Hey guys! I kinda co-main Ike and Snake, so I have a couple Ike games for viewing/critique.
I'm aware that I need to use Quickdraw a lot more, but some advice on what situations are best to use it for would be much appreciated.
This one didn't go so well, I was way too aggressive in going off-stage and didn't get much payoff. Any advice for fighting Ivy?
I wrote a post about your Ivysaur match, but my Internet at home died before I could submit it; once I get back from work, I'll give you a response.
EDIT: Yay for being at home.
I haven't watched the Lucas set, but I watched the Ivysaur set. As you said, your biggest problem was netting edgeguards; Ivysaur is a difficult character to edgeguard because Ike can't really go down that low, but if you want to be aggressive, you can try walkoff FAir when Ivysaur is recovering at
this angle (granted, if you tried it at this instance you probably would've gotten hit by the FAir) or walkoff DAir when Ivysaur is coming from directly below the stage. Ivysaur is vulnerable during the reel-in animation of her up+B, so the lingering hitbox on DAir has a chance of catching her. However, screwing up both of these edgeguards will force you to recover onto the stage while Ivysaur is on the edge (presumably after a successful recovery), which will let her combo you when you land on the stage; I wouldn't recommend being aggressive, but those options are there if you're feeling confident. Otherwise, the safest method is to grab the edge before Ivysaur up+Bs; as of 3.0, tether characters can't act out of the "edge jump" animation they get put into when reeling into an occupied edge until they touch the ground, so you can force them to reel in and then punish that with edgehopped FAir (
here’s an example of where this could’ve worked). Although this is pretty inefficient since it sends Ivysaur to the opposite side of the stage, I haven't really found a good way to edgeguard Ivysaur; if anyone else has suggestions, that would be much appreciated.
As for the neutral game, it seemed like you were using NAir a lot. Although NAir is great at setting up for juggles, it can be easily crouch-canceled at low %s (
this NAir could've been punished if Lamb CC'd) and it's hard to true-combo floaties out of it with proper DI. Against Ivysaur, NAir gets beat out by BAir pretty often, since it’s both faster and longer-ranged; FAir is probably a better option here, since although it suffers the problem of being out-sped, it can compete with Ivysaur’s other aerials in terms of range and, with Ike’s good aerial speed, it has a lot of reach if you get a running start.
On a related note, because your neutral game was so centered on NAir, a lot of your combo game seemed to be based on juggles. Although Ivysaur doesn’t have stellar aerial mobility, she’s floaty, her FAir reaches pretty far below her, and UAir allows her to fall to the ground, making it difficult to keep her in bad positions. I’d recommend experimenting with Ike’s combo game off of grabs and QD attack; QD attack is an extremely good poking tool (run away -> B-reverse QD attack is a great way to punished whiffed approaches or aerials) and combo starter at mid %s (as with NAir, it gets CC’d pretty hard at low % though) and on floaties, Ike’s DThrow, BThrow, and FThrow all link into dash attack, QD JC grab, and QD -> aerial with no DI. The problem, though, is that if the opponent DIs correctly (down and away), these will only lead to tech chases. If you’d like more ideas of how you can apply QD into your game, I’d recommend giving
this video a watch; it’s from Demo 2.0, so some things are different (like the distance and speed of QD travel), but pretty much everything is still applicable today.
On an unrelated note, I uploaded some sets from my last tournament (3.5 weeks ago lol); if anyone's interested, here are some games that got recorded. Any constructive criticism or advice would be appreciated.
WR2 - vs Rat (Wolf)
WQ - vs Dart (Marth)
WS - vs Oro (ZSS)
LQ - vs Strong Bad (DK)
$1MM - vs Ripple (D3)
$1MM - vs Rat (Wolf)
$1MM - vs Rat (Snake)
$1MM - vs Plasma (Lucas)
$1MM - vs HarryTheChin (Link)
$1MM - vs Spoon (G&W)
$1MM - vs 5-1 (Pit)
F - vs Lux (Samus)
F - vs Spoon (G&W)
F - vs Lazarond (Link)
F - vs JBrockPony (Sonic)
F - vs Lied (Marth)
Also, here's some footage of Strong Bad's impressive Ike.
F - vs Rat (Wolf)
$1MM - vs Rat (Wolf) [1]
$1MM - vs Rat (Wolf) [2]