cemo
white walker
you're going to get disqualified for that, you know.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
taken from the recommend rule setyou're going to get disqualified for that, you know.
If a tournament official wants to disqualify me then I will show him the rules regarding stalling and after the match how my opponent could have stopped the tactic. If the tournament official continues to disqualify me anyways then they are breaking their own rules and I will be vocal about it if I have to be.remember, that it is ultimately the TOs decision, and if he feels it's degenerating the gameplay or forcing him into an unwinnable situation, then you can get disqualified.
especially when what you're doing is -really- lame.
This mindset is exactly what got stages banned in NJ.I will be counter picking Pirate Ship whenever I know my opponent cannot play any of the 8 characters from before well and I know that they are not the type to go around reading stage legality threads or looking up silly crap like how to stand under a boat.
Hopefully everyone that is reading this thread will also go around abusing this because until people catch on it is free money.
Do I have to hull out my list about the transformsations and how you have to be braindead to get hit by the hazards unless you were forced into them? >_>pirate ship should be banned... the "transformations" make for unplayable rounds...
This is what I was arguing a few pages ago, but it's not as clear-cut as that. Enough characters can defeat the strategy for it not to be a clear ban. To draw a similar situation... suppose there was a stage with a formation something like this:And quite frankly: if your TO doesn't DQ you for stalling under the rudder, he's stupid. If your opponent doesn't call you on it, he's stupid. That would be like me not calling a MK for IDCing on FD the entire match, and then claiming the stage should be banned for that reason. In both cases, it's plainly obviously as to what you are doing and very easy to call.
Heck no it doesn't.I suppose this means Pirate Ship gets banned :/
Seriously. -_-Starter
Yoshi's Island [Brawl] (37-0-0)
Battlefield (47-0-1)
Smashville (24-0-1)
Final Destination (26-2-1)
Starter/Counter
Lylat Cruise (16-9-0)
Halberd (18-16-0)Banned. Some characters can't do much about the hazards.
Pokémon Stadium 1 (16-14-2)Banned. Wall infinity is stalling.
Castle Siege (5-9-0)
Counter
Delfino Plaza (6-20-0)Banned. Wall infinities.
Brinstar (1-20-0)Banned. When the lava is at it's highest, some characters dominate too much.
Frigate Orpheon (1-29-0)Banned. Edgeless side hurts tethers too much.
Rainbow Cruise (0-30-1)Banned. See above.
Jungle Japes (0-14-1)Banend. Some characters can recover from falling off of the left side, some can't.
Pirate Ship (0-15-3)Banned. Some characters can deal with Rudder Stalling, some can't.
PictoChat (0-25-9)
Pokémon Stadium 2 (0-24-11)Banned. Conveyor belts screw over some characters too much.
Counter/Banned
Norfair (0-16-10)Banned. Ike and Marth can stall in the lava. Some characters can't deal with it. When lava comes from below and the side, some characters get too much stage control.
Luigi's Mansion (0-11-8)Banned. DK + G&W's momentum canceling anyone?
Distant Planet (0-15-11)Banned. Walk off. Clear advantage to D3/Falco.
Green Greens (0-6-9)
Yoshi's Island [Melee] (0-10-19)Banned. Walk off. Clear advantage to D3/Falco.
Port Town Aero Dive (0-12-23)Banned. Some characters can move out of the way of the cars quicker then others.
Using the rudder is not "clearly" DQ worthy, it is a tactic that is capable of being stopped however in many match ups it is such an over overwhelmingly powerful a tactic that your best option by a leap and a bound would be to ruddercamp. If I am standing on a platform with a percent lead and you dont know how to press the jump button to get up to me, am I stalling? The obvious answer is no because you are capable of defeating the tactic. Ruddercamping as not nearly as simply as learning to press the jump button however it is possible to overcome by the vast majority of the cast and disqualifying someone for a defeat-able tactic is simply wrong.Heck no it doesn't.
You are going to ban a stage over something that is clearly DQ worthy, not questionable as to what you are doing, something the stage fixes itself (Wind/Tornado > Rudder Stalling), risky due to the close ship hull, AND only truly hinders a small handful of characters who can't do anything about it if your TO was braindead and didn't DQ the guy?
The way you say this implies that some of us have never seen stages get over-centralized with these tactics in tourney play before, and that if it's not you we have all jumped to conclusions.I'm still sad that there are people who can be told of a tactic, play with it for an hour or so on their own or with a friend, and think they can conclude the stage's ban-worthiness from their own reasoning about how it will play out at high-level across all character matchups.
Can you please let the tournament scene decide if the tactic is really overcentralizing??
If you're not letting actual tournament matches provide videos to the world showing why the tactic is dominant, then you're not providing a fair chance for the competitive scene to maybe find ways around the "unbeatable tactic".
Same goes for ledgecamping, airplanking, watercamping, flying under the stage, chaingrabs, DK's up-B on Luigi's Mansion, Sonic's HA stall on ex. Lylat, Pika camping on Norfair, MK's tornado (!), MK entirely, and a billion other random tactics or game properties that ppl jump to conclusions about with ridiculous haste.
Oh, I'm well aware that New Jersey thinks it's the highest attainable level of tournament play :-)The way you say this implies that some of us have never seen stages get over-centralized with these tactics in tourney play before, and that if it's not you we have all jumped to conclusions.
I can assure you that this is not the case.
Stalling somewhere where your opponent cannot possibly hit you isn't exactly something that players can find ways around.I'm still sad that there are people who can be told of a tactic, play with it for an hour or so on their own or with a friend, and think they can conclude the stage's ban-worthiness from their own reasoning about how it will play out at high-level across all character matchups.
Can you please let the tournament scene decide if the tactic is really overcentralizing??
If you're not letting actual tournament matches provide videos to the world showing why the tactic is dominant, then you're not providing a fair chance for the competitive scene to maybe find ways around the "unbeatable tactic".
The problem comes from the fact that the majority of the characters can stop it. I compared it to Dedede's infinites awhile back: if they worked on a majority of characters, then they would be overcentralizing, but as it stands, they only make a few matchups stupid instead of breaking the game, so they aren't banworthy. It's more comparable to planking than Peach Bombing in Melee in that it totally shuts out some characters but the majority have enough options to combat it.I don't really see how rudder stalling is any different from going under, say, Pokemon Stadium in melee as Peach and using Peach Bomber on the pillar over and over again giving her a free win against, say, Marth. It's really obvious when it's being done, and it's exactly the sort of situation the "stalling" rule was designed to cover. I mean, sure, as Ness or Pikachu I could easily stop that, but it's hardly a fair situation because of that.
fixed for awesomethe uphill walkoff, the semi-"cave of immortality" and in general the very close blast zones all combine to make the level pretty AWESOME
I would agree with this if I could enter said tourneys for free.fixed for awesome
pipes for legit until high-level-play proves it broken pl0x
http://www.youtube.com/watch?v=ulp3CnuHMWcfixed for awesome
pipes for legit until high-level-play proves it broken pl0x
sorry i quoted that whole thing but whats rudder stalling?I don't really see how rudder stalling is any different from going under, say, Pokemon Stadium in melee as Peach and using Peach Bomber on the pillar over and over again giving her a free win against, say, Marth. It's really obvious when it's being done, and it's exactly the sort of situation the "stalling" rule was designed to cover. I mean, sure, as Ness or Pikachu I could easily stop that, but it's hardly a fair situation because of that.
Rudder stalling won't prove "broken" consistently because you need a stock lead to exploit it since you take constant damage down there. If playing someone you are sure to beat either way, why would you bother (waste of time)? If playing someone noticeably better than you, you may not ever get a stock lead and thus never have the opportunity. A lot of players, irrationally, won't do it even if allowed. It's not so easy to execute that you could expect to succeed with it without practicing it beforehand anyway which further narrows the field (it's not a terribly hard mistake to accidentally hit the bow and die, turning the instant win into a horrible situation). I'm just expressing the limit of tournament data here; this is one of those things that needs to be banned regardless of what you see in tournament play on Pirate Ship (in whatever places you can find that allow it, of course).
The ambiguous enforcement issues suggested really aren't very convincing. Consider a far more plausible situation. Let's say it's same stock and the match ends to time. You were down in percentage. By standard tournament rules, you lose. However, what if you lie and say you were winning? Now, ask yourself this. Have you ever seen anyone try that? I haven't, and I doubt I ever will. Spectators (even ones you don't know are watching and are just kinda glancing that way sometimes) will contradict the person lying. It's not easy to be convincing to a TO when you're telling a blatant falsehood. It's blatant cheating to such an extent that the person doing it knows it is cheating and is going to not only lose their game if caught but probably be disqualified from the entire tournament (if I were the TO, I'd go a step further and throw them out of the venue even; that sort of thing is just not something we can tolerate even a little). It is just that cut and dry. If someone is told not to rudder stall and is found doing it, they're obviously willfully cheating, not just pushing an ambiguous rule. The hammer can come down on them hard; do they want to risk it? Even if they do, we can so easily justify heavy-handed penalties for it because it's so non-ambiguous that do we need to worry about it?
Pirate Ship is a pretty bad stage; it's easily the least fair stage on the current SBR list and is less fair than several of the stages they recommend for banning on top of that. Just look at Pirate Ship, and then look at Port Town Aero Dive. PTAD has no overpowering strategies and only demands you avoid a fairly deadly hazard which is well within everyone's capability. Why does Pirate Ship have such more fervent support? I'm convinced it's too bad to be worth it (and it is not because of the interactions the stage takes; those are if anything the best argument for keeping it around since they can disrupt the generally ridiculous water strategies to some extent). Even if I weren't, it seems like just about the worst battle to fight among the long list of stages we have reason to want to fight for; there are so many stages that are just so much better than it that get way less support (Distant Planet is VERY high on that list).