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Official Code Q&A + Requests

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Code:
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000.

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000
these are all you need i think
 

Bruce Leenomorph

Smash Rookie
Joined
Oct 24, 2009
Messages
19
Code:
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000.

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000
these are all you need i think

Great! I'm going to try it out now and tell you how it went. I won't need the Custom Select Screen V3 or anything to go with it, then?

Also, do you know which code does the global speed increase?
 

Bruce Leenomorph

Smash Rookie
Joined
Oct 24, 2009
Messages
19
you'll still need the css code it just makes the game loads those icons
This code, along with the two you just posted above?

Custom CSS V3 [spunit262] [17 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 00000029
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F172903
* 040B1908 23201B5D
* 5E5C1121 18221226
* 27000000 00000000
 

Bruce Leenomorph

Smash Rookie
Joined
Oct 24, 2009
Messages
19
Okay, I tried adding that code, the Custom CSS V3 and it didn't work. It had three pictures where the independent Pokemon go in B+, but they were labeled "Random" and as soon as the cursor goes over them, the game freezes.
 

Bruce Leenomorph

Smash Rookie
Joined
Oct 24, 2009
Messages
19
Would the "Custom Random" code be it, by chance?

Do I need to add the "portrite" folder from the Brawl+ app folders to BBrawl?
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Would the "Custom Random" code be it, by chance?

Do I need to add the "portrite" folder from the Brawl+ app folders to BBrawl?
Don't think so for both question try adding this code:
Code:
CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
 

Bruce Leenomorph

Smash Rookie
Joined
Oct 24, 2009
Messages
19
Ah, ****. It froze immediately upon going to the character select screen this time. I'm not sure what else to do. All you need are codes for this? You don't have to add any other files or anything?
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Take out the codes
i'll post my css codes because i know they work so give me a sec

Code:
CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
04693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Custom CSS V3 [spunit262] [17 lines]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000029
00090D0C 0515011A
0A071325 1002240E
0F140616 1F172903
040B1908 23201B5D
5E5C1121 18221226
27000000 00000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
 

Bruce Leenomorph

Smash Rookie
Joined
Oct 24, 2009
Messages
19
Wait! It worked! I added the "Custom Random V1" code and it worked. I can now select all the individual characters and be fine. I also have infinite PT stamina and everything. It all works! Thank you so much, Chuy, you are truly a god among insects! :)

My only remaining request from anyone that has it is the code for global speed increase in Brawl+. We'd like to add that, too, but otherwise, things are just great the way they are. If anyone wants, I can pack this modified mod up in a zip and upload it somewhere, if anyone else wants to use it.

But if you know the code for the speed increase, Chuy, or if anyone else has it, I'd greatly appreciate it. Many thousands of thanks for all your help so far!
 

SuperGuzzi

Smash Journeyman
Joined
Dec 19, 2009
Messages
357
Location
Wii
anyone have the code to get teh fire/red aura on falcon(like his taunt) all the time, or something like that?
 

angelbless

Smash Apprentice
Joined
Nov 6, 2009
Messages
79
Location
Nowhere
Could someone please help me understanding this two things please?

1) I was checking the Level Freezer code that comes with 7.0.3 version of Brawl +, and I need to know which line freezes which stages :(

this is the code

Level Freezer[Phantom Wings/Almas, 9 Lines]
42000000 90000000
0416A904 00000000
2A180F3A 00000017
2A180F3A 00000019 (As Far as I Know this one freezes Castle Siege)
0416A904 3F2AAAAB
2A180F3A 0000002D
0416A904 BF800000
2A180F3A 00000007
2A180F3A 00000014
2A180F3A 0000001C
2A180F3A 00000020
0416A904 3F800000
E0000000 80008000

2) Why was Death Boundaries Mod Code, deleted in the same version. Doesnt it makes the characters heaviers and makes falling and dying cheaper? :( Or am I wrong?

That was this code
Death Boundary Mod V2[spunit262]
C2931438 0000001D
3C004248 90010008
C0610008 3C004B00
60000800 90010008
C0210008 3C809018
A0640F3A 88840F3C
811D0020 38A2FCD8
84C50008 80E50004
54C0463E 7C001800
40A2009C 54C0673E
2C00000F 41A2000C
7C002000 40A20088
54C0E53F 4182001C
68000800 B001000A
C0010008 FC000828
FC80182A D0880000
54C0452E 50E0463F
4182001C 68000800
B001000A C0410008
FC420828 FC821828
D0880004 54E0A53F
4182001C 68000800
B001000A C0C10008
FCC60828 FC861828
D0880008 54E0053F
4182001C 68000800
B001000A C0E10008
FCE70828 FC87182A
D088000C 7CC03B79
4082FF50 00000000

Thank you very much, really for any help :)
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
1. i have an stage id list give me a sec to find it and i'll post it for you it'll help alot
Code:
00 (00) - Battle
01 (00) - BattleField (Battlefield)
02 (00) - Final (Final Destination)
0F (00) - TestHalberd_00
10 (00) - TestHalberd_01
11 (00) - TestHalberd_02
12 (00) - Karby2
17 (00) - Ice (Summit)
18 (00) - Gw (Flat Zone 2)
19 (00) - Emblem (Castle Siege)
1A (00) - TestEmblem_00
1B (00) - TestEmblem_01
26 (00) - ConfigTest
27 (00) - Viewer
28 (00) - Result
33 (00) - Oldin
34 (00) - Homerun (Homerun Contest)
35 (00) - Edit (Stages made using the Stage Builder.)
36 (00) - Heal (All-Star Resting Stage)
37 (00) - OnlineTraining
38 (00-05) - TargetBreak (Break The Targets)
39 (00) - CharaRoll
3A (00) - General
3B (00) - Adventure
3C (00) - Adventure0
3D (00) - Adventure2
3E (00) - AdvMeleeTest
3F (00) - AdvMelee
40 (00) - BattleS
41 (00) - BattleFieldS
42 (00) - Max
43 (00) - Unknown
2.All the death boundary mod does is edit the stgposition which can be edited via brawlbox now so there's no need to use it when you can use the b+ stage pacs which also edit collisions
 

angelbless

Smash Apprentice
Joined
Nov 6, 2009
Messages
79
Location
Nowhere
OMG! MR Chuy! you must be an angel from the heavens of smashbros! :o Thank you very much, that was exactly what I was looking for!.

And thank you very much for the aclaration on death boundaries. :) Just a tiny question, if for some reason I wouldnt be using the .pacs files, like having stage textures and .rel files of my own :p, I would be needing to put the Death boundaries code again right? :
 

angelbless

Smash Apprentice
Joined
Nov 6, 2009
Messages
79
Location
Nowhere
Upps I got confused :( .....Like u mean I can copy the changes made to the B+stage pacs, and copy them to my stage textures?
 

angelbless

Smash Apprentice
Joined
Nov 6, 2009
Messages
79
Location
Nowhere
BTW Mr.Chuy do you think you could do me a BIG favor.. well I tried making the codes in ASF1nk thread, work with Alloys and all that stuff, editing my textcode. But I cant make them work, I had the aditional portraits, but when i choose the characters, they are just the original ones. CF/MARIO/Bowser/Wario ,etc.

I tried his .gct, and it worked, so I dont know what could be making the code fail in my txt code. Do you think you could take a look at it? :(

Thxs a lot in advance

here it is btw

http://www.mediafire.com/?uowzdfmx5zj
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Upps I got confused :( .....Like u mean I can copy the changes made to the B+stage pacs, and copy them to my stage textures?
Yeah pretty much

BTW Mr.Chuy do you think you could do me a BIG favor.. well I tried making the codes in ASF1nk thread, work with Alloys and all that stuff, editing my textcode. But I cant make them work, I had the aditional portraits, but when i choose the characters, they are just the original ones. CF/MARIO/Bowser/Wario ,etc.

I tried his .gct, and it worked, so I dont know what could be making the code fail in my txt code. Do you think you could take a look at it? :(

Thxs a lot in advance

here it is btw

http://www.mediafire.com/?uowzdfmx5zj
Try adding these codes
Code:
Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000.

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/Loss Poses:
0477F8EC 60000000
Added the last one for the hell of it
try these out and see if they work
 

angelbless

Smash Apprentice
Joined
Nov 6, 2009
Messages
79
Location
Nowhere
1) well that could be a good option, but now I woul need to fin which things where changed.

2) I tried them , and got the same thing, just the original characters when selecting their portraits :(. Dont know what could be messing with my code ...:(

Thxs a lot !btw
 

hero1771

Smash Journeyman
Joined
Jul 3, 2009
Messages
293
Location
somewhere in wisconsin
i was experimenting with this code
could some one check if the byte count is correct, and if the format is right?
Code:
Alternate File Data
0657A000 [U]00000D20[/U]
61707461 0A00E27B
00C86C6D 00000000
61707461 0A00E27B
02445366 00000000
6B652F46 2100E27B
00C86C6D 00000000
6B652F46 2100E27B
02445366 00000000
696E6B2F 0200E27B
00C86C6D 00000000
696E6B2F 0200E27B
02445366 00000000
75636172 2000E27B
00C86C6D 00000000
75696769 0900E27B
00C86C6D 00000000
75696769 0900E27B
02445366 00000000
6172696F 0000E27B
00C86C6D 00000000
61727468 1100E27B
00786C6D 00000000
6574616B 1600E27B
00C86C6D 00000000
65616368 0D00E27B
00C86C6D 00000000
696B6163 0800E27B
00C86C6D 00000000
696B6163 0800E27B
02445366 00000000
7572696E 2300E27B
00C86C6D 00000000
6F6E6963 2700E27B
00C86C6D 00000000
6F6E6963 2700E27B
02445366 00000000
6F6F6E6C 2400E27B
00C86C6D 00000000
6F736869 0500E27B
00C86C6D 00000000
6E616B65 2600E27B
00C86C6D 00000000
underlined is bytecount
almas said:
BYTECOUN: This is equal to 10 multiplied by the amount of alternate files you wish to have active. For example, if you wanted to have 5 alternate files, this would take the value 00000050. For more than 9 changes, it is important to remember to count in hex. E.g. 80, 90, A0, B0... F0, 100.
 

Z'zgashi

Smash Legend
Joined
May 20, 2009
Messages
17,322
Location
WeJo, Utah
NNID
ZzgashiZzShy
3DS FC
1521-3678-2980
You can just texture hack the team colors. Aside from that... maybe, I'm not exactly sure on that
 

hero1771

Smash Journeyman
Joined
Jul 3, 2009
Messages
293
Location
somewhere in wisconsin
xD me again, this time with the [annoying but awesome] stage expansion code. could someone check and add lines of data, and fix anything that is wrong and tell me?

Code:
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
6620LLLL 00000000
42415454 03030000
00000DED 00000000
00780001 01F40002
E0000000 80008000the bolded are the stage button combo. yes, even the 0000000.

one MOAR question. does the e000000 80008000 have to be at the end of each differ stage data or at teh end of the code?
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
Hey: Has anyone figured out what the Character ID Fix 2.1 does? I don't even remember a ID Fix 2.0 >.>
 

Narigo1

Smash Journeyman
Joined
Jan 4, 2009
Messages
317
3DS FC
4098-2763-4068
What are the STG pac files names of Smashville and Lylat Cruise
 

ChibiIceClimberz

Smash Ace
Joined
Jul 17, 2008
Messages
731
Location
United States
NNID
ch33bdragonite
3DS FC
5370-0405-0580
What are the STG pac files names of Smashville and Lylat Cruise
Smashville - STGVILLAGEXX.PAC (00 - 04)
Lylat Cruise - STGSTARFOX_SPACE.PAC , STGSTARFOX_GDIFF.PAC , STGSTARFOX_CORNERIA.PAC , STGSTARFOX_BATTLESHIP.PAC , STGSTARFOX_ASTEROID.PAC

Chuy, I'm pretty sure it's stage/adventure/######.pac
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
There's two things I'd like to ask.
First, could someone use the following code to make it so only Togepi, Wobuffet, Bonsly, Weavile, Meowth, Piplup, Staryu, Ho-oh, Snorlax, Bellossom, Torchic, Chikorita, Entai, Moltres, Deoxys, and Groudon appear?


Secondly, could someone please explain how they did it? xD

See, I was under the impression that if all you wanted was Suicune and togepi, you'd add up their numbers, check their hex equivalents, and then put it in as XX000000 with 0B (11) being the XX.

But then if you try to add up Togepi, Goldeen, and Wobuffet, you also come up with 0B (11). Which one would the game go with? >_<

I've been trying to figure this out for a while now, I think I asked for a similar code in this very thread a while back, but I'm trying to understand it myself. I've been using a computer calculator to convert the numbers to hex.

Code:
Pokemon Modifier: (Heinermann)
4A000000 90180F08
14000050 29C436D0
E0000000 80008000
Here's how you get it: For the first XX, you wanted Togepi, Wobuffet, and Bonsly. Their values are 01, 08, and 20. All you do is add these up in hex, and you get 29. So replace the XX with 29. Then just do the same thing for each pair of XX.
Didn't answer Vladislak's question and also made a mistake. You wouldn't put 29 in, you'd put 29 in hex which is 1D.

I'm still interested to know what happens if there's a number clash i.e. you want only Wobuffet and Goldeen.

The numbers are listed as:
+01 = Togepi
+02 = Goldeen
+04 = Gardevoir
+08 = Wobuffet
+10 = Suicune

If what Fijoe says is correct, you'd add 02 (goldeen) and 08 (wobuffet) and come up with 10.

However, Suicune is also 10. I've tried putting in 10, and the game chooses to load Suicune. So how would you get only Wobuffet and Goldeen?
 

Fijoe

Smash Journeyman
Joined
Nov 18, 2009
Messages
339
@ Camzy 02+08 is 0A, not 10. Also, I DID answer his question!

And in hex, 1+8+20 is 29. The number is already in hex, you don't have to convert it a second time.
 
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