leiraD
Agreed, I've also found it works vs. some recoveries I would not have initially guessed - I've gimped DK, Bowser, Ike and Marcina (shield breaker) often trading rather than clean kill but who cares? They die.
Horizontal recoveries like DK suffer much more with nair than fair because of the angle. Fought a lot of DK recently for some random reason.
I still can't get the n-air on mariobros, their disjoints are often larger and harder to predict than even swords (because they're #$%&^ invisible). It's still fall straight down f-air that works best.
As for the question of was Samus better off in earlier patches vs. present, I personally rank the loss of the missile canceled tether ledge trump as a major blow we haven't recovered from.
I never got to use it to full effect, but the raw strength of a guaranteed trump in the metagame outweighs the other fixes.
That being said, I'm having enormous fun with Samus in this patch. My personal top fix is d-air. We need larger hitbox on d-air, we need it to match the animations.
I can live with "you have to be precise, you have to be good to play this character". That's fine, onus is on me to up my game and angle my tilts and f-smash to hit the smaller characters and stupid jank like crouching animations. It's frustrating, but I can cope. I really can't stand Mario's d-air hitting when I'm no where near his foot and my own d-air going straight through his head. That drives me nuts. I know the hitbox like the back of my hand, that doesn't change the raw irritation to see it miss. This move is slow as tar, they threw out 90% of its true combo ability and it misses half the cast out of a SH.
This is all old news of course.