The Mofo
Smash Apprentice
- Joined
- Jun 27, 2010
- Messages
- 160
Today I was using debug mode to research ways I could regrab ledge faster with Ness. This is what I came up with:
Basically, this is what is happening:
1. Drop off ledge
2. Air jump and hold in toward the stage
3. Air dodge / waveland back off stage
4. Fast-fall regrab ledge
I initially thought this was only possible with Ness because of his unique second jump, but after trying it with more characters, I found out that most of the cast can do it. Here is the complete list:
Falcon
DK
G&W*
Bowser
Link*
Luigi
Mario*
Marth
Ness
Jigglypuff
Samus
Zelda*
Y. Link*
Doc
Roy*
Something interesting that I found out while testing was that a character cannot regrab the ledge in their neutral state while they still have ledge invincibility. Because of this, one repetition always is 37 frames long. The characters with * by their name mean that it is possible to completely miss the ledge if you follow the steps too quickly. With these characters, you have to either delay your fast-fall, or not fast-fall at all, in order to regrab the ledge.
(I'm guessing this was the way the programmers made sure that characters didn't regrab a ledge immediately after they let go of a ledge.)
Now, I'm aware that this maneuver is extremely difficult, stupidly risky, and because of this it's not likely something useful, but I thought I'd share it anyway. Discuss.
Basically, this is what is happening:
1. Drop off ledge
2. Air jump and hold in toward the stage
3. Air dodge / waveland back off stage
4. Fast-fall regrab ledge
I initially thought this was only possible with Ness because of his unique second jump, but after trying it with more characters, I found out that most of the cast can do it. Here is the complete list:
Falcon
DK
G&W*
Bowser
Link*
Luigi
Mario*
Marth
Ness
Jigglypuff
Samus
Zelda*
Y. Link*
Doc
Roy*
Something interesting that I found out while testing was that a character cannot regrab the ledge in their neutral state while they still have ledge invincibility. Because of this, one repetition always is 37 frames long. The characters with * by their name mean that it is possible to completely miss the ledge if you follow the steps too quickly. With these characters, you have to either delay your fast-fall, or not fast-fall at all, in order to regrab the ledge.
(I'm guessing this was the way the programmers made sure that characters didn't regrab a ledge immediately after they let go of a ledge.)
Now, I'm aware that this maneuver is extremely difficult, stupidly risky, and because of this it's not likely something useful, but I thought I'd share it anyway. Discuss.