Accuracy: --- Effect: This attack's effectiveness is not affected by user's or opponent's types. If this attack is successful, user loses 1/4 of total HP (not considered recoil damage).

Sketch: Other Normal Power: --- / Accuracy: --- Effect: {Permanently copies move opponent last used (different variable). That move replaces this move even after the battle ends. Does not copy Sketch, Struggle, Chatter, or any move user knows. Fails if Transform is in effect for user. Moves copied this way have all PP.}

Triple Kick: Physical Fighting Power: 10 / Accuracy: 90 Effect: Hits three times. Stops if a miss is caused. When used, power starts at its original value, and increases by 10 after each hit.

Thief: Physical Dark Power: 40 / Accuracy: 100 Effect: If this attack is successful, user receives opponent's held item (even if opponent has zero HP) if user isn't holding any items, if that item is not a Mail, if user did not drop its held item this battle, and unless opponent has Multitype or is one of the player's Pokemon in an internal battle.

Spider Web: Other Bug Power: --- / Accuracy: --- Effect: {During effect, opponent cannot switch or flee. Effect ends when user or opponent is switched. During effect, this attack fails against opponent.}

Mind Reader: Other Normal Power: --- / Accuracy: --- Effect: [Until the end of the next round, attacks by the user against the opponent hit without fail5. Effect ends when user or opponent is switched or when an attack hits without fail this way. User can use this attack during effect. When this attack is used, effect of this attack ends for all other non-users.]

Nightmare: Other Ghost Power: --- / Accuracy: 100 Effect: Fails unless opponent is asleep. As long as opponent remains asleep, opponent loses 1/4 of total HP at the end of every round (including the current round). Effect ends when opponent is replaced or wakes up.

Flame Wheel: Physical Fire Power: 60 / Accuracy: 100 Effect: May burn opponent. If user is frozen and it chose this move for use, it becomes defrosted before this attack is used.
(10%)
Snore: Special Normal Power: 40 / Accuracy: 100 Effect: May cause opponent to flinch. Fails unless user is asleep.

Curse: Other Ghost Power: --- / Accuracy: --- Effect: If user's current type does not include Ghost or if user has Magic Guard, decreases user's Speed by one stage and increases user's Attack and Defense by one stage. Otherwise, user loses half of total HP (even if HP reduced would faint user) and at the end of every round, opponent loses 1/4 of total HP. This latter effect ends when opponent is switched. During effect, this attack fails against opponent. Fails either way if no target exists. (As commands are chosen, if user's current type does not include Ghost or if user has Magic Guard, user can't choose an opponent. If user doesn't choose an opponent, a random opposing Pokemon is chosen as the opponent as this attack is used.)

Flail: Physical Normal Power: --- / Accuracy: 100 Effect: This attack's power is 200 if N is less than 2, 150 if N is 2 through 5, 100 if N is 6 through 12, 80 if N is 13 through 21, 40 if N is 22 through 42, or 20 if N is 43 or greater, where N is equal to (user's current HP * 64 / user's total HP), rounded down.

Conversion 2: Other Normal Power: --- / Accuracy: --- Effect: {User's types change to a random type that is resistant or immune to the type of the last attack that successfully targeted user. Fails if there is no such attack or if user has Multitype. Doesn't choose either of the user's types. More information4.}

Aeroblast: Special Flying Power: 100 / Accuracy: 95 Effect: Good chance for a critical hit.

Cotton Spore: Other Grass Power: --- / Accuracy: 100 Effect: Decreases opponent's Speed by 2 stages.

Reversal: Physical Fighting Power: --- / Accuracy: 100 Effect: This attack's power is 200 if N is less than 2, 150 if N is 2 through 5, 100 if N is 6 through 12, 80 if N is 13 through 21, 40 if N is 22 through 42, or 20 if N is 43 or greater, where N is equal to (user's current HP * 64 / user's total HP), rounded down.

Spite: Other Ghost Power: --- / Accuracy: 100 Effect: Decreases PP of last move used by opponent by 4. Fails if that move has zero PP or if there is no such move.

Powder Snow: Special Ice Power: 40 / Accuracy: 100 Effect: May freeze opponent.
(10%)
Protect: Other Normal Power: --- / Accuracy: --- Effect: User avoids certain attacks used this round by non-users. This attack fails if user strikes last this round. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Protect, Detect, or Endure as user uses this attack or if this attack fails, and increases by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3.

Mach Punch: Physical Fighting Power: 40 / Accuracy: 100 Effect: Priority level 1.

Scary Face: Other Normal Power: --- / Accuracy: 100 Effect: Decreases opponent's Speed by 2 stages.

Faint Attack: Physical Dark Power: 60 / Accuracy: --- Effect: Cannot be evaded.

Sweet Kiss: Other Normal Power: --- / Accuracy: 75 Effect: Confuses opponent.

Belly Drum: Other Normal Power: --- / Accuracy: --- Effect: User loses half of total HP, and increases user's Attack by 12 stages. Will fail if HP reduced would faint user or if user's Attack cannot be increased.

Sludge Bomb: Special Poison Power: 90 / Accuracy: 100 Effect: May poison opponent.
(30%)
Mud-Slap: Special Ground Power: 20 / Accuracy: 100 Effect: May decrease opponent's Accuracy by 1 stage.

Octazooka: Special Water Power: 65 / Accuracy: 85 Effect: May decrease opponent's Accuracy by 1 stage.

Spikes: Other Ground Power: --- / Accuracy: --- Effect: Can be used up to three times. During effect, whenever an opposing Pokémon becomes active, that Pokémon, unless it's a Flying type or has Levitate, loses HP: 1/8 of total HP for one use; 1/6 of total HP for two uses; and 1/4 of total HP for three uses.

Zap Cannon: Special Electric Power: 120 / Accuracy: 50 Effect: May paralyze opponent.
(100%)
Foresight: Other Normal Power: --- / Accuracy: --- Effect: During effect, if opponent's evasiveness stat stage is greater than 0, it temporarily becomes 0 in accuracy checks for attacks against the opponent. During effect, Normal- and Fighting-type attacks against opponent have normal effectiveness against the Ghost type. Effect ends when opponent is replaced. This attack can be used against opponent during effect.

Destiny Bond: Other Ghost Power: --- / Accuracy: --- Effect: Until user's next turn, if an attack by an opposing Pokémon causes the user to faint, that opposing Pokémon also faints if that Pokémon is still active .

Perish Song: Other Normal Power: --- / Accuracy: --- Effect: Each active Pokémon without a perish count receives a perish count of 4. At the end of every round (including the current round), the perish count of each active Pokémon is reduced by 1 and all Pokémon with a perish count of 0 faint simultaneously. A Pokémon's perish count is removed when it is switched.

Icy Wind: Special Ice Power: 55 / Accuracy: 95 Effect: May decrease opponent's Speed by 1 stage.

Detect: Other Fighting Power: --- / Accuracy: --- Effect: User avoids certain attacks used this round by non-users. This attack fails if user strikes last this round. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Protect, Detect, or Endure as user uses this attack or if this attack fails, and increases by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3.

Bone Rush: Physical Ground Power: 25 / Accuracy: 90 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Lock-On: Other Normal Power: --- / Accuracy: --- Effect: [Until the end of the next round, attacks by the user against the opponent hit without fail5. Effect ends when user or opponent is switched or when an attack hits without fail this way. User can use this attack during effect. When this attack is used, effect of this attack ends for all other non-users.]

Outrage: Physical Dragon Power: 120 / Accuracy: 100 Effect: If this attack is successful, the effect begins. Effect lasts for two or three rounds, including the current round. During effect, user uses this attack during each of its turns and can't take any other action. [When user uses this attack this way during the last round of the effect, it becomes confused at the end of that round], unless it's already confused. Effect ends without causing confusion if this attack's type is ineffective against opponent's types [before the last round of the effect], if user is prevented from using this attack, or when user falls asleep, becomes frozen, or is replaced [before the last round of the effect]. If user is asleep, this attack deals damage and lasts one turn (doesn't cause confusion).

Sandstorm: Other Rock Power: --- / Accuracy: --- Effect: Weather. Lasts for five rounds including the current round. At the end of every round except the last, each active Pokémon, except Ground, Rock, and Steel types, loses 1/16 of total HP simultaneously. During effect, Special Defense of active Pokémon whose current type includes Rock is multiplied by 1.5.

Giga Drain: Special Grass Power: 75 / Accuracy: 100 Effect: If this attack is successful, user gains half of HP lost by opponent due to this attack.

Endure: Other Normal Power: --- / Accuracy: --- Effect: Until the end of the round, if an attack by non-users would reduce user's HP to less than 1, its damage is changed so that it reduces user's HP to 1 instead. This attack fails if it occurred last this round. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Protect, Detect, or Endure as user uses this attack or if this attack fails, and increases by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3.

Charm: Other Normal Power: --- / Accuracy: 100 Effect: Decreases opponent's Attack by 2 stages.

Rollout: Physical Rock Power: 30 / Accuracy: 90 Effect: User uses this attack for five turns, during which user can't take any other action. A multiplier, X (which begins at 0), increases by 1 whenever this attack is successful. Effect ends and X is reset to 0 when user is replaced; when this attack is prevented from being used, misses, or becomes ineffective; when the attack is used for five turns; or when user falls asleep or becomes frozen. This attack's power is multiplied by 2 to the power of X. If user is asleep, this attack's effect lasts one turn.

False Swipe: Physical Normal Power: 40 / Accuracy: 100 Effect: If this attack's damage would be equal to or greater than opponent's current HP, its damage is instead equal to opponent's current HP minus 1. (This attack doesn't fail if 0 damage would be dealt this way.)

Swagger: Other Normal Power: --- / Accuracy: 90 Effect: If opponent's Attack can be increased, increases opponent's Attack by 2 stages. If opponent is not confused, confuses opponent.

Milk Drink: Other Normal Power: --- / Accuracy: --- Effect: User gains half of total HP. Fails if user's HP is full.

Spark: Physical Electric Power: 65 / Accuracy: 100 Effect: May paralyze opponent.
(30%)
Fury Cutter: Physical Bug Power: 20 / Accuracy: 95 Effect: A multiplier, X (which begins at 0), increases by 1 if this attack is successful, up to a maximum of 4. X is reset to 0 when user is replaced; when user falls asleep or becomes frozen; or when this attack is prevented from being used, misses, or becomes ineffective. This attack's power is multiplied by 2 to the power of X.

Steel Wing: Physical Steel Power: 70 / Accuracy: 90 Effect: May increase user's Defense by 1 stage.

Mean Look: Other Normal Power: --- / Accuracy: --- Effect: {During effect, opponent cannot switch or flee. Effect ends when user or opponent is switched. During effect, this attack fails against opponent.}

Attract: Other Normal Power: --- / Accuracy: 100 Effect: Infatuates opponent. (There is a 50% chance that the attack of an infatuated Pokémon will be canceled.) Fails if user or opponent is genderless, or if both have the same gender. Effect ends when user or opponent is replaced. During effect, this attack fails against opponent.

Sleep Talk: Other Normal Power: --- / Accuracy: --- Effect: Uses one of the user's moves, at random. Fails unless user is asleep. Doesn't choose the following: Sleep Talk, Copycat, Assist, Me First, Metronome, Mirror Move, Focus Punch, Uproar, Chatter, Bide, any two-turn move, any move the user cannot choose for use, or a move with zero PP. No PP is spent for the move used.

Heal Bell: Other Normal Power: --- / Accuracy: --- Effect: Each Pokémon in user's party is cured of its status problem.

Return: Physical Normal Power: --- / Accuracy: 100 Effect: This attack's power is equal to int((User's happiness)*2/5). Minimum 1.

Present: Physical Normal Power: --- / Accuracy: 90 Effect: At random, recovers to opponent 1/4 of total HP (52/256 chance), or deals 40 (102/256), 80 (76/256), or 120 (26/256) power.

Frustration: Physical Normal Power: --- / Accuracy: 100 Effect: This attack's power is equal to int((255-User's happiness)*2/5). Minimum 1.

Safeguard: Other Normal Power: --- / Accuracy: --- Effect: {For five rounds, including the current round, for each active Pokémon on the user's side, attacks by other Pokémon and items cannot inflict status problems or confusion against that Pokémon. During effect, Yawn will fail against any active Pokémon on the user's side. During effect, this attack fails for user's party.}

Pain Split: Other Normal Power: --- / Accuracy: --- Effect: User's HP and opponent's HP become equal to the average of user's and opponent's current HP, rounded down, and are adjusted so that they don't exceed their total HP. Not affected by type immunities.

Sacred Fire: Physical Fire Power: 100 / Accuracy: 95 Effect: May burn opponent. If user is frozen and it chose this move for use, it becomes defrosted before this attack is used.
(50%)
Magnitude: Physical Ground Power: --- / Accuracy: 100 Effect: This attack's power is 10 (5% chance), 30 (10%), 50 (20%), 70 (30%), 90 (20%), 110 (10%), or 150 (5%) (Magnitude 4 through 10, respectively). If an opponent is using Dig, this attack's power is doubled for that opponent.

DynamicPunch: Physical Fighting Power: 100 / Accuracy: 50 Effect: May confuse opponent.
(100%)
Megahorn: Physical Bug Power: 120 / Accuracy: 85 Effect: Deals damage.

DragonBreath: Special Dragon Power: 60 / Accuracy: 100 Effect: May paralyze opponent.
(30%)
Baton Pass: Other Normal Power: --- / Accuracy: --- Effect: Replaces user's Pokémon with a different non-active Pokémon in user's party of user's choice and transfers user's stat stages, confusion, and effects of certain moves to the new Pokémon.

Encore: Other Normal Power: --- / Accuracy: 100 Effect: Effect lasts for four to eight rounds, including the current round. During effect, opponent, during each of its turns, uses the last move it used before this attack was used, with no target, and opponent chooses that move for use automatically and can't choose any other move for use. (Opponent can switch or flee as normal.) This attack fails if there is no affected move; the affected move is Transform, Mimic, Sketch, Mirror Move, Encore, or Struggle; if opponent doesn't have affected move; or if affected move has zero PP. During effect, this attack fails against opponent. Effect ends when opponent is replaced. At the beginning of opponent's turn and at the end of the round, if affected move has changed, effect ends. At the end of the round, if affected move has zero PP, effect ends.

Pursuit: Physical Dark Power: 40 / Accuracy: 100 Effect: When opponent switches, if user chose this move for use and opponent is one of user's opposing Pokémon, and if user is not asleep, frozen, or about to skip its attack this round because it has Truant, and if user did not take its turn yet this round, user uses this attack with effectiveness doubled and skips its attack this round. (Can be used this way even if disabled. If this attack is used this way, user is considered to strike before other Pokémon. If this attack causes the opponent to faint this way, the new Pokémon at opponent's position becomes active immediately.)

Rapid Spin: Physical Normal Power: 20 / Accuracy: 100 Effect: If this attack is successful, effects of multi-turn attacks and Leech Seed end for user, and effect of Spikes, Stealth Rock, and Toxic Spikes ends for user's side.

Sweet Scent: Other Normal Power: --- / Accuracy: 100 Effect: Decreases opponent's evasiveness by 1 stage.

Iron Tail: Physical Steel Power: 100 / Accuracy: 75 Effect: May decrease opponent's Defense by 1 stage.

Metal Claw: Physical Steel Power: 50 / Accuracy: 95 Effect: May increase user's Attack by 1 stage.

Vital Throw: Physical Fighting Power: 70 / Accuracy: --- Effect: Cannot be evaded. Priority level -1.

Morning Sun: Other Normal Power: --- / Accuracy: --- Effect: User gains 2/3 of total HP during Sunny Day; otherwise, user gains 1/4 of total HP during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of total HP. (HP gain is not affected by Trick Room.)

Synthesis: Other Grass Power: --- / Accuracy: --- Effect: User gains 2/3 of total HP during Sunny Day; otherwise, user gains 1/4 of total HP during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of total HP. (HP gain is not affected by Trick Room.)

Moonlight: Other Normal Power: --- / Accuracy: --- Effect: User gains 2/3 of total HP during Sunny Day; otherwise, user gains 1/4 of total HP during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of total HP. (HP gain is not affected by Trick Room.)

Hidden Power: Special Normal Power: --- / Accuracy: 100 Effect: This attack's power is equal to (X*40/63)+30, rounded down, where X is 0, plus 1 if half the user's HP individual value (IV) is odd, plus 2 if half its Attack IV is odd, plus 4 if half its Defense IV is odd, plus 8 if half its Speed IV is odd, plus 16 if half its Special Attack IV is odd, plus 32 if half its Special Defense IV is odd. This attack's type is equal to (X * 15 / 63), rounded down, where X is 0, plus 1 if the user's HP IV is odd, plus 2 if its Attack IV is odd, plus 4 if its Defense IV is odd, plus 8 if its Speed IV is odd, plus 16 if its Special Attack IV is odd, plus 32 if its Special Defense IV is odd, and the type is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark.

Cross Chop: Physical Fighting Power: 100 / Accuracy: 80 Effect: Good chance for a critical hit.

Twister: Special Dragon Power: 40 / Accuracy: 100 Effect: May cause opponent to flinch. Power is doubled if opponent is using Fly or Bounce.

Rain Dance: Other Water Power: --- / Accuracy: --- Effect: Weather. Lasts for five rounds including the current round. During effect, effectiveness of Water-type attacks is multiplied by 1.5, and effectiveness of Fire-type attacks is halved.

Sunny Day: Other Fire Power: --- / Accuracy: --- Effect: Weather. Lasts for five rounds including the current round. During effect, effectiveness of Fire-type attacks is multiplied by 1.5, and effectiveness of Water-type attacks is halved. During effect, effects can't freeze a Pokemon.

Crunch: Physical Dark Power: 80 / Accuracy: 100 Effect: May decrease opponent's Defense by 1 stage.

Mirror Coat: Special Psychic Power: --- / Accuracy: 100 Effect: If the last non-user who hit the user with a special attack this round is one of user's opposing Pokémon, and there is a Pokemon at that non-user's position, deals damage to the Pokémon at that non-user's position equal to 2 times the amount of HP lost by user due to that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, returns HP based on the last hit of that attack. Priority level -5.

Psych Up: Other Normal Power: --- / Accuracy: --- Effect: User adopts all of opponent's current stat stages.

ExtremeSpeed: Physical Normal Power: 80 / Accuracy: 100 Effect: Priority level 1.

AncientPower: Special Rock Power: 60 / Accuracy: 100 Effect: May increase user's Attack, Defense, Speed, Special Attack, and Special Defense by 1 stage.

Shadow Ball: Special Ghost Power: 80 / Accuracy: 100 Effect: May decrease opponent's Special Defense by 1 stage.

Future Sight: Special Psychic Power: 100 / Accuracy: 100 Effect: {Performs a [damage calculation], which is not a critical hit and whose effectiveness is not affected by the opponent's or user's types, against current user and opponent (will not fail); at the end of the round that follows the next round, if there is a Pokémon at opponent's position, the damage calculated is returned to that Pokémon. Accuracy check and damage weighting are performed when attack is returned. Remains in effect even if user or opponent is replaced. Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at opponent's position. Returned attack is not considered an attack by the user. [Not affected by Life Orb]}

Rock Smash: Physical Fighting Power: 40 / Accuracy: 100 Effect: May decrease opponent's Defense by 1 stage.

Whirlpool: Special Water Power: 35 / Accuracy: 85 Effect: Multi-turn attack. Power is doubled if opponent is using Dive.
(100%)
Beat Up: Physical Dark Power: --- / Accuracy: 100 Effect: {Performs one hit for each unfainted Pokémon in user's party, excluding eggs and those with status problems, in party order. For each such Pokémon, Attack used in damage formula is the base Attack [for that Pokemon's original species]; the Level used in damage formula is the level of that Pokémon; and the Defense used in damage formula is the base Defense [for the opponent's original species]. This attack's effectiveness is not affected by opponent's or user's types. Influences that affect damage are not calculated, except critical hits, damage weighting, and the effect of Helping Hand. Accuracy check is performed only once. Considered a multi-hit attack. All hits are considered attacks by the user.}

Fake Out: Physical Normal Power: 40 / Accuracy: 100 Effect: May cause opponent to flinch. Fails unless it's the user's first turn since user last became active. Priority level 1.

Uproar: Special Normal Power: 90 / Accuracy: 100 Effect: {If this attack is successful, the effect begins. Effect lasts for two to five rounds, including the current round. During effect, user uses this attack during each of its turns and can't take any other action. During effect, no Pokemon can fall asleep and each sleeping active Pokemon wakes up at the beginning of its turn and at the end of each round including the last one. Effect ends [at the end of the round] if user is prevented from using this attack. Effect ends when user falls asleep, becomes frozen, or is replaced. Effect ends at the end of the round if this attack is ineffective against opponent's types.}

Stockpile: Other Normal Power: --- / Accuracy: --- Effect: Increases user's Stockpile count by 1, and increases user's Defense and Special Defense by 1 stage. Fails if user's Stockpile count is 3 or greater. The Stockpile count is reset when user is replaced.

Spit Up: Special Normal Power: --- / Accuracy: 100 Effect: This attack's power is equal to 100 times the user's Stockpile count. Damage weighting is not performed for this attack. Even if this attack misses or becomes ineffective, resets user's Stockpile count to 0 and decreases user's Defense and Special Defense by the amount the user gained with Stockpile. (That amount is also reset to 0.)

Swallow: Other Normal Power: --- / Accuracy: --- Effect: User gains HP according to the user's Stockpile count: 1/4 of total HP if it's 1; half of total HP if it's 2; and all HP if it's 3. Even if user's HP is full, resets user's Stockpile count to 0 and decreases user's Defense and Special Defense by the amount the user gained with Stockpile. (That amount is also reset to 0.)

Heat Wave: Special Fire Power: 100 / Accuracy: 90 Effect: May burn opponent.
(10%)
Hail: Other Ice Power: --- / Accuracy: --- Effect: Weather. Lasts for five rounds including the current round. During effect, at the end of every round except the last, each active Pokémon, except Ice types, loses 1/16 of total HP simultaneously.

Torment: Other Dark Power: --- / Accuracy: 100 Effect: During effect, opponent can't choose for use the last move it used. Effect ends when opponent is replaced.

Flatter: Other Dark Power: --- / Accuracy: 100 Effect: If opponent's Special Attack can be increased, increases opponent's Special Attack by 1 stage. If opponent is not confused, confuses opponent.

Will-o-Wisp: Other Fire Power: --- / Accuracy: 75 Effect: Burns opponent.

Memento: Other Dark Power: --- / Accuracy: 100 Effect: User faints as part of this attack's use. Decreases opponent's Attack and Special Attack by 2 stages. Fails if there is no target (doesn't cause fainting).

Facade: Physical Normal Power: 70 / Accuracy: 100 Effect: Power is doubled if user is poisoned, burned, or paralyzed.

Focus Punch: Physical Fighting Power: 150 / Accuracy: 100 Effect: Fails if user lost HP due to a damaging attack by a non-user this round. Priority level -3.

SmellingSalt: Physical Normal Power: 60 / Accuracy: 100 Effect: If this attack is successful and opponent is paralyzed, power is doubled and opponent is cured of paralysis.

Follow Me: Other Normal Power: --- / Accuracy: --- Effect: Whenever an opposing Pokémon uses an attack with a target of "single non-user" or "single opposing Pokémon" this round and there is a Pokemon at the position of this attack's user, it is directed to the Pokemon at the position of this attack's user instead of to any other non-user of that attack. Remains effective even if user is replaced. Priority level 3.

Nature Power: Other Normal Power: --- / Accuracy: --- Effect: In tall grass, very tall grass, or puddles, uses Seed Bomb. In caves or on rocky ground, uses Rock Slide. On snow, uses Blizzard. On sand or other outdoor ground, uses Earthquake. On water, uses Hydro Pump. On ice, uses Ice Beam. Elsewhere, uses Tri Attack.

Charge: Other Electric Power: --- / Accuracy: --- Effect: Until the end of the next round and until user is replaced, effectiveness of Electric-type moves the user uses is doubled. User can use this attack during effect. When this attack is used, increases user's Special Defense by 1 stage.

Taunt: Other Dark Power: --- / Accuracy: 100 Effect: For three to five rounds, including the current round, non-damaging moves are disabled for opponent. Effect ends when opponent is replaced.

Helping Hand: Other Normal Power: --- / Accuracy: --- Effect: Power of attacks by the target this round is multiplied by 1.5. Effect ends when the target is replaced. Fails if no target exists or if user struck after the target. Priority level 5.

Trick: Other Psychic Power: --- / Accuracy: 100 Effect: Simultaneously, user receives opponent's item, and opponent receives user's item. Fails if either or both hold a Mail, if user or opponent dropped its held item this battle, if neither one holds an item, or if opponent has Multitype or is one of the player's Pokemon in an internal battle.

Role Play: Other Psychic Power: --- / Accuracy: --- Effect: User adopts opponent's ability. Fails if opponent's ability is Wonder Guard or Multitype or if opponent doesn't have an ability. (A Pokémon's ability reverts to its original ability when it is replaced.)

Wish: Other Normal Power: --- / Accuracy: --- Effect: {At the end of the next round, if there is a Pokémon at user's position, that Pokémon gains half of total HP. Remains effective even if user is replaced. During effect, this attack fails for the Pokémon at user's position.}

Assist: Other Normal Power: --- / Accuracy: --- Effect: Uses a random move from a random Pokémon in user's party, other than the user and eggs. Does not use the following moves: Metronome, Struggle, Sketch, Mimic, Chatter, Sleep Talk, Assist, Mirror Move, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, Focus Punch, Feint, Copycat, Me First, or Switcheroo.

Ingrain: Other Grass Power: --- / Accuracy: --- Effect: During effect, user cannot switch, flee, or be switched, and at the end of every round, user gains 1/16 of total HP. During effect, Ground-type attacks are effective against user and user can receive the effect of Spikes and Toxic Spikes as though user did not have Levitate and as though its current type did not include Flying. Effect ends when user is switched.

Superpower: Physical Fighting Power: 120 / Accuracy: 100 Effect: Decreases user's Attack and Defense by 1 stage if this attack is successful.

Magic Coat: Other Psychic Power: --- / Accuracy: --- Effect: The next time this round, if the user is the target of one of certain attacks by non-users, instead user uses that attack against that non-user. Effect ends when user is replaced. Priority level 4. (Applies to each target separately. Takes precedence over Soundproof. Even attacks with multiple targets target a single target this way.)

Recycle: Other Normal Power: --- / Accuracy: --- Effect: If user isn't holding an item, user receives the last item that was held by a Pokémon at user's position this battle and was consumed this battle. That item is reset if user receives an item this way.

Revenge: Physical Fighting Power: 60 / Accuracy: 100 Effect: {Effectiveness is doubled if user lost HP due to a damaging attack by the opponent this round and opponent was the last non-user to hit the user this round with a damaging attack. Priority level -4.}

Brick Break: Physical Fighting Power: 75 / Accuracy: 100 Effect: Unless this attack misses, even if this attack becomes ineffective due to type immunities, ends the effects of Reflect and Light Screen on the opponent's side before dealing damage.

Yawn: Other Normal Power: --- / Accuracy: --- Effect: {At the end of the next round, if opponent is not affected by a status problem and remains active since this attack was used, opponent sleeps. Fails if [opponent cannot fall asleep when this attack is used, or if] opponent has a status problem.}

Knock Off: Physical Dark Power: 20 / Accuracy: 100 Effect: If this attack is successful, opponent drops its held item for the rest of the battle even if it has zero HP. Remains effective even if opponent is replaced. (That item is not consumed.)

Endeavor: Physical Normal Power: --- / Accuracy: 100 Effect: Deals damage to opponent equal to opponent's current HP minus user's current HP. Affected by type immunities. Fails if user's current HP is equal to or greater than opponent's current HP.

Eruption: Special Fire Power: 150 / Accuracy: 100 Effect: This attack's power is equal to min(1,int(user's current HP * 150 / user's total HP)). Minimum 1, maximum 150.

Skill Swap: Other Psychic Power: --- / Accuracy: --- Effect: Simultaneously, user adopts opponent's ability, and opponent adopts user's ability. Fails if either or both abilities are Wonder Guard and/or Multitype or if neither have an ability.

Imprison: Other Psychic Power: --- / Accuracy: --- Effect: During effect, moves that the user knows are disabled for each opposing Pokémon. Effect ends when user is replaced. Fails if neither opposing Pokémon knows a move that the user knows.

Refresh: Other Normal Power: --- / Accuracy: --- Effect: User is cured of burns, poison, and paralysis.

Grudge: Other Ghost Power: --- / Accuracy: --- Effect: Until user's next turn, if an attack by an opposing Pokémon causes the user to faint, that move's PP is reduced to 0.

Snatch: Other Dark Power: --- / Accuracy: --- Effect: The next time this round, user, instead of the non-user, uses certain attacks if they are used by non-users. Priority level 4. More information6.

Secret Power: Physical Normal Power: 70 / Accuracy: 100 Effect: In tall grass, very tall grass, or puddles, may put opponent to sleep. In caves or on rocky ground, may cause opponent to flinch. On snow and ice, may freeze opponent. On sand and other outdoor ground, may decrease opponent's Accuracy by 1 stage. On mud, may decrease opponent's Speed by 1 stage. On water, may decrease opponent's Attack by 1 stage. Elsewhere, may paralyze opponent.
(30%)
Dive: Physical Water Power: 80 / Accuracy: 100 Effect: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Surf and Whirlpool, and user doesn't lose HP because of Sandstorm and Hail.

Arm Thrust: Physical Fighting Power: 15 / Accuracy: 100 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Camouflage: Other Normal Power: --- / Accuracy: --- Effect: On and under water, user's type becomes Water. In caves and on rocky ground, user's type becomes Rock. On tall grass, very tall grass, and puddles, user's type becomes Grass. On sand, mud, and other outdoor ground, user's type becomes Ground. On snow and ice, user's type becomes Ice. Elsewhere, user's type becomes Normal. Fails if user has Multitype or if determined type is the same as one of the user's types.

Tail Glow: Other Bug Power: --- / Accuracy: --- Effect: [E141]
Luster Purge: Special Psychic Power: 70 / Accuracy: 100 Effect: May decrease opponent's Special Defense by 1 stage.

Mist Ball: Special Psychic Power: 70 / Accuracy: 100 Effect: May decrease opponent's Special Attack by 1 stage.

FeatherDance: Other Flying Power: --- / Accuracy: 100 Effect: Decreases opponent's Attack by 2 stages.

Teeter Dance: Other Normal Power: --- / Accuracy: 100 Effect: Confuses opponent.

Blaze Kick: Physical Fire Power: 85 / Accuracy: 90 Effect: Good chance for a critical hit. May burn opponent.
(10%)
Mud Sport: Other Ground Power: --- / Accuracy: --- Effect: During effect, power of Electric-type attacks is halved. (Effect is not cumulative.) Effect ends when user is switched. During effect, this attack fails for user, and non-users can use this attack.

Ice Ball: Physical Ice Power: 30 / Accuracy: 90 Effect: User uses this attack for five turns, during which user can't take any other action. A multiplier, X (which begins at 0), increases by 1 whenever this attack is successful. Effect ends and X is reset to 0 when user is replaced; when this attack is prevented from being used, misses, or becomes ineffective; when the attack is used for five turns; or when user falls asleep or becomes frozen. This attack's power is multiplied by 2 to the power of X. If user is asleep, this attack's effect lasts one turn.

Needle Arm: Physical Grass Power: 60 / Accuracy: 100 Effect: May cause opponent to flinch.

Slack Off: Other Normal Power: --- / Accuracy: --- Effect: User gains half of total HP. Fails if user's HP is full.

Hyper Voice: Special Normal Power: 90 / Accuracy: 100 Effect: Deals damage.

Poison Fang: Physical Poison Power: 50 / Accuracy: 100 Effect: May badly poison opponent.
(30%)
Crush Claw: Physical Normal Power: 75 / Accuracy: 95 Effect: May decrease opponent's Defense by 1 stage.

Blast Burn: Special Fire Power: 150 / Accuracy: 90 Effect: If this attack is successful, on the next round, user can't take any action and does nothing during its turn. (That move is prevented from being used during that turn.)

Hydro Cannon: Special Water Power: 150 / Accuracy: 90 Effect: If this attack is successful, on the next round, user can't take any action and does nothing during its turn. (That move is prevented from being used during that turn.)

Meteor Mash: Physical Steel Power: 100 / Accuracy: 85 Effect: May increase user's Attack by 1 stage.

Astonish: Physical Ghost Power: 30 / Accuracy: 100 Effect: May cause opponent to flinch.

Weather Ball: Special Normal Power: 50 / Accuracy: 100 Effect: This attack's power is doubled during weather (including fog). During Hail, this attack's type is Ice. Otherwise, during Sunny Day, this attack's type is Fire. Otherwise, during Sandstorm, this attack's type is Rock. Otherwise, during Rain Dance, this attack's type is Water.

Aromatherapy: Other Grass Power: --- / Accuracy: --- Effect: Each Pokémon in user's party is cured of its status problem.

Fake Tears: Other Dark Power: --- / Accuracy: 100 Effect: Decreases opponent's Special Defense by 2 stages.

Air Cutter: Special Flying Power: 55 / Accuracy: 95 Effect: Good chance for a critical hit.

Overheat: Special Fire Power: 140 / Accuracy: 90 Effect: If this attack is successful, decreases user's Special Attack by 2 stages.

Odor Sleuth: Other Normal Power: --- / Accuracy: --- Effect: During effect, if opponent's evasiveness stat stage is greater than 0, it temporarily becomes 0 in accuracy checks for attacks against the opponent. During effect, Normal- and Fighting-type attacks against opponent have normal effectiveness against the Ghost type. Effect ends when opponent is replaced. This attack can be used against opponent during effect.

Rock Tomb: Physical Rock Power: 50 / Accuracy: 80 Effect: May decrease opponent's Speed by 1 stage.

Silver Wind: Special Bug Power: 60 / Accuracy: 100 Effect: May increase user's Attack, Defense, Speed, Special Attack, and Special Defense by 1 stage.

Metal Sound: Other Steel Power: --- / Accuracy: 85 Effect: Decreases opponent's Special Defense by 2 stages.

GrassWhistle: Other Grass Power: --- / Accuracy: 55 Effect: Puts opponent to sleep.

Tickle: Other Normal Power: --- / Accuracy: 100 Effect: Decreases opponent's Attack and Defense by one stage.

Cosmic Power: Other Psychic Power: --- / Accuracy: --- Effect: Increases user's Defense and Special Defense by 1 stage.

Water Spout: Special Water Power: 150 / Accuracy: 100 Effect: This attack's power is equal to min(1,int(user's current HP * 150 / user's total HP)). Minimum 1, maximum 150.

Signal Beam: Special Bug Power: 75 / Accuracy: 100 Effect: May confuse opponent.
(10%)
Shadow Punch: Physical Ghost Power: 60 / Accuracy: --- Effect: Cannot be evaded.

Extrasensory: Special Psychic Power: 80 / Accuracy: 100 Effect: May cause opponent to flinch.

Sky Uppercut: Physical Fighting Power: 85 / Accuracy: 90 Effect: Can hit opponent even if it's using Fly or Bounce.

Sand Tomb: Physical Ground Power: 35 / Accuracy: 85 Effect: {Multi-turn attack. If this attack is successful, the effect begins. Effect lasts for [three to six] rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. The effect is not reset when this or another multi-turn attack is used against opponent during effect.}
(100%)
Sheer Cold: Special Ice Power: --- / Accuracy: 30 Effect: One-hit KO. Deals damage to opponent equal to opponent's total HP. Ineffective if opponent's level is greater than user's level. When used, this attack's accuracy increases by the level difference. Affected by type immunities. Other accuracy effects are ignored for this attack.

Muddy Water: Special Water Power: 95 / Accuracy: 85 Effect: May decrease opponent's Accuracy by 1 stage.

Bullet Seed: Physical Grass Power: 25 / Accuracy: 100 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Aerial Ace: Physical Flying Power: 60 / Accuracy: --- Effect: Cannot be evaded.

Icicle Spear: Physical Ice Power: 25 / Accuracy: 100 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Iron Defense: Other Steel Power: --- / Accuracy: --- Effect: Increases user's Defense by 2 stages.

Block: Other Normal Power: --- / Accuracy: --- Effect: {During effect, opponent cannot switch or flee. Effect ends when user or opponent is switched. During effect, this attack fails against opponent.}

Howl: Other Normal Power: --- / Accuracy: --- Effect: Increases user's Attack by 1 stage.

Dragon Claw: Physical Dragon Power: 80 / Accuracy: 100 Effect: Deals damage.

Frenzy Plant: Special Grass Power: 150 / Accuracy: 90 Effect: If this attack is successful, on the next round, user can't take any action and does nothing during its turn. (That move is prevented from being used during that turn.)

Bulk Up: Other Fighting Power: --- / Accuracy: --- Effect: Increases user's Attack and Defense by 1 stage.

Bounce: Physical Flying Power: 85 / Accuracy: 85 Effect: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Sky Uppercut. May paralyze opponent.
(30%)
Mud Shot: Special Ground Power: 55 / Accuracy: 95 Effect: May decrease opponent's Speed by 1 stage.

Poison Tail: Physical Poison Power: 50 / Accuracy: 100 Effect: Good chance for a critical hit. May poison opponent.
(10%)
Covet: Physical Normal Power: 60 / Accuracy: 100 Effect: If this attack is successful, user receives opponent's held item (even if opponent has zero HP) if user isn't holding any items, if that item is not a Mail, if user did not drop its held item this battle, and unless opponent has Multitype or is one of the player's Pokemon in an internal battle.

Volt Tackle: Physical Electric Power: 120 / Accuracy: 100 Effect: Returns to user 1/3 of HP lost by opponent due to this attack (recoil). May paralyze opponent.
(10%)
Magical Leaf: Special Grass Power: 60 / Accuracy: --- Effect: Cannot be evaded.

Water Sport: Other Water Power: --- / Accuracy: --- Effect: During effect, power of Fire-type attacks is halved. (Effect is not cumulative.) Effect ends when user is switched. During effect, this attack fails for user, and non-users can use this attack.

Calm Mind: Other Psychic Power: --- / Accuracy: --- Effect: Increases user's Special Attack and Special Defense by 1 stage.

Leaf Blade: Physical Grass Power: 90 / Accuracy: 100 Effect: Good chance for a critical hit.

Dragon Dance: Other Dragon Power: --- / Accuracy: --- Effect: Increases user's Attack and Speed by 1 stage.

Rock Blast: Physical Rock Power: 25 / Accuracy: 90 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

Shock Wave: Special Electric Power: 60 / Accuracy: --- Effect: Cannot be evaded.

Water Pulse: Special Water Power: 60 / Accuracy: 100 Effect: May confuse opponent.
(20%)
Doom Desire: Special Steel Power: 140 / Accuracy: 100 Effect: {Performs a [damage calculation], which is not a critical hit and whose effectiveness is not affected by the opponent's or user's types, against current user and opponent (will not fail); at the end of the round that follows the next round, if there is a Pokémon at opponent's position, the damage calculated is returned to that Pokémon. Accuracy check and damage weighting are performed when attack is returned. Remains in effect even if user or opponent is replaced. Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at opponent's position. Returned attack is not considered an attack by the user. [Not affected by Life Orb]}

Psycho Boost: Special Psychic Power: 140 / Accuracy: 90 Effect: If this attack is successful, decreases user's Special Attack by 2 stages.

Roost: Other Flying Power: --- / Accuracy: --- Effect: User gains half of total HP. If user gains HP this way, until the end of the round, attacks against user have normal effectiveness against the Flying type.

Gravity: Other Psychic Power: --- / Accuracy: --- Effect: Effect lasts for five rounds including the current round. When this attack is used, the effects of Fly, Bounce, and Magnet Rise end for all active Pokémon. During effect, Fly, Bounce, Magnet Rise, Hi Jump Kick, Splash, and Jump Kick are disabled for all active Pokémon. During effect, Ground-type attacks are effective against each active Pokémon, and each active Pokémon can receive the effect of Spikes and Toxic Spikes, and each active Pokémon is prevented from switching and fleeing because of Arena Trap, as though it did not have Levitate and as though its current type did not include Flying. During effect, each active Pokémon's Accuracy is multiplied by 10/6. During effect, this attack fails for all active Pokémon.

Miracle Eye: Other Psychic Power: --- / Accuracy: --- Effect: During effect, if opponent's evasiveness stat stage is greater than 0, it temporarily becomes 0 in accuracy checks for attacks against the opponent. During effect, Psychic-type attacks against opponent have normal effectiveness against the Dark type. Effect ends when opponent is replaced.

Wake-Up Slap: Physical Fighting Power: 60 / Accuracy: 100 Effect: If this attack is successful and opponent is asleep, power is doubled and opponent wakes up.

Hammer Arm: Physical Fighting Power: 100 / Accuracy: 90 Effect: If this attack is successful, decreases user's Speed by 1 stage.

Gyro Ball: Physical Steel Power: --- / Accuracy: 100 Effect: This attack's power is equal to int((opponent's current Speed*25)/max(user's current Speed,1))+1. Maximum 150.

Healing Wish: Other Psychic Power: --- / Accuracy: --- Effect: User faints as part of this attack's use. When a Pokémon at user's position becomes active during this turn, it recovers all HP and is cured of all status problems. (New Pokémon become active immediately during this turn.) Fails if user's party has no non-active Pokémon (doesn't cause fainting).

Brine: Special Water Power: 65 / Accuracy: 100 Effect: Power is doubled if opponent's HP is less than or equal to half of total HP.

Natural Gift: Physical Normal Power: --- / Accuracy: 100 Effect: This attack's type and power depend on the Berry the user is holding. Unless this attack misses, even if this attack becomes ineffective due to type immunities, the item is consumed. Fails if user has Klutz, if user could not use its held item, or if user's item isn't a Berry (item is not consumed in those cases). More information7.

Feint: Physical Normal Power: 30 / Accuracy: 100 Effect: Fails unless Protect or Detect is in effect for opponent this round. If this attack is successful, the effect of Protect and Detect does not apply for opponent this round. Priority level 2.

Pluck: Physical Flying Power: 60 / Accuracy: 100 Effect: If this attack is successful and opponent is holding a Berry, user uses that item if it could do so and the item has a "when" trigger condition, and then that item is consumed. (This effect happens even if opponent has Multitype and even if effects due to the opponent's item are not applied.)

Tailwind: Other Flying Power: --- / Accuracy: --- Effect: For three rounds, including the current round, the Speed of each active Pokémon on the user's side is doubled. During effect, this attack fails for user's party.

Acupressure: Other Normal Power: --- / Accuracy: --- Effect: If any of the target's stat stages can be increased, increases one of those stat stages chosen at random by 2.

Metal Burst: Physical Steel Power: --- / Accuracy: 100 Effect: If the last non-user who hit the user with a damaging attack this round is one of user's opposing Pokémon, and there is a Pokemon at that non-user's position, deals damage to the Pokémon at that non-user's position equal to 1.5 times the amount of HP lost by user due to that attack. Affected by type immunities. (For multi-hit attacks, returns HP based on the last hit of that attack.)

U-turn: Physical Bug Power: 70 / Accuracy: 100 Effect: After this attack is used, if this attack is successful, if user has at least 1 HP, and if user's party has at least one non-active Pokémon and the opposing Pokemon's party has at least one unfainted Pokémon that isn't an egg, this attack causes the user to switch even if it cannot switch. (The new Pokémon becomes active immediately. Effect of Destiny Bond and Grudge takes precedence over this attack's effect.)

Close Combat: Physical Fighting Power: 120 / Accuracy: 100 Effect: If this attack is successful, decreases user's Defense and Special Defense by 1 stage.

Payback: Physical Dark Power: 50 / Accuracy: 100 Effect: Power is doubled if user strikes after opponent this round, or if opponent switched this round before user's turn.

Assurance: Physical Dark Power: 50 / Accuracy: 100 Effect: Power is doubled if opponent lost HP this round (even from Pain Split).

Embargo: Other Dark Power: --- / Accuracy: 100 Effect: Effect lasts for five rounds, including the current round. During effect, effects due to the opponent's item are not applied, opponent cannot use or throw items, and items cannot be used on opponent. Effect ends when opponent is switched. Fails if opponent has Multitype.

Fling: Physical Dark Power: --- / Accuracy: 100 Effect: As part of this attack's use, user throws its item at opponent and that item is consumed after damage calculation. This attack's power depends on the item thrown this way. If this attack is successful, the thrown item takes effect. Fails if user can't throw items (item is not consumed in this case). (User can throw items this way even if effects due to the user's item are not applied.) More information2.

Psycho Shift: Other Psychic Power: --- / Accuracy: 90 Effect: Opponent gains user's status problem. If opponent gains a status problem this way, user is cured of its status problem. (Fails if opponent has a status problem. If user is badly poisoned, opponent becomes badly poisoned.)

Trump Card: Special Normal Power: --- / Accuracy: --- Effect: If this attack has 0 PP, this attack's power is 200. If this attack has 1 PP, this attack's power is 80. If this attack has 2 PP, this attack's power is 60. If this attack has 3 PP, this attack's power is 50. If this attack has 4 or more PP, this attack's power is 40.

Heal Block: Other Psychic Power: --- / Accuracy: 100 Effect: Effect lasts for five rounds, including the current round. During effect, the moves Heal Order, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis, and Wish are disabled for opponent. During effect, if a move or an effect of a move (other than Pain Split) would cause the opponent to gain HP, it gains no HP instead. (Liquid Ooze still works.) Effect ends when opponent is switched.

Wring Out: Special Normal Power: --- / Accuracy: 100 Effect: This attack's power is equal to int((opponent's current HP)*120/max(1,opponent's total HP))+1.

Power Trick: Other Psychic Power: --- / Accuracy: --- Effect: Switches user's Attack and Defense stats. If user is replaced with Baton Pass and user used this attack an odd number of times since it became active, the new Pokemon's Attack and Defense stats are switched.

Gastro Acid: Other Poison Power: --- / Accuracy: 100 Effect: During effect, effects due to opponent's ability are not applied. Effect ends when opponent is switched. Fails if opponent's ability is Multitype.

Lucky Chant: Other Normal Power: --- / Accuracy: --- Effect: For five rounds, including the current round, no attacks against any active Pokémon on the user's side can be critical hits. During effect, this attack fails for user's party.

Me First: Other Normal Power: --- / Accuracy: --- Effect: If user strikes before opponent this round and the move the opponent chose for use this round is a damaging move other than Counter, Mirror Coat, Thief, Covet, Focus Punch, or Chatter, user uses that move with no target with effectiveness multiplied by 1.5.

Copycat: Other Normal Power: --- / Accuracy: --- Effect: Uses the last move used by a Pokémon. Fails if that move is Sleep Talk, Copycat, Assist, Me First, Mirror Move, Metronome, Struggle, Sketch, Mimic, Chatter, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, Focus Punch, Feint, or Switcheroo, or if there is no such move [or if that move was prevented from being used].

Power Swap: Other Psychic Power: --- / Accuracy: --- Effect: Simultaneously, user adopts opponent's current Attack and Special Attack stat stages, and opponent adopts user's current Attack and Special Attack stat stages.

Guard Swap: Other Psychic Power: --- / Accuracy: --- Effect: Simultaneously, user adopts opponent's current Defense and Special Defense stat stages, and opponent adopts user's current Defense and Special Defense stat stages.

Punishment: Physical Dark Power: --- / Accuracy: 100 Effect: This attack's power is equal to 60+(20*X), where X is the total of all of opponent's current stat stages that are greater than 0. Maximum 200.

Last Resort: Physical Normal Power: 140 / Accuracy: 100 Effect: Fails unless user has at least one other move and had previously used all its other moves at least once since the last time user became active.

Worry Seed: Other Grass Power: --- / Accuracy: 100 Effect: Changes opponent's ability to Insomnia. Fails if opponent's ability is Multitype or Truant. (Doesn't fail if opponent's ability is Insomnia.)

Sucker Punch: Physical Dark Power: 80 / Accuracy: 100 Effect: Fails if opponent did not choose a damaging move for use this round, or if opponent struck before the user this round. Priority level 1.

Toxic Spikes: Other Poison Power: --- / Accuracy: --- Effect: Can be used up to two times. During effect, whenever an opposing Pokémon becomes active, that Pokémon becomes poisoned if this attack was used once; or badly poisoned if this attack was used twice, unless it has Levitate or its current type includes Flying, Poison, or Steel. (Prevented by Safeguard and Substitute.) Effect ends when a Poison-type opposing Pokémon without Levitate or the Flying type becomes active, if Magnet Rise is not in effect for that Pokémon.

Heart Swap: Other Psychic Power: --- / Accuracy: --- Effect: Simultaneously, user adopts opponent's current stat stages, and opponent adopts user's current stat stages.

Aqua Ring: Other Water Power: --- / Accuracy: --- Effect: During effect, user gains 1/16 of total HP at the end of every round. Effect ends when user is switched.

Magnet Rise: Other Electric Power: --- / Accuracy: --- Effect: For five rounds, including the current round, user is immune to Ground-type attacks (overridden by Ingrain's effect), and user is unaffected by Spikes and Toxic Spikes (not overridden by Ingrain's effect), and user can switch and flee despite Arena Trap, as though it had Levitate (even if effects due to the user's ability are not applied). Effect ends when user is switched. Fails if Ingrain is in effect for the user. Fails if user has Levitate.

Flare Blitz: Physical Fire Power: 120 / Accuracy: 100 Effect: Returns to user 1/3 of HP lost by opponent due to this attack (recoil). May burn opponent. If user is frozen and it chose this move for use, it becomes defrosted before this attack is used.
(10%)
Force Palm: Physical Fighting Power: 60 / Accuracy: 100 Effect: May paralyze opponent.
(30%)
Aura Sphere: Special Fighting Power: 90 / Accuracy: --- Effect: Cannot be evaded.

Rock Polish: Other Rock Power: --- / Accuracy: --- Effect: Increases user's Speed by 2 stages.

Poison Jab: Physical Poison Power: 80 / Accuracy: 100 Effect: May poison opponent.
(30%)
Dark Pulse: Special Dark Power: 80 / Accuracy: 100 Effect: May cause opponent to flinch.

Night Slash: Physical Dark Power: 70 / Accuracy: 100 Effect: Good chance for a critical hit.

Aqua Tail: Physical Water Power: 90 / Accuracy: 90 Effect: Deals damage.

Seed Bomb: Physical Grass Power: 80 / Accuracy: 100 Effect: Deals damage.

Air Slash: Special Flying Power: 75 / Accuracy: 95 Effect: May cause opponent to flinch.

X-Scissor: Physical Bug Power: 80 / Accuracy: 100 Effect: Deals damage.

Bug Buzz: Special Bug Power: 90 / Accuracy: 100 Effect: May decrease opponent's Special Defense by 1 stage.

Dragon Pulse: Special Dragon Power: 90 / Accuracy: 100 Effect: Deals damage.

Dragon Rush: Physical Dragon Power: 100 / Accuracy: 75 Effect: May cause opponent to flinch.

Power Gem: Special Rock Power: 70 / Accuracy: 100 Effect: Deals damage.

Drain Punch: Physical Fighting Power: 75 / Accuracy: 100 Effect: If this attack is successful, user gains half of HP lost by opponent due to this attack.

Vacuum Wave: Special Fighting Power: 40 / Accuracy: 100 Effect: Priority level 1.

Focus Blast: Special Fighting Power: 120 / Accuracy: 70 Effect: May decrease opponent's Special Defense by 1 stage.

Energy Ball: Special Grass Power: 80 / Accuracy: 100 Effect: May decrease opponent's Special Defense by 1 stage.

Brave Bird: Physical Flying Power: 120 / Accuracy: 100 Effect: Returns to user 1/3 of HP lost by user due to this attack (recoil).

Earth Power: Special Ground Power: 90 / Accuracy: 100 Effect: May decrease opponent's Special Defense by 1 stage.

Switcheroo: Other Dark Power: --- / Accuracy: 100 Effect: Simultaneously, user receives opponent's item, and opponent receives user's item. Fails if either or both hold a Mail, if user or opponent dropped its held item this battle, if neither one holds an item, or if opponent has Multitype or is one of the player's Pokemon in an internal battle.

Giga Impact: Physical Normal Power: 150 / Accuracy: 90 Effect: If this attack is successful, on the next round, user can't take any action and does nothing during its turn. (That move is prevented from being used during that turn.)

Nasty Plot: Other Dark Power: --- / Accuracy: --- Effect: Increases user's Special Attack by 2 stages.

Bullet Punch: Physical Steel Power: 40 / Accuracy: 100 Effect: Priority level 1.

Avalanche: Physical Ice Power: 60 / Accuracy: 100 Effect: {Effectiveness is doubled if user lost HP due to a damaging attack by the opponent this round and opponent was the last non-user to hit the user this round with a damaging attack. Priority level -4.}

Ice Shard: Physical Ice Power: 40 / Accuracy: 100 Effect: Priority level 1.

Shadow Claw: Physical Ghost Power: 70 / Accuracy: 100 Effect: Good chance for a critical hit.

Thunder Fang: Physical Electric Power: 65 / Accuracy: 95 Effect: May paralyze opponent. May cause opponent to flinch.
(10%)
Ice Fang: Physical Ice Power: 65 / Accuracy: 95 Effect: May freeze opponent. May cause opponent to flinch.
(10%)
Fire Fang: Physical Fire Power: 65 / Accuracy: 95 Effect: May burn opponent. May cause opponent to flinch. Ignores effect of Wonder Guard.
(10%)
Shadow Sneak: Physical Ghost Power: 40 / Accuracy: 100 Effect: Priority level 1.

Mud Bomb: Special Ground Power: 65 / Accuracy: 85 Effect: May decrease opponent's Accuracy by 1 stage.

Psycho Cut: Physical Psychic Power: 70 / Accuracy: 100 Effect: Good chance for a critical hit.

Zen Headbutt: Physical Psychic Power: 80 / Accuracy: 90 Effect: May cause opponent to flinch.

Mirror Shot: Special Steel Power: 65 / Accuracy: 85 Effect: May decrease opponent's Accuracy by 1 stage.

Flash Cannon: Special Steel Power: 80 / Accuracy: 100 Effect: May decrease opponent's Special Defense by 1 stage.

Rock Climb: Physical Normal Power: 90 / Accuracy: 85 Effect: May confuse opponent.
(20%)
Defog: Other Flying Power: --- / Accuracy: --- Effect: Decreases opponent's evasiveness by 1 stage. Even if opponent's evasiveness cannot be decreased, ends the effects of Reflect, Light Screen, Safeguard, Mist, Spikes, Toxic Spikes, and Stealth Rock on the opponent's side, and ends fog.

Trick Room: Other Psychic Power: --- / Accuracy: --- Effect: Effect lasts for five rounds, including the current round. During effect, as part of determining priority, active Pokémon with lower Speeds strike before those with higher Speeds, rather than after. Effect ends when any active Pokémon uses this move. Priority level -7.

Draco Meteor: Special Dragon Power: 140 / Accuracy: 90 Effect: If this attack is successful, decreases user's Special Attack by 2 stages.

Discharge: Special Electric Power: 80 / Accuracy: 100 Effect: May paralyze opponent.
(30%)
Lava Plume: Special Fire Power: 80 / Accuracy: 100 Effect: May burn opponent.
(30%)
Leaf Storm: Special Grass Power: 140 / Accuracy: 90 Effect: If this attack is successful, decreases user's Special Attack by 2 stages.

Power Whip: Physical Grass Power: 120 / Accuracy: 85 Effect: Deals damage.

Rock Wrecker: Physical Rock Power: 150 / Accuracy: 90 Effect: If this attack is successful, on the next round, user can't take any action and does nothing during its turn. (That move is prevented from being used during that turn.)

Cross Poison: Physical Poison Power: 70 / Accuracy: 100 Effect: Good chance for a critical hit. May poison opponent.
(10%)
Gunk Shot: Physical Poison Power: 120 / Accuracy: 70 Effect: May poison opponent.
(30%)
Iron Head: Physical Steel Power: 80 / Accuracy: 100 Effect: May cause opponent to flinch.

Magnet Bomb: Physical Steel Power: 60 / Accuracy: --- Effect: Cannot be evaded.

Stone Edge: Physical Rock Power: 100 / Accuracy: 80 Effect: Good chance for a critical hit.

Captivate: Other Normal Power: --- / Accuracy: 100 Effect: Decreases opponent's Special Attack by 2 stages if opponent doesn't have Oblivious, the opponent's gender is different from the user's, and neither is genderless.

Stealth Rock: Other Rock Power: --- / Accuracy: --- Effect: During effect, whenever an opposing Pokémon becomes active, that Pokémon loses X/8 of total HP, where X is the type effectiveness of the Rock type against that Pokémon's types.

Grass Knot: Special Grass Power: --- / Accuracy: 100 Effect: This attack's power is 20 if the weight of the opponent's original species is 10 kilograms (kg) or less [or less than 10 kg], else 40 if 25 kg or less, else 60 if 50 kg or less, else 80 if 100 kg or less, else 100 if 200 kg or less, else 120.

Chatter: Special Flying Power: 60 / Accuracy: 100 Effect: If this attack is successful and user's original species is Chatot, this attack has up to a 31% chance of confusing the opponent depending on user's cry. More information8.

Judgment: Special Normal Power: 100 / Accuracy: 100 Effect: If user is holding a Plate, this attack's type depends on the Plate held.

Bug Bite: Physical Bug Power: 60 / Accuracy: 100 Effect: If this attack is successful and opponent is holding a Berry, user uses that item if it could do so and the item has a "when" trigger condition, and then that item is consumed. (This effect happens even if opponent has Multitype and even if effects due to the opponent's item are not applied.)

Charge Beam: Special Electric Power: 50 / Accuracy: 90 Effect: May increase user's Special Attack by 1 stage.

Wood Hammer: Physical Grass Power: 120 / Accuracy: 100 Effect: Returns to user 1/3 of HP lost by user due to this attack (recoil).

Aqua Jet: Physical Water Power: 40 / Accuracy: 100 Effect: Priority level 1.

Attack Order: Physical Bug Power: 90 / Accuracy: 100 Effect: Good chance for a critical hit.

Defend Order: Other Bug Power: --- / Accuracy: --- Effect: Increases user's Defense and Special Defense by 1 stage.

Heal Order: Other Bug Power: --- / Accuracy: --- Effect: User gains half of total HP. Fails if user's HP is full.

Head Smash: Physical Rock Power: 150 / Accuracy: 80 Effect: Returns to user half of HP lost by opponent due to this attack (recoil).

Double Hit: Physical Normal Power: 35 / Accuracy: 90 Effect: Strikes twice.

Roar of Time: Special Dragon Power: 150 / Accuracy: 90 Effect: If this attack is successful, on the next round, user can't take any action and does nothing during its turn. (That move is prevented from being used during that turn.)

Spacial Rend: Special Dragon Power: 100 / Accuracy: 95 Effect: Good chance for a critical hit.

Lunar Dance: Other Psychic Power: --- / Accuracy: --- Effect: User faints as part of this attack's use. When a Pokémon at user's position becomes active during this turn, it recovers all HP and PP and is cured of all status problems. (New Pokémon become active immediately during this turn.) Fails if user's party has no non-active Pokémon (doesn't cause fainting).

Crush Grip: Physical Normal Power: --- / Accuracy: 100 Effect: This attack's power is equal to int((opponent's current HP)*120/max(1,opponent's total HP))+1.

Magma Storm: Special Fire Power: 120 / Accuracy: 75 Effect: {Multi-turn attack. If this attack is successful, the effect begins. Effect lasts for [three to six] rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. The effect is not reset when this or another multi-turn attack is used against opponent during effect.}
(100%)
Dark Void: Other Dark Power: --- / Accuracy: 80 Effect: Puts opponent to sleep.

Seed Flare: Special Grass Power: 120 / Accuracy: 85 Effect: May decrease opponent's Special Defense by 2 stages.

Ominous Wind: Special Ghost Power: 60 / Accuracy: 100 Effect: May increase user's Attack, Defense, Speed, Special Attack, and Special Defense by 1 stage.
(10%)
Shadow Force: Physical Ghost Power: 120 / Accuracy: 100 Effect: Two-turn attack. [While user is using this attack, attacks with an accuracy check will miss the user [unsure here]]. Ignores effect of Protect or Detect.

[M468]: Other Dark Power: --- / Accuracy: --- Effect: [E115]
[M469]: Other Rock Power: --- / Accuracy: --- Effect: [E116]
[M470]: Other Psychic Power: --- / Accuracy: --- Effect: [E117]
[M471]: Other Psychic Power: --- / Accuracy: --- Effect: [E118]
[M472]: Other Psychic Power: --- / Accuracy: --- Effect: [E119]
[M473]: Special Psychic Power: 80 / Accuracy: 100 Effect: [E11A]
[M474]: Special Poison Power: 65 / Accuracy: 100 Effect: [E11B]
[M475]: Other Steel Power: --- / Accuracy: --- Effect: [E11C]
[M476]: Other Bug Power: --- / Accuracy: --- Effect: Whenever an opposing Pokémon uses an attack with a target of "single non-user" or "single opposing Pokémon" this round and there is a Pokemon at the position of this attack's user, it is directed to the Pokemon at the position of this attack's user instead of to any other non-user of that attack. Remains effective even if user is replaced. Priority level 3.

[M477]: Other Psychic Power: --- / Accuracy: --- Effect: [E11D]
[M478]: Other Psychic Power: --- / Accuracy: --- Effect: [E11E]
[M479]: Physical Rock Power: 50 / Accuracy: 100 Effect: [E11F] (100%)
[M480]: Physical Fighting Power: 40 / Accuracy: 100 Effect: [E120]
[M481]: Special Fire Power: 70 / Accuracy: 100 Effect: [E121]
[M482]: Special Poison Power: 95 / Accuracy: 100 Effect: May poison opponent.
(10%)
[M483]: Other Bug Power: --- / Accuracy: --- Effect: [E122]
[M484]: Physical Steel Power: --- / Accuracy: 100 Effect: [E123]
[M485]: Special Psychic Power: 70 / Accuracy: 100 Effect: [E124]
[M486]: Special Electric Power: --- / Accuracy: 100 Effect: [E125]
[M487]: Other Water Power: --- / Accuracy: 100 Effect: [E126]
[M488]: Physical Fire Power: 50 / Accuracy: 100 Effect: [E127]
[M489]: Other Poison Power: --- / Accuracy: --- Effect: [E142]
[M490]: Physical Fighting Power: 60 / Accuracy: 100 Effect: Decreases opponent's Speed by 1 stage.

[M491]: Special Poison Power: 40 / Accuracy: 100 Effect: [E128]
[M492]: Physical Dark Power: 95 / Accuracy: 100 Effect: [E129]
[M493]: Other Normal Power: --- / Accuracy: 100 Effect: [E12A]
[M494]: Other Normal Power: --- / Accuracy: 100 Effect: [E12B]
[M495]: Other Normal Power: --- / Accuracy: --- Effect: [E12C]
[M496]: Special Normal Power: 60 / Accuracy: 100 Effect: [E12D]
[M497]: Special Normal Power: 40 / Accuracy: 100 Effect: [E12E]
[M498]: Physical Normal Power: 70 / Accuracy: 100 Effect: [E12F]
[M499]: Special Poison Power: 50 / Accuracy: --- Effect: [E130]
[M500]: Special Psychic Power: 20 / Accuracy: 100 Effect: [E131]
[M501]: Other Fighting Power: --- / Accuracy: --- Effect: [E132]
[M502]: Other Psychic Power: --- / Accuracy: --- Effect: [E133]
[M503]: Special Water Power: 80 / Accuracy: 100 Effect: May burn opponent.
(30%)
[M504]: Other Normal Power: --- / Accuracy: --- Effect: [E134]
[M505]: Other Psychic Power: --- / Accuracy: --- Effect: [E135]
[M506]: Special Ghost Power: 50 / Accuracy: 100 Effect: [E136]
[M507]: Physical Flying Power: 60 / Accuracy: 100 Effect: [E137]
[M508]: Other Steel Power: --- / Accuracy: --- Effect: [E138]
[M509]: Physical Fighting Power: 60 / Accuracy: 90 Effect: [E139]
[M510]: Special Fire Power: 30 / Accuracy: 100 Effect: [E13A]
[M511]: Other Dark Power: --- / Accuracy: 100 Effect: [E13B]
[M512]: Physical Flying Power: 55 / Accuracy: 100 Effect: [E13D]
[M513]: Other Normal Power: --- / Accuracy: --- Effect: [E13E]
[M514]: Physical Normal Power: 70 / Accuracy: 100 Effect: [E13F]
[M515]: Special Fighting Power: --- / Accuracy: 100 Effect: [E140]
[M516]: Other Normal Power: --- / Accuracy: --- Effect: [E143]
[M517]: Special Fire Power: 100 / Accuracy: 50 Effect: May burn opponent.
(100%)
[M518]: Special Water Power: 50 / Accuracy: 100 Effect: [E144]
[M519]: Special Fire Power: 50 / Accuracy: 100 Effect: [E145]
[M520]: Special Grass Power: 50 / Accuracy: 100 Effect: [E146]
[M521]: Special Electric Power: 70 / Accuracy: 100 Effect: After this attack is used, if this attack is successful, if user has at least 1 HP, and if user's party has at least one non-active Pokémon and the opposing Pokemon's party has at least one unfainted Pokémon that isn't an egg, this attack causes the user to switch even if it cannot switch. (The new Pokémon becomes active immediately. Effect of Destiny Bond and Grudge takes precedence over this attack's effect.)

[M522]: Special Bug Power: 30 / Accuracy: 100 Effect: May decrease opponent's Special Attack by 1 stage.

[M523]: Physical Ground Power: 60 / Accuracy: 100 Effect: May decrease opponent's Speed by 1 stage.

[M524]: Special Ice Power: 40 / Accuracy: 90 Effect: [E120] (100%)
[M525]: Physical Dragon Power: 60 / Accuracy: 90 Effect: [E139]
[M526]: Other Normal Power: --- / Accuracy: --- Effect: [E147]
[M527]: Special Electric Power: 55 / Accuracy: 95 Effect: Decreases opponent's Speed by 1 stage.

[M528]: Physical Electric Power: 90 / Accuracy: 100 Effect: Returns to user 1/4 of HP lost by opponent due to this attack (recoil).

[M529]: Physical Ground Power: 80 / Accuracy: 95 Effect: Good chance for a critical hit.

[M530]: Physical Dragon Power: 40 / Accuracy: 90 Effect: Strikes twice.

[M531]: Physical Psychic Power: 60 / Accuracy: 100 Effect: May cause opponent to flinch.

[M532]: Physical Grass Power: 75 / Accuracy: 100 Effect: If this attack is successful, user gains half of HP lost by opponent due to this attack.

[M533]: Physical Fighting Power: 90 / Accuracy: 100 Effect: [E12F]
[M534]: Physical Water Power: 75 / Accuracy: 95 Effect: May decrease opponent's Defense by 1 stage.

[M535]: Physical Fire Power: --- / Accuracy: 100 Effect: [E123]
[M536]: Special Grass Power: 65 / Accuracy: 90 Effect: May decrease opponent's Accuracy by 1 stage.

[M537]: Physical Bug Power: 65 / Accuracy: 100 Effect: May cause opponent to flinch. Power is doubled if Minimize is in effect for opponent.

[M538]: Other Grass Power: --- / Accuracy: --- Effect: [E148]
[M539]: Special Dark Power: 85 / Accuracy: 95 Effect: May decrease opponent's Accuracy by 1 stage.

[M540]: Special Psychic Power: 100 / Accuracy: 100 Effect: [E11A]
[M541]: Physical Normal Power: 25 / Accuracy: 85 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

[M542]: Special Flying Power: 120 / Accuracy: 70 Effect: [E151] (30%)
[M543]: Physical Normal Power: 120 / Accuracy: 100 Effect: Returns to user 1/4 of HP lost by opponent due to this attack (recoil).

[M544]: Physical Steel Power: 50 / Accuracy: 85 Effect: Strikes twice.

[M545]: Special Fire Power: 100 / Accuracy: 100 Effect: May burn opponent.
(30%)
[M546]: Special Normal Power: 85 / Accuracy: 100 Effect: If user is holding a Plate, this attack's type depends on the Plate held.

[M547]: Special Normal Power: 75 / Accuracy: 100 Effect: [E149] (10%)
[M548]: Special Fighting Power: 85 / Accuracy: 100 Effect: [E11A]
[M549]: Special Ice Power: 65 / Accuracy: 95 Effect: [E14A]
[M550]: Physical Electric Power: 130 / Accuracy: 85 Effect: May paralyze opponent.
(20%)
[M551]: Special Fire Power: 130 / Accuracy: 85 Effect: May burn opponent.
(20%)
[M552]: Special Fire Power: 80 / Accuracy: 100 Effect: May increase user's Special Attack by 1 stage.

[M553]: Physical Ice Power: 140 / Accuracy: 90 Effect: [E14B] (30%)
[M554]: Special Ice Power: 140 / Accuracy: 90 Effect: [E14C] (30%)
[M555]: Special Dark Power: 55 / Accuracy: 95 Effect: May decrease opponent's Special Attack by 1 stage.

[M556]: Physical Ice Power: 85 / Accuracy: 90 Effect: May cause opponent to flinch.

[M557]: Physical Fire Power: 180 / Accuracy: 95 Effect: [E14E]
[M558]: Special Fire Power: 100 / Accuracy: 100 Effect: [E14F]
[M559]: Physical Electric Power: 100 / Accuracy: 100 Effect: [E150]


and a compactes list of new moves for you
M468]: Dark Other Power: --- / Accuracy: ---
Raises Attack + accuracy

[M469]: Rock Other Power: --- / Accuracy: ---
User and allies protected from multi-target attacks

[M470]: Psychic Other Power: --- / Accuracy: ---
User averages Defense and Special Defense with target

[M471]: Psychic Other Power: --- / Accuracy: ---
User averages Attack and Special Attack with target

[M472]: Psychic Other Power: --- / Accuracy: ---
All Defense and Special Defense swapped for 5 turns

[M473]: Psychic Special Power: 80 / Accuracy: 100
Causes Physical damage

[M474]: Poison Special Power: 65 / Accuracy: 100
Power 130 if target is poisoned

[M475]: Steel Other Power: --- / Accuracy: ---
Sharply raises user's Speed

[M476]: Bug Other Power: --- / Accuracy: ---
Opponents aim only for user

[M477]: Psychic Other Power: --- / Accuracy: ---
Target easier to hit for 3 turns

[M478]: Psychic Other Power: --- / Accuracy: ---
Items can't be used for 5 turns

[M479]: Rock Physical Power: 50 / Accuracy: 100
Target falls to the ground

[M480]: Fighting Physical Power: 40 / Accuracy: 100
Always causes a critical hit

[M481]: Fire Special Power: 70 / Accuracy: 100
Also damages allies slightly

[M482]: Poison Special Power: 95 / Accuracy: 100
Hits all. May poision.

[M483]: Bug Other Power: --- / Accuracy: ---
Raises user's Special Attack, Special Defense and Speed

[M484]: Steel Physical Power: --- / Accuracy: 100
Heavier the user, the more powerful

[M485]: Psychic Special Power: 70 / Accuracy: 100
Hits any Pokémon of same type as user

[M486]: Electric Special Power: --- / Accuracy: 100
More powerful the faster user is than target

[M487]: Water Other Power: --- / Accuracy: 100
Changes target's type to Water

[M488]: Fire Physical Power: 50 / Accuracy: 100
May raise Speed

[M489]: Poison Other Power: --- / Accuracy: ---
Raises user's Attack, Defense and accuracy

[M490]: Fighting Physical Power: 60 / Accuracy: 100
Reduces target's Speed

[M491]: Poison Special Power: 40 / Accuracy: 100
Sharply lowers target's Special Defense.

[M492]: Dark Physical Power: 95 / Accuracy: 100
Higher target's Attack, more powerful

[M493]: Normal Other Power: --- / Accuracy: 100
Changes target's ability to Simple

[M494]: Normal Other Power: --- / Accuracy: 100
Makes target's Ability same as user's

[M495]: Normal Other Power: --- / Accuracy: ---
Makes target attack next

[M496]: Normal Special Power: 60 / Accuracy: 100
Allies with same move make the attack do more damage

[M497]: Normal Special Power: 40 / Accuracy: 100
Does extra damage if used every turn

[M498]: Normal Physical Power: 70 / Accuracy: 100
Target's stat changes don't affect this attack

[M499]: Poison Special Power: 50 / Accuracy: ---
All status changes return to normal

[M500]: Psychic Special Power: 20 / Accuracy: 100
The more the user's stats are raised, the more powerful.

[M501]: Fighting Other Power: --- / Accuracy: ---
User and allies protected from priority attacks

[M502]: Psychic Other Power: --- / Accuracy: ---
Switches position with an ally

[M503]: Water Special Power: 80 / Accuracy: 100
May burn

[M504]: Normal Other Power: --- / Accuracy: ---
Lowers user's Defense and Special Defense, raises user's Attack, Special Attack and Speed

[M505]: Psychic Other Power: --- / Accuracy: ---
Heals target 50% Max HP

[M506]: Ghost Special Power: 50 / Accuracy: 100
Power 100 if target has status condition

[M507]: Flying Physical Power: 60 / Accuracy: 100
2 turns. Target cannot attack during.

[M508]: Steel Other Power: --- / Accuracy: ---
Raises user's Attack and sharply raises user's Speed

[M509]: Fighting Physical Power: 60 / Accuracy: 90
Move last. Target switches out

[M510]: Fire Special Power: 30 / Accuracy: 100
Destroys target's Berry

[M511]: Dark Other Power: --- / Accuracy: 100
Makes target move last

[M512]: Flying Physical Power: 55 / Accuracy: 100
Power 110 if opponent has no item

[M513]: Normal Other Power: --- / Accuracy: ---
User changes to same type as target

[M514]: Normal Physical Power: 70 / Accuracy: 100
More powerful if ally fainted on previous turn

[M515]: Fighting Special Power: --- / Accuracy: 100
User faints. Target takes damage equal to user's HP

[M516]: Normal Other Power: --- / Accuracy: ---
Gives held item to target if they have none

[M517]: Fire Special Power: 100 / Accuracy: 50
Causes burn

[M518]: Water Special Power: 50 / Accuracy: 100
If used with Fire Oath, creates rainbow that may cause Confusion

[M519]: Fire Special Power: 50 / Accuracy: 100
If used with Grass Oath, creates burning field that causes damage every turn

[M520]: Grass Special Power: 50 / Accuracy: 100
If used with Water Oath, creates swamp that lowers Speed of all

[M521]: Electric Special Power: 70 / Accuracy: 100
Switch with ally

[M522]: Bug Special Power: 30 / Accuracy: 100
Lowers target's Special Attack

[M523]: Ground Physical Power: 60 / Accuracy: 100
Lowers target's Speed

[M524]: Ice Special Power: 40 / Accuracy: 90
Always causes a critical hit

[M525]: Dragon Physical Power: 60 / Accuracy: 90
Move last. Target switches out

[M526]: Normal Other Power: --- / Accuracy: ---
Raises Attack and Special Attack

[M527]: Electric Special Power: 55 / Accuracy: 95
Lowers target's Speed

[M528]: Electric Physical Power: 90 / Accuracy: 100
Recoil

[M529]: Ground Physical Power: 80 / Accuracy: 95
Increased critical hit chance

[M530]: Dragon Physical Power: 40 / Accuracy: 90
2 hits

[M531]: Psychic Physical Power: 60 / Accuracy: 100
May make target flinch

[M532]: Grass Physical Power: 75 / Accuracy: 100
Restores half damage caused.

[M533]: Fighting Physical Power: 90 / Accuracy: 100
Target's stat changes don't affect this attack

[M534]: Water Physical Power: 75 / Accuracy: 95
May lower target's Defense

[M535]: Fire Physical Power: --- / Accuracy: 100
Heavier the user, the more powerful

[M536]: Grass Special Power: 65 / Accuracy: 90
May lower target's accuracy

[M537]: Bug Physical Power: 65 / Accuracy: 100
May make target flinch

[M538]: Grass Other Power: --- / Accuracy: ---
Sharply raises user's Defense

[M539]: Dark Special Power: 85 / Accuracy: 95
May lower target's accuracy

[M540]: Psychic Special Power: 100 / Accuracy: 100
Causes Physical damage

[M541]: Normal Physical Power: 25 / Accuracy: 85
2 to 5 hits.

[M542]: Flying Special Power: 120 / Accuracy: 70
May cause confusion

[M543]: Normal Physical Power: 120 / Accuracy: 100
Recoil

[M544]: Steel Physical Power: 50 / Accuracy: 85
2 hits?

[M545]: Fire Special Power: 100 / Accuracy: 100
May cause a burn

[M546]: Normal Special Power: 85 / Accuracy: 100
Type is same as Item user holds

[M547]: Normal Special Power: 75 / Accuracy: 100
May cause Sleep

[M548]: Fighting Special Power: 85 / Accuracy: 100
Causes Physical damage

[M549]: Ice Special Power: 65 / Accuracy: 95
Sharply lowers target's Speed

[M550]: Electric Physical Power: 130 / Accuracy: 85
May cause paralysis

[M551]: Fire Special Power: 130 / Accuracy: 85
May cause a burn

[M552]: Fire Special Power: 80 / Accuracy: 100
May raise user's Special Attack

[M553]: Ice Physical Power: 140 / Accuracy: 90
May cause paralysis

[M554]: Ice Special Power: 140 / Accuracy: 90
May cause a burn

[M555]: Dark Special Power: 55 / Accuracy: 95
Lowers target's Special Attack

[M556]: Ice Physical Power: 85 / Accuracy: 90
May make target flinch

[M557]: Fire Physical Power: 180 / Accuracy: 95
Lower's user's Defense, Special Defense and Speed

[M558]: Fire Special Power: 100 / Accuracy: 100
More powerful if ally uses 559

[M559]: Electric Physical Power: 100 / Accuracy: 100
More powerful if ally uses 558


Most notable IMO is this:
[M473]: Psychic Special Power: 80 / Accuracy: 100 Causes Physical damage
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
who else is kinda pissed that its another fire/fighting starter.
I am. It's very lazy design.

also the other 2 are just pure wtf (when will i get my water/fighting starter)
Yes, I'd like Poliwag as a starter too.

Also anyone know what the new ability's due?
Soon.

As for Gates... U mad?
Not really. Just because I think the pokemon are ugly doesn't mean I don't like them. I honestly don't see designs anymore, just base stats and abilities. I couldn't care less about the aesthetics, but if I did I would dislike a majority of them.

Unown: 48/72/48/72/48/48
Shinpora:72/58/80/103/80/97

Loses Attack, but who uses physical unown these days?
lol comparing something to Unown. I'm not 100% sure but I do believe that they would give Shinpora more than 1 attack.

So, you know that anti-piracy rom people are having trobule with? Well someone uploaded the rom with it still in place.

What is it?

No EXP points xD Your pokemon don't grow in level.
Sounds like a challenge for REAL MEN.

Stealth Rock is confirmed to not be a TM. Now it is unlikely there will be any new Stealth Rock users.
Wow. This is huge.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
So, you know that anti-piracy rom people are having trobule with? Well someone uploaded the rom with it still in place.

What is it?

No EXP points xD Your pokemon don't grow in level.
Oh man, Game Freak is too good

Playing through Pokemon Extreme Edition. Sorry, Layton
 

Z'zgashi

Smash Legend
Joined
May 20, 2009
Messages
17,322
Location
WeJo, Utah
NNID
ZzgashiZzShy
3DS FC
1521-3678-2980
lol, scraping the old thread ***** my post count... (bye bye 200ish posts ;-; )

But regardless, i like these new pokemon. I really thought i would hate them at first, but i must say, they did a pretty good job.
 

Kofu

Smash Master
Joined
Apr 2, 2009
Messages
4,609
Location
The caffeine-free state
NNID
Atoyont
3DS FC
1521-4492-7542
[M493]: Normal Other Power: --- / Accuracy: 100
Changes target's ability to Simple

A Concussion attack?
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Is there a physical Hidden Power?

And no, I have no idea where to look
 

Steelia

Smash Champion
Joined
Sep 23, 2007
Messages
2,523
Location
Home.
So, you know that anti-piracy rom people are having trobule with? Well someone uploaded the rom with it still in place.

What is it?

No EXP points xD Your pokemon don't grow in level.
And both Serebii and Pokebeach fell into it. Get *****. I lol'd so hard when I learned that. :laugh: I like their passion for the games, but jeez... See what happens when you get too high on your horse, bites you right on the ***. "We got our games fo' real, but so extreme! we don't level." Yeah. Way to make yourselves look credible.

...Anyway...
The moves the Legends learn are so bland... jeez... Hardly anything new, or surprising. I think I'll be sticking to TMs again. :\
 

Z'zgashi

Smash Legend
Joined
May 20, 2009
Messages
17,322
Location
WeJo, Utah
NNID
ZzgashiZzShy
3DS FC
1521-3678-2980
What's up with numbers 641, 642, and 645, they look exactly the same? O.o
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
That's one thing about Pokémon I don't quite like. Outside of Sacred Fire and Seed Flare, Pokémon rarely use their exclusive moves. Mist Ball? Luster Purge? Heart Swap? Psycho Boost? Most Mewtwo don't even run Psychic, but that's not quite the same.
 
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