Do you happen to have a statement from him to prove that claim? Cause otherwise, I think you're being a slight bit paranoid.
Sakurai is not coming after you. Or me. Or the competitive community. He knows that the competitive community are the ones that rack up the most sales. He just wants the non-hardcore to want to buy it too.
We can all get along.
Okay,
first post in this thread. That's the thread that made me realize Sakurai is an idiot and that Brawl was made to be non-competitive.
I'm not paranoid. Nintendo in its entirety is following this casual trend. They know the hardcore gamers are going to give them some nice sales (the competitive community is a minority in the hardcore gamers group, which, with so many casual gamers, is becoming a minority itself), so they act like a game is hardcore, they try to appeal to hardcore gamers and then you get the game and it's lots of stick-waggling casual fun. (Ignore the contradictory "fun".)
You do realize that the video you posted showed Lucas avoiding a Gordo through tripping. Essentially, Dedede got lucky and pulled out a Gordo. Lucas got lucky and tripped.
So... they both got lucky, but if Dedede had actually hit with the Gordo, no one would have complained. Because there would've been nooooooooooooo luck involved there at all...
Do you see the double standard?
No, I merely see the same idiotic "Character random moves = tripping!" arguments over and over. Again, you CHOOSE to use the attack. You also choose to move, but not moving is not an option, whereas not using a move is. STOP USING THE CHARACTER ARGUMENT. It's not the same thing.
Did you ever record a video of a match where tripping severely affected the outcome? Me either.
Why? Because it rarely happens.
Ah, but when it does happen... it's the end of world. Even though hundreds of matches went by with it making no difference whatsoever.
Give me one good reason for tripping to be there.
No, seriously. I want a good reason for tripping. If you're against it because it's a hack, ignore the fact that it's a hack. If Sakurai had come up to you in the development process and asked you whether or not you wanted tripping, your opinion being the sole deciding factor in the process, would you say yes to tripping? There is NO GOOD REASON FOR IT. Sakurai's reasoning for such things is this;
"There is a mechanism of accidents occurring, balanced so that the game's progress and results falter easily."
He wants this stuff in there so being good in combat? Pfft, who cares. There's items, stage hazards, and tripping, so you could be the best player ever and still lose with all that stuff there. THAT'S why he wants that stuff. To transcend skill and turn it into a luck-fest, because he seems to think that a luck-fest is balanced.
If there is no good reason for tripping to be in there, it doesn't matter if it only affects matches once every blue moon (although that is a lie). Because that one time when it did screw up a match is a problem. No matter the rarity, how would you feel if you're in a tournament and that ONE MATCH that is affected by tripping is the one you're playing in, and it's in your opponent's favor? It's unfair to that person. It makes the game unbalanced for not a character, but a person, that one person who had the match affected by tripping.
Oh GOD. You really don't know what you're talking about, do you?
The competitive community for Smash is a definite minority. They are not in any way a huge source of revenue and Nintendo has reinforced that statement with most of their releases. Both Nintendo and Sakurai cater to the casual crowd (and by casual I mean REALLY casual).
And about a quote, Sakurai has said countless times that he wants "everyone to be a winner". Have you read his developer's journals and such? He often repeats that he doesn't want a game where two players are attempting to competitively defeat the other, where one is deemed the ultimate winner. He wants a party game where everyone has fun.
Yes. Yes yes yes. One in maybe 10 matches I play involves a trip that made a big impact on the match.
And honestly, I don't mean to be rude (or maybe I do), but how did you ever get very far in life using that kind of logic?
"I can buy drugs 9 times out of 10 without getting caught and sent to jail so therefore police don't make any difference whatsoever."
"I can block 19 out of 20 shots on goal so therefore I'm going to ignore all good players that shoot on me."
And so on.
I promise you that it is impossible for you or anyone else to provide a single piece of evidence as to why tripping should be included in Brawl. Of course arguments concerning Sakurai's vision or the fact that it's an original feature will be ignored; I want to hear why tripping makes it a BETTER game.
This post is so right.
Everyone, read it.
I see trips as a chance. I rarely ever trip, and when i do i can recover extremely quickly from it. Tripping isnt as random as you might think it is, it has a much higher chance of occuring when you try to 'turn on a dime' while your running. I like tripping, its the random variable that can help determine the out come of a match.
Oh yeah! Just like items, right? Those are great for deciding matches, with how a Smash Ball can spawn right in front of your opponent and grants them the match.
...Oh wait, those are banned.
i think people have been working on it, and i agree, Tabuu stage is awesome looking.
Not only
looks awesome, but then you can finally play with the Final Battle music. That music is so awesome and it can only be played on Custom Stages. What's with that?