Kami-V
Smash Journeyman
I'm glad you and @Thank goodness. I'm not the only one who thinks that UpB comes out faster.
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I'm glad you and @Thank goodness. I'm not the only one who thinks that UpB comes out faster.
Nope, I'm 100% sure it doesn't. Was trying true combos with boomerang yesterday (seems to have more hitstun) and a lot of times the CPU just lands after the hitstun. I mean, simply throw a boomerang or any move and test it by yourself.Does a lvl 9 cpu in training mode set to jump always jump out of hitstun at the earliest possible moment? Does anyone know? That's how I was thinking about testing hitstun, but I'm not sure if it'll work.
I believe FSK mentioned that it doesn't hit characters hanging from the ledge like it used it. I believe it still meteors but the the hitbox is either smaller or has been moved.I'm new, so I don't know if this is the right place to ask a question, but does Links down tilt still meteor smash? I can't seem to get it to work anymore.
This is correct, the hitboxes have changed significantly it seems. Still need proper confimation on it though (psst that's your job).I believe FSK mentioned that it doesn't hit characters hanging from the ledge like it used it. I believe it still meteors but the the hitbox is either smaller or has been moved.
I'm making a list of all the things I need to test as we speakThis is correct, the hitboxes have changed significantly it seems. Still need proper confimation on it though (psst that's your job).
Yeah I think so, it was what happened when you failed to do a SAF.Was this a thing before the patch? Some dude posted this in the competitive smash bros FB group. Basically running at the ledge and up B'ing and getting one that looks like it's sped up.
https://www.youtube.com/watch?v=hSb8NyQiG6Y
I'm n00b. Just checked the smash dictionary and googled. All I got is super armor frames. Soon as Frames? What is SAF?
EDIT: (of course I didn't search our own friggin boards). Oh Spin Attack Fall. Why is the animation sped up? I get why we eat **** and suicide now when it's grounded but I don't understand the aerial Up B doing what it does in the vid
I had tested spin attack's speed on patch 1.0.5 I think, and it was 11 frames. So if it really is 8 or 9 now then it is indeed faster. I'll find out for sure soon though. Where did you see that it hit on frame 4?i did a bit of rough testing.
startup on all standard moves seem to be the same. landing lag almost certainly hasn't changed. so i don't think we need to worry about that.
someone definitely needs to check out spin attack, because the 1.0.4 frame data said frame 4 and i got frame 8 or 9.
I believe he's talking about the mined frame data notes for every character. Basically, you need to ignore the frame data for specials in those notes. Specials are special. There are difficulties with mining the data on them.Where did you see that it hit on frame 4?
If I'm correct, OOS spin attack comes out at frame 4. It was probably a mistake.Oh, it said frame 4 on the frame data so I just assumed it was frame 4.
If I'm correct, OOS spin attack comes out at frame 4. It was probably a mistake.
Spin attack does not come out on frame 4 normally or OoS.wait, there's a difference between OoS Spin Attack and normal Spin Attack?
why?
So it's still a kill move? Excellent.Things that have not changed
- Uthrow knockback
I thought we always did(?)For the record we beat diddy's uair now.
I thought we always did(?)
I legitimately don't know for sure. I remember Zero saying something about it, but you know.
Edit: Yep. He did say that. https://youtu.be/AzqODzcRnaQ?t=24
What exactly needs checked? And for the record, I've updated to 1.0.6 now to my ability to test things has been limited, but I might be able to to work some things out if need be.You are doing amazing work Zelkam. Could you check the dair hitbox? Its pretty disgusting now but unsure if its always been like that. For the record we beat diddy's uair now.
http://postimg.org/image/bb3a07dqp
Just see if the hitbox has changed on the dair. How early we hit someone with it as show in my images.What exactly needs checked? And for the record, I've updated to 1.0.6 now to my ability to test things has been limited, but I might be able to to work some things out if need be.
So you think the hitboxes are disjointed further down now? If that's what you're saying then you might be onto something because I remember dair acting a bit weird while I was recording. I'll examine the footage today and get back with you on that one.For everyone's viewing pleasure:
postimg.org/image/i4getsv83
Just see if the hitbox has changed on the dair. How early we hit someone with it as show in my images.
Yeah I'm pretty sure it has changed, we used to never be able to challenge Rosa's uair and now we can.So you think the hitboxes are disjointed further down now? If that's what your saying then you might be onto something because I remember dair acting a bit weird while I was recording. I'll examine the footage today and get back with you on that one.
Woah, for real?Yeah I'm pretty sure it has changed, we used to never be able to challenge Rosa's uair and now we can.
That is really strange I'll test some more.Woah, for real?
... well it's not working for me. Rosalina still beats our Dair. That Uair is probably a bad example though.
Gay's U-air still beats us too...
Maybe it was just Diddy's U-air that got nerfed. We already know it got it's damage and knockback nerfed. Maybe they also slightly nerfed it's range or added some hurtboxes to make it less disjointed?
Theoretically, yesDoes the increased hitboxes mean the spike is easier to pull off?
Can you verify the KB changes on the moves FSK mentioned earlier? I don't see a difference, but then again some of those buffs were subtle.Progress report:
Alright, so I went ahead and looked into the controversial claims first to check their validity. There were also a couple big things that stood out to me that I hadn't seen mentioned before. These are all listed below. I still have to sift through the rest of the data which, to be totally honest, could take me several days. So you'll just have to take me at my word for the stuff below and then I'll upload a video with everything together once I'm finished.
Note: All knockback percentages are for the earliest percent to create the lightning effect on Mario at the center of FD
Jab
Spin Attack
- Move duration has been nerfed from 19 frames to 27
Dtilt
- Start up time for the front swing has been reduced from frame 11 to 9
- Start up time for the back swing has been reduced from frame 13 to 10
- Knockback for the front swing has been buffed from %152 to %130
- Knockback for the back swing has been nerfed from %152 to %171
- Move duration has been shortened by 4 frames
Dash Attack
- Can no longer spike characters hanging from the ledge for unknown reasons
- Knockback drastically nerfed from %175 to %312
Dair
- Knockback for the hitbox on the sword hilt has been nerfed from %106 to %128 (This means the tool tip is now correct in saying that the tip of the sword is stronger than the base. It was actually the other way around before)
- The hitbox comes out sooner (unsure as to how soon, I'll test this more thoroughly later) meaning that Link can now hit characters above him like he always should have. It's now possible to hit characters on the lower platforms of battlefield with the dash attack.
- Landing lag has been reduced by 1 frame
Things that have not changed
- Uthrow knockback
- Dthrow knockback
- Ftilt hitboxes
- Utilt hitstun
- Boomerang hitstun
- Dsmash startup lag