Destrawr
Smash Cadet
- Joined
- Feb 23, 2010
- Messages
- 69
Not a combo, the DK could have easily rolled the other way....90:10 Wolf because of the f-smash>blaster>d-smash combo at 0:31 of this video: http://www.youtube.com/watch?v=Y7tV02Q_DnQ
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Not a combo, the DK could have easily rolled the other way....90:10 Wolf because of the f-smash>blaster>d-smash combo at 0:31 of this video: http://www.youtube.com/watch?v=Y7tV02Q_DnQ
This guy lives in UK or somewhere around there. He aint no where near SOVAPit eh?
I reguarly brawl and play a person named Pitzer, dont know if any of you have heard of him, and i have ALOT of experience in this match up.
Most Pit's will do nothing from far range but spam arrows, which can be predicted by camping the reflector at a long range. They may try to shield them back with their downB but reflector holds long enough to stop it.
In the air try to surprise the enemy with Bair's and hit them as they attempt to recover (If they do it high).
If you are caught in a side B DI out wait for it to either run out or jump over and bair while they are still lagging from the move.
His smashes are fast but are usually canceled out by Wolf's F-smash.
In this match, the Dair is a Godsend, hit them as they recover and you could earn an early gimp that could win you the match.
Roxy said:It will need around three unbiased, relatively skilled snake players, and about two players from the opposing character.
It would start off with the three people (i guess you can consider them the panel). Discuss the pros and cons of our character, by now these should all be very well developed. We will also look at the pros and cons of the opposing character.
When all of this is finished, the discussion will go public, where all the pros and cons are listed, how they affect the matchup, stages, etc. Public people will share their opinion and a general summary of the matchup can be made from here.
The panel will then decide on a match-up rank (ex. 60:40).
Here's where the two players from an opposing character come in. They will re-read the summary, explain some pros about their character that we might have left out, so on and so forth. They will also make a summary of how the opposing character should and most likely will be playing this match-up. Then with those five people we will reach a general agreement on a match-up ranking, this match-up and summary can go on both boards.
I sent this to you because you are running the match-up board, I'm trying to see if we can implement this in boards to make match-up threads get generally finished.
I am not a part of your backroom, however I'm going through all of the character discussion boards to get something set up that will expand the brawl metagame. If you could discuss this amongst your backroom and see if this plan could be implemented i would take great compliment by it.
-Roxy
JJ would have to be on it since he's the only one who uses Jumpshine, and that revolutionizes match ups.Are we going to elect a panel? That should be the first order of business if we're going with Roxy's idea.
I concur thisJJ would have to be on it since he's the only one who uses Jumpshine, and that revolutionizes match ups.
I can give my opinion on that match up cause i r an ok wolf user, and I'm bored so I figured why not. :3Added DK stuff. So uh what are we gonna do for peach?
This should probably go in the Q&A thread, but that's pretty much a matter of preference with any character really. I don't use tap jump, but wolf doesn't really do anything too technical in the air to have to need it on really; but like I said, play with what suits you.So is it easier to play with Wolf with tap jump on? Cause like seeing how I main pit I have to have tap jump off.
Description: "Credit goes to Excel_Zero for first bringing this to the Peach board's attention"Also, I think a good estimate to start the wolf vs peach match up at is about 10-90 because of this..
http://www.youtube.com/watch?v=sF-pxIUO3gE#t=21s
Wow, I haven't seen this since June 08 when I was bad and thought Floated Dair was an approach.Peach gets ***** by Wolf side b cause she floats at angles to get sweet spotted. Side b her a bunch.
I don't know why, but I hit Peach's with it. You can powershield bair on reaction to, but do you do it on command? Nah.Wow, I haven't seen this since June 08 when I was bad and thought Floated Dair was an approach.
Why would a Peach be floating at SH height from a distance like that?
And she can just nair the side-B on reaction.
...When i said wolf vs peach was 10-90 peach this opens my eyes on the match up. I think if every wolf implemented this strategy against peach than it'd be an easy 90-10 match up for wolf.Peach gets ***** by Wolf side b cause she floats at angles to get sweet spotted. Side b her a bunch.
Idk man, peach probably shouldn't just be floating towards you like that anyway. I mean then wolf can just jump and shoot her with him gun.I don't know why, but I hit Peach's with it. You can powershield bair on reaction to, but do you do it on command? Nah.
Did you know that JJ isn't the most jumpshiny wolf?JJ would have to be on it since he's the only one who uses Jumpshine, and that revolutionizes match ups.
"What? Your JJ is evolving!?Did you know that JJ isn't the most jumpshiny wolf?
His roommate actually jumpshines more than he does.
I found this very funny. Asaph I thought you quit for good?"What? Your JJ is evolving!?
Congratulations, your JJ has...devolved into...Audauro?"
I also Lol'd come on wolf mains lets talk about uh how to make my wolf better in the vs marth match upI found this very funny. Asaph I thought you quit for good?
ooh how do you do this i wanna do this :3-Has a psuedo wavedash, makes use of extensive float cancelling
I read this in the peach threads, So much frame data....Random notes on peach:
Attacks
-Slap comes out in 2 frames
-Nair comes out in 3 frames and can sweetspot within the first few
-Uair can string up to perhaps 80s
-Fair can outspace marth's fair if spaced correctly
-Slap can counter tech chase
-Slap seems to actually give wolf a 1 frame advantage
-Utilt has amazing priority
-Usmash has sour and sweetspots, sweetspotted it seems capable of killing in the 60s(?)
-dash attack is amazingly disjointed and can set up for some air attacks
-Dair can chain into other attacks under certain circumstances
-Dair racks up damage by alot and beats out flash
-Nair and Bair can also destroy flash without too much difficulty
-Mr saturn, shy guys, and the smashville balloon can trigger the hitbox of her side b which is pretty huge
Turnips
-Has a good glidetoss
-Can attack in air while holding turnip (z to release and immediately followup with an air attack to recatch turnip)
-Shielding turnips can give peach various frame advantages
Turnip Data (straight from their boards)
Regular turnips: =)
Regular throw- 9%
Smash throw- 12%
Thrown with a lil more space in between with a regular throw- 5%
Thrown with a lil more space in between with a Smash throw- 6%
Thrown in the air with a regular throw- 7%
Thrown in the air with smash throw-7%
Ditto turnip:
Regular throw- 19%
Smash throw- 22%
Thrown with a lil more space in between with a regular throw- 15%
Thrown with a lil more space in between with a Smash throw- 16%
Thrown in the air with a regular throw- 17%
Thrown in the air with smash throw-17%
Bored/tired turnip: -.-
Regular throw- 9%
Smash throw- 12%
Thrown with a lil more space in between with a regular throw- 5%
Thrown with a lil more space in between with a Smash throw- 6%
Thrown in the air with a regular throw- 7%
Thrown in the air with smash throw-7%
Winky/ow turnip: ;o
Regular throw- 13%
Smash throw- 16%
Thrown with a lil more space in between with a regular throw- 9%
Thrown with a lil more space in between with a Smash throw- 10%
Thrown in the air with a regular throw- 11%
Thrown in the air with smash throw-11%
Shocked turnip: O.O
Regular throw- 9%
Smash throw- 12%
Thrown with a lil more space in between with a regular throw- 5%
Thrown with a lil more space in between with a Smash throw- 6%
Thrown in the air with a regular throw- 7%
Thrown in the air with smash throw-7%
Sleepy turnip: -_-
Regular throw- 9%
Smash throw- 12%
Thrown with a lil more space in between with a regular throw- 5%
Thrown with a lil more space in between with a Smash throw- 6%
Thrown in the air with a regular throw- 7%
Thrown in the air with smash throw-7%
Laughing turnip :D
Regular throw- 9%
Smash throw- 12%
Thrown with a lil more space in between with a regular throw- 5%
Thrown with a lil more space in between with a Smash throw- 6%
Thrown in the air with a regular throw- 7%
Thrown in the air with smash throw-7%
Stichface: X_X
Regular throw- 37%
Smash throw- 40%
Thrown with a lil more space in between with a regular throw- 33%
Thrown with a lil more space in between with a Smash throw- 32%
Thrown in the air with a regular throw- 31%
Thrown in the air with smash throw-31%
Bonus- items
Mr. Saturn-
Regular throw- 6%
Smash throw- 8%
Thrown with a lil more space in between with a regular throw- 5%
Thrown with a lil more space in between with a Smash throw- 6%
Thrown in the air with a regular throw- 5%
Thrown in the air with smash throw-6%
Beam sword-
Regular throw- 12%
Smash throw- 15%
Thrown with a lil more space in between with a regular throw- 12%
Thrown with a lil more space in between with a Smash throw- 15%
Thrown in the air with a regular throw- 12%
Thrown in the air with smash throw-12%
Bomb-
Regular throw- 32%
Smash throw- 35%
Thrown with a lil more space in between with a regular throw- 31%
Thrown with a lil more space in between with a Smash throw- 35%
Thrown in the air with a regular throw- 33%
Thrown in the air with smash throw-34%
Misc
-her arms and rear are disjointed
-Has a psuedo wavedash, makes use of extensive float cancelling
-Can bonewalk, slides while pulling out a turnip
-River in Japes refreshes her float
......I was bored