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Smash Lord
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I don't understand what the problem would be. I wish they would release more information.dk is the monkey said:ya i hope they get 4 caracters online possible and i guess ranking will come in a patch
Halo only lags when a someone gets host with a bad connection. Also halo plays with more than 4 people. I don't think it should be that much of a problem for SSBB.Zink said:Look at how bad games like Halo lag. Now consider how big of a factor lag would be in SSBB- a fraction of a second could mean hit or miss, and potentially the match.
I think they're not going to do 4P online unless they are absolutely certain there will be no lag, and then some.
As for patching, I'm pretty sure there isn't enough room for any important new stuff like a stage of character. Consider that there's the Virtual Console and also other games might use patches too- that's too much strain on a 512. An attachable hard drive- maybe. Probably woudn't help that much.
Well in this case... you can't get a better wii. So it is all about connection. That is why Xbox Live does not lag unless it gives someone with like DSL lite host.Meta_Geno_Knight said:For lag, tell people to get better coms. I hate when I play online and somebody lags on there end, and it messes me up. This is real what I am about to say
I was playing smackdown vs raw 2006 online, I had the best connection. I saw somebody join my room to fight, with 1 star less, and I started the match as a self-made Jin Kazama, with the help of my brother. I could barely press ANY button, i had to press the button 2 seconds earlier. I was like WTF!!!! II told the person, did it lag for you very much? He said "No lag, but it only happens to people with the same star as me, or higher", so i'm like, ok what? Is the system giving him some of my speed or something? I told him it was very laggy. He said "Fight people with the same connection as you. You know how much of a ***** fighting even 4 player would be?
I'm guessing you haven't played the first Smash online with 4 players...Zink said:Look at how bad games like Halo lag. Now consider how big of a factor lag would be in SSBB- a fraction of a second could mean hit or miss, and potentially the match.
I think they're not going to do 4P online unless they are absolutely certain there will be no lag, and then some.
As for patching, I'm pretty sure there isn't enough room for any important new stuff like a stage of character. Consider that there's the Virtual Console and also other games might use patches too- that's too much strain on a 512. An attachable hard drive- maybe. Probably woudn't help that much.
with pj64k?UNKN{OWN}iXi said:I'm guessing you haven't played the first Smash online with 4 players...
wtf? Are you saying you managed to play the original ssb online?UNKN{OWN}iXi said:I'm guessing you haven't played the first Smash online with 4 players...
Actually, yes. There's a way to play SSB64 online with emulation. Isai plays, but the general community is small.Undrwings said:wtf? Are you saying you managed to play the original ssb online?
I would DEFINITELY like this feature to be included somehow or another. I also don't think it would be too hard to do, although I'm not too sure about how all the programming would work.MewMewKachooTwo said:I want to be able to observe other people's fights! I don't always feel like fighting, myself.
Well, then make only the 1v1's specable. (Copyright 2006, Sensai)Eaode said:Yeah, but if they're already having problems with 4p online, it will get more difficult with four players + a bunch of observers in the same game.
Yep. Halo can lag quite a lot depending on your connection. And you can bet there will be plenty of people with bad connections. You can't just say "oh get a better connection." That's not fair to them. As I said before, even a second's worth of lag is the difference between a hit or a miss. Plus, Smash would have to track a lot of stuff. Pings would be higher due to more communication between the server and the Wii. The whole match is dependent on the slowest connection. Maybe make connect speed limited games?By the way, why does everyone complain about lag so much? Would it really be a problem with only 4 players?
Yeah, but then you are getting none of the positive effects of cheating, but reaping all the bad side effects. You get to play with pros, who will whoop your ***, and for what? Because there's no status given to you because nobody can see your "rank"Zink said:Then people organize fixed matches to inflate their ratio.
They could just try to pull off something similar to Counter Strike Source's SourceTV.Eaode said:Yeah, but if they're already having problems with 4p online, it will get more difficult with four players + a bunch of observers in the same game.
That's excactly what I was thinkingzSoodey said:They could just try to pull off something similar to Counter Strike Source's SourceTV.
I mean again this is a fps game we're talking about, so lag isnt as much of an issue, but if CSS can do it why not smbb.
For those unfamiliar, with SourceTV they have seperate servers that a couple hundred people can join. The serer displays a slightly delayed live feed of the game in progress. Its used a lot for the CAL finals and other important tourneys.
You'd think nintendo would be able to pull off something similar