Interesting. People are actually debating this. Well, I don't have time to give any length rebuttals right now, but I don't agree with your reasoning Yuna. You're correct in saying that its illogical that slowing the game down would reduce lag, but you're wrong in thinking that they were trying to reduce lag by slowing the game down. Instead of fixing the lag, they were trying to make the game more playable when its lagging. Or do you disagree that its harder to play a fast game thats lagging over a slow game thats lagging? Like I said, I don't have time to go into it much more than that, but thats just where I would start from ^_^''
But this is still
horrible logic.
"You cannot play Online the same way as you play Offline". This still holds true to Brawl, even if Brawl is noticeably slower than Melee.
To punish
everyone by slowing down the game considerably because you cannot play it on the same level online as offline is
moronic. Why should it even matter?! If Brawl were just as fast as Melee, why would Online magically change?
Yes, we wouldn't be able to do everything we did in Melee offline, but why does that matter? Online is
always a different playing experience and you've
always got to play Online a bit differently. Those who wish to play Online will still play online even if they cannot play it with lightning-fast technically-based gameplay as they do offline.
Those who do not wish to do so won't. To punish everyone by taking it all away just because is
stupid.
The game is not magically more playable Online now than Melee would've been had it had the same Online as Brawl. It's just that the differences between Online and Offline are less tangible, but that's never been a good excuse to nerf the game.
Other gaming franchises have managed just peachy with laggy gameplay that plays considerably different from their offline counterparts.
What about us that do not
wish to play online? Why should we be punished with a slower game? Also, this slow Online is still slower than Offline. Making it slower generally will not change that. The differences between Offline and Online will still be the same. It's just that instead of just not being able to do certain things Online in Brawl, we can't do them Offline either!
Indeed. Trying to compare a racing game's online to a fighting game's online doesn't work. If you want to compare online systems, then compare it to other fighters that are online.
I did. The Guilty Gear XX-series, for one.
And keep in mind that the central idea of my entire argument is that this game was built from the ground up as an online game. But other fighters are built from the ground up as fighting games with online tacked on.
And I maintain that this logic is faulty, whether it's true or not. It's stupid logic and Sakurai is a giant moron if this was the logic he applied. I'm all fine with him slowing the game down to make it more accessibly to new/Casual players... because at least that's
logical.
I Yes, he mentioned the speed moderation, but he didn't say it was for ease of combat. He said it was because he wanted to make aerials more viable. Basically, the "speed moderation" was making the game floatier.
How are aerials more viable if the entire game is slower? Like, say, jumping and shorthopping? How are aerials more viable by lessening hitstun and shieldstun? How are aerials more viable by removing the option to cancel their lag at will to make them safer?
I'm just saying, Sakurai tried to do a lot of things for a variety of reasons. He also failed with a lot of these endeavours. And, still, making the game slower to make "online more playable"? Still faulty logic.