Rage83
Smash Ace
- Joined
- Dec 14, 2013
- Messages
- 631
Thanks a bunch. By chance would you know if there is some sort of tool or another to easily do the formula?9E0+2B*4 = A8C. Use that as your XXX
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Thanks a bunch. By chance would you know if there is some sort of tool or another to easily do the formula?9E0+2B*4 = A8C. Use that as your XXX
yep, it's just the regular Windows calculator. Use the shortcut Alt+3 to access the programmer optionThanks a bunch. By chance would you know if there is some sort of tool or another to easily do the formula?
I never knew this was a thing... "The more you know" I suppose.yep, it's just the regular Windows calculator. Use the shortcut Alt+3 to access the programmer option
That would be awesome to figure out... I don't know if too much progress has occurred on that front thoughQuestion, anyone know how to go about adding new announcer calls to the game? I know how to replace them, but is there any way to effectively add them?
My question is how in the world PM managed to do that for Roy and Mewtwo.That would be awesome to figure out... I don't know if too much progress has occurred on that front though
oh, I knew how to do that. I thought you were talking about adding new .sawnd files. That's why a certain echidna has an announcer call of "Stage Clear"Okay, I've done some research, and it looks like the BrawlEX guys had this figured out already. NXero is right, you need to replace system sounds with Super Sawndz, export the group as a .sawnd file, then write a code to point to where the new announcer call is located. The first three steps I've already got figured out, that much is easy, but I've got no idea how to write codes for stuff like this. So that's the piece to this that we're missing, we need someone who knows how to write that code.
Oh lol. I had no idea that was why he had that, I just thought it was a bug or something. Well I guess now that we know that much, I just need a code to change the announcer file. Don't suppose you'd have any idea of how to write that would you?oh, I knew how to do that. I thought you were talking about adding new .sawnd files. That's why a certain echidna has an announcer call of "Stage Clear"
wha? The mod I was using before was the Lucina PSA by..CrazyHand(sp?)you're using my mod?, honestly i'm surprised
Isaac has some ASM added to him, so I'll upload a fix tonight or Wednesday nightYo Pyotr! Is the process for replacing Isaac different? For example I've tried replacing Marth over Isaac but the game freezes when loading a match. (Tried playing in Training mode, and replaced the files twice now. Also changed the soundbank so that it uses Marth's 26.sawnd.)
Thanks for all your work!
Edit: Does this have anything to do with Isaac having no results screen stock icons? (InfStc.471-476)
wha? The mod I was using before was the Lucina PSA by..CrazyHand(sp?)
It's most likely because Isaac. Have you tried porting Pichu over a different character?I tried using 3.5 pichu over isaac by using your pikachu.rel. It may just be isaac but when I use pichus regular A attack he freezes into a T pose plus I cant dash dance (may just be the psa or because Im playing in 3.6 it may not work properly). I did all the renaming of the files properly and entered the first 8 bytes (0000002B).
Not yet. But Ill try replacing pikachu and see the difference.It's most likely because Isaac. Have you tried porting Pichu over a different character?
(Wondering how you even got a PSA to work over Isaac, I couldn't successfully port Marth over Isaac.)
Porting over Isaac shouldn't work any different than any other character, porting Marth worked just fine for me. He uses the Toon Sheik slot I think, so his character ID is 2B iirc, that's what you'll have to put into the P&P rel to get it to work. If it still isn't working check that you've named the files correctly.It's most likely because Isaac. Have you tried porting Pichu over a different character?
(Wondering how you even got a PSA to work over Isaac, I couldn't successfully port Marth over Isaac.)
Edit: Third time's the charm! I was able to get it working. Thanks for the magic touch.Porting over Isaac shouldn't work any different than any other character, porting Marth worked just fine for me. He uses the Toon Sheik slot I think, so his character ID is 2B iirc, that's what you'll have to put into the P&P rel to get it to work. If it still isn't working check that you've named the files correctly.
Thanks again! I'll keep hovering over this thread for more neat progress.
Confirmed that it work thanks! Hopefully this isnt too much too ask but can you send me the isaac fix codeset? Its just that I put a lot of alternative stage codes on my own gct and it will take a while to add them again.
Luigi will be the next one, and then I can do ROB. ft_bomber was custom made for the new slot I opened up in your beta test.Have you finished the Luigi .rel or a ROB one? I neeeed them!
Edit: wait, is the ft_bomber.rel a Luigi one? Gotta check fast
Edit2: Nooope, there's no Section 8 there
I'm assuming you've already downloaded the Ridley file from OP, so...so I'm a bit confused by the instructions on how to use these
Like, for example, if I wanted to replace Isaac with Ridley, how would I go about doing that?
Great description, Solaros! I might just add that to OP. Also, Insanity's Bane , you might want to download the GCT in the OP, because I included a fix for the isaac slot in it.I'm assuming you've already downloaded the Ridley file from OP, so...
1) Open the "ft_ridley (P+P .REL).rel" file with the module editor that Pyotr linked. Expand the directory, then click on "section[8]". Then click on "Memory Viewer" on the right-hand side of the window.
2) A new window will show up where you'll see a bunch of coding, but for now just focus on the box that's highlighted. Replace the "0000002D" with "0000002B"; this is Isaac's character ID. Hit enter then exit out the window. In the main Module Editor window click "File -> Save", don't forget to save!
3) In your Project M folder, navigate to the module folder where all the fighter/stage .RELs are located. Delete the ft_isaac.rel file there (or make a back-up), then place your Ridley P+P REL here. Then rename it to "ft_isaac".
4) Navigate to Isaac's fighter folder, then delete the contents of it. Now drag the contents of the "ridley" folder into Isaac's fighter folder.
5) Now the fun part! Rename all the files from "FitRidley", "FitRidleyXX", "FitRidleyDark", etc. to "FitIsaac", "FitIsaacXX", etc.
[Note: The ridley folder contains 8 costumes, but Isaac can only have 6 costumes. Choose wisely! If you're using Windows, the F2 key serves as a hotkey for renaming files.]
Everything should be good now, so start up your Project M session and try it out! Ridley's character portraits will still show up as Isaac's, if you need additional help changing that, let me know. And this should work in theory, I haven't test it myself. Good luck!
G&W Fix? You mean a fix so he doesn't only use the first Costume?Great description, Solaros! I might just add that to OP. Also, Insanity's Bane , you might want to download the GCT in the OP, because I included a fix for the isaac slot in it.
Oh, and I have a fix for G+W. I'll post a code that will fix him in a few in the OP
Not Solaros, but I don't see the Isaac fix gct in the OP.Great description, Solaros! I might just add that to OP. Also, Insanity's Bane , you might want to download the GCT in the OP, because I included a fix for the isaac slot in it.
Oh, and I have a fix for G+W. I'll post a code that will fix him in a few in the OP
Good catch, I've updated OPNot Solaros, but I don't see the Isaac fix gct in the OP.
Yup, I thought it was for something else but OP does indicate costume fixes. I didn't know that could be fixed so soon, thanks Pyotr!G&W Fix? You mean a fix so he doesn't only use the first Costume?
The Isaac fix in the OP is the whole codeset minus Isaac codes. Do you mind providing just a GCT with the codes I have to remove?Good catch, I've updated OP
*sigh* I thought that this would make it easier for you guys, because very few people know how to remove "unknown codes" from a .gct. The "fix .gct" consists of removing one of those "unknown codes" from the .gct that came with Isaac.whenever you upload a fix could you also just upload a TXT file that has the fix code in it and only that code? having a GCT that has a big thing of "unknown codes" sucks when trying to find what I need to place into a different build.
thank you for the reply and sorry if I come off as rude. I'm just really bad with tasks that come to numbers, lables and names that are highly specific and am making a custom build for a group of my friends who have even more trouble then I do with this stuff.*sigh* I thought that this would make it easier for you guys, because very few people know how to remove "unknown codes" from a .gct. The "fix .gct" consists of removing one of those "unknown codes" from the .gct that came with Isaac.
I removed that to be safe, but it's actually a different code. I'll post it laterthank you for the reply and sorry if I come off as rude. I'm just really bad with tasks that come to numbers, lables and names that are highly specific and am making a custom build for a group of my friends who have even more trouble then I do with this stuff.
before spending time to find the specific group of codes, I'm gonna go out on a limb and say its this one yes?
-snip-
ok! thank you very much.I removed that to be safe, but it's actually a different code. I'll post it later
weird.... Maybe it's an entry .pac issue?Hi again! Tried all you guys said, trying to re-report Marth over Olimar, and nope. STILL no luck :/
Even tried out Ike's .rel over Olimar and the same thing still happens. Freeze just before the announcer says "GO!".
Has anyone else been experiencing this constantly? I saw someone here had the same problem (can't remember username tho) and he said it was fixed by itself.
Any ideas how can this can be fixed?
Thanks for all you guy's help!