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Ha! Guess I'm a little tired... didn't check my work.Disclaimer: saying the word disclaimer makes it correct.
No, and neither are youSo is Link good yet?
I do feel a lot difference with shield when I do Upb oos. The timing is different now because Link has to wait a bit longer now to do Upb oos. Been messing me up a lot lately.Uthrow doesn't seem nerfed to me. Been getting kills at really the same percents I've come to expect.
One thing I did notice when trying out the patch with some other SC players - Mario was able to airdodge my dthrow >utilt pretty consistently at about 30%, which was usually guaranteed. That might need some looking into. Otherwise Link feels largely the same.
The frame differences with shields doesn't seem to make a monstrous difference to Link - what it does is make certain moves safer on shield (ftilt seems much safer now on shields than before for example).
What's your problem.No, and neither are you
In the event that any more discoveries are made concerning the patch that directly affect Link, you may post about them in this thread. If you think something was changed which concerns Link and it wasn't mentioned already, you may post about it in this thread. Otherwise do not post in this thread.
Note however that even though projectile shield-stun is less than normal attacks, it's still more than it used to be.Just a heads up, it's apparently been discovered by a credible source that shieldstun from projectiles is almost half that of normal attacks.
The Formula:
1%:
- Normal shieldstun: [(Damage / 1.75) + 2] rounded down
- Projectile Shieldstun: [(Damage / 3.5) + 2] rounded down
2-3%:
- Normal - 2 frame
- Projectile - 2 frame
4-5%:
- Normal - 3 frames
- Projectile - 2 frames
6%:
- Normal - 4 frames
- Projectile - 3 frames
7%:
- Normal - 5 frames
- Projectile - 3 frames
10%:
- Normal - 6 frames
- Projectile - 4 frames
15:%
- Normal - 7 frames
- Projectile - 4 frames
- Normal - 10 frames
- Projectile - 6 frames
Yep that's right. The shield-stun is higher now until ridiculously high values(20+) that don't affect Link.Note however that even though projectile shield-stun is less than normal attacks, it's still more than it used to be.
I believe the old formula was [(Damage / 2.56)] rounded down, i.e.
1% = 0 frames
2% = 0 frames
3% = 1 frame
4% = 1 frame
5% = 1 frame
6% = 2 frames
7% = 2 frames
8% = 3 frames
9% = 3 frames
Unless of course I'm misunderstanding something, which is entirely possible.