Pluvia
Hates Semicolons<br>;
Yeah it glows in the videos. It's standing animation.
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You can do something about it.I don't like it. Starters are supposed to have their boosting abilities. ;___________;
Oh well, nothing I can do about it.
http://www.serebii.net/blackwhite/so what all is known so far?/link me to a site plox...i think it's called serebii.net?
The fact remains that they can still have the alternate abilities, and that's what I'm annoyed about.You can do something about it.
You can not catch starters in the Dream World.
Hey, is the dream world DSi exclusive?
Let's give this to Charizard so we can troll.Rock Absorb
Heals 25 damage from rock attacks. This includes Stealth Rocks.
I think "Accumulate" has a better ring to it, but interesting idea.Rock Absorb
Heals 25 damage from rock attacks. This includes Stealth Rocks.
FixedI think a good ability for this metagame would be an Auto Splash ability, so you don't have to sacrifice a moveslot.
But then why make it so exclusive? If they know that Rapid Spin is so important, then wouldn't they also know how omnipresent entry hazards are?Rapid Spin is Normal and ghosts are immune to it for a reason, the Same reason why Miltank doesn't get it with Scrappy.
Nintendo knows Rapid Spin is a good move, so they need something to balance it out. An Auto Rapid-Spin would break this, and make every single hazard move they made pointless, seeing as they would be completely useless with this Pokemon in play.
I'm sorry, but I don't understand this logic, you can still hit fat things on the head and it will hurt them.Pokemon with Thick Fat shouldn't be damaged by hail.
Problem is, the move Hail is a conundrum already.I'm sorry, but I don't understand this logic, you can still hit fat things on the head and it will hurt them.
Yes, in the same way that Torchic is a moving 18,000 *F FireballThat's under the assumption that Pokémon like Glaceon are simply chunks of ice that can move around. Perhaps all Ice-type Pokémon can absorb hail, but only certain ones (Walrein, Glalie) can convert the hail to health.
It takes one turn to set down SR. It takes one turn to use Rapid Spin. That seems pretty fair to me.Yes, but then they get rid of ALL threat of entry hazards entirely by making a Pokemon that can just get rid of them without the people that spent turns setting up the hazards being able to do anything about it.
That's why Rapid Spin has an immunity.
In a lot of cases Toxic Spikes can be far more useful than both of them, and Spikes and Stealth Rock have great synergy. They only really become useful after a couple of turns of setup, though, which makes it two turns for (T)S to just one turn of Rapid Spin.It takes one turn to set down SR. It takes one turn to use Rapid Spin. That seems pretty fair to me.
And TS and normal Spikes are already useless against a lot of things anyway.
Then they should make it Ice-typed so it isn't completely bad and can hit ghosts.In a lot of cases Toxic Spikes can be far more useful than both of them, and Spikes and Stealth Rock have great synergy. They only really become useful after a couple of turns of setup, though, which makes it two turns for (T)S to just one turn of Rapid Spin.
Perhaps they should make it that Rapid Spin only removes a single layer of each entry hazard or something.
God Tier
Freeze
High Tier
Sleep
Paralysis
Badly Poisoned
Burned
Middle Tier
Poisoned
Low Tier
Confusion
Attraction
Cause there is less then a 25% of it being sucsessful.I don't get why nobody uses attract, it renders the opponent useless and forces switching. Not to mention is just plain funny to use.