Ratings of chars based on stats. Inspired by M2K's statistic thread.
Index
---Weight
---Walking Speed
---Running Speed
---Spot Dodge List
---Full Hop Heights (INCOMPLETE)
---Short Hop Heights (INCOMPLETE)
---Air Mobility
---Running Jump Air Speed
---Max Air Speed
---Falling Speed
---Fast-Falling Speed
---Jump Start-Up Speed
---SHFF Speed
---Standing Grab Ranges
---Pivot Grab Ranges (INCOMPLETE)
---Wavedash Ratings
Weight
Super Heavyweight:
1) Bowser [118]
2) DK [114]
3) DDD [112]
4) Yoshi [111]
Heavyweight:
5-6) Samus/Charizard [110]
7) Ganon [109]
8) Wario [107]
9) ROB [106]
10-11) Snake/Ike [105]
Middleweight:
12-13) C. Falcon/Link [104]
14-16) Mario/Lucario/Luigi [100]
17) Mewtwo [97]
18) Ness [94]
Welterweight:
19-22) Peach/Zelda/Sheik/Olimar [90]
23) Ice Climbers [88]
24) *Marth [87]
Lightweight:
25-30) Diddy/Ivysaur/Roy/ZSS/Toon Link/Wolf [85]
31-32) Squirtle/Sonic [82]
33-36) Falco/Lucas/Pikachu/Pit [80]
Featherweight:
37-38) Fox/G&W [75]
39) Kirby [74]
40) MK [70]
41) Jigglypuff [60]
*All characters lighter than this weight fall down from Fox's shine
Walking Speed
-This list shows from fastest to slowest characters' top walking speeds. I have not included acceleration differences. So certain characters who have the same speed may accelerate to that speed faster than another character.
1-2) Marth/Fox [1.6]
3-6) Falco/Ike/Roy/Sonic [1.4]
7) ZSS [1.35]
8-9) Lucario/Wolf [1.3]
10) Diddy [1.25]
11) Pikachu [1.24]
12) MK [1.22]
13-16) DK/Link/Sheik/Toon Link
17) Pit [1.18]
18) Yoshi [1.15]
19-22) G&W/Luigi/Mario/ROB [1.1]
23) Ivysaur [1.05]
24-25) Mewtwo/Samus [1.0]
26-27) DDD/ICs [0.95]
28-29) Olimar/Squirtle [0.9]
30) Snake [0.875]
31-34) C. Falcon/Kirby/Peach/Wario [0.85]
35) Ness [0.84]
36) Lucas [0.82]
37) Zelda [0.8]
38) Ganon [0.73]
39-40) Charizard/Jigglypuff [0.7]
41) Bowser [0.65]
Running Speed
-This list shows from fastest to slowest characters' top running speeds. I have not included acceleration differences. So certain characters who have the same speed may accelerate to that speed faster than another character.
1)Sonic [4.0]
2) C. Falcon [2.3]
3) Fox [2.2]
4) MK [2.1]
5) Charizard [2.07]
6) ZSS [2.05]
7) Wolf [2.0]
8) Diddy [1.9]
9) Lucario [1.85]
10) Pit [1.82]
11-14) DK/Marth/Pikachu/Sheik [1.8]
15) Lucas [1.725]
16) Bowser [1.65]
17-18) Olimar/Roy [1.61]
19-21) Ness/Toon Link/Yoshi [1.6]
22-26) Ike/ROB/Samus/Snake/Wario [1.55]
27-31) Falco/G&W/Ivysaur/Kirby/Mario [1.5]
32) Squirtle [1.45]
33-34) ICs/Mewtwo [1.4]
35-36) Ganon/Link [1.35]
37) Luigi [1.34]
38) Peach [1.3]
39) Zelda [1.275]
40) DDD [1.21]
41) Jigglypuff [1.1]
Spot Dodge List - incomplete
The first value is the starting invincibility frame, the second is the last invincible frame, and the final value is total frames
Category 1) Falco/Fox/Link/Luigi/Mario/Pikachu/Sheik/Wolf/Sonic/Pit/Diddy/ZSS/Lucario [2-15 (22)]
Category 2) Ike/Lucas/Marth/Ness/Peach/Snake/Zelda/ROB/Mr. G&W [2-18 (27)]
Category 3) Charizard/Ivysaur/Squirtle [2-17 (25)]
Category 4) Toon Link (2-15 (25)]
Category 5) Ganon/Wario/King DDD [2-20 (32)]
Category 6) C. Falcon [3-20 (32)]
Category 7) DK [2-23 (37)]
Category 8) Bowser [4-24 (42)]
Category 9) Jiggs [2-15 (27)]
Full Hop Heights
-The following is a list of grounded full hop heights from highest to lowest.
-I had to measured the heights using this formula: total height = Initial V velocity - gravity * current frame (repeated until frame of apex). I am not sure if this is 100% accurate, but the results seem good and some discrepancies might be explained by animations.
1) Falco [51.35]
2) Lucas [47.25]
3) Luigi [42.93]
4) Charizard [42.78]
5) C. Falcon [38.5]
6) Diddy [38.48]
7) DK [37.7]
8) ROB [37.65]
9) Lucario [36.875]
10) ZSS [36.3]
11) Sonic [35.991]
12) Ness [35.96]
13) Marth [35.025]
14) ICs [35]
15) Yoshi [34.846]
16) Samus [34.452]
17-18) DDD/Pit [34.23]
19) Sheik [34]
20) Ike [32.747]
21) Toon Link [32.5]
22) Pikachu [32]
23) MK [31.75]
24) Bowser [31.52]
25) Peach [31.32]
26) Fox [31.28]
27) Zelda [31.245]
28) Mewtwo [31.03]
29) Roy [30.936]
30) Olimar [30.78]
31) Wolf [30.4]
32) Ivysaur [30.015]
33) Link [29.64]
34) Squirtle [29.624]
35-36) G&W/Mario [28.925]
37) Snake [28.65]
38) Wario [27.738]
39) Ganon [27.3]
40) Kirby [26]
41) Jigglypuff [20.8]
Short Hop Heights
-A list of the heighest to lowest short hops. Calculation method is identical to full hop heights.
1) Samus [22.734]
2) Sheik [20.14]
3) Yoshi [18.27]
4) Squirtle [17.154]
5) ROB [17.154]
6) Charizard [17.05]
7) Peach [16.8]
8) Zelda [16.731]
9) Diddy [16.38]
10) Ganon [16.32]
11) Ike [15.687]
12) Luigi [14.861]
13-14) C. Falcon/Kirby [14.8]
15) Ivysaur [14.427]
16) Lucario [14.2]
17) Marth [13.965]
18) Pikachu [13.94]
19) ZSS [13.8]
20) Sonic [13.6935]
21) DK [13.6]
22) MK [13.6]
23) Ness [13.23]
24) DeDeDe [12.665]
25) Snake [12.036]
26-27) Falco/Wolf [11.44]
28) Lucas [11.375]
29) Wario [11.31]
30) Mewtwo [11.178]
31-32) G&W/Mario [11]
33-34) Link/Toon Link [10.95]
35) Bowser [10.57]
36) Roy [10.53]
37) ICs [10.5]
38) Fox [10.45]
39) Pit [9.6]
40) Jigglypuff [9.108]
41) Olimar [8.7]
Air Mobility
-This is defined as a character's ability to shift their momentum in the air. i.e. weaving like Jigglypuff or Wario
-Special thanks to Magus for telling me that I had not included a second value when making this list. I have revised it and here are the new results.
1) Wario [0.33]
2) Jigglypuff [0.28]
3) ZSS [0.1]
4) Ivysaur [0.095]
5) Lucas [0.087]
6-9) Fox/Lucas/Squirtle/Wolf [0.08]
10) Pit [0.075]
11-12) Falco/Peach [0.07]
13-22) C. Falcon/Charizard/Diddy/Ganon/Link/Mario/Ness/Sheik/Toon Link/Zelda [0.06]
23-32) Bowser/DDD/G&W/Ike/Luigi/Marth/Mewtwo/Olimar/Pikachu/Roy [0.05]
33) Yoshi [0.048]
34) ICs [0.047]
35-36) ROB/Sonic [0.045]
37-38) DK/Kirby [0.04]
39) Lucario [0.035]
40) Samus [0.0325]
41) Snake [0.03]
Running Jump Air Speed
-The following list is based off how much speed a character can apply to a running jump. It may also apply to Ike's JC'd quick draw, or DK's JC'd dash attack.
1-2) C. Falcon/Wolf [2.1]
3-4) Sonic/Squirtle [2.0]
5-7) DK/Ganon/Pikachu [1.8]
8) Ike [1.75]
9-11) Diddy/Falco/Fox [1.7]
12) Pit [1.55]
13-20) Charizard/G&W/Kirby/Lucas/Mario/MK/Ness/Yoshi [1.5]
21-22) Ivysaur/ZSS [1.45]
23-26) ICs/Mewtwo/Sheik/Wario [1.4]
27) Jigglypuff [1.35]
28-29) Olimar/Samus [1.3]
30) Lucario [1.25]
31-34) Link/Marth/Roy/Toon Link [1.2]
35-38) DDD/Peach/ROB/Zelda [1.1]
39-40) Bowser/Snake [1.0]
41) Luigi [0.75]
Max Air Speed
-The following list is based off of the maximum velocity a character can travel horizontally and is also the amount of speed a character can apply to their mobility. This is why Fox and Falco are considered to have "low airspeeds" even though their "mobility" is high. Most characters can apply more speed to their momentum changes than they can.
1) Jigglypuff [1.35]
2-6) Mewtwo/Squirtle/Wario/Wolf/Yoshi [1.2]
7) C. Falcon [1.12]
8) Sonic [1.1092]
9-11) DK/Olimar/Peach [1.1]
12) Ness [1.05]
13-23) Charizard/Diddy/G&W/Kirby/Link/Lucario/Lucas/MK/Pit/Toon Link/ZSS [1.0]
24) Zelda [0.98]
25) Snake [0.94]
26) Ike [0.925]
27-30) DDD/Marth/ROB/Roy [0.9]
31) Samus [0.89]
32) Ivysaur [0.88]
33) Mario [0.86]
34) Pikachu [0.85]
35-36) Fox/Falco [0.83]
37-38) Bowser/Sheik [0.8]
39) Ganon [0.78]
40) ICs [0.7]
41) Luigi [0.68]
Falling Speed
-This is an ordered list of fastest to slowest falling speeds. Ratings assume maximum and don't factor in acceleration rates.
Fast-fallers:
1) Wolf [3.2]
2) Falco [3.1]
3) C. Falcon [2.9]
4) Fox [2.8]
Semi-fast-fallers:
5) Diddy [2.55]
6) MK [2.45]
7-8) DK/Roy [2.4]
9) Lucas [2.3]
10) DDD [2.25]
Semi-floaties:
11) Marth [2.2]
12-14) Link/Sheik/Toon Link [2.13]
15) Snake [2.12]
16-17) Ike/ZSS [2.05]
18-19) Ganon/Lucario [2.0]
20) Yoshi [1.92]
21-25) Bowser/Olimar/Pikachu/Pit/Sonic [1.9]
Floaties:
26) Wario [1.85]
27) Ness [1.83]
28-32) Charizard/G&W/Ivysaur/Mario/Squirtle [1.7]
33) ROB [1.65]
34-36) ICs/Kirby/Luigi [1.6]
37-38) Mewtwo/Peach [1.5]
39-40) Samus/Zelda [1.4]
41) Jigglypuff [1.3]
Fast-Falling Speed
-List of fastest to slowest fast-falling speeds. This would be helpful in determining who has quick shffls.
1-2) Captain Falcon/Falco [3.5]
3-4) Fox/Wolf [3.4]
5) DDD [3.3]
6-8) Link/Sheik/Toon Link [3.0]
9) DK [2.96]
10) Diddy [2.95]
11) Yoshi [2.93]
12-13) Ike/Roy [2.9]
14) Snake [2.89]
15) MK [2.85]
16) Charizard [2.8]
17) ZSS [2.75]
18-19) Lucas/Pikachu [2.7]
20) Ganon [2.6]
21-24) Bowser/Lucario/Marth/Squirtle [2.5]
25-28) Pit/ROB/Sonic/Wario [2.4]
29-32) G&W/Mario/Mewtwo/Samus [2.3]
33-35) Kirby/Ness/Olimar [2.2]
36-37) Ivysaur/Zelda [2.15]
38-40) ICs/Luigi/Peach [2.0]
41) Jigglypuff [1.6]
Jump Start-Up Speed
-This the amount of frames it takes for a character to become airborne. Characters are in the air on the next frame. This is useful for knowing how quickly a character can begin a WD/ OoS option or how hard they are to short hop with. Special thanks to The Devicer for compiling the following information.
1-10) Fox/ICs/Kirby/Lucario/MK/Pikachu/Samus/Sheik/Sonic/Toon Link (3 frames)
11-23) C. Falcon/Charizard/Diddy/G&W/Luigi/Mario/Marth/Ness/Olimar/Roy/Squirtle/Wolf/ZSS (4 frames)
24-37) DK/Falco/Ike/Ivysaur/Jigglypuff/Lucas/Mewtwo/Peach/Pit/ROB/Snake/Wario/Yoshi/Zelda (5 frames)
38-40) DDD/Ganon/Link (6 frames)
41) Bowser (8 Frames)
SHFF SpeedIndex
---Weight
---Walking Speed
---Running Speed
---Spot Dodge List
---Full Hop Heights (INCOMPLETE)
---Short Hop Heights (INCOMPLETE)
---Air Mobility
---Running Jump Air Speed
---Max Air Speed
---Falling Speed
---Fast-Falling Speed
---Jump Start-Up Speed
---SHFF Speed
---Standing Grab Ranges
---Pivot Grab Ranges (INCOMPLETE)
---Wavedash Ratings
Weight
Super Heavyweight:
1) Bowser [118]
2) DK [114]
3) DDD [112]
4) Yoshi [111]
Heavyweight:
5-6) Samus/Charizard [110]
7) Ganon [109]
8) Wario [107]
9) ROB [106]
10-11) Snake/Ike [105]
Middleweight:
12-13) C. Falcon/Link [104]
14-16) Mario/Lucario/Luigi [100]
17) Mewtwo [97]
18) Ness [94]
Welterweight:
19-22) Peach/Zelda/Sheik/Olimar [90]
23) Ice Climbers [88]
24) *Marth [87]
Lightweight:
25-30) Diddy/Ivysaur/Roy/ZSS/Toon Link/Wolf [85]
31-32) Squirtle/Sonic [82]
33-36) Falco/Lucas/Pikachu/Pit [80]
Featherweight:
37-38) Fox/G&W [75]
39) Kirby [74]
40) MK [70]
41) Jigglypuff [60]
*All characters lighter than this weight fall down from Fox's shine
Walking Speed
-This list shows from fastest to slowest characters' top walking speeds. I have not included acceleration differences. So certain characters who have the same speed may accelerate to that speed faster than another character.
1-2) Marth/Fox [1.6]
3-6) Falco/Ike/Roy/Sonic [1.4]
7) ZSS [1.35]
8-9) Lucario/Wolf [1.3]
10) Diddy [1.25]
11) Pikachu [1.24]
12) MK [1.22]
13-16) DK/Link/Sheik/Toon Link
17) Pit [1.18]
18) Yoshi [1.15]
19-22) G&W/Luigi/Mario/ROB [1.1]
23) Ivysaur [1.05]
24-25) Mewtwo/Samus [1.0]
26-27) DDD/ICs [0.95]
28-29) Olimar/Squirtle [0.9]
30) Snake [0.875]
31-34) C. Falcon/Kirby/Peach/Wario [0.85]
35) Ness [0.84]
36) Lucas [0.82]
37) Zelda [0.8]
38) Ganon [0.73]
39-40) Charizard/Jigglypuff [0.7]
41) Bowser [0.65]
Running Speed
-This list shows from fastest to slowest characters' top running speeds. I have not included acceleration differences. So certain characters who have the same speed may accelerate to that speed faster than another character.
1)Sonic [4.0]
2) C. Falcon [2.3]
3) Fox [2.2]
4) MK [2.1]
5) Charizard [2.07]
6) ZSS [2.05]
7) Wolf [2.0]
8) Diddy [1.9]
9) Lucario [1.85]
10) Pit [1.82]
11-14) DK/Marth/Pikachu/Sheik [1.8]
15) Lucas [1.725]
16) Bowser [1.65]
17-18) Olimar/Roy [1.61]
19-21) Ness/Toon Link/Yoshi [1.6]
22-26) Ike/ROB/Samus/Snake/Wario [1.55]
27-31) Falco/G&W/Ivysaur/Kirby/Mario [1.5]
32) Squirtle [1.45]
33-34) ICs/Mewtwo [1.4]
35-36) Ganon/Link [1.35]
37) Luigi [1.34]
38) Peach [1.3]
39) Zelda [1.275]
40) DDD [1.21]
41) Jigglypuff [1.1]
Spot Dodge List - incomplete
The first value is the starting invincibility frame, the second is the last invincible frame, and the final value is total frames
Category 1) Falco/Fox/Link/Luigi/Mario/Pikachu/Sheik/Wolf/Sonic/Pit/Diddy/ZSS/Lucario [2-15 (22)]
Category 2) Ike/Lucas/Marth/Ness/Peach/Snake/Zelda/ROB/Mr. G&W [2-18 (27)]
Category 3) Charizard/Ivysaur/Squirtle [2-17 (25)]
Category 4) Toon Link (2-15 (25)]
Category 5) Ganon/Wario/King DDD [2-20 (32)]
Category 6) C. Falcon [3-20 (32)]
Category 7) DK [2-23 (37)]
Category 8) Bowser [4-24 (42)]
Category 9) Jiggs [2-15 (27)]
Full Hop Heights
-The following is a list of grounded full hop heights from highest to lowest.
-I had to measured the heights using this formula: total height = Initial V velocity - gravity * current frame (repeated until frame of apex). I am not sure if this is 100% accurate, but the results seem good and some discrepancies might be explained by animations.
1) Falco [51.35]
2) Lucas [47.25]
3) Luigi [42.93]
4) Charizard [42.78]
5) C. Falcon [38.5]
6) Diddy [38.48]
7) DK [37.7]
8) ROB [37.65]
9) Lucario [36.875]
10) ZSS [36.3]
11) Sonic [35.991]
12) Ness [35.96]
13) Marth [35.025]
14) ICs [35]
15) Yoshi [34.846]
16) Samus [34.452]
17-18) DDD/Pit [34.23]
19) Sheik [34]
20) Ike [32.747]
21) Toon Link [32.5]
22) Pikachu [32]
23) MK [31.75]
24) Bowser [31.52]
25) Peach [31.32]
26) Fox [31.28]
27) Zelda [31.245]
28) Mewtwo [31.03]
29) Roy [30.936]
30) Olimar [30.78]
31) Wolf [30.4]
32) Ivysaur [30.015]
33) Link [29.64]
34) Squirtle [29.624]
35-36) G&W/Mario [28.925]
37) Snake [28.65]
38) Wario [27.738]
39) Ganon [27.3]
40) Kirby [26]
41) Jigglypuff [20.8]
Short Hop Heights
-A list of the heighest to lowest short hops. Calculation method is identical to full hop heights.
1) Samus [22.734]
2) Sheik [20.14]
3) Yoshi [18.27]
4) Squirtle [17.154]
5) ROB [17.154]
6) Charizard [17.05]
7) Peach [16.8]
8) Zelda [16.731]
9) Diddy [16.38]
10) Ganon [16.32]
11) Ike [15.687]
12) Luigi [14.861]
13-14) C. Falcon/Kirby [14.8]
15) Ivysaur [14.427]
16) Lucario [14.2]
17) Marth [13.965]
18) Pikachu [13.94]
19) ZSS [13.8]
20) Sonic [13.6935]
21) DK [13.6]
22) MK [13.6]
23) Ness [13.23]
24) DeDeDe [12.665]
25) Snake [12.036]
26-27) Falco/Wolf [11.44]
28) Lucas [11.375]
29) Wario [11.31]
30) Mewtwo [11.178]
31-32) G&W/Mario [11]
33-34) Link/Toon Link [10.95]
35) Bowser [10.57]
36) Roy [10.53]
37) ICs [10.5]
38) Fox [10.45]
39) Pit [9.6]
40) Jigglypuff [9.108]
41) Olimar [8.7]
Air Mobility
-This is defined as a character's ability to shift their momentum in the air. i.e. weaving like Jigglypuff or Wario
-Special thanks to Magus for telling me that I had not included a second value when making this list. I have revised it and here are the new results.
1) Wario [0.33]
2) Jigglypuff [0.28]
3) ZSS [0.1]
4) Ivysaur [0.095]
5) Lucas [0.087]
6-9) Fox/Lucas/Squirtle/Wolf [0.08]
10) Pit [0.075]
11-12) Falco/Peach [0.07]
13-22) C. Falcon/Charizard/Diddy/Ganon/Link/Mario/Ness/Sheik/Toon Link/Zelda [0.06]
23-32) Bowser/DDD/G&W/Ike/Luigi/Marth/Mewtwo/Olimar/Pikachu/Roy [0.05]
33) Yoshi [0.048]
34) ICs [0.047]
35-36) ROB/Sonic [0.045]
37-38) DK/Kirby [0.04]
39) Lucario [0.035]
40) Samus [0.0325]
41) Snake [0.03]
Running Jump Air Speed
-The following list is based off how much speed a character can apply to a running jump. It may also apply to Ike's JC'd quick draw, or DK's JC'd dash attack.
1-2) C. Falcon/Wolf [2.1]
3-4) Sonic/Squirtle [2.0]
5-7) DK/Ganon/Pikachu [1.8]
8) Ike [1.75]
9-11) Diddy/Falco/Fox [1.7]
12) Pit [1.55]
13-20) Charizard/G&W/Kirby/Lucas/Mario/MK/Ness/Yoshi [1.5]
21-22) Ivysaur/ZSS [1.45]
23-26) ICs/Mewtwo/Sheik/Wario [1.4]
27) Jigglypuff [1.35]
28-29) Olimar/Samus [1.3]
30) Lucario [1.25]
31-34) Link/Marth/Roy/Toon Link [1.2]
35-38) DDD/Peach/ROB/Zelda [1.1]
39-40) Bowser/Snake [1.0]
41) Luigi [0.75]
Max Air Speed
-The following list is based off of the maximum velocity a character can travel horizontally and is also the amount of speed a character can apply to their mobility. This is why Fox and Falco are considered to have "low airspeeds" even though their "mobility" is high. Most characters can apply more speed to their momentum changes than they can.
1) Jigglypuff [1.35]
2-6) Mewtwo/Squirtle/Wario/Wolf/Yoshi [1.2]
7) C. Falcon [1.12]
8) Sonic [1.1092]
9-11) DK/Olimar/Peach [1.1]
12) Ness [1.05]
13-23) Charizard/Diddy/G&W/Kirby/Link/Lucario/Lucas/MK/Pit/Toon Link/ZSS [1.0]
24) Zelda [0.98]
25) Snake [0.94]
26) Ike [0.925]
27-30) DDD/Marth/ROB/Roy [0.9]
31) Samus [0.89]
32) Ivysaur [0.88]
33) Mario [0.86]
34) Pikachu [0.85]
35-36) Fox/Falco [0.83]
37-38) Bowser/Sheik [0.8]
39) Ganon [0.78]
40) ICs [0.7]
41) Luigi [0.68]
Falling Speed
-This is an ordered list of fastest to slowest falling speeds. Ratings assume maximum and don't factor in acceleration rates.
Fast-fallers:
1) Wolf [3.2]
2) Falco [3.1]
3) C. Falcon [2.9]
4) Fox [2.8]
Semi-fast-fallers:
5) Diddy [2.55]
6) MK [2.45]
7-8) DK/Roy [2.4]
9) Lucas [2.3]
10) DDD [2.25]
Semi-floaties:
11) Marth [2.2]
12-14) Link/Sheik/Toon Link [2.13]
15) Snake [2.12]
16-17) Ike/ZSS [2.05]
18-19) Ganon/Lucario [2.0]
20) Yoshi [1.92]
21-25) Bowser/Olimar/Pikachu/Pit/Sonic [1.9]
Floaties:
26) Wario [1.85]
27) Ness [1.83]
28-32) Charizard/G&W/Ivysaur/Mario/Squirtle [1.7]
33) ROB [1.65]
34-36) ICs/Kirby/Luigi [1.6]
37-38) Mewtwo/Peach [1.5]
39-40) Samus/Zelda [1.4]
41) Jigglypuff [1.3]
Fast-Falling Speed
-List of fastest to slowest fast-falling speeds. This would be helpful in determining who has quick shffls.
1-2) Captain Falcon/Falco [3.5]
3-4) Fox/Wolf [3.4]
5) DDD [3.3]
6-8) Link/Sheik/Toon Link [3.0]
9) DK [2.96]
10) Diddy [2.95]
11) Yoshi [2.93]
12-13) Ike/Roy [2.9]
14) Snake [2.89]
15) MK [2.85]
16) Charizard [2.8]
17) ZSS [2.75]
18-19) Lucas/Pikachu [2.7]
20) Ganon [2.6]
21-24) Bowser/Lucario/Marth/Squirtle [2.5]
25-28) Pit/ROB/Sonic/Wario [2.4]
29-32) G&W/Mario/Mewtwo/Samus [2.3]
33-35) Kirby/Ness/Olimar [2.2]
36-37) Ivysaur/Zelda [2.15]
38-40) ICs/Luigi/Peach [2.0]
41) Jigglypuff [1.6]
Jump Start-Up Speed
-This the amount of frames it takes for a character to become airborne. Characters are in the air on the next frame. This is useful for knowing how quickly a character can begin a WD/ OoS option or how hard they are to short hop with. Special thanks to The Devicer for compiling the following information.
1-10) Fox/ICs/Kirby/Lucario/MK/Pikachu/Samus/Sheik/Sonic/Toon Link (3 frames)
11-23) C. Falcon/Charizard/Diddy/G&W/Luigi/Mario/Marth/Ness/Olimar/Roy/Squirtle/Wolf/ZSS (4 frames)
24-37) DK/Falco/Ike/Ivysaur/Jigglypuff/Lucas/Mewtwo/Peach/Pit/ROB/Snake/Wario/Yoshi/Zelda (5 frames)
38-40) DDD/Ganon/Link (6 frames)
41) Bowser (8 Frames)
-This is the total amount of frames it takes a character to jump, short hop, and fast-fall ASAP. First value is total frames while the second value is jumping speed.
1) Samus [37 + 3] (40 frames)
2-3) Peach/Zelda [30 + 5] (35 frames)
4) Luigi [30 + 4] (34 frames)
5-7) Yoshi/ROB/Ivysaur [28 + 5] (33 frames)
8) Charizard [27 + 4] (31 frames)
9-10) Kirby [27 + 3] Ganon [24 + 6] (30 frames)
11-15) Sheik [26 + 3] Squirtle/Marth/Ness [25 + 4] Ike [24 + 5] (29 frames)
16-17) Diddy [24 + 4] Mewtwo [23 + 5] (28 frames)
18-21) DK/Jigglypuff/Snake [22 + 5] DDD [21 + 6] Bowser [19 + 8] (27 frames)
23-25) C. Falcon [22 + 4] Pikachu/Sonic [23 + 3] (26 frames)
26-32) Lucario/MK [22 + 3] ZSS/G&W/Mario [21 + 4] Wario [20 + 5] Link [19 + 6] (25 frames)
33-35) ICs [21 + 3] Lucas/Pit [19 + 5] (24 frames)
36-37) Roy/Olimar [19 + 4] (23 frames)
38-39) Falco [17 + 5] Toon Link [19 + 3] (22 frames)
40) Wolf [17 + 4] (21 frames)
41) Fox [15 + 3] (18 frames)
Standing Grab Ranges - incomplete
-Lists standing grab ranges amongst the cast from largest to smallest, note that I haven't added tether grabs yet
-All ranges were calculated by adding the largest x-offset with the radius of the grab collision
1) King DeDeDe
2) Bowser
3) DK
4) Marth
5) Charizard
6) Snake
7) ROB
8) Wario
9) Diddy
10) Sheik
11) Pit
12) Puff
13) Zelda
14) Luigi
15) Falco
16) Lucario
17) Ike
18) Wolf
19) Ganondorf
20) Fox
21) G&W
22) Peach
23) Mario
24) C. Falcon
25) Ness
26) Pikachu
27) Sonic
Pivot Grab Ranges -incomplete
-Lists pivot grab ranges amongst the cast from largest to smallest, note that I haven't added tether grabs yet
-All ranges were calculated by adding the largest x-offset with the radius of the grab collision
1) King DeDeDe
2) DK
3) Charizard
4) ROB
5) Bowser
6) Marth
7) Snake
8) Sheik
9) Luigi
10) Lucario
11) Zelda
12) Ganondorf
13-14) Wario/Wolf
15) Puff
16) Peach
17) Mario
18) Ness
19-20) Fox/Ike
21) Falco
22) Mr. G&W
23) C. Falcon
24) Pikachu
25) Pit
26) Sonic
Perfect Wavedash Ratings
-Lists perfect wavedash (nearly perfect horizontal angle) from largest to smallest distances
-Fun fact: A single wavedash from Luigi is nearly as long as the worst four wavedashes combined
1) Luigi [84.1]
2) Squirtle [80.22]
3) ICs [58.3]
4) Mewtwo [52.03]
5) Lucas [49.42]
6) Marth [41.56]
7) Diddy [37.33]
8-9) Roy/Yoshi [36.16]
10-13) G&W/Ivysaur/Mario/Samus [35.11]
14) Ness [33.37]
15) Bowser [32.68]
16) ZSS [32.51]
17) Pit [31.31]
18) Fox [31.1]
19) ROB [30.25]
20) Charizard [30.04]
21) Falco [29.62]
22) DDD [29.33]
23) Ganon [28.55]
24) Snake [28.31]
25) Olimar [27.61]
26) Sonic [27.31]
27-30) DK/Ike/Sheik/Toon Link [27.16]
31-33) C. Falcon/Kirby/Zelda [25.34]
34-35) Pikachu/Wolf [25.33]
36) MK [24.19]
37) Wario [24.15]
38) Lucario [23.5]
39) Jigglypuff [22.45]
40) Link [22.01]
41) Peach [20.27]
-Fun fact: A single wavedash from Luigi is nearly as long as the worst four wavedashes combined
1) Luigi [84.1]
2) Squirtle [80.22]
3) ICs [58.3]
4) Mewtwo [52.03]
5) Lucas [49.42]
6) Marth [41.56]
7) Diddy [37.33]
8-9) Roy/Yoshi [36.16]
10-13) G&W/Ivysaur/Mario/Samus [35.11]
14) Ness [33.37]
15) Bowser [32.68]
16) ZSS [32.51]
17) Pit [31.31]
18) Fox [31.1]
19) ROB [30.25]
20) Charizard [30.04]
21) Falco [29.62]
22) DDD [29.33]
23) Ganon [28.55]
24) Snake [28.31]
25) Olimar [27.61]
26) Sonic [27.31]
27-30) DK/Ike/Sheik/Toon Link [27.16]
31-33) C. Falcon/Kirby/Zelda [25.34]
34-35) Pikachu/Wolf [25.33]
36) MK [24.19]
37) Wario [24.15]
38) Lucario [23.5]
39) Jigglypuff [22.45]
40) Link [22.01]
41) Peach [20.27]
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