ExtremebrawlerX
Smash Rookie
Dash off the stage and do reverse down b. That how i found this, u can instantly back air and down air if the cancel is done properly.
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I don't notice any difference. On another note, I like these methods for stealing the edge since it's easy to tap a fast fall input after you've canceled your bomb/missile animation. Prior to this I was using a quarter circle forward to down movement to grab the edge, but I feel I can be more deliberate using the canceling.Both ExtremebrawlerX's and Rohins' techs seem invaluable! Do either of you know if there is any difference between the two? My gut tells me the down B variamt might get you on the ledge a few frames earlier.
I found it to be more practical to use the down b method because it can lead samus to grab the edge a bit faster . Both methods are good but i got practice with the down b method and i'm more consistent with it now. I just hope that people start recognizing that samus dosent suck and that this ledge cancel can help her meta game , even if its just a little.I don't notice any difference. On another note, I like these methods for stealing the edge since it's easy to tap a fast fall input after you've canceled your bomb/missile animation. Prior to this I was using a quarter circle forward to down movement to grab the edge, but I feel I can be more deliberate using the canceling.
Yeah you can nair out of this np.Though it requires testing, I believe you can Nair out of this. That would help with people chasing you to the ledge or help you edge guard a person rising to the ledge.
1: If you found this earlier you should have posted it up for the community to see.i found out about this a while back but didn't post nothing on it because i don't really see the usefulness
Were these tested with the new patch? I heard that DACUS was either removed, or incredibly difficult to pull off without tap jump on in this game...1: If you found this earlier you should have posted it up for the community to see.
2: whether it's useful or not is not up to you but to the people here to discuss
3: its very useful in the fact that only samus can do this new ledge mechanic as of now, also further testing led me to see that your also able to up b, back air, down air faster than any other character without having to jump off and reverse before you jump off the stage like everybody else.
4: Lastly as a side note for everybody here There is dacus in the game, so far DK , ROBIN, SHEIK and wario are the only ones that can slide in the 3ds by hard inputting in training mode and at 4x slow motion ( should be able to test if anybody else has it better in 2 two days when i get the gamecube controler)
Also i'm too lazy to make a video on that so you guys can test that out yourselfs.
Its possible and i tested again yesterday, the problem is dacus is impossible with the button limitations of the 3ds but its there for sure. Try it on training mode by doing dash>down a>up smash at 4x slow speed i doubt they will patch this when its pretty impossible to do on the 3ds. oh and its impossible to do dacus WITH tap jump on make sure its off.Were these tested with the new patch? I heard that DACUS was either removed, or incredibly difficult to pull off without tap jump on in this game...
did more testing yesterday and this new tech is situational and only works for edge gaurding. About the morph ball effect there are 2, one where samus spins in place with the morph right on the edge regardless if you press forward or backwards. the other is in the video when the morph ball completely cancels and your able to go off the stage facing it leading into back airs and stuff like that. But you said it yourself its useful against edge gaurding.I'm not claiming it, you pasted it first. I cant post stuff on youtube for some reason.
When your in the morph ball still spinning stuck in the ledge you cant do anything until your fully standing again(right). unless you can act out of it by canceling the morph ball animation somehow. I can see this tech being most useful when someone is trying to get back to the stage.
OO Yea i see. That's a very tricky technique. "He's going to do that weird morph ball thing for the tenth time and then nothing is going to happen. i can recover saf" BAM BACK AIR!did more testing yesterday and this new tech is situational and only works for edge gaurding. About the morph ball effect there are 2, one where samus spins in place with the morph right on the edge regardless if you press forward or backwards. the other is in the video when the morph ball completely cancels and your able to go off the stage facing it leading into back airs and stuff like that. But you said it yourself its useful against edge gaurding.
Dacus is in and only works on training mode at 4x slow speed , with tap jump OFFWait, is DACUS in or out? I'm getting so much conflicting intel including the part about the tapjump.
Only in training mode? As in it's only possible to input because of the difficulty in regular speed or as in like how c-stick didn't work in melee's training man.Dacus is in and only works on training mode at 4x slow speed , with tap jump OFF
Not sure I understood. It works vice versa? You can come from offstage down B and bypass the ledge grab to stand on the ledge or are you saying you can use the AT to dodge an attack get up and f-tilitI actually managed to do this, land back on the stage and immediately do an F-tilt. Trying to recreate it atm.
Edit: Got it. Trying D-tilt next.
Edit 2: Didn't work. But it works AMAZING with Z-air and F-air.
Its only possible in training in slow motion cause we lack the extra input that the c stick provides. we cant humanly input it in real time because it would have to be doing way faster than the brain and hands can handle lolOnly in training mode? As in it's only possible to input because of the difficulty in regular speed or as in like how c-stick didn't work in melee's training man.
Not sure I understood. It works vice versa? You can come from offstage down B and bypass the ledge grab to stand on the ledge or are you saying you can use the AT to dodge an attack get up and f-tilit
Have you tried with every character then. I feel that the conflicting intel may mean that only some characters can DACUS. I've heard some people say it's impossoble even in training and some people say tap jump on, others say off. If that's the case and Samus is one of the few who keep her DACUS I will be soo happy :')Its only possible in training in slow motion cause we lack the extra input that the c stick provides. we cant humanly input it in real time because it would have to be doing way faster than the brain and hands can handle lol
Sorry to tell you but im pretty sure( not really) that DACUS was either taken out or much harder to do because i wasent able to do it like i was a week back. I have to research if they did in fact take it out, so dont quote me on this its just me assuming things.Btw, I assume that like in brawl upb OOS is impossible with tap jump off. Is that the case?
I can do it consistently with missile, haven't tried with bomb.Has anyone tried this on the WII u version? I can easily get the roll in place thing but not the actual ledge cancel. I'm I just not pulling it off right?
hmmm... i still do the same inputs as if i was doing it with the down b, but true idk if the game cancels the ledge on the morph ball bomb or the missile and i actually dont believe it matters unless you doing it right. I tired it on the wii u version it works fine but has anyone tried DACUS yet because i havent been able to do it after the update.I was getting it very inconsistently with bomb, too inconsisntently. I paid attention and realisedI was inputting the bomb and everything perfectly but the deal is that it's not the bomb at all, it's actual missilie inputs. I think extremebrawler felt he was doing it with bomb but in actuality he was doing it with missile.
If it has anything to do with techs in Smash, post it. Everyone will find a purpose for everything in this game.i found out about this a while back but didn't post nothing on it because i don't really see the usefulness
Yeah, this is pretty significant Samus specific tech man. Gives us more speedy options which is something inportant dor SamusIf it has anything to do with techs in Smash, post it. Everyone will find a purpose for everything in this game.
"1: If you found this earlier you should have posted it up for the community to see.If it has anything to do with techs in Smash, post it. Everyone will find a purpose for everything in this game.
For some reason just noticed that post. That f-tilt sounds like a great mix up. So do you hop back on to the stage before you grab or simply input the direction while airborne?I actually managed to do this, land back on the stage and immediately do an F-tilt. Trying to recreate it atm.
Edit: Got it. Trying D-tilt next.
Edit 2: Didn't work. But it works AMAZING with Z-air and F-air.