Weakness or strength, the fact is that you're bringing out each character against your own will during a match. You can't play Charizard a whole match without ever seeing Squirtle or Ivysaur, at some point during the match you're forced to switch
to those characters. The character itself has a fatigue effect where it forces you to witch pokemon or else your current character is drastically weakened, which further points out that PT was made for the player to use 3 characters in conjunction, not to use whichever he wished during the whole match. Zelda and Sheik can be used completely independently from each other, but they can also be used in conjunction. Samus and ZSS can be used separately, but you can also use both of them in a single match (although one-way). Ice Climbers are the same as PT, where the opponent has the choice of weakening your character choice by taking care of your helper then going for you, however it's still the same character and you can't choose to use Solo Popo at will.
Oh no, don't worry, I understand perfectly. I'm a proud math major at college so math and statistics is in my blood. Remember that I brought all of this up because you said something that activated my smasher senses, and that one something was:
So, we brought up the topic, and now you found out yourself that the data is still too young to be used to fuel another MK debate. If that section still needs to develop data, then wouldn't it be safe to assume that
every section of the data needs more development before it being conclusive?