2132 is just silly.
You can set a trampoline, drop a hydrant behind it, then jump and throw a strawberry and laugh as your opponent tries to get past safely.
The strawberry bounces according to the height at which it was thrown. This is amazing stage control. Just remember to always go in as the strawberry is bouncing because you won't gain a lead by just watching the strawberry bounce, this is your opportunity to approach safely. Then you can catch the strawberry and use it for combos...
Throw it up and watch people die.
...OMG, the combos. They are freaking sick.
Strawberry->fair x2-> nair -> dtilt/ftilt
For when the opponent is at low percentages. A whopping 30-32%.
Strawberry ->Usmash/Dsmash/Fsmash (guaranteed at higher percentages 0_o Do I hear, safe kill confirm?!?!)
17-21% but who cares if the opponent is dead lol
Strawberry->fair x2-> hydrant drop-> fall off nair
20% and sets up your hydrant
EDIT: Strawberry -> Dash Attack -> Ooh boy they're off stage -> Meteor Trampoline.
Nair is way too good. Pull them in and launch them.
Cherry is similar since it also has the same "pulling in" effect as the strawberry, but it doesn't pull the opponent in as much. It's much better for space control right in front of you since it bounces so erratically.
Or as a replacement for Strawberry for much more subtle knockbacks or at high percentages.
However, both can pull the opponent into the meteor trampoline which can have hilarious results. When there is a red trampoline on the stage, no one is safe. I suggest putting a hydrant right next to it to force your opponent to jump over it if they have no projectiles.
Orange is a better falco laser that travels rediculously far, while the galaxian is similar but eats more projectiles like mega man pellets and fire balls allowing for a safe approach against projectiles spammers.
The Orange can also be used to push the opponent into a trap behind them.
The melon allows for instant hydrant launches via z drop which is insane pressure on the opponent. Constant 15% hydrants being flung at the opponent.
Its trajectory is SICK. Throw one out and watch it come back when you need it.
(Try to Fair people into it. And laugh)
Now the meteor trampoline is very interesting in how safe and quick it is as a spike. The meteor trampoline is an on demand spike that claims the entire area in front of the ledge.
Key can do this as well, but on the ledge.
Fire fox? Nope!
Fox illusion? Nah, you good.
Quick attack? Sike!
Zelda/Palutena teleport? Not today!
When I play default, I cringe every time when I have to use Hydrant and watch them come back.
The list goes on. This one move pretty much eliminates the opponent's ability to snap onto the ledge. This forces them to recover very high which opens then up to fruit and hydrant
spam edeguarding. This even opens up new possibilities for complex traps on the ledge.
And this is where Freaky Melon comes in. Then jump and get them.
PPJ should work too.
If your opponent has moves that are dangerous enough that you don't want to try and gimp them with your aerials (dark fists ganon...) then you set up a ledge trap.
Place a red trampoline near the ledge so that it can catch roll get ups(very easy due to the low jump heights of the meteor trampoline)
Then, quickly place a hydrant in front of it and stay on top of it. Make sure you have a freaky apple in your hand.
The positioning should be like this:
red trampoline==hydrant/you==ledge
This covers all options
Roll: opponent is buried by the red trampoline
Jump: opponent is hit by fsmash, dsmash, Bair, or fair.
Nuetral get up or ledge attack: Fire blast or Apple to the face.
If the opponent tries to wait out the trampoline, they still get get caught by a B reverse Apple if they try to roll. If they wait until the hydrant is gone, you can stage spike them with a bair or just dsmash once their invincibility runs out.
Oh, make sure to jump up evey now and then to prevent the hydrant from burning you.
We can even improve our old ledge trap with the meteor trampoline.
We normally use bair hydrant->trampoline to bounce the hydrant up near the ledge to cover every get up option. However, with the meteor trampoline, you can keep bouncing until the trampoline is red. The opponent can't get up while you are bouncing on the trampoline either because they will get forces up the trampoline into the hydrant. Once the trampoline is red, your opponent is forced to wait until the hydrant is gone so that they can jump over the trampoline. This is when you have your melon ready.
Once they jump, the melon will be there to meet their face.
The possibilities are endless guys.
Customs only fixed our flaws (freaky stawberry, cherry, and melon fix killing issues, and the grab flaw is irrelevant since the low tier freaky fruit can hit confirm into grabs) and enhanced our strengths (stronger traps, even better combos with stronger rush down capabilities, and more stuff to screw over opposing rush down)
It also helps our unpredictability.
Thought you learned every default fruit?
Good boy. Now learn the other 16.